Claws and Effect Posted November 11, 2017 Share Posted November 11, 2017 (edited) I did a similar thread in the Raven Guard subforum theorizing what Corax's stats, wargear, and special rules might look like when he eventually appears in 8th edition. Since Vulkan is my second favorite Primarch and the Salamanders are my second favorite Chapter (the Raven Guard narrowly beat them when I was deciding on a Chapter to play), I figured I'd do the same for Vulkan. Here's my attempt at 8th Edition Vulkan: STATS M BS WS S T W A LD SV 7" 2+ 2+ 8 9 9 5 10 2+ Vulkan isn't very fast, but he's built like a tank. He's been called the largest and physically strongest of the Primarchs, with only Magnus being taller (but Magnus doesn't have the same mass Vulkan does). He's the polar opposite of my vision of Corax. Where Corax survives by not getting hit very often in the first place, Vulkan is going to take the hit, smile, and hit you back twice as hard. His strength and toughness are both toward the upper end of what I figure the Primarch scale will be. SPECIAL RULES First off, we have the special rule that makes Vulkan, well, Vulkan. Perpetual - Vulkan is the only Primarch to have inherited the Emperor's Perpetual nature. He's difficult to kill, and when he does die he comes right back. This trait makes him incredibly difficult to put down. In game terms, he's even more resilient than Mortarion. * Any non-mortal wounds dealt to Vulkan are halved (rounded up) * Vulkan ignores damage dealt on a 5+ * At the start of your turn roll a D6. On a 5+ Vulkan regains a lost wound. Protector of Humanity - Vulkan has a great deal of empathy for mankind, and it shows itself in his protective nature. Because he knows he is in less danger than those around him due to his nature, he is quick to put himself in harm's way to protect those less durable than himself. * If a friendly IMPERIUM unit within 3" of Vulkan is successfully hit, roll a D6. On a 5+ Vulkan will intercept the hit. Unstoppable Advance * When Vulkan advances do not roll a die, he automatically adds 5" to his movement stat. When charging, roll 3D6 and use the 2 highest. XVIII Primarch - Vulkan's incredible craftsmanship is reflected in his sons' wargear. * Friendly SALAMANDERS units within 6" of Vulkan get a +1 bonus to all rolls to wound. WARGEAR The Drake Scale - Vulkan's personally crafted suit of Tactical Dreadnought Armor. * Vulkan has a 3+ invulnerable save. * Teleport Strike rule. * Once per battle Vulkan can use his armor's teleporter to advance and charge in the same turn. However, he cannot fire in the shooting phase if he does so, even if it is an Assault weapon. Dawnbreaker - This thunder hammer was originally crafted as a gift to Horus upon his promotion to Warmaster. However, Vulkan sensed a great darkness in Horus and decided not to give it to him after all. WEAPON RANGE TYPE STR AP DAM SPECIAL RULES Dawnbreaker - Melee Melee Melee x2 -4 5 On a wound role of 6, deal an additional D3 damage. Dawnbreaker - Area Melee Melee User -2 2 Sacrifice your attacks for the fight phase to attack every enemy model within 1" Custom Heavy Bolter 36" Assault 4 5 -1 2 There's my take on what I'd like to see Vulkan look like. I figure with all that, around 375-400 points should be a fair price for him. Edited November 11, 2017 by Claws and Effect Aothaine, XenoMechanicum, CCE1981 and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/341241-vulkan-in-8th-edition/ Share on other sites More sharing options...
Slave to Darkness Posted November 11, 2017 Share Posted November 11, 2017 No doubt this will end up on BoLS as breaking news from an industry insider. :lol: Looks good though. Link to comment https://bolterandchainsword.com/topic/341241-vulkan-in-8th-edition/#findComment-4929556 Share on other sites More sharing options...
Xisor Posted November 11, 2017 Share Posted November 11, 2017 I like it, a lot! But it's got my juices flowing in a slightly different direction. That is: - have his armour negligible (it basically gets obliterated shortly in to most engagements). - have him have a suite of relics, of which a few may given to his allies (not restricted to Salamanders). - have his aura effect the Imperium keyword. (Though strictly, I'd not mind if it also helped out the lost and the damned, renegades etc to. I've a vague sense his duty, as time goes on beyond the Heresy, that loyalty to the Throne is nothing compared to loyalty to the 'little people'. I could even see it break some ground re:Xenos, Ynnari, and the Greater Good...) I think I've just argued to myself that Vulkan might abandon the Imperium, woops. Link to comment https://bolterandchainsword.com/topic/341241-vulkan-in-8th-edition/#findComment-4929585 Share on other sites More sharing options...
CCE1981 Posted November 14, 2017 Share Posted November 14, 2017 I have been thinking about this also. Personally I think Vulcan should be a slow methodical beast. He shouldn’t have the heavy bolter but a Heavy Flamer. His close combat attacks should have two profiles like you have only, on a single attack on a hit he causes a Mortal Wound. The area attack should be d3 hits per attack at str no AP, enemy units hit suffer -1 to hit. His saves would be 2+/3++/4++ Link to comment https://bolterandchainsword.com/topic/341241-vulkan-in-8th-edition/#findComment-4931692 Share on other sites More sharing options...
Ishagu Posted November 15, 2017 Share Posted November 15, 2017 (edited) Those stats are all a bit high. Look at Vulkan in 30k, and look at Guilliman in 30 to 40k to draw inspiration and a realistic representation of what Vulkan would be like. And no, I don't think he would be tougher than a Landraider or Leviathan Dread. Anyone can write amazing rules for a wish model/unit. I'd be willing to play against more realistic create a characters. Edited November 15, 2017 by Ishagu Link to comment https://bolterandchainsword.com/topic/341241-vulkan-in-8th-edition/#findComment-4932121 Share on other sites More sharing options...
Claws and Effect Posted November 16, 2017 Author Share Posted November 16, 2017 You don't think a guy who is literally immortal would be difficult to hurt? I could see dropping his strength, but his toughness should be no lower than 8. Guilliman already has the come-back-to-life schtick, or I'd have given that to Vulkan in a hearbeat, since he doesn't need any fancy armor to do the same thing. Link to comment https://bolterandchainsword.com/topic/341241-vulkan-in-8th-edition/#findComment-4932713 Share on other sites More sharing options...
Slan Drakkos Posted November 27, 2017 Share Posted November 27, 2017 I like this a lot. One thing though, Vulkan got rid of Dawnbringer a while ago. Officially, the last thunderhammer that he used was Doomtremor. Also, I think you should get rid of the heavy bolter and lower his BS. Vulkan was particularly not that good at shooting in 30k. Instead, give him a heavy flamer that can double the range at the cost of decreased strength. Link to comment https://bolterandchainsword.com/topic/341241-vulkan-in-8th-edition/#findComment-4942861 Share on other sites More sharing options...
CaptainMarsh Posted December 2, 2017 Share Posted December 2, 2017 I'd drop his strength and toughness. I don't remember RG's stats off the top of my head, but he was 6-6, right? If so, make Vulkan a 7-7. I like 2+/3++/5+++, 5+++ and halving wounds setup. I'd extend that to mortal wounds as well. Link to comment https://bolterandchainsword.com/topic/341241-vulkan-in-8th-edition/#findComment-4949076 Share on other sites More sharing options...
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