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I'm doing a 8th edition Adeptus Ministorum condex, not necessarily because we're in dire need of one, but because I want to :tongue.:

I've got some thoughts on how to do AoFs, but no time to type them out right now. For now, here's the unit entries for the 3 Troops choices in the codex. For the most part I'll be working off of my 7E Codex: Adeptus Ministorum and reworking it for 8th (there will be significant paring down of rules to keep in line with the other armies in 8E).

gallery_83651_12132_10499.png

I probably won't be changing many weapon stat lines or abilities from the Index list (I'll need a good reason to if I do), but there are a few notes:

AoF: like I said, I'm still thinking on it :biggrin.:

SoF: 6++ and some kind of replacement for Adamantium Will (not the worthless little thing they gave us in the Index, but I haven't thought about it much)

Righteous Will: Bonus to Morale checks when the unit contains 10 or more models

Heirs of the Sororitas: Wounds may not be allocated to models with this ability as long as the unit contains any models without this ability.

Ecclesiarchy Relics: I will carry over all of the relics I resurrected for my 7E codex :tongue.:

Thread for Codex: Adeptus Ministorum (7th Edition)

Oh, and you can thank Sister Alessia for prompting me to get started on this so quickly :P

Edited by Servant of Dante

Looks good. Needs a listing in the battle sister squad for adding more sisters to the unit. Currently it just look like a battle sister squad is capped at 5 models. I know this is a draft, I'm just being picky :p

 

I like the novice thing. Always liked the idea of novices learning on the job, seeing the sisters faith through action and example.

 

Maybe for DoG you could harken back to the witch hunter days of ignoring psychic powers targeting them on a roll like 5 or 6 depending on what's around?

I've always missed the old sisters rule of treating force swords against them as just plain power weapons.

The bit about adding models that's on the datasheet in 8th only applies to power point games, and I can't be bothered to care about power points

 

The unit mins and maxes will be listed in the points section at the end of the codex

 

Thanks for the reply though :D (I'll read it again when I'm not dead tired)

Edited by Servant of Dante

No, the Frateris Militia are what the Ecclesiarchy has now. They aren't a formal fighting force, it's essentially a name for whoever among the faithful shows up to fight when the Ecclesiarch declares a Holy War. Since they aren't actually an army maintained by the Ministorum, the more or less get around the Decree Passive

 

As for Redemptionists, they were in 1 codex. To me they were just a gimiky replacement for Frateris Militia that doesn't seem to fit in the fluff anywhere. I suppose I could consider including them in as an elites choice or something.

The Cult of the Red Redemption and other, equally mad, cults are spread throughout the Imperium. Plenty of background for them in both the Necromunda: Outlanders and Inquisitor books. Redemptionists with flamers and exterminator one-shot flame cartridges on their shotguns, autoguns (and eviscerators sometimes!) are significantly different to militias armed with pistols and various clubs, swords, axes, and bits of metal. Worth including as an optional extra in my opinion.

No, the Frateris Militia are what the Ecclesiarchy has now. They aren't a formal fighting force, it's essentially a name for whoever among the faithful shows up to fight when the Ecclesiarch declares a Holy War. Since they aren't actually an army maintained by the Ministorum, the more or less get around the Decree Passive

 

As for Redemptionists, they were in 1 codex. To me they were just a gimiky replacement for Frateris Militia that doesn't seem to fit in the fluff anywhere. I suppose I could consider including them in as an elites choice or something.

 

Maybe you could have a <The Faithful> key word (or similar) and have the Frateris Militia be a troops choice and the Redemptionists be an elites choice? That would keep them within the <Adeptus Ministorum> but separate from the <Adepta Sororitas>.

 

Not trying to give you more work or anything... :)

 

I always loved the contrast in faiths between the highly trained and skilled Sororitas and the Frateris/Redemptionists' more spittle-flecked approach. Maybe you could have something like the old 3rd Edition Space Wolves Wulfen rules whereby Frateris and Redemptionists have to move towards the nearest enemy models. So they're not easy to control but they do plenty of damage to whatever they come into contact with.

