Slips Posted March 12, 2018 Share Posted March 12, 2018 (edited) Also, another thing for everyone here to keep in mind as we engage in our first combat: Basic and Heavy ranged weapon types cannot be fired when 'engaged' in melee (ie; theyre close enough to try to stab you) unless specified otherwise such as the Nova Marines Naval Boltgun. If your BS is significantly higher than your WS and you are in Melee, you CAN use your Pistol Weapon in melee and roll to hit with BS. Engaged in Melee is If an attacking character is adjacent to his target, both the character and his target are considered to be engaged in melee. Point Blank Range is 2m or closer. Ranged attacks against such a target have a +30 BS Mod in addition to anything else (the bonus does not apply if the target and fire are engaged with each other) Short Range less than HALF the weapons range (so 49m or less for a Boltgun with range 100m) for a +10 BS Long Range is at distances of more than double the weapons range (so like 201m for a boltgun) for a -10BS Extreme Range is at a distance of more than three times the weapons range (so 301m for a Boltgun, 901m for a Lascannon) for a -30BS All of the above is found on page 247-250 of the book. Otherwise, yeah, with Solastion being in Mk VII PA and having a toughness bonus of 8, due to the autoguns shots being less than the 16 required to bypass my Armour + TB at that location, Solastion will not attempt to dodge. However, the Heavy Stubber, having a Pen of 2, changes things up slightly...maybe. Shot 1 to the Torso is 19 Pen 2. Solastion's Soak is 18 - 2 due to pen down to 16; without dodging, he takes 3 Wounds. Shot 2 to the Head is 17 Pen 2. Soak is 16 - 2 due to pen down to 14; without dodging, he takes another 3 Wounds. Shot 3 to the Left Leg is 11 Pen 2. Soak is 16 - 2 due to pen down to 14; even without dodging this doesn't hurt him. Shot 4 to the Head is 13 Pen 2. Soak is 16 -2 due to pen down to 14; no damage without dodging. Solastion has 23 Wounds so he'd be down to 17 Wounds if he doesn't dodge. Which theres no reason not to, really. Dodge: 1d100 7 So, rolled a 7 vs Agi of 33 with Dodge Trained (so no -20 due to untrained) for 2 DoS. So, the Heavy Stubber having fired at Full-Auto means that Solastion dodges the First hit and then, with 2 DoS, the 2 subsequent shots. However, with 3 DoS on the Servitors end means that, all told, Solastion only dodges 2 of the 4 Shots that connect with him. +++ Yes, the Deahwatch book's layout leaves MUCH to be desired at times... Edited March 12, 2018 by Slips Steel Company and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030452 Share on other sites More sharing options...
Commissar Molotov Posted March 12, 2018 Author Share Posted March 12, 2018 I'm not clear on the last part of this - from my understanding you'd dodge three shots - one dodge, and then two degrees of success. Why isn't this the case? Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030456 Share on other sites More sharing options...
Slips Posted March 12, 2018 Share Posted March 12, 2018 I'm not clear on the last part of this - from my understanding you'd dodge three shots - one dodge, and then two degrees of success. Why isn't this the case? If I remember correctly, its because its essentially an opposed skill roll with the DoS of the attackers...attack...being the number I have to overcome with my own Dodges DoS to completely negate the attack. Or I could be fusing 2 slightly different FFG systems dodge mechanics together. Maybe? I remember there being a thing about if you have enough DoS on an attack roll that you could out-DoS an opposing Dodge Roll. For example, if [unit X] shot at [unit 1] and got 8 DoS, somehow, and [unit 1] dodges but only got 3 DoS, the difference of 5 DoS means that [unit X] still has enough DoS from his attack roll that all his swings/shots connect despite the dodge. Mazer Rackham and Steel Company 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030467 Share on other sites More sharing options...
Mazer Rackham Posted March 12, 2018 Share Posted March 12, 2018 (edited) I'm not clear on the last part of this - from my understanding you'd dodge three shots - one dodge, and then two degrees of success. Why isn't this the case? If I remember correctly, its because its essentially an opposed skill roll with the DoS of the attackers...attack...being the number I have to overcome with my own Dodges DoS to completely negate the attack. Or I could be fusing 2 slightly different FFG systems dodge mechanics together. Maybe? I remember there being a thing about if you have enough DoS on an attack roll that you could out-DoS an opposing Dodge Roll. For example, if [unit X] shot at [unit 1] and got 8 DoS, somehow, and [unit 1] dodges but only got 3 DoS, the difference of 5 DoS means that [unit X] still has enough DoS from his attack roll that all his swings/shots connect despite the dodge. I think it can go either way as FA/SA Burst attacks specify that a success + DoS is what happens...it's essentially up to you Mol. Although when talking about Genestealers...may be best to err on the side of caution and ignore dodges altogether... MR. Edited March 12, 2018 by Mazer Rackham Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030468 Share on other sites More sharing options...
