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I've had a weird issue this morning where I can't use more than a single colour inside a spoiler box or everything after the first paragraph isn't hidden. That made things inconvenient when updating! 

 

Once the door is opened and combat is joined I will make everything public. Hope you're all well. 

Mol, appreciate the heads-up, please bear with us as time zone difference and pressures of work are giving us all fits ;)

 

Have to say, for a supposed PBP game this old story here is trotting along at a fair clip!

 

MR.

I agree - the last combat was much quicker than I expected - but I'm really pleased about that. More than anyone, I appreciate that work is busy - but I know from bitter experience that PBP games can quickly disintegrate if that momentum isn't kept up. 

 

This game is nothing without the players, so thank you! 

I agree - the last combat was much quicker than I expected - but I'm really pleased about that. More than anyone, I appreciate that work is busy - but I know from bitter experience that PBP games can quickly disintegrate if that momentum isn't kept up. 

 

This game is nothing without the players, so thank you! 

 

This game will finish even if I have to write all the posts myself. :thumbsup:

 

As for the other players (and our Fearless GM), all I can say is that so far, it has been a genuine pleasure.

 

MR.

Edited by Mazer Rackham

I have spoken to Nineswords (and seen A.T.'s post) and once you have decided whether the door to the side room is opened or closed, I will allow you to readjust your actions accordingly. 

>Furiously resists the urge to meltabomb the door or use live krak grenades.

 

*Furiously resists urge to tell Solastion/Slips we have a doorbell*:happy.:

 

MR

Edited by Mazer Rackham

 

>Furiously resists the urge to meltabomb the door or use live krak grenades.

 

*Furiously resists urge to tell Solastion/Slips we have a doorbell*:happy.:

 

MR

 

*dingdong ditches*

 

*hail of boltshells accompany his flight*

Slips, we'll open the hatch from one of the sides then dump some of the 'practice' grenades in the room, Tyber can throw one 6 squares on this map... you should be able to so 7-ish... Edited by Steel Company

Slips, we'll open the hatch from one of the sides then dump some of the 'practice' grenades in the room, Tyber can throw one 6 squares on this map... you should be able to so 7-ish...

:P The strength of the Angel!

Alright guys, an uneventful first turn but now blue team has confirmed the door is shut we can move forward with our next actions. Steel, you can open the door as a half action when you wish (unless you wish to wait, which is fair enough)

 

By offering us the chance to surrender, you betray your own weakened position.;)

 

 

Bravado ain't bulletproof Brother. ;)

 

MR.

But Power Armour is!

 

 

 

 

 

To an extent.

 

By offering us the chance to surrender, you betray your own weakened position.:wink:

 

 

 

Bravado ain't bulletproof Brother. :wink:

 

MR.

 

 

 

Faith in the Emproer is, how else do you explain all those priests that seem to go unharmed....:biggrin.:

 

Faith in the Emproer is, how else do you explain all those priests that seem to go unharmed....:biggrin.:

 

 

Taking my banter hat off for a second, I love this.

 

Putting my Banter Helm back on I say to ye of little faith in heavy artillery: Bad Aim (and a lack of Fate points).

 

MR.

Edited by Mazer Rackham

Four words,

 

Legion  BIG

Of  GUNS

The NEVER

Damned TIRE

 

 

That should be all the proof you need in the Emperor's protection.:wink:

 

FTFY Brother. :whistling:

 

MR.

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