mannstein Posted September 1, 2017 Share Posted September 1, 2017 The info I've got is that due to stores not reading the emails they've been misreporting the battles, and giving the Imperials points they didn't earn- by up to 10x as much. Therefore, GW is having to adjust the results to compensate for this. Net result: the whole campaign is a lot closer than is seems on the website. Anecdotally, my local GW has been chaos from the start, and will likely end up chaos at the end. Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874234 Share on other sites More sharing options...
Panzer Posted September 1, 2017 Share Posted September 1, 2017 How do they end up giving Imperials 10x as many points but not Chaos? That doesn't add up... Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874236 Share on other sites More sharing options...
mannstein Posted September 1, 2017 Share Posted September 1, 2017 Its possible the results are skewed due to the number of imperial players vs chaos ones, but as I understand it the stores in question have been giving 10 points for a win, rather than 1 point like they should have been. And the stores in question also have unusually low numbers of chaos victories- which given the data from the rest of the world is more than a tad suspicious. Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874242 Share on other sites More sharing options...
OnboardG1 Posted September 1, 2017 Share Posted September 1, 2017 The Imperium is winning 3-2 and won the main planet of the statem (Konor) but apparently Chaos are winning and the Imperium is doomed. Yay, go GW campaign. They didn't count on John "Mortarion" Virgo's trick shot. Magos Valkamar 1 Back to top Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874243 Share on other sites More sharing options...
Captain Idaho Posted September 1, 2017 Share Posted September 1, 2017 If it's 10pts for a win then it would be the same for Chaos too. How can we trust that any store has done things correctly if they got it wrong for the Imperium? Why wouldn't the Chaos victories be compromised if the Imperium victories, tallied in the same way, are? Regardless, GW have declared 3 planets for the Imperium but are arbitrarily calling it a victory for Chaos. Apparently things are dire for the Imperium even though they're winning. GW want a certain result for the campaign and they'll get it. A draw is ideal for them because they can say it's fair but still give Chaos the platform for the next phase. Personally I don't much care for campaigns as they are skewed, biased and inaccurate regarding the realities of warfare (what advantage does Winning Konor give you in games? The Astra Telepathic relay?) but I enjoy the fluff. I'd hate to see it butchered because of a silly campaign. Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874273 Share on other sites More sharing options...
Garreck Posted September 1, 2017 Share Posted September 1, 2017 The data wonk in me says "why purposefully measure and average each region's control value and display it as planetary control if that's not even how victory is going to be determined?" The hobbyist/gamer says "who cares? are you having fun?" The weekends I've been able to get in games I would've played anyway...but this way it's been contextual and the scenarios have been pretty neat. And it hasn't cost me a penny to participate. So that's a win as far as I'm concerned. GW could've just as easily not bothered. Some people seem to be of the mind that GW shouldn't get credit on that pretext alone, but I disagree. They're providing, free of charge, an outlet for some contextual gaming. If I want, I can create my own context...but this way I can choose to partake in theirs. Arkangilos, Plaguecaster and Adeptus 3 Back to top Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874302 Share on other sites More sharing options...
Focslain Posted September 1, 2017 Share Posted September 1, 2017 (edited) This campaign was always going to be decided on Leobos. I'll explain, once you have one side score three wins of six battles you only have two possible endings. a ) One side gets thier fourth win and campaign is (effectivately) won or b )It ends in a draw. So status quo By either giving (or earned) the other side two victories the final battle is easier to give urgency to by making it seem worth more then it is. This way one side has reason to fight as it isn't just for a draw, but either a need to seal the deal or a chance for the underdog to break out a win. If chaos had won more in the beginning then we be in the same boat but just a bit later. Edited September 1, 2017 by Focslain Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874439 Share on other sites More sharing options...
