LutherMax Posted July 10, 2017 Share Posted July 10, 2017 If 5 is min why are they selling them in 3's?! Link to comment Share on other sites More sharing options...
Blindhamster Posted July 10, 2017 Share Posted July 10, 2017 Because they're starter things and actually come with data slates for 3 man units. LutherMax 1 Back to top Link to comment Share on other sites More sharing options...
Jolemai Posted July 10, 2017 Author Share Posted July 10, 2017 If 5 is min why are they selling them in 3's?! They also answered this on FB by basically saying that they haven't finished with the releases yet. Link to comment Share on other sites More sharing options...
Sawtooth Posted July 10, 2017 Share Posted July 10, 2017 Also these are the snap fit kits. I'd imagine the full on kits that come later will have at least 5. They did the same with Intercessors. Link to comment Share on other sites More sharing options...
DemonGSides Posted July 10, 2017 Share Posted July 10, 2017 I know it's probably too much to hope considering the prices of the two new character units, but I would loooove for the 5 man squad to be less than $40. If a 3 man squad is only $15, add $5 for making it not snap fit, then double it makes it $40, so a 5 man squad should be just under $40. Link to comment Share on other sites More sharing options...
Xenith Posted July 10, 2017 Share Posted July 10, 2017 Reiver is a real word, not a misspelling Well consider me edumacated! Damon Nightman 1 Back to top Link to comment Share on other sites More sharing options...
Cap'm Heckus Posted July 11, 2017 Share Posted July 11, 2017 So far I like all of the Primaris. They'll be fun to convert to Blood Angels. All that's missing our nipples, six pack abs and four pack knees . Link to comment Share on other sites More sharing options...
Grazcruzk Posted July 11, 2017 Share Posted July 11, 2017 I'm pretty excited about the reivers. After seeing the rules it sounded like a good, fluffy opportunity to model them up with death masks due to their similar functionality. If the two auras stack though.. I wonder how they look in red saltires. Who better to have their vox unit turned up to eleven? LutherMax 1 Back to top Link to comment Share on other sites More sharing options...
LutherMax Posted July 11, 2017 Share Posted July 11, 2017 I'm pretty excited about the reivers. After seeing the rules it sounded like a good, fluffy opportunity to model them up with death masks due to their similar functionality. If the two auras stack though.. I wonder how they look in red saltires. Who better to have their vox unit turned up to eleven? Ooh I like that idea! I don't think I'd do them as Death Company per se (their role doesn't seem to lend itself to being completely insane!), but I may well do them black with just red detailing... Grazcruzk 1 Back to top Link to comment Share on other sites More sharing options...
Sawtooth Posted July 11, 2017 Share Posted July 11, 2017 I like the Primaris alot, I'm just waiting for that grav tank because some of them desperately need a transport option. Grazcruzk 1 Back to top Link to comment Share on other sites More sharing options...
LutherMax Posted July 11, 2017 Share Posted July 11, 2017 I primed my first squad of Intercessors yesterday :) Damon Nightman 1 Back to top Link to comment Share on other sites More sharing options...
TheHarrower Posted July 12, 2017 Share Posted July 12, 2017 Here's the rules for the Reivers. I really wanted to like these guys. I don't think they are terrible or anything like that, but the lack of a way to get into close combat is disappointing. I think they'll get shot off the table. We'll see what happens. Hopefully it gets addressed when the Codex drops. Link to comment Share on other sites More sharing options...
Sawtooth Posted July 12, 2017 Share Posted July 12, 2017 I feel very confident they'll get an infiltrate, deep strike grav chute, or both as options in the actual codex. Absolutely everything written about them describes them as infiltrators and their armor is designed that way specifically so that they can move quietly. Link to comment Share on other sites More sharing options...
LutherMax Posted July 12, 2017 Share Posted July 12, 2017 (edited) Presumably we'll be able to take more than just three in a unit too..? I don't quite understand the logic of releasing models with rules, knowing those rules are going to change within a few months. Seems to go against the whole simplification and clarity they've just worked so hard on bringing to the game. Surely this will confuse many players - especially new ones. And how's it gonna work with the datasheet that comes with the 3-man Intercessor unit, which already has a 5-man entry in the Index? Edited July 12, 2017 by LutherMax Link to comment Share on other sites More sharing options...
