DemonGSides Posted July 6, 2017 Share Posted July 6, 2017 Once Reivers come out we'll have our more melee focussed Primaris. Link to comment Share on other sites More sharing options...
SM1981 Posted July 8, 2017 Share Posted July 8, 2017 (edited) So interestingly GW put this out today to allow non orthodox chapter to incorporate the new primaris units. Whathe got my attention here is that apparently BA Primaris Librarian's pull their power from the codex marine list, not the BA list. I say this because it specifically references that SW Primaris Librarians pull powers from their own unique SW lists, but then does not do the same for BA Primaris Librarians. See link here: Descend from the heavens with sanguine fury, strike fear into the hearts of traitors and stalk your foes across the tundra - Reivers can now be added to your non-Codex Space Marines. Like the Primaris Captain and Primaris Librarian, you can bring these terror troops to your Space Wolves, Dark Angels, Blood Angels and Deathwatch armies with our handy PDF guide, including matched play points. See the PDF guide here: https://goo.gl/W78Xb1 Thoughts on the above brothers? Edited July 8, 2017 by SM1981 Link to comment Share on other sites More sharing options...
Karhedron Posted July 8, 2017 Share Posted July 8, 2017 The first page of our Index entry specifies that our Psykers generate from the Sanguinary Discipline. This means if any Librarians have the <Blood Angels> keyword they generate from our own discipline. If you want access to the Librarius Discipline, you can take a Librarian (Primaris or otherwise) from a non-BA chapter. Aothaine 1 Back to top Link to comment Share on other sites More sharing options...
Aothaine Posted July 8, 2017 Share Posted July 8, 2017 (edited) Karhedronuk has got it correct here. Something I'm wondering about is when the new dex drops do we use the index for all units we use or do we use the updated tactical squad in the sm dex. Edited July 8, 2017 by Aothaine Link to comment Share on other sites More sharing options...
Jolemai Posted July 8, 2017 Author Share Posted July 8, 2017 Threads merged. Karhedronuk and got it correct here. Something I'm wondering about is when the new dex drops do we use the index for all units we use or do we use the updated tactical squad in the sm dex. We use the Index list. Link to comment Share on other sites More sharing options...
Aothaine Posted July 8, 2017 Share Posted July 8, 2017 We use the Index list. Interesting.. I wonder how that will play out. Link to comment Share on other sites More sharing options...
Pathstrider Posted July 8, 2017 Share Posted July 8, 2017 (edited) So my reading of the PDF for Reivers is that their blade isn't anything special as it's not listed as a weapon... unless it's a special rule. I'm betting the heavy bolt pistol has Ap -1, i.e. the eqv of bolt rifle. Edited July 8, 2017 by Pathstrider Link to comment Share on other sites More sharing options...
LutherMax Posted July 8, 2017 Share Posted July 8, 2017 Noticed the transfer sheet has headings for Chaplain and Apothecary - so I guess they'll be coming soon! Blindhamster 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted July 9, 2017 Share Posted July 9, 2017 Yeah, apothecary we know about with some artwork :D Nothing on a Chappy yet though other than the transfer. Link to comment Share on other sites More sharing options...
LutherMax Posted July 9, 2017 Share Posted July 9, 2017 Link to Apoth artwork? Link to comment Share on other sites More sharing options...
Blindhamster Posted July 9, 2017 Share Posted July 9, 2017 (edited) If nobody does it sooner, I'll get a pic 9f it later for you. http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/07/primaris-apothacary.jpg Edited July 9, 2017 by Blindhamster Link to comment Share on other sites More sharing options...
LutherMax Posted July 9, 2017 Share Posted July 9, 2017 Ah yes I've seen it somewhere! Link to comment Share on other sites More sharing options...
Sawtooth Posted July 10, 2017 Share Posted July 10, 2017 See the PDF guide here: https://goo.gl/W78Xb1 That articulated arm thing on the backpack of the Reiver is not on the models I've seen so far. It's similar to those things on the backs of Interceptor Jump Packs. Could this be a clue for a jump pack Reiver variant? Reading what lore we have on Reiver's, it sounds like their armor has some kind of enhanced musculature over standard armor. It makes me wonder if they'll move faster or have Strength 5 to reflect that. Link to comment Share on other sites More sharing options...
Karhedron Posted July 10, 2017 Share Posted July 10, 2017 Reivers are only 18ppm so don't start expecting too much from them. Intercessors are 20ppm so regular primaris stats with a -1AP bolt pistol instead of rifle doesn't leave a lot of room for further improvements. Link to comment Share on other sites More sharing options...
