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Ad Mech in 8th Edition


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Considering the Adeptus Mechanicus have access to almost all imperial vehicles it is a bit odd that they insisted on leaving options out of our codex. Don't get me wrong, I'd rather have Dragoons or Ironstriders rather than Sentinels but access to some transport would be nice. Giving us access to the Land Raider and then later replacing it with something similar to the Macrocarid Explorator down the line would be nice, but I guess you'd prefer cheap transports for Skitarii squads? Any transport is better than no transports at least. :) 

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Not sure if you understood my question. Asking that if we take an allied Outrider detachment of Militarum Tempestus Taurox Primes (fast attack), would they be able to cart our infantry units around? Unless someone has the new rules for allies, we're still in the dark, but it might be a way for us to finally get some transports.
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I disagree wholeheartedly for those asking for transports for Skitarii. Our whole fluff is based onarching to battle on foot, planned in advance with calculated paths and data, etc etc.

 

Skitarii only need to keep crusader and scout and gain outflank and we don't need the mobility of transports. Instead, we could bring Dragoons for the same or cheaper price point, which are much better in CC and shooting, provide intervening cover saves, and provide leadership buffs. Their only downside is they take a fast attack slot each.

 

Which brings me to an issue: we've seen most if not all of the force deployment charts- and none will work with just skitarii or harlequin armies, since neither have hqs. I can see them both getting the option of taking troops or elites as a hq, but that it must be the warlord.

 

I really really hope Skitarii get the capability of being an independent army without transports as their USP.

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As the first leaks start to come in - AdMech is indeed one faction, and even includes enginseers. More options to build... ^_^

Source?
On the GW page where you can see all the factions ist is just saying Ad Mech, nothing about Skitarii / Cult. Same for the Index.

And as you already mentioned, Skit do not fit into any FOC, and GW said there won't be army specific FOCs anymore.

Edited by DeStinyFiSh
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As the first leaks start to come in - AdMech is indeed one faction, and even includes enginseers. More options to build... :happy.:

Source?

Someone I trust, let's just leave it at that. Index and new GW page say the same (considering the faction), and the enginseer part is already included in the Grand Convocation, so that's not unreasonable.

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The background written about Skitarii was about how their tactics evolved from escorting caravans and protecting themselves along the route. This doesn't really translate into an attacking force that well. Considering that Skitarii attacks could be countered by walking (or more likely driving or flying) in the other direction seems a bit daft. Furthermore they have to be tranported to a planet via dropships. They should have some form of transport even if it's a hulking lander. How that transfers into the tabletop I don't know, but the ability to deploy a bit further up the table doesn't seem a satisfying explanation for how whole maniples of Skitarii can get into good positions when the enemy would be aware of their landing weeks or even months in advance.

 

I can see the faster walkers retaining rules similar to scout or crusader, but it doesn't make sense with the slower lumbering aspects of the army.

 

I hope one of the most mechanical-themed armies in the game get more mechanized movement options. I just think more options would be better for the army. I'm still likely to keep the infantry and walker emphasis to my army when the Adeptus Mechanicus next get a pass but having to rely on a handful of fragile options for fast attacking will give up less tools to use. Even Necrons have deviated from it's core infantry Phalanxes over time.

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AM use vehicles, whether it is for an explorator force or not. I am not saying they should have access to everything (though technically they should), but they need some rudimentary options. At the end of the day it just means more sales for existing vehicles, esp those that might be on the lower sales list.

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The fluff is new, and doesn't fit the existing one. Skitarii always had all their tools at their disposal to do two things: Protect forge worlds, and reclaim lost technology (often in explorator fleets). Both requires speed and aggression, which doesn't fit the whole "they start walking earlier" stuff. Even classic fluff like the first Word Bearer book had "skitarii" (mostly thralls by description) ferried to the battle line in gorgons or bulk transport crawlers, the latter assembling thrall armies at the front line as the need arises.

 

At least FW should give access to the triaros, once Cyraxis hits. 20 models capacity, that's 2 full skitarii squads, or smaller squads and priests.

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In other news, Assault guns now let you advance then fire- Skitarii vanguard and ranged ElectroPriests will be extremely happy.

 

which is actually pretty cool, and I wonder if we would get further rules around this premise when making lists. if not it would be fine, but it's a cool idea.