They already lack the Adepta Sororitas keyword, in not sure there would be a benefit of adding such a keyword, especially since finding one that makes sense for all the non-Sororitas units would be difficult.

 

Alright, the Redemptionists shall be added :) I'll admit that I've not read the Inquisitor fluff (even though I own the game rulebook) or the necromunda stuff. Shouldn't be difficult. I'll of course be drawing from Ward's version of them in the White Dwarf 5E codex (not to be confused with the White Dwarf codex from pre-Witch Hunters 3E)

As for Redemptionists, they were in 1 codex.

Not even. By name they were an addendum from a chapter approved article. And I loved all fifty of mine.

 

Functionally they were just the militia by a different name that better aligned to models they still had in the catalogues. I used it as an excuse to pillage the back catalogue at the time to assemble nearly as motley a force as I could muster. A jolly excuse to buy and paint all those late-run Mordheim town folk models, and select random Necromunda gangers. Had a whack of 'grail pilgrims' in there too with all their fleur device shields and monastic hair cuts.

 

I wouldn't rate them as faithful by default, but I might include an extra cost option. Some kind of reliquary or some such?

 

We already have things that would act like 'elite' militia. Things like 'Crusader' squads and death-cult teams.

 

What I might do if we were in the spirit of trying to allow functionally autonomous militia detachments is include 'technicals' by way of transport, or perhaps fast attack options and 'field guns' of some variety as a support choice. I can totally see my militia showing up to the front with a trebuchet or cannon purloined from one of my old fantasy armies.

They already lack the Adepta Sororitas keyword, in not sure there would be a benefit of adding such a keyword, especially since finding one that makes sense for all the non-Sororitas units would be difficult.

 

Alright, the Redemptionists shall be added :smile.: I'll admit that I've not read the Inquisitor fluff (even though I own the game rulebook) or the necromunda stuff. Shouldn't be difficult. I'll of course be drawing from Ward's version of them in the White Dwarf 5E codex (not to be confused with the White Dwarf codex from pre-Witch Hunters 3E)

 

If you want any material from the Necromunda Outlanders book PM me.

Huh, for some reason I thought Redemptionists were in the 5E WD codex. I also checked Citadel Journal 49. There were listings for Redemptionist models there, but no rules. Does anyone have or know where to find the 40K rules for Redemptionists?

 

I'll try to get something else done to show you guys today. I feel I really need to get the Faith stuff figgured out before I do too much more, but proper representation of AoFs in rules is as elusive as ever. I can't really use what I did in my 7E codex, since it relied on parallels to the 7E psychic phase to make it make sense, but perhaps something similar.

 

I'm thinking you'll get 1 AoF per 500 points (rounding up). I really like the test system from the WH codex, since it captures my idea of "triumphant" and "defiant" AoFs very well, that is, some AoFs are the Sisters pushing forward when ahead, and others are them dragging the enemy down with them as they're killed. Also remember that I consider AoFs to be non-miraculous. They are simply acts of willpower/determination/focus by the Sisters.

 

On the other hand, automatic activation is an option in 8E. It would be in line with many other armies, and some AoFs aren't clearly "triumphant" or "defiant" or could be both. The issue with this is that they can't be as powerful if they are absolutely guaranteed, or they have to be less plentiful. Additionally, I'd need to find a role for Simulacrums to fill.

 

So . . . any sugestions? :tongue.:

 

Edit: I could give them target numbers to activate, but that might make them feel too much like psychic powers

Edited by Servant of Dante
  • 4 months later...

So, after far too long with nothing happening here, I’ve found an upside (if a rather time consuming and old fashioned one) to being without a proper PC

http://bolterandchainsword.com/uploads/gallery/album_12132/med_gallery_83651_12132_297344.jpeg

I’ve got a pencil and a 5mm graph paper A4 size notebook . . .

 

The “how to use this book” section is done, well, it was till I realized I forgot a section and have to erase a chunk of it :P and AoF/SoF rules are done. Not sure anyone wants to strain their eyes on a picture of handwriting though :D

 

I’ll talk specifics tomorrow if anyone would like

Edited by Servant of Dante

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