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Grinding Advance makes the Conqueror Cannon and Battle Cannon and Punisher Russes clearly the favorites. The Conquerors because of the Coax are more useful to Battle Cannon Russes in most situations, though how long it will take for them to get the price buff will be interesting. Battlecannon Russes are snipers, not needing to move, and potentially 12 shots with the main gun alone doing a potential 36 wounds. Punisher Russ is obvious, 40 shots. My Punisher Vultures get 40 shots normal and it's nice. Toss it on Pask to hit on 2s and you've got a party.

 

Plasmacutioners fall behind because they're only going from potentially 3 shots to 6, topping out at 12 wounds. I don't see the use given that they are the same strength as the Battlecannon, and while AP-3 is fantastic, it's not worth losing 2/3s wounding potential in my opinion.

 

Vanquishers go from 2 to 4 Lascannon shots, going up to 24 wounds. This is cool, but the BC Russ will be more reliable on most of your targets and much more flexible, though still an honorable mention.

 

Demolishers go from 3 to 6, or 6 to 12, putting out between 36 and 72 wounds depending on the number of models in the unit. This seems amazing, but honestly, the short range combined with the fact you must fire at the same target, I'm not sure it's worth it as you waste too much firepower in overkill as you only get the 72 damage on units with 5 or more models, i don't know of many that have more than 3 wounds and come in units of that size.

 

I wouldnt be so quick to put Conquerors on the list. So far, Im not aware of FW changing units in their indexes just because the codex changed? Might be wrong, but it could also be a case of the conqerors suddenly losing quite a lot of utility.

 

Also... how do you get Vanquishers to four shots? 1 hull las plus 2 shots from the turret = 3 las shots...?

I really hope FW is on point with the errata. Maybe they were waiting for the codex to drop before they fiddled around with stuff, to make sure it all meshes together? Wishful thinking, but it would be nice. :tongue.:

 

Kinda surprised by this double-shooting buff to Russes.

Edited by Juggernut

My demolisher will certainly see some time on the field of battle now. I look forward to tanks being relevant again in IG lists. My only real disappointment is that Krieg regiments will no doubt have to wait a long time for their own rules.

Really like the changes for the Russ.  I wouldn't be surprised if they end up with a points increase after this.  I wonder what will happen to the versions that are much weaker?  While the Vanquisher, Eradicator and Exterminator did get much stronger, they are will remain inferior to the other tanks.

 

Think maybe we'll see some combined kits?

 

Nope. They'd have to cut new moulds to do so, it isn't economical for them to do it, so they won't.

 

Really loving the rules teases today, very excited to pick up my Codex! Russes finally seem decent, I think my Tank Commander Russ with the Punisher will be coming out to play. :)

 

Plasmacutioners fall behind because they're only going from potentially 3 shots to 6, topping out at 12 wounds. I don't see the use given that they are the same strength as the Battlecannon, and while AP-3 is fantastic, it's not worth losing 2/3s wounding potential in my opinion.

 

 

Executioner is d6, not d3.

I might just have to add a spearhead of Catachan Armor. Holy crap, LR Tanks backed up by artillery tanks rerolling # of shots, spend the first turn just hanging tight and shooting. My build priorities just changed, a lot. Be interesting to see what the Steel Legion gets to see if fielding mech infantry in Chimeras is even more beneficial or to just keep running Elysians as drop troops to simply land on the objectives(got the models built for both, just need to build some big arty tanks and a Valdor).

 

Getting a really bad feeling here though. Seems the power level of the AM just shot through the roof leaving everyone else behind.

Really like the changes for the Russ.  I wouldn't be surprised if they end up with a points increase after this.  I wonder what will happen to the versions that are much weaker?  While the Vanquisher, Eradicator and Exterminator did get much stronger, they are will remain inferior to the other tanks.

"Leman Russes in every regiment have also seen a small points discount and a fantastic new ability designed to do due reverence to the 41st Millennium’s most iconic battle tank."

 

Reading is essential. :P

I don't think we've necessarily shot through the roof, unless Leman Russ start costing 100 points with all their upgrades. Just looking over the Death Guard and Mechanicus codices very briefly, it seems there are some really powerful, resilient options out there. I'll take my advantages where I can get them, especially because we already know Conscripts will become less useful, if only marginally.

 

That being said, yes, players are cry babies. They finally let the Guard up on top for a minute and the sky starts falling.

*rocks back and forth hoping FW errata's the DKoK Russes and possibly malcadors to have the buff*

 

 

but yeah, if it goes to the FW index, I would not be suprised in seeing the rule spread across to the malcadors with it, given they currently have grinding advance too IIRC, given their weapons, it could make some of them even more interesting for use.

That would be nice.  FW did promise on Facebook that there would be a third round of FAQs, and maybe they are waiting for all the Codices (and Chapter Approved) to hit the shelves, so they aren't falling behind as always.  Fingers crossed.

So I can expect to see Conquerors with the same grinding advance? Heck yes! If Cadians get something great that would just be the best. I'm still hoping for Cadians to get Kasrkin as a unique unit. I won't even mind if they're elites. They seem to be paying attention to fluff, so fingers crossed!

 

Russes definitely got stronger with the ability to fire twice if they move under half movement speed. Though that means a 4 inch move, which is fine considering that they're best used to support infantry. 

 

I'm really thinking hard about running 2 Conquerors and 2 Punishers as Heavy Support...

 

Really like the changes for the Russ.  I wouldn't be surprised if they end up with a points increase after this.  I wonder what will happen to the versions that are much weaker?  While the Vanquisher, Eradicator and Exterminator did get much stronger, they are will remain inferior to the other tanks.

"Leman Russes in every regiment have also seen a small points discount and a fantastic new ability designed to do due reverence to the 41st Millennium’s most iconic battle tank."

 

Reading is essential. :tongue.:

 

  Already covered my bases.  I wouldn't be at all surprised to see a cost nerf down the road.

Hate to be the nay sayer, and maybe I will be pleasantly surprised, but don't expect FW to get the FAQ out with the new guard changes in the relatively near future. They seem to be so far behind it isn't funny. The space marine codex has been out now for two months and we still haven't gotten chapter tactics for the FW chapters as minor as they would have to be(Aware that Red Scorps will be in the new book whenever it comes out).

So I've been playing with army list building while anticipating new codex. Do you think we will see an exception to the "pure detachment for bonuses" rule for units with fixed regiment keywords like comissars, bullgryn, valkaryie, psykers?

 

I am unsure how they are going to run the psykers, fliers and auxillary units in the new dex. There might be a rule somewhere talking about "regiment attachments" that don't get the regiment tactic, but do not negate regiment rules if part of the same detatchment

So I've been playing with army list building while anticipating new codex. Do you think we will see an exception to the "pure detachment for bonuses" rule for units with fixed regiment keywords like comissars, bullgryn, valkaryie, psykers?

My understanding is that chaos cultist have some sort of belong in that army but done cancel or receive that army bonus. I would think those units will receive a similar rule.

My understanding is that chaos cultist have some sort of belong in that army but done cancel or receive that army bonus. I would think those units will receive a similar rule.

 

 

Not Chaos Cultists, they have the <Legion> keyword so get full benefit from any of the Legion specific stuff. However, Fabius Bile, Cypher and Fallen Angels have a rule that prevents them from benefiting from a Legion trait while allowing them to be included in a detachment without affecting other units benefiting from a Legion trait.

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