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what if magnus offers chapter master benefits and exalteds are re-roll 1s to hit.

 

I mean, i'd rather they made exalteds 3 different character dataslates and gave them some unique special rules / wargear. Daemon prince already has the re-roll 1s aura, so i'd prefer to have something else for diversity

what if magnus offers chapter master benefits and exalteds are re-roll 1s to hit.

For those still wondering what I was hoping for!... yes that would nice.

 

I had a long game tonight. My friends basically said they can’t see me without the army. I basically said I wanted to see some improvement, and synergy on the Astartes side of the book. An aura like that would go a long way into improving a lot of those units, heck even the daemonic units would benefit a lot.

I think in 8th its pretty natural to want aura abilities just because of how common, and effective Guilliman is. But I think people get fixated on them because they are straight forward, I play craftworld Eldar and in a lot of games I don't take any characters with an aura but I still have tons of synergy between psychic powers and stratagems, same for one of my friends guard armies that has orders replacing that function.

 

So in short until we see what all the powers do, and how they interact with stratagems I would just keep an open mind. For the most part we are one of the fractions in which aura abilities make the least sense (magnus, arhiman, an exalted, 2 squads of rubics, and squad of SOT really only add up to six thousand sons the rest are mindless piles of dust in armor). As long as rubrics get flexible powers I think we will do fine without them.

 

For the most part we are one of the fractions in which aura abilities make the least sense (magnus, arhiman, an exalted, 2 squads of rubics, and squad of SOT really only add up to six thousand sons the rest are mindless piles of dust in armor). 

 

 

Funny... you just stated the exact reason I actually do think the auras for Thousand Sons make the -most- sense.

 

Think about what you just typed.... a nucleus of extremely powerful individuals control and manipulate a very powerful but 'mindless' force. If we throw the Tzaangors in the mix (which do not even have an HQ choice) then we are talking about yet another group that rely heavily on the direction and guidance of that nucleus.

 

In fact I would go so far as to say if there was another army in this game that relied on a 'Synapse' ability aside from Nids, it would be us. 

 

Further to that... I don't know if everyone has read the fiction, but there are scenes where simple interactions with Ahriman and Rubrics actually sparks memories in them... emotions. Heck they remember Ahriman's name, they know him... you could say they almost come to life around him. Talk about an aura ability.

 

Sincerely I think you just reinforced my reasoning behind having auras for Thousand Sons.

I guess I interpret those interactions a lot differently than you do. Regardless my point was that there is more than one way to make synergies and that people should be open to that. Thousand Sons can get a strong rewarding to play codex that doesn't need any aura abilities that's it. Hopefully if we get that you can be happy with it. 

I disagree with auras not making sense with us. If anything, I would argue due to the nature of our dust bunnies being able to be commanded through sorcery has aura’s making more sense. From a crunch perspective, aura’s are far more useful on a shooting army as they tend to be more stationary than assault heavy Armies which need to work harder to make sure your aura character stays in range when charging.

I guess I interpret those interactions a lot differently than you do. Regardless my point was that there is more than one way to make synergies and that people should be open to that. Thousand Sons can get a strong rewarding to play codex that doesn't need any aura abilities that's it. Hopefully if we get that you can be happy with it. 

 

well, there will be at least one - thedaemon prince. And as he buffs daemons as well as sons, i think I'll be using him a lot

 

I guess I interpret those interactions a lot differently than you do. Regardless my point was that there is more than one way to make synergies and that people should be open to that. Thousand Sons can get a strong rewarding to play codex that doesn't need any aura abilities that's it. Hopefully if we get that you can be happy with it. 

 

well, there will be at least one - thedaemon prince. And as he buffs daemons as well as sons, i think I'll be using him a lot

 

 

They *must* have done something to Exalted sorcerers. 

 

As of this moment (hypothetically) there is no reason for me to ever take anything but Ahriman and Daemon Prince, the Daemon Prince now sits at a 4++ invul, with an extra spell slot (and lets presume they also gave him the extra spell, he was a sorcerer after all!)  

 

And considering the buggers have Warlord and artifact access.....They had better do something *great* to Exalted to make them worth taking if this is the case, as of this moment I can see Ahriman/Prince/Prince being the standard for 2000 or 1500+ point games if they dont make sorcerers or Exalted worth taking. (Sorcerers I can make the argument for solely based on economic costing) hopefully Exalted dont get left as the "middle man out"

 

Though if GW was paying attention to this they certainly would have noticed this issue. Lets hope the dev team was, good start at any rate. 

Regular Sorcerers are great IMO. You get 2 for the cost of a single Daemon Prince. They're easy to hide, know and cast 4 powers and fill up twice as many HQ slots.

