Jump to content

New Knight Castellan Revealed!


Vash113

Recommended Posts

 

Okay now give me the best house, relics, and warlord traits for a shooting knight army. Something like a Castellan, 2x Crusaders, an Errant, and a Warden.

 

Vulkar

Battle Cannon, Endless Fury, Twin Icarus Autocannon

6s on wounds cause Mortal (non relic weapons)

1CP Stratagem for every hit of a 6 equalling 2 hits

 

So RFBD rolls 2D6 shots. Any 6s to hit mean 2 hits and any 6s to wound are mortal in addition to normal'

Endless Fury fires 14 shots with any 6s to hit meaning 4 hits

Twin Icarus Autocannon fires 4 shots with any 6s meaning 2 hits

2 Stubbers firing 6 shots with any 6s to hit giving 2 hits

 

And if the target happens to be the closest enemy unit you reroll 1s to hit

 

 

Wouldn't it make more sense to swap 1 Avenger with the Endless Fury and upgrade 1 Avenger on another Knight with the MW on 6s instead of giving this to a RFBC?

This is more consistent and will generate more MWs than on a RFBC.

Also you get 2 Knights with boosted Dakka instead of 1 big juicy target that has all the gimmicks.

Link to comment
Share on other sites

Sry 4 double posting...

 

 

Okay now give me the best house, relics, and warlord traits for a shooting knight army. Something like a Castellan, 2x Crusaders, an Errant, and a Warden.

I don't think we have " the best house" for it yet. But here's nothing;

If you want to use a Castellan, you'll always want to use a Questor Mechanicus house, since it gives you access to the relic plasma weapon "Cawl's Wrath". You'll also want to get access to rerolling 1s, so you can overcharge it in relative safety.

Vulker is ok, but I prefer Raven. Their Household Tradition allow for shooting with assault and heavy weapons after advancing without a hit penalty, which translates to a flat movement bonus for shooty knights. They also have a wonderful stratagem that will let you reroll ALL 1s for a knight in the shooting phase. That means 1s to hit, 1s to wound, 1s when you roll for number of shots etc. It really complements the Castellan chassis wonderfully.

 

 

This sounds cool !

 

Maybe this would be fun:

House Raven

1 Castellan with Cawl's Wrath and 4++ WLT

1 Crusader with Endless Fury

1 Crusader with Helm Dominatus and 6s cause MW WLT on the Gattling

Fill the rest with Helverins

 

Or maybe change the second Crusader with a Preceptor to further boost the Helverins.

Link to comment
Share on other sites

 

 

Okay now give me the best house, relics, and warlord traits for a shooting knight army. Something like a Castellan, 2x Crusaders, an Errant, and a Warden.

 

Vulkar

Battle Cannon, Endless Fury, Twin Icarus Autocannon

6s on wounds cause Mortal (non relic weapons)

1CP Stratagem for every hit of a 6 equalling 2 hits

 

So RFBD rolls 2D6 shots. Any 6s to hit mean 2 hits and any 6s to wound are mortal in addition to normal'

Endless Fury fires 14 shots with any 6s to hit meaning 4 hits

Twin Icarus Autocannon fires 4 shots with any 6s meaning 2 hits

2 Stubbers firing 6 shots with any 6s to hit giving 2 hits

 

And if the target happens to be the closest enemy unit you reroll 1s to hit

 

 

Wouldn't it make more sense to swap 1 Avenger with the Endless Fury and upgrade 1 Avenger on another Knight with the MW on 6s instead of giving this to a RFBC?

This is more consistent and will generate more MWs than on a RFBC.

Also you get 2 Knights with boosted Dakka instead of 1 big juicy target that has all the gimmicks.

 

 

Potentially for splitting up but remember the RFBC will be getting additional hits on a 6+ if kept on this Iknight

Link to comment
Share on other sites

 

 

 

Okay now give me the best house, relics, and warlord traits for a shooting knight army. Something like a Castellan, 2x Crusaders, an Errant, and a Warden.

 

Vulkar

Battle Cannon, Endless Fury, Twin Icarus Autocannon

6s on wounds cause Mortal (non relic weapons)

1CP Stratagem for every hit of a 6 equalling 2 hits

 

So RFBD rolls 2D6 shots. Any 6s to hit mean 2 hits and any 6s to wound are mortal in addition to normal'

Endless Fury fires 14 shots with any 6s to hit meaning 4 hits

Twin Icarus Autocannon fires 4 shots with any 6s meaning 2 hits

2 Stubbers firing 6 shots with any 6s to hit giving 2 hits

 

And if the target happens to be the closest enemy unit you reroll 1s to hit

 

 

Wouldn't it make more sense to swap 1 Avenger with the Endless Fury and upgrade 1 Avenger on another Knight with the MW on 6s instead of giving this to a RFBC?

This is more consistent and will generate more MWs than on a RFBC.

Also you get 2 Knights with boosted Dakka instead of 1 big juicy target that has all the gimmicks.

 

 

Potentially for splitting up but remember the RFBC will be getting additional hits on a 6+ if kept on this Iknight

 

 

Looking purely at RFBC vs Avenger here, I think Destiny has the right of it. Average of 1 extra hit per shooting phase on the RFBC, 2 extras on the Avenger. It's likely weighted less still as there is always the chance of rolling low for volume of fire on a RFBC, Avenger puts out the RFBC's max shot value forever.

