Jump to content

Recommended Posts

I've been thinking about Intercessors lately, mainly because i'm working on some and i am really wishing they had access to Shock grenades to work in combination with their 30" grenade launchers. I'd add that, along with CT +1 to wound and chainswords on them to my codex wishlist.

I'm really no fan of the 6+ FnP stuff. Way too unreliable to be really worth mentioning. Even worse is that their Stratagem doesn't even work when the model already has such an ability in the first place unlike other FnP abilities.

 

However their 1CP Stratagem that gives a unit +1 to-hit and the Path of Command ability that lets units within 6" re-roll 1s and returns CP on 6 are quite nice.

Edited by sfPanzer
Basically the autarch has a captain aura. Iyanden seems better than Ulthwé based on our limited info. Biel-Tan tomorrow and I believe of any CW they are likely to have an ability BA could be jealous of seeing as they are focused on being elite specialists and we dream of being elite specialists lol.

Current rumour (and it is only a rumour) is that Biel Tan wil be +1Ld and reroll 1s to hit with all Shurican weapons. If that turns out to be true, I seriously hope BAs DON'T get that trait, it is pretty disappointing for Eldar and would be even moreso for us.

 

Saim Hann actually looks more promising. Their rumoured Trait is Rerolling failed charges and ignoring the -1 to hit for moving and firing heavy weapons. That would certainly give BAs a more mobile vibe and would benefit both our shooty and assault units.

 

Of course these traits are just rumours currently. We will have to wait a bit for the Eldar ones to be confirmed and even longer for the BAs.

Current rumour (and it is only a rumour) is that Biel Tan wil be +1Ld and reroll 1s to hit with all Shurican weapons. If that turns out to be true, I seriously hope BAs DON'T get that trait, it is pretty disappointing for Eldar and would be even moreso for us.

 

Yeah re-rolling 1s with all Shurican weapons would be really disappointing for BA, i agree. :D

I'm sure we won't get a 6+ FnP trait. We aren't specifically durable compared to others and the BA have some kind of foresight but it's not that common among the common Marine and certainly not as strong in focus as with the Ulthwé Craftworld (or Eldar in general).

I don't see anything in our fluff that would justify a 6+ FnP across the board and it would also be kinda weird to have the same trait as another loyalist Marine chapter.

I am going on a limb here but...what about the ynnari trait? Power from death or whatever its called? To reflect the BA being motivated by the heroic death of their fellows and the righteous death of their ennemies?

Sorry I'm late to the thread. But if you wish to know more concrete evidence on the origins of some of our chapters fluff read Ruinstorm.

I'm happy to put some spoilers in the thread if asked. But I'll say no more than that for now as it's a really good read and I'd recommend it.

What's the current rumor on BA Chapter Tactic.  I'm thinking something 'Death from Above'.  We used to be the only ones with precision Deep Strike (with Jump Packs), but now everyone has exact Deep Strike.  So what would make us kings of Jump Pack Deep Strike again?

I'm really no fan of the 6+ FnP stuff. Way too unreliable to be really worth mentioning. Even worse is that their Stratagem doesn't even work when the model already has such an ability in the first place unlike other FnP abilities.

 

However their 1CP Stratagem that gives a unit +1 to-hit and the Path of Command ability that lets units within 6" re-roll 1s and returns CP on 6 are quite nice.

I'm not suggesting that a 6+ save is good. What I'm saying is that if an army who is not known for durability gets it across the faction, then a close combat specialis unit should have a better fnp. Especially as their fluff states they fight on past wounds that would slay even other marines.

 

Anyway as the Reclusiarch says, enough of this xenos shiznit.

 

I'm really no fan of the 6+ FnP stuff. Way too unreliable to be really worth mentioning. Even worse is that their Stratagem doesn't even work when the model already has such an ability in the first place unlike other FnP abilities.

 

However their 1CP Stratagem that gives a unit +1 to-hit and the Path of Command ability that lets units within 6" re-roll 1s and returns CP on 6 are quite nice.

I'm not suggesting that a 6+ save is good. What I'm saying is that if an army who is not known for durability gets it across the faction, then a close combat specialis unit should have a better fnp. Especially as their fluff states they fight on past wounds that would slay even other marines.

 

Anyway as the Reclusiarch says, enough of this xenos shiznit.

 

They get it because of their Foresight ability, not because they are particularly durable. They just happen to know where a shot would land sometimes. It's all about interpretation.

I'm also not saying that DC shouldn't get a better FnP ability. Just that we shouldn't get it as trait because there's nothing that would justify all of BA to get something like that. ;)

If altaioc eldar got -1 to being hit outside of 12", and they consider that a buffer for long distance forces, I don't think we're getting the -1 to being hit because we're fast and mobile like I suggested.

 

But the eldar Biel tann is interesting. They're getting rerolls of charge distances and a keyword buff. Maybe rerolls to charge and jump pack infantry get additional attacks or to hit bonuses. That's more than the black templars got with just rerolls of charge distances.

 

I still think the strikes first in fight phase is the best idea for a strategem that's only 1cp or so.

We could also get something lame as being able to advance&shoot with assault weapons without penalty and being able to advance&shoot with rapid fire weapons.

 

There are so many possible things they could give us that trying to guess it is pretty pointless.

I say it won't be advance&charge because another loyalist Marine chapter already got that one.


I've been told repeatedly that I'm dumb for wanting it but I would love it so much. Just imagine the threat range on our jump infantry.

An average of 3.5" more threat range...yawn. It's more interesting for bikes who have a fix 6" advance.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.