Helias_Tancred Posted June 12, 2017 Share Posted June 12, 2017 Points get very high! The special issue boltgun is a good, cheap weapon. You lose it when you take a combi. Are you saying in 8th that when you give Sternguard combi-weapons they loose out on shooting their special ammo? Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4780660 Share on other sites More sharing options...
Paulinus Posted June 12, 2017 Share Posted June 12, 2017 I've only played a test game. But, Telion is a great HQ choice. His buff to scouts make them very deadly against characters. Heck even vehicles. I ran a 10 man squad with sniper rifles and one missile launcher. And Telion's weapon Quitus makes a great finisher. I also ran a Devestator Squad with 4xML. So imagine a primaris nearby boosting BS to a 2+ then having Guilliman nearby re-rolling hits and wounds on 4D6 hits (5D6 if you use the one time cherub). Very effective. I didn't commit Tigurius until late game which I regret after seeing what he can do with smite. The thunderfire was meh but I will try it again to see but it wasn't very effective. I think that there are some good synergy options with certain units that will make Ultramarines an interesting army to play. At least until they release an actual codex. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4780700 Share on other sites More sharing options...
Prot Posted June 12, 2017 Share Posted June 12, 2017 I definitely like the idea of Missiles in 8th... and was thinking that the 4 man missile dev squad would be a good load out. Very flexible. Glad to hear the scouts went well... I've been on the fence about the Thunderfire too. It appears to me the Whirlwind is perhaps better. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4780707 Share on other sites More sharing options...
Captain Idaho Posted June 12, 2017 Share Posted June 12, 2017 4D3 S5 shots is a bit meh. It's an average of what, 8? That's shots not hits. Give me Dreadnoughts with Twin Autocannons and Assault cannons and Predators with Autocannon and Heavy Bolters over it. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4780962 Share on other sites More sharing options...
Prot Posted June 12, 2017 Share Posted June 12, 2017 Yea I think the Thunderfire is a bit of a miss in this codex. Maybe it's how the Tech Marines work now? They actually have some serious ability to extend vehicle lives. Otherwise I don't know if I would take a Thunderfire. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4781004 Share on other sites More sharing options...
Ishagu Posted June 13, 2017 Author Share Posted June 13, 2017 Thunderfire is a big disappointment, though it can target things it can't see. I'm waiting to see what the Quad Mortar rules are like. That was a far superior unit in 7th edition, and the model was better and cheaper than a Thunderfire lol Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4781080 Share on other sites More sharing options...
Seahawk Posted June 13, 2017 Share Posted June 13, 2017 My first 2k list (and it's exactly 2000 points!): Battalion Roboute Guilliman Lieutenant - power sword, bolt rifle Lieutenant - power sword, bolt rifle 2 Honour Guard Apothecary 5 Tacticals - combi-grav, grav cannon > Razorback - twin heavy bolters 5 Tacticals - combi-grav, grav cannon > Razorback - twin heavy bolters 5 Tacticals - combi-plasma, plasma gun 3 Inceptors 3 Centurion Devastators - heavy bolters and missile launchers 5 Devastators - 4 lascannons 5 Hellblasters 9 Command Points Guilliman and his ball of death will roam around shooting everything, and then the rest of the army will continue to shoot everything. Lots of command points to blow. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4781120 Share on other sites More sharing options...
Brother Captain Ed Posted June 13, 2017 Share Posted June 13, 2017 Looks like it's Razorbacks all the way down...for the time being at least. I don't have a single one. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4781170 Share on other sites More sharing options...
Prot Posted June 13, 2017 Share Posted June 13, 2017 I really like twin Assault cannons on razorbacks... but for troops I think I'm going to work in a sniper squad in most my lists. personally I think Aura's are going to be really annoying and some armies seemingly are greatly empowered by them. I want to make them as inconvenient as possible for that Necron lord/cryptek or Astra commander. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4781524 Share on other sites More sharing options...
Marcus Arias Posted June 13, 2017 Share Posted June 13, 2017 What are the Inceptors like in Play? I am not overly keen on the model but if they are okish then I may keep mine! P.S I m soo copying that list by @seahawk. It looks really fun and killy Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4781657 Share on other sites More sharing options...
Guiltysparc Posted June 13, 2017 Share Posted June 13, 2017 I've only used them once where we proxied the starter box contents. I've played 2 other games of 8th with full armies and i think they are going to best vs high model count units that have crappy saves. They put out a TON of fire, but with AP 0 a lot doesn't get through the armor. They are very mobile though and since they FLY they aren't going to be locked down in combat. I am thinking 2 units of these being used against large units is where they will shine. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4781857 Share on other sites More sharing options...
Ishagu Posted June 13, 2017 Author Share Posted June 13, 2017 I thought they had ap-1? Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4781867 Share on other sites More sharing options...
