Arkhanist Posted June 15, 2017 Share Posted June 15, 2017 Scout bikes look like a nice find - will have to try some! Sneaky use of rhinos from BOLS; ramming tanks. Annoying landraider? Charge it with your rhino. Assuming it survives overwatch and combat with the tank - which it should - that tank can't move or shoot in their turn, unless they fall it back - and then it can't do anything else that turn. If they don't fall back, they can't even shoot your rhino, only counter charge it. I can definitely see rhino/razorback walls coming back to shield jump infantry coming up the board, drop off their own passengers, then the rhinos roar off to suicide ram tanks and JP melee targets. Not bad for 72 points. Link to comment Share on other sites More sharing options...
Bartali Posted June 15, 2017 Share Posted June 15, 2017 (edited) It's not particularly sneaky, it's what they're designed to do in 8th. If your playing any kind of assault BA list, you should have vehicles in there. Twin Flamer Razors are best as you can have a whole host of fun firing the flamer after advancing, and also at full effect during overwatch. Advance the Razor towards a pack of nasty looking assault unit, fire the flamer at them and sit 2" away blocking the way to your own assault units. Get to fire the flamer again at full effect during overwatch as they charge your vehicle. Countercharge with your own assault troops next turn. Or just block fire lanes and/or assault shooting units. Vehicles are now essentially fast MCs that properly support your assault infantry. I still think a lot of people haven't realised how different vehicles are in this edition (and Rhinos/Razors super under-costed for what they can do) Edited June 15, 2017 by Bartali Panzer, LutherMax and Quixus 3 Back to top Link to comment Share on other sites More sharing options...
Father Mapple Posted June 15, 2017 Share Posted June 15, 2017 Vehicles are now essentially fast MCs that properly support your assault infantry. I still think a lot of people haven't realised how different vehicles are in this edition (and Rhinos/Razors super under-costed for what they can do) To be fair, I thought we just came from an edition where Rhinos and Razorbacks where undercosted. I think the lack of assault power for them limits their tarpit ability, but they are incredibly useful if being used creatively. But you don't want to screen TOO close to your assault units, as they could then get multi-charged. Link to comment Share on other sites More sharing options...
Xenith Posted June 15, 2017 Share Posted June 15, 2017 If your playing any kind of assault BA list, you should have vehicles in there. Twin Flamer Razors are best as you can have a whole host of fun firing the flamer after advancing, and also at full effect during overwatch. Advance the Razor towards a pack of nasty looking assault unit, fire the flamer at them I thought you couldn't advance and fire with heavy flamers as they were heavy weapons, not assault, or am I missing something? Link to comment Share on other sites More sharing options...
Morticon Posted June 15, 2017 Author Share Posted June 15, 2017 If your playing any kind of assault BA list, you should have vehicles in there. Twin Flamer Razors are best as you can have a whole host of fun firing the flamer after advancing, and also at full effect during overwatch. Advance the Razor towards a pack of nasty looking assault unit, fire the flamer at them I thought you couldn't advance and fire with heavy flamers as they were heavy weapons, not assault, or am I missing something? Oddly, the Twin-Heavy Flamer is assault, and the Heavy Flamer is "Heavy" - i think its because they have factored that only vehicles can have Twin-HF. Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted June 15, 2017 Share Posted June 15, 2017 But Furioso just has a Heavy Flamer (not Twin linked) correct? Link to comment Share on other sites More sharing options...
Morticon Posted June 15, 2017 Author Share Posted June 15, 2017 But Furioso just has a Heavy Flamer (not Twin linked) correct? Correct. But what i mean is, only vehicles would have access to THF, so, by making them Assault, you buff the power of the weapon in the hands of the vehicle. Where as the HF can be taken by infantry as well. So, would create exceptions. Link to comment Share on other sites More sharing options...
Are Verlo Posted June 15, 2017 Share Posted June 15, 2017 There are many inconsistencies in the indexes. Not all twin heavy flamers are assault, some are heavy. In the summary for "marine weapons" twin flamers are assault 2d6, while the same weapon is heavy 2d6 in the "guard weapon summary". Flamestorm cannon is heavy d6 in the marine summary but on the Baal Predator datasheet the flamestorm cannon is assault d6.... If these inconsistencies are intentional or mistakes remains to see. Hopefully a FAQ will sort it out. (the maine´s twin heavy flamer costs 4 points more than the IG´s twin heavy flamer) Fidelius Animo and Morticon 2 Back to top Link to comment Share on other sites More sharing options...
Morticon Posted June 15, 2017 Author Share Posted June 15, 2017 wow- that's interesting!! Link to comment Share on other sites More sharing options...
NTaW Posted June 15, 2017 Share Posted June 15, 2017 I think they are intentional in an attempt to make the weapon more seem like it should for the model wielding it. Link to comment Share on other sites More sharing options...
Quixus Posted June 15, 2017 Share Posted June 15, 2017 So how does shooting a heavy weapon that does not roll to hit after moving work? Link to comment Share on other sites More sharing options...
Charlo Posted June 15, 2017 Share Posted June 15, 2017 So how does shooting a heavy weapon that does not roll to hit after moving work? It auto hits. But you can't advance and fire it like an assault weapon. NTaW 1 Back to top Link to comment Share on other sites More sharing options...
