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Thousand Sons preorder January.27


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Wait, our basic sorcerers has WHAT?

 

Another reason why to diss the exalted, and to look favorably on budget sorcerers, even if a bit less budget.

 

Nice to know our sorcerer line is "thousand soned" though with infero bolters and such.

Thats great news, plenty of options!

 

I gota few boxes of the ES kits and kitted up about 7 a little less flamboyant for Sorcerer options, great for Cabalistic Ritual, and 5 as Exalted. I have 2 cults, or color schemes, so i can dedicate both Exalted and regular sorcerers to both!

Because I already has multiple other sources of that aura between ahriman and prince. the exalted/sorcerer question only comes to my third, maybe even forth HQ choice in a list.

17 points for an aura I already have multiple sources of, WS, BS and A who I hardly care about. its basically just a wound that truly matters. more often than not, I'd rather save these 17 points to be used elsewhere.

 

The main issue of the vortex beast I see-is that it powers CAN fail. and the fail chance increases at the beast is hurt.

 

It's not a bad unit in any form, but I don't like it very much. we got enough uncertainty in our casting already.

 

 

 

Speaking of casting, I built a list I think maximizes on casting power (without going into magnus), and provides an outright brutal alpha strike-for your review:

 

 

Terminator Sorcerer /w infcombi, axe, familiar-warlord (probably magistar), helm of third eye

Disk Ahriman

TS prince, wings and axe, dark matter crystal

Rubrics, axe sorcerer, 10 bolters, soulreaper

Rubrics, axe sorcerer, 4 bolters

Rubrics, axe sorcerer, 4 bolters

Scarabs, infcombi sorcerer, 7 regulars, 2 with soulreaper and missile

Blue Scribes

Tzeentch Prince, wings and axe

Horrors 4 blue 6 brime

Horrors 4 blue 6 brime

Horrors 4 blue 6 brime

Exalted Flamer

Exalted Flamer

 

2000 points on the spot.

9 CP, though you are going to burn through 6 of them by the end of turn 1.

1 for the extra relic, 1 for webway, 1 for VotLW the scarab bomb, 2 on locus of conjuration and probably 1 for cabal casting.

 

The reason for a tzeenthc prince over the TS superior prince, is that it allows a daemon battalion, and with it the great conjuration locus (and the minor trickey locus across 4 characters)

You lose some casting flexibility, but the sheer power of the LoC is undeniable.

 

You start by dropping the scarabs, termisorcerer and the bg rubric 9via webway) on your desired killzone, advance your "caster bomb" into range (ahriman and the two princes), with the +6 range it should not be too hard to get into buff range, and the tzeentch prince uses the gaze of fate and as such cares not for range. he also uses as a focus for the locus of conjuration, who makes ahriman and the TS prince cast THAT much better basically garanteeing the scarabs gets all the buffs.

The scarabs in turn (or the rubrics) buff the termisorc with a boon, and the termisorc goes to town with his own casts.

Horrors are bubblewrapping your caster bomb, the two small rubric squads hold back objectives and sling a few shots if anything is in range.

Flamers join the safty of the horror wrap, hopefully to be in range to not need to advance so they can start trying to crack tanks T1.

Your last spell-if throwing the TS prince or ahriman forward with a warptime, to get his aura into range of your forward rubric/scarab bomb, if needed (if you got into range without it, all the better, best case if the prince covering both the scarabs, the rubrics, and the flamers-while in range to crystal the scarabs next turn)

Then you got VotLW scarabs just mulching things in shooting, with VotLW nothing is safe between missiles, SRC and lots of inferno shots (with proper buffs going on, the hit on 2+, rerolling, . charge in for extra millage out of VotLW-if anything is left standing in charge range. your scarabs should pacl +1 to invul and -1 to hit against them, hitting on 2s with power weapons and +1 to wound rolls, meaning they can punch out almost anything.

The big rubric squad assist with some more fire thrown into the mix.

You should heavily cripple the enemy with this alpha, if not next turn you crystal the scarabs out of combat if needed, or just into a new killzone, and repeat the process with your remaining CPs.

You'll run out of CPs by turn 2 (unless helm buys a few back), but this is really an all-or-nothing type of list. it CAN end the game turn 1. or at least deal enough damage to make the game practically over by turn 1. many lists just cant recover from this and do enough damage to the sheer force in their face to stop it from systematically erasing them.

 

 

What do you think?

Does Ahriman come with the daemon fraction keyword?