Azekai Posted September 1, 2017 Share Posted September 1, 2017 (edited) ...I enjoy the fluff. I'd hate to see it butchered because of a silly campaign. I agree the results are skewed, but what does this actually mean? Status quo of 'Imperium holds the line but at great and terrible cost' is the theme of the game and the only outcome I foresee. How is that equated with butchering the fluff? We chaos players had our fun 13 years ago in the Black Crusade. It will not happen again- this time around we are slated for an Imperial win. Edited September 1, 2017 by Azekai Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874486 Share on other sites More sharing options...
DogWelder Posted September 1, 2017 Share Posted September 1, 2017 (edited) So Loebos is Star Wars Episode 4, 40k version then? Mortarion has a Death Star and the loyalists need to destroy it before it comes in range. Heh, except the Imperials and the Rebels have their roles reversed this time. Although I doubt Mortarion and his followers are too big on the ideas of Republican democracy, constitutionalism and civil liberties unlike his Star Wars counterparts lol Edited September 1, 2017 by DogWelder Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4874489 Share on other sites More sharing options...
DogWelder Posted September 11, 2017 Share Posted September 11, 2017 Final Week Results: Imperial Victory on Loebos Congrats to everyone who participated :) Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883055 Share on other sites More sharing options...
MyD4rkPassenger Posted September 11, 2017 Share Posted September 11, 2017 Doesn't surprise me in the slightest, I'll also echo congrats to everyone. This event had most of our store AoS guys switch systems and build whole armies, and I think GW handled that aspect well. Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883103 Share on other sites More sharing options...
Panzer Posted September 11, 2017 Share Posted September 11, 2017 Can't say I'm surprised. ^^ Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883112 Share on other sites More sharing options...
Captain_Krash Posted September 11, 2017 Share Posted September 11, 2017 I'm just happy GW is cool enough of a company to put something like this on regardless of outcome, fixed or not. It's still really neat to get a community together and spend money, and time creating new friendships along with great games of 40k. Congratulations to all who participate can't wait for the next! Krash Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883115 Share on other sites More sharing options...
deathspectersgt7 Posted September 11, 2017 Share Posted September 11, 2017 Lost interest after 2 games . But Congrats to people who painted up some things . But would like to see a better Campaign . Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883131 Share on other sites More sharing options...
DogWelder Posted September 11, 2017 Share Posted September 11, 2017 (edited) I mean I can't really say its rigged. After all, Chaos won 2 planets so they certainly could have won this one if they tried. The meter for North America and EU came close. Just a little bit more and they would have gotten 2/3 Edited September 11, 2017 by DogWelder Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883133 Share on other sites More sharing options...
Panzer Posted September 11, 2017 Share Posted September 11, 2017 It was a nice idea and not a total trainwreck but there's still much room to improve for such events I'd say. I mean I can't really say its rigged. After all, Chaos won 2 planets so they certainly could have won this one if they tried. The meter for North America and EU came close. Just a little bit more and they would have gotten 2/3 How can you say it's not rigged based on just that? It would be extremely easy to fake those metes if they wanted to (not saying that it was definitely rigged tho). :D Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883140 Share on other sites More sharing options...
