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I see a lot of people saying the auto bolt rifle intercessors aren't good as reivers do it cheaper...but in reality, who's going to arm the reivers with the carbines when the blade seems better, and they need to be close so they can use their grenades. Their deployment options also put them danger close. If you're deploying at range, then maybe you're better with intercessors?

I don't see much value in comparing intercessors to reivers. Reivers are elites. Intercessors are troops. In elites slot we have better options than reivers assuming a mixed army.

In troops, I prefer intercessors to scouts or tacticals. I'd personally run a mix of auto bolt rifle and standard bolt rifle, a couple of smaller units with bolt rifles for back field objective, a single larger one for more front line.

Btw, a tactical sergeant with power sword will statistically lose to an intercessor sergeant with chainsword. Intercessor has 4 attacks, so is more likely to get the wound in to force a save. Intercessor also has 2 wounds so is twice as durable.

What about transport though? Repulsors ain't cheap!

What about transport though? Repulsors ain't cheap!

That is why prefer the Bolt rifles for long-ranged shooting. That way the lack of transport is less of an issue as they don't need to travel so far to have an effect on the game.

 

I don't see much value in comparing intercessors to reivers. Reivers are elites. Intercessors are troops. In elites slot we have better options than reivers assuming a mixed army.

In troops, I prefer intercessors to scouts or tacticals. I'd personally run a mix of auto bolt rifle and standard bolt rifle, a couple of smaller units with bolt rifles for back field objective, a single larger one for more front line.

Btw, a tactical sergeant with power sword will statistically lose to an intercessor sergeant with chainsword. Intercessor has 4 attacks, so is more likely to get the wound in to force a save. Intercessor also has 2 wounds so is twice as durable.

What about transport though? Repulsors ain't cheap!

 

 

because auto bolt rifles are assault, the average movement for a unit armed such is 9", they're not super fast, but their threat range is therefore 33" if they advance. outside of 15" they get more shots than a regular bolt rifle, but have a slightly shorter threat range. If we get the advance and charge ability, our charge threat range for them is greater (16 inches vs 13 for bolt rifle intercessors assuming they dont want to fire their guns).

 

I also agree that I'd rather have reivers using the combat blades, due to no AP, they will benefit from the greater number of attacks more.

 

As to transport, a fair question, but in a pure primaris army, I think you'll want repulsors regardless.

 

obviously it's all going to come down to preferences regardless though.

 

In troops, I prefer intercessors to scouts or tacticals.

Well that's just one more difference between our preferences. I'd much rather take Scouts instead of Intercessors. :biggrin.:

 

 

Scouts are good till they're hit by something with ignores cover, then they just crumble.

 

A scout with sniper rifle is only 2 points cheaper than a standard intercessor.

 

The intercessors can be more mobile as they still have a 3+ out of cover, and have the same 2+ in cover as a scout in camo cloak. The scouts remain do get to ignore the first -1 AP though.

 

Intercessors are twice as resilient in this instance as the scout squad will not have more models than the intercessors either...

 

But yes! we all have our preferences, scouts with sniper rifles do get to cause a mortal wound per turn on average.

 

 

 

Does anyone have the old PDF with the Reivers points on it saved? There was a pic of a Blood Angels Reiver in black. I'm painting mine and wanted to go that route. Looked cool.

Found it by accident :smile.:

 

https://www.games-workshop.com/resources/PDF/Downloads/K3ns3JDOGE2asjf/Primaris-week-3/239fhfght_ENG_Primaris_Marines_Release_03_July_22nd.pdf

 

It's actually a Deathwatch Blood Angel. Tho no reason to not paint them in black. Looks way more fitting anyway. ^^

 

 

Thanks. You sure that's Deathwatch? He has the Reiver helmet. Is hard to determine the colors in this image.

 

 

 

Does anyone have the old PDF with the Reivers points on it saved? There was a pic of a Blood Angels Reiver in black. I'm painting mine and wanted to go that route. Looked cool.