Slips Posted March 12, 2018 Share Posted March 12, 2018 Either way, in this specific circumstance with Solastion and the Heavy Stubber Servitor, Solastion essentially rolled just enough DoS' to basically take no damage from the FA Burst. But its something to keep in mind, Mol, that, at points you might have to make a unilateral decision on how to handle X/Y/Z because the book isn't really all that clear on how to handle a few things here or there. And its a good thing that we're getting to all this shenaniganry right now in a mock combat vs actual lethal combat :P Steel Company and Commissar Molotov 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030476 Share on other sites More sharing options...
Mazer Rackham Posted March 12, 2018 Share Posted March 12, 2018 Slips - take a look at something for me? On P242 Core Semi-Auto Burst - it says you can move your agility bonus when using a pistol or basic ranged weapon. Doers this Mean Greysight could have used Full Action to Semi-auto burst AND move his AB? Because I think he can. MR. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030477 Share on other sites More sharing options...
Steel Company Posted March 12, 2018 Share Posted March 12, 2018 Either way, in this specific circumstance with Solastion and the Heavy Stubber Servitor, Solastion essentially rolled just enough DoS' to basically take no damage from the FA Burst. But its something to keep in mind, Mol, that, at points you might have to make a unilateral decision on how to handle X/Y/Z because the book isn't really all that clear on how to handle a few things here or there. And its a good thing that we're getting to all this shenaniganry right now in a mock combat vs actual lethal combat I don't know about that non-leathal part... 1D10+10 pen 6 punch from the Servitors is not something to ignore.... but just to add CM, some kit have special rules, such as Tyber's mk. VIII Errant pattern, any hit to the head, you need to roll 1d10, on a 8,9,10 the shot is deflected to body, due to the gorget. But yea, the layout in most of the FFG books, tanks.... Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030478 Share on other sites More sharing options...
Slips Posted March 12, 2018 Share Posted March 12, 2018 Slips - take a look at something for me? On P242 Core Semi-Auto Burst - it says you can move your agility bonus when using a pistol or basic ranged weapon. Doers this Mean Greysight could have used Full Action to Semi-auto burst AND move his AB? Because I think he can. MR. Yep, looks like you can if you forgo the +10BS to the test...The fact that I'm only learning about this now just goes to show how much info is hidden... Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030480 Share on other sites More sharing options...
Steel Company Posted March 12, 2018 Share Posted March 12, 2018 Slips - take a look at something for me? On P242 Core Semi-Auto Burst - it says you can move your agility bonus when using a pistol or basic ranged weapon. Doers this Mean Greysight could have used Full Action to Semi-auto burst AND move his AB? Because I think he can. MR. Semi Auto burst: Type: Full Action Sub Type: Attack, Ranged -stuff- -Super Important stuff- character using this Action with a Pistol- or Basic-class weapon may also move up to his Agility Bonus in metres. However, if he does so, he gains no bonus to his Ballistic Skill Test. So yes, he could but he gets no +10 to his BS for it. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030482 Share on other sites More sharing options...
Mazer Rackham Posted March 12, 2018 Share Posted March 12, 2018 Cheers lads - I thought as much...bloody book! You know there's like a five word sentence that explains grenades require no Strength test to throw? It's in a tiny side-bar! MR. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030489 Share on other sites More sharing options...
Xin Ceithan Posted March 12, 2018 Share Posted March 12, 2018 I feel your pain regarding how ...spread out...rules are in the FFG books. It's a shame they never got to a Deathwatch 2nd Edition. Anyway, am I reading that chart right in that there is still a second, unharmedheavy stubber servitor facing our team? That would/ should even Sabaan's priority target then, I guess? Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030510 Share on other sites More sharing options...
Mazer Rackham Posted March 12, 2018 Share Posted March 12, 2018 (edited) I feel your pain regarding how ...spread out...rules are in the FFG books. It's a shame they never got to a Deathwatch 2nd Edition. Anyway, am I reading that chart right in that there is still a second, unharmedheavy stubber servitor facing our team? That would/ should even Sabaan's priority target then, I guess? The Logic of the Iron Hand shines through Brother Please, do the Emperor and Ferrus Manus honour and remove that ghastly creature from the universe @Mol - isn't Servitor 2 in our area dead? He's been reduced to zero wounds....? MR. Edited March 12, 2018 by Mazer Rackham Steel Company and Xin Ceithan 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030515 Share on other sites More sharing options...
Steel Company Posted March 12, 2018 Share Posted March 12, 2018 CM, I was looking over some of your numbers for Varvost, and I noticed something, is his SB (Strength Bonuse) was missing in your caculations... Charge as a full action - Jump pack doubles movement so he has a 24m charge. Challenging (+0) Pilot (Personal) Test to activate Wings of Angels special ability. Ag49 = 51 (Fail) Attack (WS57 +10 for Charging) = 67 (Just a pass!) Damage: 1D10+5+1 (Wings of Wrath) + Tearing/Flesh Render Re-rolls: (5, 9, 3) = 9+5+1 (15) Pen 3 Location: 76 (Right Leg) Shouldn't his damage look more like this: 1D10+5+10+1 (Weapon+SB+Wings of Wrath) + Tearing/Flesh Render Re-rolls: (5, 9, 3) = 9+5+10+1 (25) Pen 3.... Not that I'm telling you how to run things or anything, I just noticed a math error is all. I feel your pain regarding how ...spread out...rules are in the FFG books. It's a shame they never got to a Deathwatch 2nd Edition.Anyway, am I reading that chart right in that there is still a second, unharmedheavy stubber servitor facing our team? That would/ should even Sabaan's priority target then, I guess? The Logic of the Iron Hand shines through Brother Please, do the Emperor and Ferrus Manus honour and remove that ghastly creature from the universe @Mol - isn't Servitor 2 in our area dead? He's been reduced to zero wounds....? MR. MR, remember they have to go through critical damage before they die... the nice part is, it really doesn't take much from explosive bolt shells.... Between 6-8 points depending on the location that is hit, some of them are amusing results... like their ammo cooks off causing damage to near by things.... Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030520 Share on other sites More sharing options...