DogWelder Posted September 11, 2017 Share Posted September 11, 2017 (edited) True but thats the strongest evidence there is in favor of them making this a fair game. Also, here's the fluff ending for the week if anyone's interested: There was no sense in the Imperium of Man withholding forces from the assault upon Loebos, for if the corrupted death world remained on its relentless course, there would be little of the Konor System remaining to save. As the planet soared through space, trailing warp energies in its wake, the Imperial Navy launched every transport ship, cargo hulk and battle cruiser available, each vessel packed with soldiers and vehicles. This makeshift fleet made for low orbit, even as the vast Chaos armada escorting the death world blasted thousands out of the skies in an eruption of coruscating fireballs. Though the first wave of the planetary assault was almost entirely obliterated by ground fire or torn part by circling clouds of Plague Drones, the second and third made landfall. Even as the loyalist troops rushed forth to pre-designated positions, the forests of Loebos came alive around them; barbed vines snatched screaming troopers away into the shadows, crystal-bladed trees impaled tanks and walkers, and pools of sizzling acid devoured landing ships whole. Yet, led onwards by the fearless champions of the Adeptus Astartes, the Imperial advance pushed through the lethal wilds, through vicious enemy fire and the worst that the maddened death world could throw at them. Soon, the great Death Guard fortresses of the Trifectum Putris were crumbling under a relentless firestorm of super-heavy tank shells. At the Circle of Mehnauris, the raging centre of the world spirit’s agonised torment, a shimmering portal emerged and disgorged ranks of agile, graceful warriors and speeding grav-tanks. The Aeldari had returned to their shattered world, and they brought with them the righteous fury of vengeance. With sword and shuriken cannon they struck at the contamination that had so corrupted Loebos, shattering the foul icons of Chaos that littered its surface, and slaughtering any worshippers of the Dark Gods they laid eyes upon. Some craftworld warhosts, fueled by grief and horror at the fate of Loebos, took the opportunity to enact their revenge against the Imperium’s warriors, who had so long ago savaged this once pristine world. Yet the majority of their wrath was spared for the servants of the Dark Gods, from whom they enacted a bloody toll before vanishing back into the webway. Meanwhile, strike teams of elite warriors breached the Chaos perimeter at the Decay of Hope, the largest of the deconstructed space hulks powering the death world’s unnatural momentum. They ventured deep into the warp-touched halls of that dread vessel, encountering mind-shattering nightmares and slavering, flyblown horrors with every step forward. At unthinkable cost, they advanced as far as the fusion core of the great engine array, where they manually detonated a cyclonic warhead. The resultant cataclysmic explosion enveloped the entire southern continent in a coruscating firestorm, setting off a series of chain reactions that ruptured the planetary core. As the remnant of the Imperial forces desperately fell back to evacuation points and made for high orbit upon the remaining transport ships, the tortured world of Loebos began to come apart. In an eruption of white light, the death world detonated. Huge chunks of the planet were sent rocketing through space, shredding Imperial and Chaos vessels alike, yet no neighbouring world was touched by the devastation. With the death of Loebos, the Konor System had been saved from utter ruin. Edited September 11, 2017 by DogWelder Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883143 Share on other sites More sharing options...
OnboardG1 Posted September 11, 2017 Share Posted September 11, 2017 They could do with releasing the two mainstay armies in the first week next time. For instance, if they do an Armageddon Campaign then they should do a model drop for Orks, AM and Daemons to ensure that the key players have some painting to submit. Even better, they could release the models to coincide with the theme of the week. Aside from that I thought it was pretty cool. yodaid764, Arkhanist, Panzer and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883152 Share on other sites More sharing options...
Ranwulf Posted September 11, 2017 Share Posted September 11, 2017 (edited) I don't think it was rigged, but the planning was poor on the sense they should have waited to release the Death Guard codex at least. In my country, at least, they made the players choose a side who they would give points if they were Imperium Vs Imperium for instance. Ran Edit; Next campaign, just make two teams, without Good vs Evil factions. 40K is supposed to be very dark grey, so make Imperial armies fight Imperial armies, make Eldar fight Eldar, make each player support a different team in what they like. Maybe something like this: -Team Red is purging the system against Psykers because of their danger to the universe. Black Templars, Sisters, maybe Imperial Guard, maybe Marines, Iron Warriors, Night Lords (sort of), definitily World Eaters, Tau most likely, Dark Eldar obviously would just go against these forces. This is a place where Space Wolves could fight for. -Team Blue is fighting in the system because of the risk of what will happen to Psykers if it happens (maybe a lot of pain?) - Eldar, Maybe space Marines, definitly Thousand Sons and some other chaos armies, :cuss, even Grey Knights could be on it because of what could happen. This could go straight into Templars and Mages conflict of Dragon Age. Sure, Psykers are valuable, but they are also terrifyingly dangerous. Purging the system/the planet could make psykers suffer, but it would protect the Imperium/the webway/a Necron Tombworld, from certain destruction. Edited September 11, 2017 by Ranwulf Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883340 Share on other sites More sharing options...