ThatOneMarshal Posted June 15, 2017 Share Posted June 15, 2017 So is there a point to Assault marines now? They lost their special weapons schtick and flamers were nerfed. Special weapon spam can be done by command squads. Anti-horde can be done by vanguard and DC. Is there soemthing I'm missing maybe? Link to comment Share on other sites More sharing options...
Morticon Posted June 15, 2017 Author Share Posted June 15, 2017 So is there a point to Assault marines now? They lost their special weapons schtick and flamers were nerfed. Special weapon spam can be done by command squads. Anti-horde can be done by vanguard and DC. Is there soemthing I'm missing maybe? They're 2 points cheaper than Van Vets? Err....or...or...er....umm yeah- i think that's it. Theyre 180 points for 10 guys and a hammer Link to comment Share on other sites More sharing options...
ThatOneMarshal Posted June 15, 2017 Share Posted June 15, 2017 Well that's a shame. Though they haven't really been the focuse of our lists since the old 5th edition book. Honestly at the end of all this codex power drama I think I'm fine with what we have right now. As someone who played melee Templars in 7th edition tournament this is nothing lol. So the stormraven, im building one right now and have no access to an assault cannon since I used it for a razorback. I'm thinking multi melta, Lascannon and hurricane bolters. Go big game Hunting and have the hurricanes for the hordes. Link to comment Share on other sites More sharing options...
Bartali Posted June 15, 2017 Share Posted June 15, 2017 (edited) So is there a point to Assault marines now? They lost their special weapons schtick and flamers were nerfed. Special weapon spam can be done by command squads. Anti-horde can be done by vanguard and DC. Is there soemthing I'm missing maybe? I guess they give access to jump packs for vanilla marines if they want them ? The BA ones are sadly limited by the kit just being the Vanilla one with a BA upgrade sprue (that doesn't have Meltaguns or the BA pistols). Tacs are better Melta caddies than ASM now that the Combi-Melta isn't a one shot only thing Edited June 15, 2017 by Bartali Link to comment Share on other sites More sharing options...
Crimson Ghost IX Posted June 16, 2017 Share Posted June 16, 2017 (edited) So is there a point to Assault marines now? They lost their special weapons schtick and flamers were nerfed. Special weapon spam can be done by command squads. Anti-horde can be done by vanguard and DC. Is there soemthing I'm missing maybe? I am looking at them for a cheaper drop screen to prevent my kooler units getting charged before I have my fun. Cheap HQ escort screen also. Surrounding many a tank in CQC while my wrecking crew gets around to it. 3x (4) Plasma pistols will do work if that suits you. Maybe not an optimal use of resources tho. Might just skip it and roll with moar death company units. But 4 points a model adds up and daddy can only buff so many toys in the army so... Edited June 16, 2017 by Crimson Ghost IX Calistarius 1 Back to top Link to comment Share on other sites More sharing options...
Are Verlo Posted June 17, 2017 Share Posted June 17, 2017 (edited) Someone might have noticed this before me, but here goes: Some models on bike, like our Sang priest can keep swap his bolt pistol for a bolt gun. And on page 179 of the rulebook under "3. Choose ranged weapon" a model may fire all the weapons. This means a sang priest on bike can fire his boltgun and twin bolter. Bike squad sergeants can fire both their combi-weapons and twin bolters. Scout bikers pack both twin boltguns and twin boltguns. At range 12" or less this is 4 shots @S4 each, not bad :-D Edit: This was allready covered on last page :-D Edited June 17, 2017 by Are Verlo Grazcruzk and Morticon 2 Back to top Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted June 17, 2017 Share Posted June 17, 2017 the FAQ didn't do us any favors. Link to comment Share on other sites More sharing options...
vahouth Posted June 17, 2017 Share Posted June 17, 2017 the FAQ didn't do us any favors. Well, Death Masks are somewhat better against morale rerolls like those from ATSKNF... So, yeah... maybe? Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted June 17, 2017 Share Posted June 17, 2017 (edited) rolling a 2 or 3 with an overcharged plasma gun with a -1/2 modifier kills your dude... Edited June 17, 2017 by Dont-Be-Haten Link to comment Share on other sites More sharing options...
vahouth Posted June 17, 2017 Share Posted June 17, 2017 (edited) rolling a 3 with an overcharged plasma gun with a -1/2 modifier kills you... Then don't. You have the option not to overcharge. Edited June 17, 2017 by vahouth Panzer and Karhedron 2 Back to top Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted June 17, 2017 Share Posted June 17, 2017 rolling a 3 with an overcharged plasma gun with a -1/2 modifier kills you... Then don't. You have the option not to overcharge. sometimes you *need* that 2D and makes it even more of a risk. Link to comment Share on other sites More sharing options...
ThatOneMarshal Posted June 18, 2017 Share Posted June 18, 2017 rolling a 3 with an overcharged plasma gun with a -1/2 modifier kills you... Then don't. You have the option not to overcharge. sometimes you *need* that 2D and makes it even more of a risk. Sure, keep in mind that this affects other armies quite a bit worse, such as the imperial guard who pretty much relying on it currently. Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted June 18, 2017 Share Posted June 18, 2017 Right, sorry. I meant us as a gaming-community, not just BA. Link to comment Share on other sites More sharing options...
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