Mazer Rackham Posted March 12, 2018 Share Posted March 12, 2018 True that - although for quick and dirty encounters I just take them off. Another couple of shots should do it.... MR. Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030525 Share on other sites More sharing options...
Steel Company Posted March 12, 2018 Share Posted March 12, 2018 True that - although for quick and dirty encounters I just take them off. Another couple of shots should do it.... MR. When I do it, if there is a head hit, I just go right to critical damage, I mean it doesn't make much sense for someone to magically survive a 19mm (.75Cal) explosive round that buries itself inside your head before going off.... My players both hated and loved me for doing that... as it worked both ways. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030529 Share on other sites More sharing options...
Commissar Molotov Posted March 12, 2018 Author Share Posted March 12, 2018 Mazer, point taken but it's letting me develop an understanding of the critical damage rules. I don't want to make it too easy for you guys! Slips, Steel Company and Mazer Rackham 3 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030532 Share on other sites More sharing options...
Mazer Rackham Posted March 12, 2018 Share Posted March 12, 2018 Good sir, was just making an observation :) Can't wait until we get charged...! MR. Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5030538 Share on other sites More sharing options...
Steel Company Posted March 13, 2018 Share Posted March 13, 2018 All that's going on in the cargo bay is reminding me, I need to pick up two weapon wielder melee and ballistic off of my chapter advance (RoB, Page42, table 1-37, No respite for the enemy)... It gets amusing when coupled with Swift Attack (granted to all Assault Marines) and down right funny when working with Lighting attack... Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5031265 Share on other sites More sharing options...
Commissar Molotov Posted March 13, 2018 Author Share Posted March 13, 2018 I have spoken to Nineswords today and he is going to get a post up tonight or tomorrow morning for Greysight. I am about to go and resolve Mazer Rackham's actions so we can get up to Greysight. Once A.T. has posted I'll be able to move Team Solastion forward as well! Steel Company 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5031292 Share on other sites More sharing options...
Steel Company Posted March 13, 2018 Share Posted March 13, 2018 CM I think Team Solastion is going to clear it pretty quick, CQB is just so devastating in this game... Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5031294 Share on other sites More sharing options...
Commissar Molotov Posted March 14, 2018 Author Share Posted March 14, 2018 Hah, so I wrote a massive update last night and it's been lost... so I will probably not be able to sort this out until after work today. I know Nineswords is planning to post this morning, so both teams will be able to conclude another turn today. See you later! Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5031519 Share on other sites More sharing options...
Xin Ceithan Posted March 14, 2018 Share Posted March 14, 2018 Man, I feel for you. Nothing stirs a righteous hatred like loosing that text you just spent hours typing :( Good thing we doing this test run, I didn't think I 'd roll for my possible actions when I declare them already. Not knowing if they are going to happening. Guess my superstitious rpg nature shines through ...might just waste a perfect roll on something not happening. Quite happy with your roll though ;) (Btw, did you figure my first shot in ...or did I miss that in the last turns update?) And since I am getting the hang of this...does Sabaan take that Damage or does the Power Armour absorb it at Pen 0? Steel Company and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5031934 Share on other sites More sharing options...
Commissar Molotov Posted March 14, 2018 Author Share Posted March 14, 2018 Pen 0 means it doesn't reduce your armour at all. As Slips mentioned before, you have your armour value (dependent on area) and your toughness bonus (10 or so) which means most shots will need to do around 16-18 damage before they hurt you. I will read back through but I'm almost certain I included the damage from your first shot. Xin Ceithan, Mazer Rackham and Steel Company 3 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5031945 Share on other sites More sharing options...
Mazer Rackham Posted March 14, 2018 Share Posted March 14, 2018 Well.....it had to happen sometime...! At least trying out Squad Mode mechanics worked. MR. Steel Company and Dosjetka 2 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5031950 Share on other sites More sharing options...
Steel Company Posted March 14, 2018 Share Posted March 14, 2018 CM, that tanks about the loss of the first post, to that I can only thank the Lion that I plan a head and do the draft of what I'll post in Word, before doing a copy+Paste into the forum... and keep the draft ready until I am sure that my post is actually up. Xin Ceithan 1 Back to top Link to comment https://bolterandchainsword.com/topic/343329-dw-blackthorn-and-swordhand-ooc-thread/page/24/#findComment-5031951 Share on other sites More sharing options...
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