Blindhamster Posted July 10, 2017 Share Posted July 10, 2017 My guess is Reivers will have either a 4+ save or only one wound. This will differentiate them from the other primaris and help explain stripped down armour. It'd also free up some points for other stuff.They look like they'll have 2 attacks +1 from combat blades. Im guessing their pistols will be Range 15 AP -1.I'd definitely like to see them either have a higher Move value or better strength or something like that, but we should remember they also get the vox scream thing too which will have an associated points value. Link to comment Share on other sites More sharing options...
Arkangilos Posted July 10, 2017 Share Posted July 10, 2017 I can't see them with only 4+ armor Link to comment Share on other sites More sharing options...
Blindhamster Posted July 10, 2017 Share Posted July 10, 2017 yeah that was my thought too, seeing as they are still in powered armour, which then leads to the possibility they only have 1 wound each. But all primaris stuff so far has had a wound beyond the norm. We shall see how it plays out I guess Link to comment Share on other sites More sharing options...
Charlo Posted July 10, 2017 Share Posted July 10, 2017 (edited) It's not quite updated on the community site yet, but the Reivers are confirmed 2W 2A 3+ save GW just posted the article on FB. The Heavy Bolt pistols are -1AP. Combat knives are +1A in combat (so each Reiver gets 3A) Shock Grenades cause -1 to hit (shooting & melee it seems) and stop Overwatch. Enemy units within 3" are at -1Ld One nifty thing they mentioned if that you could throw your grenade at one unit and charge a different one, debuffing them to help a friendly unit get the charge. I think once we get Chapter Tactics these guys will be very useful! https://www.warhammer-community.com/2017/07/10/tactica-primaris-space-marine-reivers-july-10gw-homepage-post-2/ Edited July 10, 2017 by Charlo Grazcruzk 1 Back to top Link to comment Share on other sites More sharing options...
LutherMax Posted July 10, 2017 Share Posted July 10, 2017 It's not quite updated on the community site yet, but the Reivers are confirmed 2W 2A 3+ save :) GW just posted the article on FB. The Heavy Bolt pistols are -1AP. Combat knives are +1A in combat (so each Reiver gets 3A) Shock Grenades cause -1 to hit (shooting & melee it seems) and stop Overwatch. Enemy units within 3" are at -1Ld One nifty thing they mentioned if that you could throw your grenade at one unit and charge a different one, debuffing them to help a friendly unit get the charge. I think once we get Chapter Tactics these guys will be very useful! https://www.warhammer-community.com/2017/07/10/tactica-primaris-space-marine-reivers-july-10gw-homepage-post-2/ That all makes me very happy that I pre-ordered them :D Wonder what the points cost will be... Link to comment Share on other sites More sharing options...
durdle-durdle Posted July 10, 2017 Share Posted July 10, 2017 If they have some way to get close (infiltration, vehicle, higher speed), I can see their use, most definitely. If they have to slog 6" across the board on foot though, then no. Link to comment Share on other sites More sharing options...
Charlo Posted July 10, 2017 Share Posted July 10, 2017 Something something Grav-Chute insertion was thrown about. Link to comment Share on other sites More sharing options...
Xenith Posted July 10, 2017 Share Posted July 10, 2017 (edited) The only thing I dislike about the Reivers is the spelling. Apparently Guilliman isnt a fan of the "I before E, except after C" rule. Edited July 10, 2017 by Xenith LutherMax and Helias_Tancred 2 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted July 10, 2017 Share Posted July 10, 2017 Reiver is a real word, not a misspelling Link to comment Share on other sites More sharing options...
DemonGSides Posted July 10, 2017 Share Posted July 10, 2017 The only thing I dislike about the Reivers is the spelling. Apparently Guilliman isnt a fan of the "I before E, except after C" rule. Not to mention that it's actually more or less the opposite. Link to comment Share on other sites More sharing options...
TheHarrower Posted July 10, 2017 Share Posted July 10, 2017 It's not quite updated on the community site yet, but the Reivers are confirmed 2W 2A 3+ save GW just posted the article on FB. The Heavy Bolt pistols are -1AP. Combat knives are +1A in combat (so each Reiver gets 3A) Shock Grenades cause -1 to hit (shooting & melee it seems) and stop Overwatch. Enemy units within 3" are at -1Ld One nifty thing they mentioned if that you could throw your grenade at one unit and charge a different one, debuffing them to help a friendly unit get the charge. I think once we get Chapter Tactics these guys will be very useful! https://www.warhammer-community.com/2017/07/10/tactica-primaris-space-marine-reivers-july-10gw-homepage-post-2/ That all makes me very happy that I pre-ordered them Wonder what the points cost will be... Squad size is 5-10. 18 points per model. All seems good. I do hope they can infiltrate. Otherwise, they will be shot off the board. Link to comment Share on other sites More sharing options...
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