The latest daemon Faq restricts the stratagems from the daemons codex from affecting daemons without the fraction keyword. The LoC will only affect the TS DP and not Ahriman (unless he has fraction keyword daemon)

 

Edit: I forgot to add that I really like the list

Boomwolf's list got me to thinking about something similar, but with the models I have today. Is it possible to use the web way stratagem (at the end of the movement phase), then use the dark crystal (at the end of the movement phase) to bring up another squad? Does this allow the dark crystal bearer to reach HTH in the same turn?

Had my first game with the new codex yesterday, 1500 points vs imperial fists (lots of deepstriking bolter inceptors and hellblasters). I took basically everything I had:

 

Ahriman on foot

Terminator sorceror

 

5 scaran occult, soulreaper cannon

helforged sicaran battle tank, heavy bolter sponsons

helforged contemptor, multimelta, close combat weapon

 

10 rubrics, 9 warpflamers (in rhino)

5 rubrics

5 rubrics

 

I teleported the scarabs and terminator sorcerer, unfortunately I lost 3 terminators to plasma from the "interceptor" strategem, which I wasn't aware of. The rhino carrying the rubrics got blown up mid-table and the warpflamer rubrics got whittled down without doing anything. Similarly when 3 units of 4 inceptors dropped down by my contemptor, they shot it off the table. 

 

I ended up winning 7-2 on tactical objectives, but I had very little on the table (only ahriman and 4 rubrics).

 

I feel that webway deployment is the way to go for warpflamer rubrics, the rhino just isn't reliable enough. You'd need to either deep strike a terminator sorcerer or perhaps send an exalted sorcerer through the webway in order to get the warptime off. 

 

The sicaran was decent and killed quite a few primaris inceptors and hellblasters.

 

I will mostly be playing 1000 point games, I am not really into the tzaangors and this is the list I have come up with so far:

 

List 1, 6CP

 

Ahriman on foot

Terminator sorcerer, staff, familiar, inferno CB

5 rubrics

5 rubrics

5 rubrics

5 scarab terminators, soulreaper

helforged sicaran, heavy bolter sponsons

 

 

999 points

 

I feel that the MSU small rubric units can be a bit lacklustre, but I am not sure what else to take. The 1500 point list at the top is pretty much everything I own.

 

I have been finding it difficult to balance the units I enjoy playing (sicaran, ahriman) with other units to make a balanced list. 

Locus of conjuration IS the stratagem one, not the regular aura (that one is the weird anti-CC aura.)

And ahriman (and TS prince?) are daemons, not faction daemons...

 

Guess it won't work quite as well as I hoped.

Lousy faq ruining my dreams :sad.:

 

 

 

EDIT:

As my codex is still in the mail, can someone confirm the EXACT wording of warpflame gargoyles?

As in, are the model wounds caused by the vehicle itself, or are they just "happening"?

 

Because if its the former, helforged is interesting.

Did another game last night, as of now I have only used Ahriman twice, the rest of the time exalted all the way. :wink:

 

Game was against Khorne Marines. World Eaters.

30 cultists

10 zerkers in rhino

10 zerkers in land raider

Large terminator squad with mix of plasma/melta combis. 

Chaos Lord with them deepstriking

Daemon prince with collar of khorne.

3 Helbrutes. (two with duel fists, one with tendril arms and reaper cannon)

Warpsmith with combi-plasma Behind the dreads/land raider.

 

My list against him

Ahriman

Exalted on foot (helm of third eye)

Exalted on foot (dark matter crystal) 

20 man unit of rubrics with 4 warp flamers and 2 soul reapers, and warpflame pistol

10 man Rubric with soul reaper

10 man Rubric with soul reaper

Mutalith

Forgefiend (no plasma face)

Defiler (havoc launcher, twin heavy bolter)

Maulerfiend (Lash tenderils)

 

The 20 man rubrics unit in webway infiltration

Other two ten mans anchor the line in front of the daemon engines.

 

I won the roll off for first turn 

 

Forgefiend with a combo of prescience, flickering fire (gained through strategem on the dark matter exalted), and Exalted re rolls nearby causes the forgefiend to grind the rhino up with its cannons, hitting with all, wounding on 2's, he fails 4 of his 7 saves almost plugging it immedaitely, defiler cannon shells to finish it off. 2 of the zerkers die in the wreckage. 

The mutalith didnt actually help very much this game directly but it did force him to rethink his strategy because it was directly behind the rubrics. adjacent to the forge fiend. 

