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Doing this as a test

 

Big Robby-G in progress.

 

http://i.imgur.com/NFxvniq.jpg

 

As far as tactics comments go: watched a three land raider List

play yesterday against mech IG. The twin lascannon land raider is beastly at times now.

Edited by Thunder_god

I've returned to 8th after soley playing 30k for the last couple years. As I've started with nothing and literally have the 8th boxset stuff so far that's it. I've just entered a local escalation league, we are kicking of on Monday round 1 at 1k for July.

 

Is the boxset stuff reasonably competitive? Or should I bring my tissues at same time? I'm currently a slave to the Gw release schedule as the fluff monster has me over a barrel sticking with primaris only.

 

I think really the point of the above waffle is; Any tips on using the boxset stuff in what looks like a reasonably competitive league?

 

What would you add to it?

I'd swiftly replace the Intercessors with anything else from the Troops category...or, use the other detachments that don't require Troops at all. Go heavy on the Fast Attack, or Heavy Support that's always fun.

I'm not into MSU. It is a lot of drops which lessens the chance to win 1st turn. It's easier to silence guns in the unit you might pay for.

 

In the case of Intercessor squads, you're just lacking bite. 5 piddily S4 rounds at 30" per squad won't be scaring anyone. If they're up close they become a threat. 2 attacks a model is actually good as Marines now hit on a 3+.

 

I still would rather plasma weapons, since fighting Terminators and anything with multiple wounds with weapons that do 2 wounds is decisive. Hence why a Tactical squad is my go to unit.

My plan it to build up 2 tactical squads: combi-plasma on the sgt, a plasma gun in the squad, and a grav cannon.

 

A second group of 2 squads would swap everything out for melta. That's going to be the core of my new army.

Honestly, as currently written,intercessors are so bad that I just cannot imagine them not having more options in the actual dex.

They are poorly written and the worst troop choice you can take, but I feel confident that when the real unit comes out we will see them empowered some how whether through unit choices, vehicles or auras of some description.

 

For now I use them as filler just so I paint them and scouts do a better job of disrupting enemy deep strike and are far more efficient and let you use points for other stuff

If you take troops, Sniper Scouts, speed bump scouts, or speed bump tactical with a pair of flamers are the only ones I see taking. Throw them in a transport to start the game to cut down on drops.

 

Though my Razorback spam list has... 10 drops, minimum. Go go seize?

Have you guys had much success with either the apothecary or the company ancient?

 

I've been running them next to my Las+ML devastator squad for the extra shots of the heavy weapons when they're killed, with the added bonus of potentially getting one of my expensive heavy weapons back up on a 4+. Though in the 1000 point games I've been playing I would almost always just want extra bodies on the table I think.

 

Do you see them as better when used with tough multi-wound models like termies and centurions?

My Apothecary revived a Plasma Gunner multiple times and my Ancient let it Rapid Fire a couple of times, as well as my Plasma Cannon which fried itself then fired again!

 

For about a hundred points they're pretty useful! If my Apothecary hadn't been babysitting my Plasma squad, he could've been up and healing my Captain (but he was busying slapping down Drazhar :P )

Played 4-5 games of 8th so far and really enjoying it, been mostly testing the primaris range:-

 

Intercessors I find to be okay, they aren't too bad for 100pts for 5, they can hold objective and put down some long range fire power, scouts overall are probably better at doing the same role, although I haven't tested them yet.

 

Hellblasters are my favourite models rules wise from the new primaris range, some incredible firepower comes from these guys, combined with a captain and lieutenant or even better Guilliman they are deadly and have laid waste to most things they have shot at.

 

Primaris ancient is another model I have been enjoying and has been a bit of a surprise, I included it in the army because I wanted to try it out and it's been incredible when combined with hellblasters and their re-rolls to hit and wound, for only 69pts it's a bargain really.

 

Inceptors can lay out some great fire power but are very expensive for what they do, they can fly in and out of combat which is nice but 225pts for 3, is a bit much, you can take a preadator or one of the flyers which dish out as many shots for cheaper.

 

Captain and the lieutenant are pretty solid granting those re rolls, 75pts for a lieutenant isn't bad at all.

 

Extremely looking forward to the upcoming releases such as the redemptor (because who isn't a sucker for a dreadnought), the repulsor, primaris apothecaries to get those hellblasters back and I am curious to see what rules the reiver's and aggressors will have when they come out.

 

I have also recently purchased a leviathan dreadnought (my favourite model of all time, just never got round to buying him, because although he defiantly has the cool factor, he wasn't that playable last edition), however in 8th this guy is a beast, he got a significant points drop and his weapons are incredibly powerful, especially double grav flux bombard which murdernates hordes, monsters and vehicles alike!

 

I really want to try out the whirlwind scorpius and the sicaran battle tank as well, I think those could be my next purchases from FW.

 

Loving 8th so far, and loving been a ultramarine!

Edited by Guilliman-89

I was just wondering as to what you all thought of the Stormtalon gunship. I'm planning on starting a DIY Ultra successor to play in 8th edition and I have a half built stormtalon lying about from a previously failed project that I'd like to use. I'm thinking of equipping it with the typhoon missile launcher but would like some input regarding its weaponry before I stick it together.

What sort of weaponry do you think it is better off taking.

It comes with the assault cannons which are obviously anti-horde, should I stick some lascannons on it just so it has some anti-tank capabilities or would I be better off keeping it an anti-horde unit and taking a weapon that goes with the assault cannons?

 

I don't play often with 8th kickstarting me into wanting to play, so don't have a fantastic grasp of the rules when it comes to weapons and what are best at doing what if you understand me, so I need all the help I can get haha.

If it helps deciding on what weapons to take, I'm considering also using either a Sicaran Battle Tank with las sponsons, or two autocannon preds with las sponsons as my main anti-tank threat.

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