 

now i'm actually thinking about buying infiltrators for the first time, just for the hell of it when the army truly comes out. I think they may work in this new edition a little more with the changes to instant death and such. still squishy, but a little less squishy against small arms fire.

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As far as I've seen, the ordinatii/secutarii seem to not get rules in the initial index wave. The current mentions were "everything will get them until july", but the individual indices don't mention any AdMech stuff (only knights and titans). Did I overlook anything? I've just completed both an ordinatus and secutarii, that would be a shame.

 

 

now i'm actually thinking about buying infiltrators for the first time, just for the hell of it when the army truly comes out. I think they may work in this new edition a little more with the changes to instant death and such. still squishy, but a little less squishy against small arms fire.

I'll wait with any new builds until the rules are out. Good thing about such a small model range as skitarii, building every option is just a matter of time, even quicker when magnetizing. Maybe add another ranger squad or infiltrator build, but we'll see...

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From a German Forum, and they have got it from an Italian site, don't know how silid, but there are a lot of rumours for all factions doing the round:

 

Adeptus Mechanicus:
Forge Worlds keywords, Cawl has Mars keyword and buffs Mars FW units.
Adeptus Mechanicus keyword is shared, Cult Mechanicus kw and Skitarii kw are present to differentiate. Bonuses target AM keyword
Canticles are chosen at the start of each Battle Round and last that much, cannot be chosen twice. Among the effects they allow for rerolling 1s to same FW kw units within 6".

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The keyword spread is pretty much what I expected. Skitarii and Cult remain distinct forces via keywords while being united under the more general Admech banner. Good stuff.

 

The idea of Forge Worlds having unique keywords is... interesting. I doubt it will mean much in the short term, but it leaves the door open to a chapter tactics-esque development at some point down the line. 

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The keyword spread is pretty much what I expected. Skitarii and Cult remain distinct forces via keywords while being united under the more general Admech banner. Good stuff.

 

The idea of Forge Worlds having unique keywords is... interesting. I doubt it will mean much in the short term, but it leaves the door open to a chapter tactics-esque development at some point down the line. 

I only hope lucius's are good... I already painted 3,000pts worth of it!! 

 

at any rate, any word on data imperatives? believe it or not those are my favorite of the two, as it helps make my bad rolling not too bad!

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Hmm if true I guess custom forgeworlds like mine will need to be counts-as.

 

hopefully it will be like the Kharadon overlords Squats where there is a list for custom forge world rules that can be mixed and matched. it's fairly quick and simple to do, and can make some pretty cool combinations! 

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TECH-PRIEST DOMINUS

SICARIAN RUSTSTALKERS

SICARIAN INFILTRATORS

 

 

http://imgur.com/a/edz2p

I LOVE YOU

 

Can we get weapon stats?

edit:

wait a minute- no doctrinas?! EAT SH!T GW

 

Where have haywire grenades gone!? Dataspikes?! Are they really erasing genuine modelling options?!

 

Also, what the hell these are so nerfed. They were 2W in 7th edition, and are the same in the new version? Surely they should be more like 3W or 4?! Termies got the buff and we don't?

 

Neurostatic aura is crap now, no stealth, nothing.

 

Ruststalkers are no longer AP2 after the first round of combat.

 

So far, it looks like Skitarii have been mutilated.

 

Edit 2: Not even FNP.

 

Why are all the other factions getting such cool things, meanwhile we're here being dismembered. These guys better be dirt cheap points wise or there'll be no point bringing them.

Edited by lancerusso
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Well, to start with, it looks like we lose what little wargear we had. Rustalkers and infiltrators got massively nerfed in every possible way, but they did get +1 attack to make up for the loss of the dual weapon bonus which is at least something.

 

On the other hand, engineseers got a huge buff, and a Dominus still looks difficult to kill. Picking off a wound or two a turn with snipers won't do much to a model that heals. And the aoe buff is just what I was hoping for. BRING ON THE OVERCHARGED PLASMA!!!!

 

Other things to note. No feel no pain anywhere. Volkite now does mortal wounds, as do transonic weapons, which is very nice against the invulnerable save spam some armies do so much of. Looking at you, stormshields. Also, we have the best power axes.

 

So it looks like sicarians are out as viable elite choices. I guess that leaves us with electropriests and taking cheap servitors to fill slots?

Edited by Thorakitai
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