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What's your favorite piece of lore that's often forgotten?


Kinstryfe

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Lamenters never take their helmets off around other people. It's never clearly explained why, but the Lamenters are ashamed of it (and this is in a universe where the Salamanders are looking more and more like daemons as they keep getting progressively darker and their eyes keep getting redder as GW moves on).

That was the Angels Sanguine.

 

Considering what was apparently revealed about the Knights of Blood in Devastation of Ball, I assume me now might have an idea why...

A couple from the 5th ed Ork Codex:

 

A WAAAAGH ended up, via warp shenanigans, meeting their past selves that hadn't left on the WAAAAGH yet, so the warboss decided to go steal his favorite gun from his past self so he could have two of them. After the fight was over all the surviving Orks were so confused that they just ended the WAAAAAGH there.

 

Wazdakka Gutsmek once killed a titan by driving his bike through the void shield and into the cockpit while still on fire from driving through the shield. He then slaughtered the crew and mounted their burning heads onto his trophy rack on the back of the bike where they continue burning to this day (Wazdakka does not, partially because he's an Ork, partially because of as of 6th he's no longer mentioned in the codex).

The pro-necron tech-heresy of the Forge World Incaladion inspired by the words of Magos Corteswain, the raid at the Gates of Varl and the Dragon beneath Mars.

 

 

The Ultramarines had a half-Eldar Librarian at one point. I believe he was retconned into being Tiggy instead.

This was back when the Ultramarines were a 2nd founding chapter, made to replace the original Ultramarines chapter that followed Horus during the Heresy... I'd say that the whole chapter has been retconned in the latest 30+ years...

Lamenters never take their helmets off around other people. It's never clearly explained why, but the Lamenters are ashamed of it (and this is in a universe where the Salamanders are looking more and more like daemons as they keep getting progressively darker and their eyes keep getting redder as GW moves on).

That was the Angels Sanguine.
Considering what was apparently revealed about the Knights of Blood in Devastation of Ball, I assume me now might have an idea why...

 

Notably forgotten in Devastation of Baal, where one of our POV characters 'dines with' a Angel Sanguine called Bolthus. Everyone present is wearing robes, and Bolthus is described as 'unusually ruddy, his angelic features coarse'.

 

 

 

Lamenters never take their helmets off around other people. It's never clearly explained why, but the Lamenters are ashamed of it (and this is in a universe where the Salamanders are looking more and more like daemons as they keep getting progressively darker and their eyes keep getting redder as GW moves on).

 

That was the Angels Sanguine.
Considering what was apparently revealed about the Knights of Blood in Devastation of Ball, I assume me now might have an idea why...

 

Notably forgotten in Devastation of Baal, where one of our POV characters 'dines with' a Angel Sanguine called Bolthus. Everyone present is wearing robes, and Bolthus is described as 'unusually ruddy, his angelic features coarse'.

This irked me no end. One of the few missteps in an otherwise good read.

 

Considering what was apparently revealed about the Knights of Blood in Devastation of Ball, I assume me now might have an idea why...

 

What was apparently revealed? thought they all went Black Rage and died fighting alongside Seth and the Flesh Tearers (or something to that effect)?

 

 

Considering what was apparently revealed about the Knights of Blood in Devastation of Ball, I assume me now might have an idea why...

 

What was apparently revealed? thought they all went Black Rage and died fighting alongside Seth and the Flesh Tearers (or something to that effect)?

Spoilers to be found in the following thread: http://www.bolterandchainsword.com/topic/342273-ras-knights-of-blood/

Cloud Runner's Tale.  It's what first kindled my interest in the Deathwing.

 

I far more love the insinuation that this is one of the obfuscated histories that are told to the Dark Angels to prepare them for the truth of what happened on Caliban.

There was this little blurb from a RT-era Terminator article where these two dudes were sitting around arguing with each other.  As they talked a Terminator teleported behind them and made them do a bullet-dance from his Assault Cannon.  As the bodies and barrels smoked he said,

 

"Stultitia in vita, justitia in mors"

 

Foolishness in life, justice in death

 

THAT sold me on Terminator Marines forever.  No matter what iteration or usefulness in the game, I will forever be a fan because of that.

 

:tu:

There was this little blurb from a RT-era Terminator article where these two dudes were sitting around arguing with each other.  As they talked a Terminator teleported behind them and made them do a bullet-dance from his Assault Cannon.  As the bodies and barrels smoked he said,

 

"Stultitia in vita, justitia in mors"

 

Foolishness in life, justice in death

 

THAT sold me on Terminator Marines forever.  No matter what iteration or usefulness in the game, I will forever be a fan because of that.

 

:thumbsup:

(the version in the White Dwarf Compendium)

"They'll never get in. Even a chain fist wouldn't break down that barricade."

 

A pale blue glow appeared in the corner.

 

"You think they'd try though. I mean, they're not even trying to get in."

 

The glowing blue mist rapidly coalesced. The crunch of metal echoed from behind them.

 

"What was that?"

 

The dark shape, now solid, raised an assault cannon and tore the two men apart in one fluid motion. A communicator cut through the static.

 

"Teleportation complete. Targets terminated. Awaiting further instructions."

For what it's worth, that same article included the flavor text mentioning the suit of Terminator armour borrowed from the Ultramarines and used by the Blood Angels (that someone mentioned previously). That's a pretty long bit of flavor text, though, so I'm not typing it in.

And let's also not forget that the original background for the Grey Knights had that they had incredibly strict screening for psychic potential, not so they were all psykers, but so that absolutely none of them were, to lessen the risk of daemonic possession.

And let's also not forget that the original background for the Grey Knights had that they had incredibly strict screening for psychic potential, not so they were all psykers, but so that absolutely none of them were, to lessen the risk of daemonic possession.

 

 

I wonder how they went from no psykers, to all psykers then.

Blood Drinkers - codex adhering Blood Angel successor that executes everyone succumbing to Black Rage.

 

'Brother Adalo got bullet to his neck for not keeping it chill.'

 

Red Orb Slicers - ever forgotten Aspect Warriors that were name dropped in 2nd edition, never to be heard again. 

 

Gauntlets of Ultramar being Chaos Artefact. 

That the neck progenoid is mature after five years and can be safely removed while the Marine is alive, so barring excessive bad luck/some random flaw, a chapter should always at least be able to maintain its numbers, just expanding might be tricky.

 

Dragonlover

The Exorcists Chapter have 12 companies due to needing 3 Scout Companies due to the extra high mortality rate of their recruits. Though when you stick a daemon into a new recruit and make them kick it out through will power alone or be killed, you think they'd just make the chapter out of Pariahs instead.

 

Actually now that I think about it, I want a pariah based chapter just to mock smite spam armies. "I cast Smite. It goes off on a 5+. *rolls* I rolled a 6 so it goes off. Take *rolls* 3 mortal wounds." "Sorry, but that fizzles because my Marines are immune to psychic powers of all kinds." *Angry Tzeentch cursing*

 

Back on topic....

 

If a Black Templar Neophyte's Initiate dies he is adopted by another Initiate who doesn't have a Neophyte to complete his training. No word is mentioned on what exactly happens if no Initiate picks him and the Neophyte already has geneseed implants. Perhaps they become a Servitor and the chapter extracts the geneseed upon maturity?

 

There is a class of super heavy walker under the Imperial Knight called a Squire. It's probably about the size (or a little bigger than) a Redemptor Dreadnought.

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