Charlo Posted July 12, 2017 Share Posted July 12, 2017 It's for newbies. That's it really. Link to comment Share on other sites More sharing options...
Arkhanist Posted July 12, 2017 Share Posted July 12, 2017 The other thing of course is these are only ultramarines - no chapter keyword! They seem designed to use with the getting started rules in first strike, not generally. Link to comment Share on other sites More sharing options...
Fallenturtle Posted July 12, 2017 Share Posted July 12, 2017 The other thing of course is these are only ultramarines - no chapter keyword! They seem designed to use with the getting started rules in first strike, not generally. Those are only the rules from First Strike. Note the designer notes. My only hope was I wished they were troops :( guess im sticking with scouts for my troops in the battalion for now :( Link to comment Share on other sites More sharing options...
LutherMax Posted July 12, 2017 Share Posted July 12, 2017 Ah so these aren't the rules from the standalone box? I didn't even notice the Ultramarines bit. Phew! Link to comment Share on other sites More sharing options...
Aothaine Posted July 12, 2017 Share Posted July 12, 2017 I don't quite understand the logic of releasing models with rules, knowing those rules are going to change within a few months. Seems to go against the whole simplification and clarity they've just worked so hard on bringing to the game. Surely this will confuse many players - especially new ones. Also need to keep in mind that these things are printed and built months in advance usually. So the rules for these guys and all the Primaris might be changing quite a bit when the space marine dex arrives. Something I'm starting to wonder is if Primaris are going to be included in the Blood Angels dex or if we are going to get a "See Codex: Space Marines" for Primaris rules. Link to comment Share on other sites More sharing options...
Blindhamster Posted July 12, 2017 Share Posted July 12, 2017 I'm very interested to see the format that the BA/DA codex will take, id prefer to see a "see codex space marines" personally, as it'd mean they can keep things consistent, But I'm sure thats not what we'll get. Instead it'll be reprints of the same rules in codexes which results in an awful mess as updates happen to some books and not others.I'm honestly not expecting primaris to get a whole lot more in the way of options, but I think all the existing units will get SOME options.I'm guessing Reivers will get access to grav chuts and and probably some form of harness thing. Plus I'm guessing auto bolters.I've no idea what options intercessors would get, but i'd personally love to see them get options for stalker pattern bolters and auto bolt rifles. Ideally as a mix and match thing.Inceptors we have heard will apparently get some form of plasma weapon Hellblasters look like they'll get something that makes their plasma weapons more powerful (I bet it'll mean they don't overload and always fire as if they are overcharged)Captains will presumably get some more options to cover stuff like the birthday captain. Link to comment Share on other sites More sharing options...
Arkangilos Posted July 12, 2017 Share Posted July 12, 2017 The last thing I want is to have to buy a whole second codex just to use Primaris. I hope that we don't have any "see codex: x" Quixus 1 Back to top Link to comment Share on other sites More sharing options...
Leonaides Posted July 12, 2017 Share Posted July 12, 2017 Dont forget the keyword rules - they can issue amendments to all 'primaris' or all 'riever squad' rather than specific 'codex space marines riever squads'. Its easier for GW then, as they can issue a single errata for ALL SM books once rather than the same errata 6 or 7 times 9which is where the problems come in). Arkangilos 1 Back to top Link to comment Share on other sites More sharing options...
Xenith Posted July 12, 2017 Share Posted July 12, 2017 The last thing I want is to have to buy a whole second codex just to use Primaris. I hope that we don't have any "see codex: x" PRIMARIS is not a faction keyword. Link to comment Share on other sites More sharing options...
Blindhamster Posted July 12, 2017 Share Posted July 12, 2017 i was thinking more than just primaris - tactical squad for example, or rhino etc.I'd personally be quite happy to buy a mini dex for a low price that goes on top of the base codex space marines (ala 3rd ed), I had not been in the hobby too long when 3rd ed came out and I still like the concept after all these years. Link to comment Share on other sites More sharing options...
Arkangilos Posted July 12, 2017 Share Posted July 12, 2017 (edited) I would rather then just FAQ/ Errata what needs to be changed. The last thing I want is to have to buy a whole second codex just to use Primaris. I hope that we don't have any "see codex: x"PRIMARIS is not a faction keyword. I never said it was? Edited July 12, 2017 by Arkangilos Link to comment Share on other sites More sharing options...
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