 

My Brigade force will certainly be Arhiman and 2 Sorcerers.

 

while very true you need to keep in mind the great statline for princes, great combat potential, and now having 2 spells now makes them a better sorcerer(well.... equivocal) with better stats then an exalted, and now as good casting (presumably) as a regular sorcerer. 

 

So either our princes jacked in price, or if the same price as the Daemon prince of Nurgle (who also got their buffs with no price hike i am aware of) meaning that they are all the same price point, yet ours will be better for survival AND casting.  Basic sorcerers as you said are super cheap so theres defintiely an argument to be made there, but Exalteds are going to be this odd middle-position, I hope that Auras will fix this, I want a reason to use Exalted specifically. not use my Exalted models as standard sorcerers. 

 

The Exalted having a Chaos Lord statline (which is true to be fair) does not incorporate gear options being the biggest issue by far, while regular sorcerers have gear choices. 

Maybe an aura ability might be similiar to the nids synapse ability buffing morale.

 

Still hopefull exalted can be upgraded to various auras via cults or similiar mechanic. Overlapping auras would give us great synergies until the opponents starts dismantling them

 

 

 

 

I guess I interpret those interactions a lot differently than you do. Regardless my point was that there is more than one way to make synergies and that people should be open to that. Thousand Sons can get a strong rewarding to play codex that doesn't need any aura abilities that's it. Hopefully if we get that you can be happy with it.

well, there will be at least one - thedaemon prince. And as he buffs daemons as well as sons, i think I'll be using him a lot

They *must* have done something to Exalted sorcerers.

 

As of this moment (hypothetically) there is no reason for me to ever take anything but Ahriman and Daemon Prince, the Daemon Prince now sits at a 4++ invul, with an extra spell slot (and lets presume they also gave him the extra spell, he was a sorcerer after all!)

 

And considering the buggers have Warlord and artifact access.....They had better do something *great* to Exalted to make them worth taking if this is the case, as of this moment I can see Ahriman/Prince/Prince being the standard for 2000 or 1500+ point games if they dont make sorcerers or Exalted worth taking. (Sorcerers I can make the argument for solely based on economic costing) hopefully Exalted dont get left as the "middle man out"

 

Though if GW was paying attention to this they certainly would have noticed this issue. Lets hope the dev team was, good start at any rate.

Completely agree. Although I'd go with Ahriman, prince and herald as the hqs

 

 

Regular Sorcerers are great IMO. You get 2 for the cost of a single Daemon Prince. They're easy to hide, know and cast 4 powers and fill up twice as many HQ slots.

 

My Brigade force will certainly be Arhiman and 2 Sorcerers.

while very true you need to keep in mind the great statline for princes, great combat potential, and now having 2 spells now makes them a better sorcerer(well.... equivocal) with better stats then an exalted, and now as good casting (presumably) as a regular sorcerer.

 

So either our princes jacked in price, or if the same price as the Daemon prince of Nurgle (who also got their buffs with no price hike i am aware of) meaning that they are all the same price point, yet ours will be better for survival AND casting. Basic sorcerers as you said are super cheap so theres defintiely an argument to be made there, but Exalteds are going to be this odd middle-position, I hope that Auras will fix this, I want a reason to use Exalted specifically. not use my Exalted models as standard sorcerers.

 

The Exalted having a Chaos Lord statline (which is true to be fair) does not incorporate gear options being the biggest issue by far, while regular sorcerers have gear choices.

I'm honestly baffled by the lack of warhead options, considering how diverse the exalted sorcerer kit is...

I'm wondering if Temporal Manipulation may end up assigning a unit the character targeting rules for a turn. That'd make it a defensive weapon and allow SOT to act as a bodyguard. Maybe this would be how Magnus survives a few turns?

 

that would be ridiculously strong, but death guard do have it as a stratagem. (although only applicable to INFANTRY keyword squads, so mortarion can't hide. But the damn poxwalkers can and its such an annoying tactic -> poxwalker factory list).

 

Also, not sure how that ability connects fluff wise to temporal manipulation?

 

Hmm, well, maybe, but temporal manipulation could really be anything though at this point...

Temporal manipulation could be anything, deepstrike, fight out of turn, roll manipulation, shoot/ fight twice, move manipulation.

 

It will be interesting to see what it is.

 

Logic dictates that its probably a roll-manipulation, we are already seeing TWO deepstrike mechanics in the army, relic and Strategem. Id bet that Temporal Manipulation is the name for the thousand sons version of that tzeentch spell "cast on 5+, re roll single dice later in turn" or something close to it. 

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