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Points get very high!

The special issue boltgun is a good, cheap weapon. You lose it when you take a combi.

 

Are you saying in 8th that when you give Sternguard combi-weapons they loose out on shooting their special ammo?

I've only played a test game.

 

But, Telion is a great HQ choice.  His buff to scouts make them very deadly against characters.  Heck even vehicles.  I ran a 10 man squad with sniper rifles and one missile launcher.  And Telion's weapon Quitus makes a great finisher.

 

I also ran a Devestator Squad with 4xML.  So imagine a primaris nearby boosting BS to a 2+ then having Guilliman nearby re-rolling hits and wounds on 4D6 hits (5D6 if you use the one time cherub).  Very effective.

 

I didn't commit Tigurius until late game which I regret after seeing what he can do with smite. 

 

The thunderfire was meh but I will try it again to see but it wasn't very effective.

 

I think that there are some good synergy options with certain units that will make Ultramarines an interesting army to play.  At least until they release an actual codex.

I definitely like the idea of Missiles in 8th... and was thinking that the 4 man missile dev squad would be a good load out. Very flexible.

 

Glad to hear the scouts went well... I've been on the fence about the Thunderfire too. It appears to me the Whirlwind is perhaps better.

4D3 S5 shots is a bit meh. It's an average of what, 8? That's shots not hits.

 

Give me Dreadnoughts with Twin Autocannons and Assault cannons and Predators with Autocannon and Heavy Bolters over it.

Yea I think the Thunderfire is a bit of a miss in this codex. Maybe it's how the Tech Marines work now? They actually have some serious ability to extend vehicle lives. Otherwise I don't know if I would take a Thunderfire.

Thunderfire is a big disappointment, though it can target things it can't see.

 

I'm waiting to see what the Quad Mortar rules are like. That was a far superior unit in 7th edition, and the model was better and cheaper than a Thunderfire lol

My first 2k list (and it's exactly 2000 points!):

 

 

Battalion

 

Roboute Guilliman

 

Lieutenant - power sword, bolt rifle

Lieutenant - power sword, bolt rifle

 

2 Honour Guard

Apothecary

 

5 Tacticals - combi-grav, grav cannon

> Razorback - twin heavy bolters

5 Tacticals - combi-grav, grav cannon

> Razorback - twin heavy bolters

5 Tacticals - combi-plasma, plasma gun
 
3 Inceptors
 
3 Centurion Devastators - heavy bolters and missile launchers
5 Devastators - 4 lascannons
5 Hellblasters
 
 
 
9 Command Points
 
 
Guilliman and his ball of death will roam around shooting everything, and then the rest of the army will continue to shoot everything. Lots of command points to blow.

I really like twin Assault cannons on razorbacks... but for troops I think I'm going to work in a sniper squad in most my lists.

 

personally I think Aura's are going to be really annoying and some armies seemingly are greatly empowered by them. I want to make them as inconvenient as possible for that Necron lord/cryptek or Astra commander.

I've only used them once where we proxied the starter box contents.  I've played 2 other games of 8th with full armies and i think they are going to best vs high model count units that have crappy saves.  They put out a TON of fire, but with AP 0 a lot doesn't get through the armor.  They are very mobile though and since they FLY they aren't going to be locked down in combat.  I am thinking 2 units of these being used against large units is where they will shine.

I thought they had ap-1?

 

Right, heavy bolter profile!  Either way, good at mowing down 4+ save bros.  I made the mistake of targeting the bloat drone with them, definitely not the ideal target.

What are the Inceptors like in Play?

 

I am not overly keen on the model but if they are okish then I may keep mine!

 

P.S I m soo copying that list by @seahawk. It looks really fun and killy

You're welcome! I can't wait to try it out myself.

Not really. Orks and Tyranids are coming back in a big say and from what I've seen of Battle Reports too, weight of fire is far more crucial to killing infantry.

 

Multi wound weapons are important for killing stuff sure, but I'd rather a smattering of lascannons and missile launchers to achieve that from afar rather than rely on S5 against higher Toughness values.

 

Lastly, Plasma guns just seem so much more versatile due to the higher strength and range putting the hurt on vehicles even more reliably (wounding on a 4+ and 3+ most often).

 

I just don't see a place for Grav outside monster killers and Terminator terminators. I have other stuff for doing that!

I don't know...

 

With Nobz, Meganobz and Flashgits making a comeback and with other multi wound models scatteres around armies, some with great saves, I think Grav Cannons are more important now.

 

Just as a caveat Grav Cannons are only multi wound on models with a 3 up unfortunately and I don't see meganobz making a move here, but yea otherwise I agree. There's a plethora of multiwound characters that this will come into play. Overwatch too....

Edited by Prot

The Ultra list I'll be trying is Power Level 75 (just waiting for official release so everyone can get all the info they need.) If you're curious it comes out to about 1500pts.

 

HQ:

 

Tigurius (still love the guy)

Apothecary

 

 

TROOPS:

 

Intercessor squad

tactical squad Grav Cannon

Scout squad/ Cloaks/Sniper rilfes/ Missile Launcher (split fire is awesome and so are missiles!)

 

FAST:

 

Land Speeder Typhoon (<--- secret sauce)

Land Speeder Typhoon (<--- secret sauce #2)

 

Inceptor Squad (just want to try these guys.)

 

FLYER:

 

Stormhawk: Loaded. Twin Assault Cannons, Typhoon Launcher, Las talon.

 

HEAVY:

 

Centurion Dev squad: Grav+'Canes

Edited by Prot

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