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New Knight Castellan Revealed!


Vash113

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You get one Warden with every option and one Paladin with thermal, rapid fire battlecanon and chainsword.

Is there some kind of upgrade sprue or something like this, so I can have two Knights with every option?

 

 

As Hermanista says, Ebay prices tend toward the stupid for Knight spares.

 

I have several spare Thermal cannons and RFBC's however if anyone requires them and people are welcome to them gratis (no Avengers unfortunately and these tend to be the ones most needed). Hit me up via a PM if you're in need and we'll sort something out.

Honestly, you may well find you don't really need all the weapons.

 

I know it's nice to have and all, but from experience you can spot the good builds and the not so good ones.

 

Just checking eBay may find a bargain occassionally.

 

Tbd you only need an extra avenger and maybe an ironstorm missile pod. Beyond that, you're sorted

Yeah, but that might change. The icarus pod is pretty lame now, sure, but it might get better in the codex. Or in 9th edition. Sitting on extra parts is never a bad thing. Having 2 of each thing is probably enough to be comfortable though. It's just a real shame that GW doesn't sell that sprue separate..

Yeah, but that might change. The icarus pod is pretty lame now, sure, but it might get better in the codex. Or in 9th edition. Sitting on extra parts is never a bad thing. Having 2 of each thing is probably enough to be comfortable though. It's just a real shame that GW doesn't sell that sprue separate..

That's way I want to magnetize everythin, but if there is not enough stuff to do so I think I might pass on this box...

Really wanting the Valiants harpoon to have a melee profile. It's absolutely going to get into CC. Maybe even a better version of titanic feet or an ability to fire secondary/point defense weapons in CC in lieu of attacking.

I second the want for a melee profile and am also hoping it has something neat like the gaunlet's throw ability. Maybe like a swing ability, as in if you kill an enemy with it you can pull it with the harpoon and swing it on top of something for some mortal wounds or something of that nature. I just have a picture in my head of harpooning a carnifex and swinging it into another one a knocking it across the battlefield.  

 

Not necessarily a great rule competitively just fun, but as we all know rule of cool always wins. :rolleyes: 

You get one Warden with every option and one Paladin with thermal, rapid fire battlecanon and chainsword.

 

So, showing my ignorance here, so forgive me!  Regarding the Renegade box, when you say you get a Warden with every option, does that mean you can make a Crusader too, or you actually only get bits to make a Warden and the Paladin?  Looks like a great deal on the box, but trying to figure out purchase order, i.e. Crusader vs Warden + Paladin first etc.   Thanks!

 

You get one Warden with every option and one Paladin with thermal, rapid fire battlecanon and chainsword.

 

So, showing my ignorance here, so forgive me!  Regarding the Renegade box, when you say you get a Warden with every option, does that mean you can make a Crusader too, or you actually only get bits to make a Warden and the Paladin?  Looks like a great deal on the box, but trying to figure out purchase order, i.e. Crusader vs Warden + Paladin first etc.   Thanks!

 

 

Yes, the Warden kit and Crusader kit are one and the same (it IS genuinely confusing), so you can make a Warden, OR Crusader, and then any one of the other Knights.

The three original knight sprues that came with the paladin/errant kit have the bits neccessary to make the knight itself (legs, torso, plating etc) also lets make the chainsword and either a battlecannon or thermal cannon. As the sprues are indespensible for making the knight proper you get two sets of these and both knights in renegade can make these options. You then also get the one Warden sprue. The warden sprue lets you make the thunderstrike gauntlet, the avenger, the icarus and either one of the missiliepods.

 

What this comes down to is that you can make at least one of any of the 5 variants currently in use but you're limited in parts from the warden sprue, so not able to make two wardens or two crusaders, or warden + crusader (not enough avengers). Crusader + Gallant is possible, as is Warden + Gallant (just not with a fist for the warden)

 

Did that clear it up or make it worse? :tongue.:

 

EDIT: Oh yeah, not two gallants either.

 

You get one Warden with every option and one Paladin with thermal, rapid fire battlecanon and chainsword.

Looks like a great deal on the box, but trying to figure out purchase order, i.e. Crusader vs Warden + Paladin first etc.   Thanks!

 

The box has an excellent value given that there is also terrain in it. You won't do nothing wrong by buying it. I bought two boxes with the last release and I will purchase another this time as they won't be around forever. :)

House Griffith rules are up, add 1 to attacks on the charge or when it performs a heroic intervention. All knights of house Griffith can perform heroic interventions as if they were a character

 

Screen say a Lancer with an Armiger here for some giggles. Could be pretty fun. 

 

You could use the Armiger to eat overwatch for you if you charge. Or you could bait a charge into the Armiger, and (I think) Heroic Intervention the Lancer EVEN after advancing, as an HI doesn't count as a charge move...

Can barely wait for the Twitch battle on Friday, even though I usually don't bother (their timing doesn't mesh well with my work schedule)

 

Full Tilt

The colossi of Rhodes sally forth, as Duncan puts House Griffith to the test in a battle against James’ forces of House Raven, both using the new Codex: Imperial Knights.

Aren't HI only 3"?

 

That's paltry with a Knights size surely....

 

Though I suppose you stay near and just get to pile in and cover eachother?

 Sorry Charlo, I expanded my comment before seeing yours. The above is what I'm thinking. That, and you can get a lot of mileage out of an extra attack on a Knight!

3" heroic intervention shuts down objectives pretty hard with the size of a knights base. So you want to contest this objective. I'll just heroic intervention into any unit you leave within 3" of me during your charge phase. Pretty strong, potentially better than objective secure.

3" heroic intervention shuts down objectives pretty hard with the size of a knights base. So you want to contest this objective. I'll just heroic intervention into any unit you leave within 3" of me during your charge phase. Pretty strong, potentially better than objective secure.

 

Especially as apparently a unit that HI's, can't be attacked in that fight phase, because it wasn't actually charged... or so I hear.

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