Found it by accident :smile.:

 

https://www.games-workshop.com/resources/PDF/Downloads/K3ns3JDOGE2asjf/Primaris-week-3/239fhfght_ENG_Primaris_Marines_Release_03_July_22nd.pdf

 

It's actually a Deathwatch Blood Angel. Tho no reason to not paint them in black. Looks way more fitting anyway. ^^

 

 

Thanks. You sure that's Deathwatch? He has the Reiver helmet. Is hard to determine the colors in this image.

 

Yeah 100% sure. ^^

As to transport, a fair question, but in a pure primaris army, I think you'll want repulsors regardless.

Well in a pure Primaris army, if you want transports you won't have a choice! As well as providing protection and mobility, having troops embarked can mean the difference between going first or second, which can be quite crucial. Depending on the points level of the game, the cost of multiple Repulsors might be prohibitive, although the dual purpose provided by their firepower does offset their cost somewhat.

I honestly cant remember the last time I played below 1750 points, usually its 2k or more. My first game of 8th ed was the game noted above too (technically 4k a side, I just only made up half of my side).

I think 1-2 repulsors will be standard in primaris lists.

I also think that most people wont do primaris lists haha. Even me - I'll eventually get bored of the novelty and start adding more of my regular marine units back in I bet... unless more primaris stuff to gradually fill more roles comes in of course.

A repulsor feels like a good deal vs a land raider currently though.

I think 1-2 repulsors will be standard in primaris lists.

 

A repulsor feels like a good deal vs a land raider currently though.

 

I don't know. The problem with the Repulsor isn't the stats, it's what do you actually put in it? I was totally on board until they made it Primaris Marines only. When the Blood Angels new Codex comes out and we get some actual close combat Primaris Marines, then I'll pick one up. Until then, I'm sticking with the Land Raider.

 

I think 1-2 repulsors will be standard in primaris lists.

A repulsor feels like a good deal vs a land raider currently though.

 

 

I don't know. The problem with the Repulsor isn't the stats, it's what do you actually put in it? I was totally on board until they made it Primaris Marines only. When the Blood Angels new Codex comes out and we get some actual close combat Primaris Marines, then I'll pick one up. Until then, I'm sticking with the Land Raider.

It being a Primaris-only transport is no surprise - the separation was clear when it was revealed Primaris couldn't embark on Land Raiders.

 

I wouldn't hold my breath for close combat specialist Primaris for Blood Angels either, unless you mean something our Chapter Tactics might provide?

 

I think 1-2 repulsors will be standard in primaris lists.

 

A repulsor feels like a good deal vs a land raider currently though.

 

I don't know. The problem with the Repulsor isn't the stats, it's what do you actually put in it? I was totally on board until they made it Primaris Marines only. When the Blood Angels new Codex comes out and we get some actual close combat Primaris Marines, then I'll pick one up. Until then, I'm sticking with the Land Raider.

 

Dunno, can Aggressors embark in it? Then double Flamer Aggressors would be my choice. :tongue.:

 

 

I think 1-2 repulsors will be standard in primaris lists.

A repulsor feels like a good deal vs a land raider currently though.

 

I don't know. The problem with the Repulsor isn't the stats, it's what do you actually put in it? I was totally on board until they made it Primaris Marines only. When the Blood Angels new Codex comes out and we get some actual close combat Primaris Marines, then I'll pick one up. Until then, I'm sticking with the Land Raider.

It being a Primaris-only transport is no surprise - the separation was clear when it was revealed Primaris couldn't embark on Land Raiders.

 

I wouldn't hold my breath for close combat specialist Primaris for Blood Angels either, unless you mean something our Chapter Tactics might provide?

 

 

Sure it was a surpise. Just because Primaris wouldn't go in a Rhino didn't automatically mean no regular marines in a Primaris vehicle. You would think GW would want to sell Repulsors. 3 of them are sitting on the shelf at my local GW for the reasons I already said.

 

I don't have to hold my breath. They are going to continue to add to the Primaris line. We'll surely get Primaris DC or some other sort of type of close combat troops down the line. There will be a Primaris Flyer eventually as well.

 

Aggressors can embark in a Repulsor. That's the only thing I would consider putting in there. Lots of points tho.

