Jump to content

Recommended Posts

Scout bikes look like a nice find - will have to try some!

 

Sneaky use of rhinos from BOLS; ramming tanks. Annoying landraider? Charge it with your rhino. Assuming it survives overwatch and combat with the tank - which it should - that tank can't move or shoot in their turn, unless they fall it back - and then it can't do anything else that turn. If they don't fall back, they can't even shoot your rhino, only counter charge it.

 

I can definitely see rhino/razorback walls coming back to shield jump infantry coming up the board, drop off their own passengers, then the rhinos roar off to suicide ram tanks and JP melee targets. Not bad for 72 points.

It's not particularly sneaky, it's what they're designed to do in 8th.

 

If your playing any kind of assault BA list, you should have vehicles in there. Twin Flamer Razors are best as you can have a whole host of fun firing the flamer after advancing, and also at full effect during overwatch.

Advance the Razor towards a pack of nasty looking assault unit, fire the flamer at them and sit 2" away blocking the way to your own assault units. Get to fire the flamer again at full effect during overwatch as they charge your vehicle. Countercharge with your own assault troops next turn.

Or just block fire lanes and/or assault shooting units.

 

Vehicles are now essentially fast MCs that properly support your assault infantry. I still think a lot of people haven't realised how different vehicles are in this edition (and Rhinos/Razors super under-costed for what they can do)

Edited by Bartali

 

Vehicles are now essentially fast MCs that properly support your assault infantry. I still think a lot of people haven't realised how different vehicles are in this edition (and Rhinos/Razors super under-costed for what they can do)

 

To be fair, I thought we just came from an edition where Rhinos and Razorbacks where undercosted. I think the lack of assault power for them limits their tarpit ability, but they are incredibly useful if being used creatively. 

 

But you don't want to screen TOO close to your assault units, as they could then get multi-charged. 

If your playing any kind of assault BA list, you should have vehicles in there. Twin Flamer Razors are best as you can have a whole host of fun firing the flamer after advancing, and also at full effect during overwatch.

Advance the Razor towards a pack of nasty looking assault unit, fire the flamer at them

I thought you couldn't advance and fire with heavy flamers as they were heavy weapons, not assault, or am I missing something?

 

If your playing any kind of assault BA list, you should have vehicles in there. Twin Flamer Razors are best as you can have a whole host of fun firing the flamer after advancing, and also at full effect during overwatch.

Advance the Razor towards a pack of nasty looking assault unit, fire the flamer at them

I thought you couldn't advance and fire with heavy flamers as they were heavy weapons, not assault, or am I missing something?

 

Oddly, the Twin-Heavy Flamer is assault, and the Heavy Flamer is "Heavy" - i think its because they have factored that only vehicles can have Twin-HF

 

 

But Furioso just has a Heavy Flamer (not Twin linked) correct?

 

Correct.  But what i mean is, only vehicles would have access to THF, so, by making them Assault, you buff the power of the weapon in the hands of the vehicle. Where as the HF can be taken by infantry as well.  So, would create exceptions.  

There are many inconsistencies in the indexes. Not all twin heavy flamers are assault, some are heavy. In the summary for "marine weapons" twin flamers are assault 2d6, while the same weapon is heavy 2d6 in the "guard weapon summary". 

Flamestorm cannon is heavy d6 in the marine summary but on the Baal Predator datasheet the flamestorm cannon is assault d6....

 

If these inconsistencies are intentional or mistakes remains to see. Hopefully a FAQ will sort it out. (the maine´s twin heavy flamer costs 4 points more than the IG´s twin heavy flamer)

So is there a point to Assault marines now? They lost their special weapons schtick and flamers were nerfed. Special weapon spam can be done by command squads. Anti-horde can be done by vanguard and DC. Is there soemthing I'm missing maybe?

They're 2 points cheaper than Van Vets? 

 

Err....or...or...er....umm

 

yeah- i think that's it. 

 

Theyre 180 points for 10 guys and a hammer 

Well that's a shame. Though they haven't really been the focuse of our lists since the old 5th edition book.

 

Honestly at the end of all this codex power drama I think I'm fine with what we have right now. As someone who played melee Templars in 7th edition tournament this is nothing lol.

 

So the stormraven, im building one right now and have no access to an assault cannon since I used it for a razorback. I'm thinking multi melta, Lascannon and hurricane bolters. Go big game Hunting and have the hurricanes for the hordes.

So is there a point to Assault marines now? They lost their special weapons schtick and flamers were nerfed. Special weapon spam can be done by command squads. Anti-horde can be done by vanguard and DC. Is there soemthing I'm missing maybe?

 

I guess they give access to jump packs for vanilla marines if they want them ?

The BA ones are sadly limited by the kit just being the Vanilla one with a BA upgrade sprue (that doesn't have Meltaguns or the BA pistols). 

 

Tacs are better Melta caddies than ASM now that the Combi-Melta isn't a one shot only thing

Edited by Bartali

So is there a point to Assault marines now? They lost their special weapons schtick and flamers were nerfed. Special weapon spam can be done by command squads. Anti-horde can be done by vanguard and DC. Is there soemthing I'm missing maybe?

I am looking at them for a cheaper drop screen to prevent my kooler units getting charged before I have my fun. 

Cheap HQ escort screen also.

Surrounding many a tank in CQC while my wrecking crew gets around to it.

3x (4) Plasma pistols will do work if that suits you. Maybe not an optimal use of resources tho.

 

Might just skip it and roll with moar death company units. But 4 points a model adds up and daddy can only buff so many toys in the army so...

Edited by Crimson Ghost IX

Someone might have noticed this before me, but here goes:

Some models on bike, like our Sang priest can keep swap his bolt pistol for a bolt gun. And on page 179 of the rulebook under "3. Choose ranged weapon" a model may fire all the weapons. This means a sang priest on bike can fire his boltgun and twin bolter. 

Bike squad sergeants can fire both their combi-weapons and twin bolters.

Scout bikers pack both twin boltguns and twin boltguns. At range 12" or less this is 4 shots @S4 each, not bad :-D

 

Edit: This was allready covered on last page :-D

Edited by Are Verlo

 

 

 

rolling a 3 with an overcharged plasma gun with a -1/2 modifier kills you...

Then don't.

You have the option not to overcharge.

sometimes you *need* that 2D and makes it even more of a risk.

Sure, keep in mind that this affects other armies quite a bit worse, such as the imperial guard who pretty much relying on it currently.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.