His las cannons open up and nail the forgefiend for 10 of its wounds, he drops the termies and they bring the defiler down to half health with their shots, I made a good number of invul saves on the defiler, literally the only reason it lived Is that I saved 2 of 3 melta saves. 

 

I held back the rubric drop of 20 man for the first turn, hes playing world eaters....he did exactly what youd expect, ran straight toward me (Although he was playing to objectives which he claimed several of, he just happened to draw the stuff he was nearby to) hiding the surviving zerkers on foot behind the land raider, the prince was behind one of the helbrutes, I didnt have the firepower to focus down the brutes AND the land raider, so I focused the land raider bringing it to 3 wounds left after everything had shot at it, the Defiler while scuttling away happen to get an incredibly lucky shot and deal 5 damage to the land raider. 

 

Exalted toss buffs everywhere, following the rubric drop which focuses in on the reaper helbrute and the daemon prince (With cultists nearby), I get warptime off and move them into flamer range, the ones that are closest to the daemon prince barbecue the prince down to 2 wounds (a dozen inferno shells, and 3  warpflamers will do that! the rest of the unit fires into the nearby helbrute bringing it down to 3 wounds, Vets of the Long War once again shows itself to be a strategem that can make units ludicrously dangerous. 

 

The maulerfiend gets off a long charge and is able to knock the 2 remaining wounds off the prince, but before doing so Ahriman is denied a spell and gets an automatic perils due to the collar, taking THREE wounds, hes down to 2. ouch! 

 

On his turn the zerker finally make contact with the rubrics in front, not quite butchering the front squad but bringing them from 10 down to 5, I took the risk on the morale roll and got a lucky 2. no losses there from morale.

 

The reaper dreadnought with the flail/scourge charged with the cultists into the 20 man blob, the dreandought is brought down to ONE wound in the overwatch. (flubbed alot of wounding rolls with the warp flamers)  The cultists make it in and after swings 5 rubrics are dead. 

 

Funny enough our little scrub spell is what I often put on extra rubric sorcerers, the sad little "tzeentchs firestorm" however in this case; One of the rubric sorcerers in my deployment zone casts it on the dreadnought near the big squad and rolls THREE 6's, dealing 3 mortals killing the dreadnought that was rampaging into my 20 man blob, even though it only had one wound left....It was a moral victory for our lowly Aspiring!!!

 

As you can probably guess I used Dark Matter Crystal on what was left of the 20 man, re-deepstriked near the cutlists, killed the cultists and put some wounds on a helbrute slightly further away. 

 

Overall I did end up winning this game, the player is relatively new but hes competent, I got some incredibly lucky rolls with my daemon engines, and the buff spam such as Glamour, Weaver, and Prescience make all the difference in the world in our lists. 

Id like to think that this list would do fairly well against a large number of targets and army builds, but we shall see!!!

I also had my first game last night. 100 point open war (3 objectives worth 1 point a turn, or 3 points if you controlled it last turn)

 

I brought

Battalion

Ahriman on Disk

Demon Prince with wings

10-man rubric

10-man rubric (both with 2 warpflamers & SRC)

10-man Tzaangor (chainsword/autopistol)

30-man Tzaangor (Savage blades)

Outrider

Sorcerer in terminator

3-man enlightened

2x 1 Spawn

Vanguard

Exalted Sorcerer on foot with helm of the third eye

Tzaangor Shaman

Helbrute (TLC/ML)

5-man SO Terminator

Predator (triple Las)

 

I used webway on 1 squad of Rubrics and the 30 Tzaangors, and reserved the sorcerer and SO Terminators

 

He had from memory

Razorback with assault cannons

Mephiston

5 man tactical squad

Storm raven

10 man tactical squad

Librarian dreadnought

Razorback twin h. Bolter

Predator triple Lascannon

5 man Sniper scouts

Furioso dreadnought with two blood talons

2 3 man bike squads.

 

I think that is it.

 

I won, he conceded bottom of round 4. I dont remember enough to really do a battle report but some highlights.

 

On his turn 1 he brings down my predator to 2 wounds and kills my helbrute.

Shoots and charges 1 rubric squad bringing them down to 3 models, which on my turn perils killing the last of them but put wounds on the bike and dreadnought.

 

He is able to charge mephiston in Ahriman in an epic showdown, if i didn't fallback Ahriman in LOS blocking terrain and counter charge with 10 Tzaangors and tie succeed in killing Mephiston after he perils and took 3 MWs that psychic phase the librarian dreadnought also took MW from a perils it was glorious. Tzeentch favored me that battle.