 

EDIT: WTH is with this forum? Every time I try and post or modify a post I run into weird formatting issues.

Edited by TheHarrower

 

 

 

I think 1-2 repulsors will be standard in primaris lists.

A repulsor feels like a good deal vs a land raider currently though.

 

 

I don't know. The problem with the Repulsor isn't the stats, it's what do you actually put in it? I was totally on board until they made it Primaris Marines only. When the Blood Angels new Codex comes out and we get some actual close combat Primaris Marines, then I'll pick one up. Until then, I'm sticking with the Land Raider.

It being a Primaris-only transport is no surprise - the separation was clear when it was revealed Primaris couldn't embark on Land Raiders.

I wouldn't hold my breath for close combat specialist Primaris for Blood Angels either, unless you mean something our Chapter Tactics might provide?

 

Sure it was a surpise. Just because Primaris wouldn't go in a Rhino didn't automatically mean no regular marines in a Primaris vehicle. You would think GW would want to sell Repulsors. 3 of them are sitting on the shelf at my local GW for the reasons I already said.

 

I don't have to hold my breath. They are going to continue to add to the Primaris line. We'll surely get Primaris DC or some other sort of type of close combat troops down the line. There will be a Primaris Flyer eventually as well.

 

Aggressors can embark in a Repulsor. That's the only thing I would consider putting in there. Lots of points tho.

 

EDIT: WTH is with this forum? Every time I try and post or modify a post I run into weird formatting issues.

Well it wasn't a surprise to me ;)

 

I didn't get it at first but after discussing it with the community I realise the Primaris are a somewhat separate military organisation to the Chapter as a whole, so they have their own command, vehicles etc.

 

 

 

 

I think 1-2 repulsors will be standard in primaris lists.

A repulsor feels like a good deal vs a land raider currently though.

 

I don't know. The problem with the Repulsor isn't the stats, it's what do you actually put in it? I was totally on board until they made it Primaris Marines only. When the Blood Angels new Codex comes out and we get some actual close combat Primaris Marines, then I'll pick one up. Until then, I'm sticking with the Land Raider.

It being a Primaris-only transport is no surprise - the separation was clear when it was revealed Primaris couldn't embark on Land Raiders.

I wouldn't hold my breath for close combat specialist Primaris for Blood Angels either, unless you mean something our Chapter Tactics might provide?

 

Sure it was a surpise. Just because Primaris wouldn't go in a Rhino didn't automatically mean no regular marines in a Primaris vehicle. You would think GW would want to sell Repulsors. 3 of them are sitting on the shelf at my local GW for the reasons I already said.

 

I don't have to hold my breath. They are going to continue to add to the Primaris line. We'll surely get Primaris DC or some other sort of type of close combat troops down the line. There will be a Primaris Flyer eventually as well.

 

Aggressors can embark in a Repulsor. That's the only thing I would consider putting in there. Lots of points tho.

 

EDIT: WTH is with this forum? Every time I try and post or modify a post I run into weird formatting issues.

Well it wasn't a surprise to me :wink:

 

I didn't get it at first but after discussing it with the community I realise the Primaris are a somewhat separate military organisation to the Chapter as a whole, so they have their own command, vehicles etc.

 

 

I have to say if I thought about it like that I wouldn't have been surprised either. It's a very good point.

With the official leak that Chapter Approved will give ObSec to all Troops in a battleforged army I'm rethinking Intercessors. They could make even better backfield objective sitters with bolt rifles or stalkers, and footslogging auto-bolt rifle squads seem even more of a good idea.

With the official leak that Chapter Approved will give ObSec to all Troops in a battleforged army I'm rethinking Intercessors. They could make even better backfield objective sitters with bolt rifles or stalkers, and footslogging auto-bolt rifle squads seem even more of a good idea.

They had Defenders of Humanity anyway, didn't they? I mean they did in Codex:SM and so it was fair to expect they would in Codex:BA...

True but we would have to wait for Codex:BA for that. As it stands, we can now benefit from ObjSec Troops, even if we are still using the Index list.

 

Although whether Chapter Approved or Codex:BA comes out first remains to be seen.

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