the jeske Posted September 12, 2017 Share Posted September 12, 2017 Huge chunks of the planet were sent rocketing through space, shredding Imperial and Chaos vessels alike, yet no neighbouring world was touched by the devastation. Wait wouldn't the flux in gravitation in the planet system be enough to wreck havock on each planet anyway. Sure a colision would give a nice exploision and all, but from a human point of view this is worse. Fenris got shifted only a little bit and became a death world. A planet "flying" in to a planet system wold make it unstable for millenias, and when stuff did get calm, no planet or moon would be in the same place. On the "it was rigged" front, don't really care, plus all GW events were, so it is traditional for it to happen. Now if the win to even ment a powerful rule shift or access to new stuff[while losing side getting nothing], then there would be stuff to be angry about. Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883610 Share on other sites More sharing options...
DogWelder Posted September 12, 2017 Share Posted September 12, 2017 Huge chunks of the planet were sent rocketing through space, shredding Imperial and Chaos vessels alike, yet no neighbouring world was touched by the devastation. Wait wouldn't the flux in gravitation in the planet system be enough to wreck havock on each planet anyway. Sure a colision would give a nice exploision and all, but from a human point of view this is worse. Fenris got shifted only a little bit and became a death world. A planet "flying" in to a planet system wold make it unstable for millenias, and when stuff did get calm, no planet or moon would be in the same place. On the "it was rigged" front, don't really care, plus all GW events were, so it is traditional for it to happen. Now if the win to even ment a powerful rule shift or access to new stuff[while losing side getting nothing], then there would be stuff to be angry about. Loebos was always part of the Konor system. It was just an abandoned and isolated planet on the edge of the system. I imagine that it was destroyed before it started to move across the Konor system in any appreciable way. Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883658 Share on other sites More sharing options...
the jeske Posted September 12, 2017 Share Posted September 12, 2017 A big enough asteroid flying near a planet can wreck merry hell or a moon that suddenly changes its orbit. A whole planet suddenly flying through the middle of a star system would have the effect the same effect as suddenly intreducing a new current to a sea or river. Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4883673 Share on other sites More sharing options...
Lord Marshal Posted September 13, 2017 Share Posted September 13, 2017 (edited) I mean I can't really say its rigged. After all, Chaos won 2 planets so they certainly could have won this one if they tried. The meter for North America and EU came close. Just a little bit more and they would have gotten 2/3 It's funny because that's exactly what made me suspect it was rigged. They give Chaos two planets after the complete curbstomping it had been in the first few weeks (new codex + models in an event where buying stuff earns points) and point at it going "S-s-see! Chaos won two! it's totally not rigged, if only they'd tried harder! It's not our fault!" That the Imperium won in the end didn't surprise me in the slightest. Edited September 13, 2017 by Lord Marshal Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4884813 Share on other sites More sharing options...
Brother Casman Posted September 13, 2017 Share Posted September 13, 2017 Per the first footnote on the Regimental Standard from a little while ago: "Please note that talk suggesting the campaign is somehow “a fix” or that the results were decided ahead of time are seditious and will be dealt with as such." Azekai, DogWelder, Ranwulf and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4884881 Share on other sites More sharing options...
Calyptra Posted September 13, 2017 Share Posted September 13, 2017 Xenos players were never given a reason to care about the campaign, so I didn't. For the Imperial and Chaos players involved, it seemed like a fun thing. It also seemed deeply flawed in a number of ways, such as happening before the Death Guard release. That's puzzling too, because of how much past experience GW has. I don't just mean whatever AoS stuff they've been doing lately, I also mean events like Eye of Terror campaign. I'd personally like to see multiple, parallel campaigns, in order to involve more people: Eldar vs Necrons, Orks vs Chaos, Tyranids vs Tau, and so on. But even though it could have been a lot better, Konor still looked like a fun thing for people. Link to comment https://bolterandchainsword.com/topic/333992-summer-campaign-fate-of-konor/page/16/#findComment-4885059 Share on other sites More sharing options...
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