 

I was able to hold on to 2/3 of the from my turn 1. With 5 psyker and the terminators and rubrics, I was usually able to shutdown his psychic phase and generally cast with impunity. I cast so much so often I forgot what had on who what do I'm going to need to take notes or make tokens.

 

I would rather spend the command points on webway than use the points on rhinos.

 

The enlightened didn't do a lot, i got autowounds several times which is nice to just force more armor saves. i only had 3 so I ran 3 I would run a minimum of 9 to truly get the most out of them.

 

Helm of the 3rd eye was great I made back 4 command points out of 6 strategems he used. It probably won me the game.

 

Temporal Manipulation did great work keeping Ahriman(the entire game) and the predator(one extra turn) alive.

 

I remembered death to the false emperor this game and it certainly helped.

 

I had gaze of fate and usually forgot about my re-roll so awesome with that.

 

My 30 Tzaangors... did nothing came in on T3 when i finally found room on the board and failed their charge by 1" I did make it into combat eventually but the other player conceded before yet did anything useful.

 

After a couple of games i have learned I have no answer to storm ravens...maybe Magnus or a couple hell blades?

 

I enjoyed the codex, it has some great combos in it. I dont think we are competitive enough to get at the top tables of LVO running pure TS but we can put work in and win games which is what i wanted.

 

can someone confirm the EXACT wording of warpflame gargoyles?

As in, are the model wounds caused by the vehicle itself, or are they just "happening"?

You pick THOUSAND SONS VEHICLE cannot be HELBRUTE or Heldrake. Roll D6 for each unit w/in 3" -2 if its a CHARACTER or VEHICLE on a 4 up it suffers D3 MW

Is this the general tactica thread now? :p

 

I've ordered 9 Enlightened and intend to give them Fatecaster greatbows, but now I'm itching to order 9 more and give them Divining spears.
The model's look stunning and the bows and spears perform so differently that it's essentially two entirely different units.
Bows are a threat to most infantry and light vehicles, and spears turn the Enlightened into can-openers who are a threat to monsters and heavy vehicles.
 

Thoughts?
Are 2x9 too many?
Is one Shaman enough?

I just realized that my Thousand Sons can do a much more potent Alpha-Strike than my World Eaters, now isn't that just...abit sad?

30 Tzaangors in Webway Infiltration. (deepstrike)

30 Tzaangors in Webway Infiltration. (deepstrike)

20 Rubric Marines teleported in via offensive use of DMC. (deepstrike)

10 Scarab Occult Terminators  (deepstrike)

1 Sorcerer in Terminator Armour. (deepstrike)

1-2 Tzaangor Shamans on Discs (moves 12"+D6")

1-2 Exalteds on Discs (moves 12"+D6")

*Boom*, turn 1 and my opponent has 95 model's who either fight or shoot well (or both), 9,1" away from his deploymentzone.

And this isn't even a full 2000 pts-list...

I just realized that my Thousand Sons can do a much more potent Alpha-Strike than my World Eaters, now isn't that just...abit sad?

 

30 Tzaangors in Webway Infiltration. (deepstrike)

30 Tzaangors in Webway Infiltration. (deepstrike)

20 Rubric Marines teleported in via offensive use of DMC. (deepstrike)

10 Scarab Occult Terminators (deepstrike)

1 Sorcerer in Terminator Armour. (deepstrike)

1-2 Tzaangor Shamans on Discs (moves 12"+D6")

1-2 Exalteds on Discs (moves 12"+D6")

 

*Boom*, turn 1 and my opponent has 95 model's who either fight or shoot well (or both), 9,1" away from his deploymentzone.

And this isn't even a full 2000 pts-list...

At least in matched can you not only reserve half your units?

Wow, what armies out there have strong counters to Alpha Strike?

 

I have a game against IG this weekend and a similiar strategy might disrupt his columns before he shoots me off the board, lol.

Well an army that has lots of infiltrators (the ones you place during deployment, not as reserves) would seriously reduce the space where such an army could appear and an army that has most of their heavy hitter in reserves themselves could do a counter-alpha strike easily. ^^

I just realized that my Thousand Sons can do a much more potent Alpha-Strike than my World Eaters, now isn't that just...abit sad?

