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What would you want in future Primaris expansions?


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Fairly certain it was in the Voxcast with Jes Goodwin, that the two both have their own roles in the army, Primaris being physically stronger, but Firstborn having more flexible wargear.

I listened to that and don’t remember him say that during the interview.

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On the subject of Primaris, I was wondering about CC options when I have been recently rehashing my Knights Vindicant as a Primaris Chapter (Primaris wasn't around when I last wrote about them!)

 

I don't have any particular tabletop stake, it just irked me that there was a gap - so in the new 1st company I put down two squads of Primaris 'Exemplars', who are essentially veteran Primaris, in Tacticus armour, carrying bolt pistols and Eviscerators. I'm curious as to whether people think this would fit with a) the Primaris 'philosophy' of slightly different, specialised units and b) if it'd be a viable option tabletop wise.

 

+ they're a dedicated close combat unit, who would wreck face against multi-wound/high armoured models

+ Eviscerators have been an option for assault squads so it's a viable weapon without having to create anything new and fancy (I toyed with relic blades instead, but it seemed silly from a fluff point of view to have that many lying around - maybe slightly worse statted, 'power greatswords'?) while being a 'new' ethos

- Would be stuck footslogging, unless you pay through the teeth for a Repulsor or have a small enough squad to fit in an Impulsor

- Would have to take care to avoid getting tarpitted

 

Or would they just be cheaper, more fragile TH/SS Terminators without deep strike?

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Primaris 'Terminators', with teleport ability (like Warp Spiders) so they can get about the place, armed with double assault cannons (fed from backpacks), with arm mounted power-shields (models could have clear plastic shields) over said assault cannon. They use the shields like weapons in close combat; both defence in CQC, and to strike with the edge to cut into enemies. Being a power-field it can get through armour.

 

Breach and clear, and by 'breach' I mean port in and start blasting! Then open the door for other troops and personnel when everyone is dead.

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Also id like the kits to be more like the older marine kits where all the parts are standardised with the legs torso arms etc.

I know what you mean. Even the Intercessor kit really only builds 5 repeated poses and is only slightly more flexible that the "monopose" Dark Imperium versions in practice.

 

I would really love to see some decent mobile melee units in the Primaris range as I play Blood Angels and Space Wolves meaning I am relying on Firstborn units exclusively for my signature units.

 

I am slightly surprised to see Bikes and Speeders being the next niche to be filled as I find Inceptors kinda fill this role for Primaris (if not the aesthetic).

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A techmarine that provides cheap 5++ for tanks.

Might be too good. Primaris apothecaries don't provide any superior protection for infantry compared to Firstborn. I think this will remain the preserve of special characters (a la Iron Hands).

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A unit with jump packs and Chainswords. It's been almost 3 years since 8th ed dropped and we're still missing a unit with one of the iconic weapons of the space marines, and indeed all of 40k.

It still baffles me that people don’t just use Reavers as the goto BP+Chainsword primaris option. Sure they don’t have jump packs and their sergeants don’t have weapon options, but they too wear 3+ armour and wield what is functionally a chainsword...
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Aesthetically, they don't match up at all. Mechanically, they're just not good as a dedicated assault unit, especially in the Elites slot.

 

Boltguns are iconic, but Intercessors don't use literal boltguns, they have a better version which feels proportional to their improved statline. Tzaangors wield better weapons than Reivers do, which is kind of sad - for some reason, the combat reivers got an upgraded pistol instead of an upgraded knife. Three attacks at S4 AP0 just isn't very exciting this edition.

 

If they were Troops or Fast Attack, I think they'd see a lot more play at least to fill detachments, even with their current profile.

Edited by Hymnblade
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Mathematically they are much better than assault Marines in combat. Aesthetically, people are free to convert them and it wouldn't be hard to give Reivers a bunch of chainswords.

 

I'm always a bit surprised when people ask for direct replacements of past units. Primaris aren't 1:1 copies/upgrades. Do people want the older options to be made redundant by duplicating them?

Edited by Ishagu
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A Chainsword wouldn't go too far amiss though ;)

 

The use of Reivers in most Marine lists, especially competitively speaking, is negligible. They just don't do much, despite having 2 wounds.

 

If you want an assault unit you need 2 things - delivery and power. S4 AP0 is poor when you could have upgraded weapons and delivery for assault forces basically means speed or guaranteed charges from deep strike.

 

Vanguard do assault better and can have Storm Shields for superior survivability against most weapons that will aim for them - which would be the things like Heavy Bolters and Autocannons that hurt Reivers so much.

 

Reivers need weapon options or to disappear silently into the night, holding fans with Assault Marines as they go.

 

Why take Reivers when you could take Incursors? Better shooting, similar close combat potential.

 

Still, Morale might be important in an updated 40K. Then Reivers might get their place.