 

Honestly, peoples fondness for the RFBC still confuses me o.O, especially given that it's the most expensive option now too. Unless you're going for a specific range build (or potentially running the Terryn relic), it's unarguably the worst possible weapon option on a Questorus Chassis. The maths don't lie unfortunately :/

Link to comment
Share on other sites

What's the stats of the Terryn relic?

The relic rapid fire battle cannon, the thunder of voltoris has the stats:

 

72" Heavy 2d6 S9 AP-2 Dd3

Roll 3d6 for the amount of shots and discard the lowest die.

 

So the extra die rolled for amount of shots and 1 point extra strength, which is huge if you're playing against other knights/lots of leman russes etc

Link to comment
Share on other sites

I mean, honestly, this is what the normal RFBC should be for 100 points IMO. But yeah, would be nice as a generic relic. Guess my questor mechanicus will have to make do without it..

 

Agreed. I'm astonished the RFBC didn't get a points reduction really. Especially as the Avenger of all things did.

 

How on earth are more people not raising an eyebrow over a stock Paladin costing more than a Warden? O.o

Link to comment
Share on other sites

Yeah, it's one of those guns I expected to get cheaper or buffed to 3d6 shots with the codex release. I sort of feel the same way with the thermal cannon, it's not that much stronger than the high intensity las impulsor and it lacks another fire mode. Shame really, the TC should be S12 and reroll failed wounds against vehicles & monsters or something..

Link to comment
Share on other sites

Vulker is ok, but I prefer Raven. Their Household Tradition allow for shooting with assault and heavy weapons after advancing without a hit penalty, which translates to a flat movement bonus for shooty knights. They also have a wonderful stratagem that will let you reroll ALL 1s for a knight in the shooting phase. That means 1s to hit, 1s to wound, 1s when you roll for number of shots etc. It really complements the Castellan chassis wonderfully.

I am really liking the idea of a Crusader with that trait. I also have a couple of Armiger Warblades with which to make up a Kightly Lance (although i realise it won't get the +3CPs RAW).

 

Lance (House Raven)

Crusader

Avenger (Endless Fury relic)

RFBC

Ironspear missiles

Ion Bulwark Warlord Trait

Armiger Warglaive with melta gun

Armiger Warglaive with melta gun

 

These guys can move up together and the Armigers melt heavy targets while the Crusader deals with lighter or more numerous targets. Knights are generally at their best when shooting, charging and then withdrawing in the next turn to rinse and repeat.

 

The force above looks like it comes to about 850-ish points so will make a nice allied force for my Blood Angels or Space Wolves. They provide some durable ObjSec troops and CPs as well as special units like Captain Smash or Wulfen.

 

Probably not tournement-winning but should be fun and reasonably competitive.

Link to comment
Share on other sites

 

Is there a relic Ironstorm Missile Pod?

Almost certain there isn't. Which is a shame, cause I ilke that little thing. It's an easy upgrade to squeeze in an ignore LoS i real nifty sometimes.

 

 

Agreed, it's probably my favourite carapace weapon since it doesn't break the bank.  The Relic Autocannon is pretty sexy, though . . .

Link to comment
Share on other sites

I don't see why they could not have made the CP requirement for a lance be 1 questoris/dominus. That would still stop armiger spam but at least give me more than. 6 CP if I run pure knights. It's a real pain,

I agree, it would be a fair compromise. I have already emailed GW my thoughts on the matter but it is worth sending them this suggestion. If enough of us pester them, there is a better chance they will relise they have dropped the ball on this one.

 

They raised the CPs from Battalions and Brigades precisely because they realised the original values didn't give people enough CPs to last beyond the first turn or two. Now to put such a harsh CP restriction on an army that can only use 1 Detachment for CP generation anyway is bonkers and will do nothing except encourage moe soup.

Link to comment
Share on other sites

 

Vulker is ok, but I prefer Raven. Their Household Tradition allow for shooting with assault and heavy weapons after advancing without a hit penalty, which translates to a flat movement bonus for shooty knights. They also have a wonderful stratagem that will let you reroll ALL 1s for a knight in the shooting phase. That means 1s to hit, 1s to wound, 1s when you roll for number of shots etc. It really complements the Castellan chassis wonderfully.

I am really liking the idea of a Crusader with that trait. I also have a couple of Armiger Warblades with which to make up a Kightly Lance (although i realise it won't get the +3CPs RAW).

 

Lance (House Raven)

Crusader

Avenger (Endless Fury relic)

RFBC

Ironspear missiles

Ion Bulwark Warlord Trait

Armiger Warglaive with melta gun

Armiger Warglaive with melta gun

 

These guys can move up together and the Armigers melt heavy targets while the Crusader deals with lighter or more numerous targets. Knights are generally at their best when shooting, charging and then withdrawing in the next turn to rinse and repeat.

Just to clarify, the Armigers cannot charge and withdraw (unless they changed that), correct?  Just the regular knights, as they are super heavy walkers.  

Link to comment
Share on other sites

 

Is there a relic Ironstorm Missile Pod?

Almost certain there isn't. Which is a shame, cause I ilke that little thing. It's an easy upgrade to squeeze in an ignore LoS i real nifty sometimes.

 

I feel like it really pushes the feel of guns blazing!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.