 

30 Tzaangors in Webway Infiltration. (deepstrike)

30 Tzaangors in Webway Infiltration. (deepstrike)

20 Rubric Marines teleported in via offensive use of DMC. (deepstrike)

10 Scarab Occult Terminators  (deepstrike)

1 Sorcerer in Terminator Armour. (deepstrike)

1-2 Tzaangor Shamans on Discs (moves 12"+D6")

1-2 Exalteds on Discs (moves 12"+D6")

 

*Boom*, turn 1 and my opponent has 95 model's who either fight or shoot well (or both), 9,1" away from his deploymentzone.

And this isn't even a full 2000 pts-list...

 

*THIS* is a heck of an interesting list....... 

 

Mine would probably be the reverse with 40 rubrics, 30 tzaangors, but same basic principle......Very interesting.......

 

I just realized that my Thousand Sons can do a much more potent Alpha-Strike than my World Eaters, now isn't that just...abit sad?

 

30 Tzaangors in Webway Infiltration. (deepstrike)

30 Tzaangors in Webway Infiltration. (deepstrike)

20 Rubric Marines teleported in via offensive use of DMC. (deepstrike)

10 Scarab Occult Terminators (deepstrike)

1 Sorcerer in Terminator Armour. (deepstrike)

1-2 Tzaangor Shamans on Discs (moves 12"+D6")

1-2 Exalteds on Discs (moves 12"+D6")

 

*Boom*, turn 1 and my opponent has 95 model's who either fight or shoot well (or both), 9,1" away from his deploymentzone.

And this isn't even a full 2000 pts-list...

At least in matched can you not only reserve half your units?

 

 

 

 

I just realized that my Thousand Sons can do a much more potent Alpha-Strike than my World Eaters, now isn't that just...abit sad?

 

30 Tzaangors in Webway Infiltration. (deepstrike)

30 Tzaangors in Webway Infiltration. (deepstrike)

20 Rubric Marines teleported in via offensive use of DMC. (deepstrike)

10 Scarab Occult Terminators  (deepstrike)

1 Sorcerer in Terminator Armour. (deepstrike)

1-2 Tzaangor Shamans on Discs (moves 12"+D6")

1-2 Exalteds on Discs (moves 12"+D6")

 

*Boom*, turn 1 and my opponent has 95 model's who either fight or shoot well (or both), 9,1" away from his deploymentzone.

And this isn't even a full 2000 pts-list...

 

*THIS* is a heck of an interesting list....... 

 

Mine would probably be the reverse with 40 rubrics, 30 tzaangors, but same basic principle......Very interesting.......

 

 

1x Ahriman on Disc

1x Daemon Prince /w Wings, 2x Talons, DMC.

1x Sorcerer in TA /w Helm of the Third Eye, Inferno Combibolter, Staff, Familiar.

 

25x Tzaangors /w Horn

25x Tzaangors /w Horn

20x Rubrics /w 2 Soulreaper Cannons

 

10x Scarab Occult Terminators /w 2 Soulreaper Cannons, 2 Helfyre Missile Racks.

1x Tzaangor Shaman /w Staff.

1x Mutalith Vortex Beast

 

Tzaangors, Tzaangors, SOT's and Terminator Sorc in reserve deepstrike. (4/9)

Rubrics, Mutalith, Ahriman, Prince and Shaman deploys on the table. (5/9)

 

The 20 Rubrics aren't in reserve as you deploy them on the table, then you use DMC on them = only 4/9 units are in reserve, so it's a fully legal 2000 pts matched play-list. :smile.:

 

One can also remove Ahriman and "demote" the Daemon Prince into a Exalted Sorcerer on Disc instread, and you'll have ~200 points to spend on whatever you like, without removing any alpha-strike elements.

I just realized that my Thousand Sons can do a much more potent Alpha-Strike than my World Eaters, now isn't that just...abit sad?

 

30 Tzaangors in Webway Infiltration. (deepstrike)

30 Tzaangors in Webway Infiltration. (deepstrike)

20 Rubric Marines teleported in via offensive use of DMC. (deepstrike)

10 Scarab Occult Terminators (deepstrike)

1 Sorcerer in Terminator Armour. (deepstrike)

1-2 Tzaangor Shamans on Discs (moves 12"+D6")

1-2 Exalteds on Discs (moves 12"+D6")

 

*Boom*, turn 1 and my opponent has 95 model's who either fight or shoot well (or both), 9,1" away from his deploymentzone.

And this isn't even a full 2000 pts-list...

That looks like a blast to play. Max pressure turn 1 «do or die style».

It looks a bit vulnerable to alpha, if you reserve 50% and then the opponent gets turn 1. I guess you can bubblewrap some characters quite well with 20 rubrics

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