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A techmarine that provides cheap 5++ for tanks.

Might be too good. Primaris apothecaries don't provide any superior protection for infantry compared to Firstborn. I think this will remain the preserve of special characters (a la Iron Hands).
I hope not as primaris tanks really struggle at the price point with no invun. If you can get it through the shield pavise on the deredeo is see no reason why you can do something similar for a techmarine. But hey ho GW will do what they want.
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Mathematically they are much better than assault Marines in combat.

 

I mean, yeah, but that's a low bar to clear. Nobody is excited about Assault Marines as a close combat unit in 8e, either.

 

There's room to make a Primaris unit with jump packs and chainswords that avoids being a direct replacement for Assault Squads (or vanguard vets, for that matter). Take an Inceptor, remove the guns, give it some kind of "heavy chainsword" with, say, a Bullgryn Maul profile, and you'd have a unit that's quite distinct from anything else in the SM codex.

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It would be nice if an assault unit added some more dynamic poses to the mark x armour. The reiver lieutenant shows off a really nice dynamic pose and some dudes in Mark x with chainswords would look awesome. Add a jump pack and hey presto. Not sure how to give them punch though.
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If they made Reivers a Troop choice I'd retire my 2 Boltrifle/Thunder Hammer squads. Which would mean sales for GW because I've been using the Reivers I bought ages ago as a bits resource lol.

 

 

What I want for Primaris future ... a Codex. One that makes sense for a competitive gamer and doesn't mean making Aggressors a Troop choice. Just lighten up on the glut in the Elite slots. Elite should be Elite. Troops that can be generic and mission specific without being OP. Just a wee bit of effort lads, your really close. :)

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A unit with jump packs and Chainswords. It's been almost 3 years since 8th ed dropped and we're still missing a unit with one of the iconic weapons of the space marines, and indeed all of 40k.

 

I'm always a bit surprised when people ask for direct replacements of past units. Primaris aren't 1:1 copies/upgrades. Do people want the older options to be made redundant by duplicating them?

 

 

It still baffles me that people don’t just use Reavers as the goto BP+Chainsword primaris option. Sure they don’t have jump packs and their sergeants don’t have weapon options, but they too wear 3+ armour and wield what is functionally a chainsword...

 

Since there seems to be some misunderstanding, let me clarify: My desire for future primaris expansions is:

 

"An effective assault-oriented primaris unit equipped with chainswords and jump packs as a means of closing the distance with the enemy, that is not a 1:1 replacement for an assault squad or simply a better reiver squad, but something entirely unique, and which I do not have to convert to be thusly equipped"

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A unit with jump packs and Chainswords. It's been almost 3 years since 8th ed dropped and we're still missing a unit with one of the iconic weapons of the space marines, and indeed all of 40k.

 

I'm always a bit surprised when people ask for direct replacements of past units. Primaris aren't 1:1 copies/upgrades. Do people want the older options to be made redundant by duplicating them?

 

 

It still baffles me that people don’t just use Reavers as the goto BP+Chainsword primaris option. Sure they don’t have jump packs and their sergeants don’t have weapon options, but they too wear 3+ armour and wield what is functionally a chainsword...

 

Since there seems to be some misunderstanding, let me clarify: My desire for future primaris expansions is:

 

"An effective assault-oriented primaris unit equipped with chainswords and jump packs as a means of closing the distance with the enemy, that is not a 1:1 replacement for an assault squad or simply a better reiver squad, but something entirely unique, and which I do not have to convert to be thusly equipped"

 

 

hmmm - this will be a very hard task for GW I would say. 

I think they just need Jump Packs for Reivers and options for better power weapons/hammers etc.

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I think Primaris Breachers is the likely assault unit folk will want. They'd have 2 of the big 3 requirements - tough and offensive. Speed will be their weakness most likely.

 

Of course, don't expect weapons options. Primaris have not once bucked the trend to customisable weapons within a unit. It'll be all or nothing at best.

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Since there seems to be some misunderstanding, let me clarify: My desire for future primaris expansions is:

 

"An effective assault-oriented primaris unit equipped with chainswords and jump packs as a means of closing the distance with the enemy, that is not a 1:1 replacement for an assault squad or simply a better reiver squad, but something entirely unique, and which I do not have to convert to be thusly equipped"

 

hmmm - this will be a very hard task for GW I would say. 

I think they just need Jump Packs for Reivers and options for better power weapons/hammers etc.

 

So basically entirely change the weapons and wargear of the reiver squad? :teehee:

 

Why even have reivers when we could just give intercessors combat knives and grav chutes? That's already an improvement. 

 

And it wouldn't be hard for GW. It's literally a primaris with a jump pack and chainsword. Hell, forgo the pistol and arm them all with eviscerators. That would be ace. 

Edited by Xenith
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