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Yeah! A unit of novitiates or whatnot carrying a relic and armed with bolt pistols and chainswords, maybe?

Or Redemptionists with bits and pieces of a suit of armour, or fake relics, like "the toe-bone of Saint Aspira!", which make them immune to morale checks or something?

Cherubs as addins to units for some kind of bonus..... (reroll heavy weapons dice... or whatever)

 

https://1d4chan.org/images/thumb/4/4f/Cherub.png/300px-Cherub.png

 

Some kind of chorus, like the astra unit but related to acts of faith.

 

Martirs units that allow to interrupt when they die and do an act of faith out of turn, or the next phase have one extra for free.

 

More organs, pipes, and church instrument. Altar boys, and mobile altars that create some kind of physych power or buff units.

 

New weapons, a bolter with fusion cells (not a combibolter), sacred ammunition against witches, a heavier flamethrower, etc.... A pyre burning a witch that do something in the physic phase.  

Cherubs as addins to units for some kind of bonus..... (reroll heavy weapons dice... or whatever)

 

I think there are four official WH/DH cherub models (three shown below and one with a scroll).
 
Ruleswise the marines have the armorium cherub. 5pts for a once per game bonus shooting attack from any one weapon in the squad - fairly efficient when combined with their BS2+ signum lascannon.
 

Ordo Hereticus Inquisitor and retinue

Female SoB Ogryn squad j/k (though it might be fun if not for the no mutant thing).

 

A Reliquarian HQ that maintains order relics and can use faith points to activate relics they carry for throwing around more direct miracles.

 

Rightous, a unit ordained to do terrible things for the order and act as assassins and saboteurs. Infiltrate, pistol ccw, meltabombs, flame grenades, etc.

 

I do like that idea of shrine defenders that infiltrate onto objectives.

 

I know people are kind of polarized on bikes, but what about a fast attack vehicle? I'd imagine a fluer style skimmer with a heavy bolter or melta in front and a rear firing flamer.

 

Dominions idea- give them special versions of their heavy weapons that have dual profiles. HF fires as normal or can get a range boost but does damage as a regular flamer. MM has its normal profile or an increased range at Str 6 AP -3. HB can trade range for Assault rather than Heavy. The idea is they're getting rare and expensive, possibly holy, heavy weapons.

 

Nephilim are an odd ball idea for elites and would only fit if they brought back the militia troop unit. The idea is that they are a unit from devote noble houses that are fighting along side the SoB in equipment that is sort of on the level of Spyres from Necromunda. Lots of advanced equipment but no faith point use.

 

Cavaliers because SoB on robot horses

Female SoB Ogryn squad j/k (though it might be fun if not for the no mutant thing).

The James Swallow novel 'Faith and Fire' demonstrates the Sisters have little tolerance for "abhumans"- a category that includes Space Marines, in Sister Miriya's opinion.

A Reliquarian HQ that maintains order relics and can use faith points to activate relics they carry for throwing around more direct miracles.

 

Rightous, a unit ordained to do terrible things for the order and act as assassins and saboteurs. Infiltrate, pistol ccw, meltabombs, flame grenades, etc.

These are good ideas. The Righteous are a potential replacement for the Repentia- I think sniper rifles are more useful than eviscerator chainswords, except against armor, and in that case, a missile launcher loaded with krak missiles is a better choice.

Cavaliers because SoB on robot horses

This is an excellent idea for Scout and Fast Attack. I once proposed converting the Empire mechanical steed from 'Warhammer Fantasy Battle' into a unicorn, with a heavy bolter as its horn. Any takers?

I want robot horse cavalry. I really do :D got to spend all the Ecclesiarchal cash somehow!

 

I like the fast skimmer idea, it would be a land speeder like design, possibly even lighter and faster, and of course making use of Sisters style weapons.

 

Female SoB Ogryn squad j/k (though it might be fun if not for the no mutant thing).

The James Swallow novel 'Faith and Fire' demonstrates the Sisters have little tolerance for "abhumans"- a category that includes Space Marines, in Sister Miriya's opinion.

A Reliquarian HQ that maintains order relics and can use faith points to activate relics they carry for throwing around more direct miracles.

Rightous, a unit ordained to do terrible things for the order and act as assassins and saboteurs. Infiltrate, pistol ccw, meltabombs, flame grenades, etc.

These are good ideas. The Righteous are a potential replacement for the Repentia- I think sniper rifles are more useful than eviscerator chainswords, except against armor, and in that case, a missile launcher loaded with krak missiles is a better choice.

Cavaliers because SoB on robot horses

This is an excellent idea for Scout and Fast Attack. I once proposed converting the Empire mechanical steed from 'Warhammer Fantasy Battle' into a unicorn, with a heavy bolter as its horn. Any takers?

The Ogryn were a joke even though I would appreciate models that were very much not the stereotypical female models (big, burly, and not "pretty").

 

I had thought about sniper rifles for the righteous but there is the whole holy trinity problem with that. That's why I went with the close combat angle. I really can't see a Bolter version of a sniper rifle. But since they are allowed to do bad things different weapon options could be worked in. I still like the idea of grenades and bombs though. Possibly blades similar to Reivers so they have a stealth weapon, as chainsaws are the opposite of stealthy.

 

Everyone knows unicorns shoot lasers out of their horns! They would obviously have to be melta beams . Though Fire breathing horses would be fun too.