Guiltysparc Posted June 13, 2017 Share Posted June 13, 2017 I thought they had ap-1? Right, heavy bolter profile! Either way, good at mowing down 4+ save bros. I made the mistake of targeting the bloat drone with them, definitely not the ideal target. Ishagu 1 Back to top Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782003 Share on other sites More sharing options...
Seahawk Posted June 14, 2017 Share Posted June 14, 2017 What are the Inceptors like in Play? I am not overly keen on the model but if they are okish then I may keep mine! P.S I m soo copying that list by @seahawk. It looks really fun and killy You're welcome! I can't wait to try it out myself. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782290 Share on other sites More sharing options...
Captain Idaho Posted June 14, 2017 Share Posted June 14, 2017 Centurions seem so much more dangerous to me. Dual Heavy Bolters and Hurricane Bolters is phenomenonal. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782455 Share on other sites More sharing options...
Ishagu Posted June 14, 2017 Author Share Posted June 14, 2017 Do you not think the Grav Cannon is far more damaging for only a modest increase in points? Prot and Tranc 2 Back to top Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782469 Share on other sites More sharing options...
Captain Idaho Posted June 14, 2017 Share Posted June 14, 2017 Not really. Orks and Tyranids are coming back in a big say and from what I've seen of Battle Reports too, weight of fire is far more crucial to killing infantry. Multi wound weapons are important for killing stuff sure, but I'd rather a smattering of lascannons and missile launchers to achieve that from afar rather than rely on S5 against higher Toughness values. Lastly, Plasma guns just seem so much more versatile due to the higher strength and range putting the hurt on vehicles even more reliably (wounding on a 4+ and 3+ most often). I just don't see a place for Grav outside monster killers and Terminator terminators. I have other stuff for doing that! Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782475 Share on other sites More sharing options...
Ishagu Posted June 14, 2017 Author Share Posted June 14, 2017 I don't know... With Nobz, Meganobz and Flashgits making a comeback and with other multi wound models scatteres around armies, some with great saves, I think Grav Cannons are more important now. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782529 Share on other sites More sharing options...
Marcus Arias Posted June 14, 2017 Share Posted June 14, 2017 Sounds good, I am trying out 8th Ed on Friday as I am splitting a box with a friend. Has anyone got a good outline for a 1k list? Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782545 Share on other sites More sharing options...
Prot Posted June 14, 2017 Share Posted June 14, 2017 (edited) I don't know... With Nobz, Meganobz and Flashgits making a comeback and with other multi wound models scatteres around armies, some with great saves, I think Grav Cannons are more important now. Just as a caveat Grav Cannons are only multi wound on models with a 3 up unfortunately and I don't see meganobz making a move here, but yea otherwise I agree. There's a plethora of multiwound characters that this will come into play. Overwatch too.... Edited June 14, 2017 by Prot Ishagu 1 Back to top Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782771 Share on other sites More sharing options...
Ishagu Posted June 14, 2017 Author Share Posted June 14, 2017 (edited) It's a 3+ and better only, just re-read it. Still, you'll be grateful for it when you're shooting at Termies, Custodes, Vehicles, etc Edited June 14, 2017 by Ishagu Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782792 Share on other sites More sharing options...
Prot Posted June 14, 2017 Share Posted June 14, 2017 (edited) The Ultra list I'll be trying is Power Level 75 (just waiting for official release so everyone can get all the info they need.) If you're curious it comes out to about 1500pts. HQ: Tigurius (still love the guy) Apothecary TROOPS: Intercessor squad tactical squad Grav Cannon Scout squad/ Cloaks/Sniper rilfes/ Missile Launcher (split fire is awesome and so are missiles!) FAST: Land Speeder Typhoon (<--- secret sauce) Land Speeder Typhoon (<--- secret sauce #2) Inceptor Squad (just want to try these guys.) FLYER: Stormhawk: Loaded. Twin Assault Cannons, Typhoon Launcher, Las talon. HEAVY: Centurion Dev squad: Grav+'Canes Edited June 14, 2017 by Prot Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4782821 Share on other sites More sharing options...
Grim Dog Studios Posted June 14, 2017 Share Posted June 14, 2017 It seems the best HQ option is Calgar or Tigirius if youre not taking Guilliman, but I was just wondering what everybody thought about Sicarius? Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4783051 Share on other sites More sharing options...
Bmseifer Posted June 14, 2017 Share Posted June 14, 2017 I like him model wise and fluff. But I don't see myself running tacticals that much. I will be trying both chronus and telion though. Suits my playstyle more. On that note I will probably not be running cassius either Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4783108 Share on other sites More sharing options...
Ishagu Posted June 14, 2017 Author Share Posted June 14, 2017 Sicarius is awesome as a counter to Ork boys and nid critters. Link to comment https://bolterandchainsword.com/topic/334107-8th-edition-ultramarine-tactica-and-unit-discussion/page/4/#findComment-4783193 Share on other sites More sharing options...
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