You mean the heavy bolter, heavy flamer and multi-melta? Which land speeders already have?

 

Didn't you just proclaim you wanted options that were LESS Marine like? ;)

Depends on the presentation. Many armies have similar style fast attack vehicles. Here is an idea though: What if it was designed to actually charge infantry units in melee combat? The idea would be flying over the target with a curtain of flames like a burnie crop duster. For range it can have a storm Bolter or melta gun but you charge and get to do a heavy flamer hit in melee. No forward firing flamers as that is dumb to have on a flying vehicle.

Deliverers hail from the AdMechs failed attempts to recreate coil guns from the dark age of technology. Unable to achieve the range and power of these fabled weapons AdMech experimented with using their models for deploying munitions that might react badly from being launched using chemical propellants. While successful, they where deemed far to expensive and were going to be mothballed until the ecclesiarchy commissioned thousands of deliverers and melta and promethium fuel bombs to go with them. Think a tank with a poor woman's rail gun either a melta shot without range dependancy or a fire blast to keep with the sister's weapon choices.

I want robot horse cavalry.

I once worked out the costs to work up a ten girl squad in conversions. But then I actually got to look at that empire robo-steed and didn't like that model enough.

 

Yeah though, robo-steeds seems like the kind of thing that would be good for the list. Union of sets between the biker-nun concept and the medieval cavalry thing that crops up when people think 'crusaders'.

 

Re: Skimmers. What if we had a floating reliquary that got hauled about by warrior pilgrims dragging it along the ground with chains? Like Grimnar's chariot, only much less cartoony and with pilgrims instead of fenrisian wolves and the bones of a dead saint rather than grimnar and gothic architecture rather than runes?

A "dead" saints could be cool like the bretonian relic :smile.:

 

http://i.ebayimg.com/images/g/IJcAAOSw2xRYQPRl/s-l300.jpg

I have this unit modeled up in one of my zelot blocks. If only I had rules support this edition for my militias as the new 'blast' convention no longer punishes 'gang' basing.

You mean the heavy bolter, heavy flamer and multi-melta? Which land speeders already have?

 

Didn't you just proclaim you wanted options that were LESS Marine like? :wink:

I think you could write rules for a model that isn't a marine speeder, but another fast skimmer design. I mean, tactial squads have heavy bolters heavy flamers (BA do at least) and MM, they're basic parts of the Imperium armory. I wouldn't want just the SM land speeder kit but with Sisters bits added in. It would need to be an entirely new model, preferably with a different placement/number of weapons than the SM land speeder.

 

Or Skaorn's idea. Like Skaorn said, it's all about presentation, it would have to look like a Sisters unit and not just a blinged-up land speeder.

 

Edit: :)

Edited by Servant of Dante

I have always liked the idea of a choir in the sister's Army. Back in 7th edition I had always wanted to do up a weird vein psyker squad and make them look like a marching band that would accompany the army playing inspirational music which mechanically buffed squads as psykers would as per usual but I headcannoned it as just darn good music.

I reckon it would be cool to see a unit that does a similar thing- not all psyker like. But like a choir or something that could function like the priest hymns from 7th.

I'd like:

HQs: (Arch-)Confessors, Canoness to have more options, Palatine, Missionaries

Troops: Frateris Militia, Novitiates

Elites: Celestians to have more options (storm shields)

Fast Attack: Definitely don't want bikes.

 

For the whole line, including Crusaders and Arco-flagellants and penitent engines to get re-done.

Im definately in the "no bikes" school of thought. They just dont fit well to me.

To me the sisters are defenders and escorters. Yeah they have assault elements but its not their primary role like marines or guard.

 

Im not sure id want the range redone. If they do a good job like Celestine then yes, i just dony want to see our solid sculpts replaced with gak.

Plastic would be nice but in all honesty, lookinh at geedubs pricing recently, i dont think plastic is going to make us any cheaper. A squad of 10 girls will probably go for around the same price as 10 metal girls or so close to it that its not funny.

 

Id like to see some Ecclesiarchy Witch Finders like Witch Ginder Tigurius (think thats his name) good to have actual anti-witch units and equipment in what has always been sold as the witch hunty force.

 

Tennants of the faith coming through would be cool. Burn the witch, kill the mutant, purge the unclean. Sudfer not the witch or alien to live. Be cool to see some stuff reflecting this mindset somehow.

Pyre of Burning Heretics - 40mm base with requisite burned and burning remains - Adds 1d3 to any Sister unit within 12" deny the witch roll.

 

Relic of the Faith - 40mm base with the remains of an Ecclesiarchy Saint - Sisters or Ecclesiarchy units within 6" re-roll to wound rolls of 1.

 

Faithful host - Frateris Militia, Redemptionists, Cawdor ganger types who are very cheap, get one flamer, heavy stubber, or grenade launcher for every ten models in the host. Immune to morale checks if there is a Relic of the Faith within 12".

 

Consecrators - Sisters troop choice unit that can infiltrate, may allow one hospitaller or imagifer to infiltrate with the squad, and comes equipped with storm shields and mauls that hit for 1d3 S4 hits in Overwatch.

 

??? no idea of name ??? - Wheeled assault transport for Repentia units. Does not carry ranged weapons, allows the Repentia to disembark and move as normal at the end of its move rather than at the beginning.

 

No bikes... Sisters cavalry? Maybe...

Edited by dracpanzer

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