hermanista Posted February 23, 2019 Author Share Posted February 23, 2019 So in the end, I decided to stick with my year long promise - painted models only. It turned more into a teaching session as his deathguard force was never built to face knights Lancer 2 crusaders Helverin and Warglaive. And a few piccies for show. brother_b and walter h 2 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5263042 Share on other sites More sharing options...
hermanista Posted February 24, 2019 Author Share Posted February 24, 2019 So taking the plunge, I'm going to give my first ITC tournament a go next weekend. Cue some frantic painting to maintain my #playitpainted vow SHD Krast Lancer Naked Crusader Warglaives SHD Vulker Naked crusader 2x Helverin AdMech Graia battalion 2x tech priest 3x5 rangers Comes to 1995 points, so no playing with upgrades. Usual choices - lancer warlord gets 2+/4++ Krast crusader probably Headsmans and first knight Vulker crusader possibly Helm Dominatus amd/or the Vulker trait As it seems traits can change between rounds, there's always options there. So for the ITC crowd, any pointers? Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5263323 Share on other sites More sharing options...
Stray Posted February 24, 2019 Share Posted February 24, 2019 Hmm, depends. How 'hardcore' do you expect the tournament to be? If it's likely to be a local type tournament, that's just going to do the ITC points thing, you'll probably be ok. If it's likely to have some people show up with very competitive WAAC lists, I think I'd make space for more cheap bodies. I'm teaching my grandmother to suck eggs here really, but board control/presence and objective control are huge, and I suspect in that area you'll struggle with 15 rangers. Cheap screens for your Crusaders also wouldn't hurt, but again, it depends a lot on what kind of lists you expect to see, and what you want to 'achieve' yourself. Good luck in either case buddy! Looking forward to hearing how you get on. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5263363 Share on other sites More sharing options...
hermanista Posted February 24, 2019 Author Share Posted February 24, 2019 From mates who have played there before, general comments are They play itc missions - so aim just waiting to find out which pack they're using for it. The painting level is pretty low, so I can live with that :-). There's a mix of super competative and guys just there for a laugh, so I don't mind that. My general rule is just don't lose every game and will be happy, if I can go 3/2 wins/losses then I'll be ecstatic. I'm there for the painting side, but also to get some itc experience to see if my events in future go to itc rules. At the moment I've no troops actually painted, so plenty to do to get even those rusty 17 models done - lists are due in Friday so if they aren't done then I'll just take a pure knight force and to hell with it :-) Stray 1 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5263448 Share on other sites More sharing options...
Clingy Posted February 24, 2019 Share Posted February 24, 2019 Watching this with interest, Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5263608 Share on other sites More sharing options...
Bjorn Firewalker Posted February 25, 2019 Share Posted February 25, 2019 Interesting battlefield you chose. Are the cans meant to be silos for fuel or other chemicals, with the Special Rule where hitting one will make their contents explode and remove X number of Wounds from any units within Y inches? Or are they meant to be rock formations, and relatively harmless? Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5263771 Share on other sites More sharing options...
hermanista Posted February 25, 2019 Author Share Posted February 25, 2019 Interesting battlefield you chose. Are the cans meant to be silos for fuel or other chemicals, with the Special Rule where hitting one will make their contents explode and remove X number of Wounds from any units within Y inches? Or are they meant to be rock formations, and relatively harmless? Just rock formations, the opponent was a relative beginner so no need to confuse matters. First time I got to use my terrain for a game myself, thing it did the job. So today I'm off to the local GW for an itc practice game, chance to sample the rules with an army. Think I'm gonna play pure knights for it and stick with the #playitpainted rule, and then rush to paint these AdMech for saturday Focslain and frosteldar 2 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5263836 Share on other sites More sharing options...
hermanista Posted February 25, 2019 Author Share Posted February 25, 2019 (edited) Well screw Tau! Screw their stupid communist fish-cow faces! Lol. Just couldn't get enough damage past the shield drones, ho hum, lessons learned. And the streak of never having an enjoyable game against them in any edition continues, lol. So bit of a list rewrite, working on the principle of getting it all painted by Friday night which is list deadline time. Krast Lancer/crusader/crusader/helverin Rusty 17 from Graia 3 Assassins, probably a Vindicare and Double Eversor blenders. Add in a RFBC and a pair of ironstorms to the crusaders to deal with hiding troops and that's as good as a 2k list. At least I got to try out the ITC secondaries, bit of revision needed now to decide on what'll be my mainstays to choose for most games. Edited February 25, 2019 by hermanista Stray and Prot 2 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5264254 Share on other sites More sharing options...
Prot Posted February 26, 2019 Share Posted February 26, 2019 I’m not the biggest fan of ITC but Tau can play it really well with the right general. Pure Knights on the other hand is pretty tough in ITC. You need the binary 17 or the loyal 32. But I know your pain facing Tau. I play against them frequently, and you’ve discovered that you absolutely must take indirect fire. For the most part I ignore Riptides and just try to dismantle the rest of the army to stop them from having table control if possible....unless you get into CC. Throwing any multi damage at Riptides is almost a waste. If you were playing AdMech Kastelans, you might be able to dry them out of drones. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5264417 Share on other sites More sharing options...
Focslain Posted February 26, 2019 Share Posted February 26, 2019 When facing tau with the drone/riptide combo I target the drones specifically if possible. Also order of weapon fire is a must. Example w/ the castellan: Seigecannons target drones, then plasma to the suit, then lance to the suit. Hopefully the chaff has been cleared by the time the lance fires, especially with the multi-damage from the seigecannons (or any multiple damage weapon) requires several FNP saves instead of the 1 needed after an intercept. I use light weapons to tag drones before moving to the heavier weapons against the suits. Also anything that has a marker light is a priority target. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5264596 Share on other sites More sharing options...
MajorNese Posted February 26, 2019 Share Posted February 26, 2019 While I agree with the order of fire (kill drones separately - they're separate units unlike last edition), the multi-damage is handled differently. To quote the Tau FAQ example on redirecting lascannon wounds from battlesuit to drone: Instead of resolving the damage normally against the Drone unit (i.e. taking a saving throw, and if it is failed, inflicting damage equal to the weapon’s Damage characteristic – in this case D6), the Drone unit suffers 1 mortal wound, typically resulting in the destruction of a single Drone model. So no, any multi damage is entirely wasted on drones. Even a damn belicosa shot can only ever kill one drone. Until now, I haven't had much trouble with Tau - playing infantry-based Raptors (-1 to hit, 2+ armour in cover) takes out so much of their firepower, it's rather frustrating for the Tau player (2k of shooting to barely kill 5 primaris in one turn). This is so much different from knights though - the only solution I see would be lots of S4/5 AP0 shots to kill shield drones in droves in one corner, and then shoot the battlesuit hiding there - 3" drone range means the vicinity can be emptied, but 14+d6" movement means there will be new ones next round. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5264623 Share on other sites More sharing options...
H311fi5h Posted February 26, 2019 Share Posted February 26, 2019 I think he is talking about firing multi-damage weapons directly at the drone unit to force multiple FNP rolls. Obviously you can still kill only one drone per shot. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5264639 Share on other sites More sharing options...
hermanista Posted February 26, 2019 Author Share Posted February 26, 2019 Aye, The general principle was where opportunity presented Helverins fire first to try clear drones, cue godly saves and very few deaths. Crusaders fire the stubbers and Avengers, with the thermal aimed at the suit. I just has a torrid time of it, but, as above lessons were learned. So in comes the admech battalion - ready for undercoating shortly - and two Eversors and a Vindicare for plinking away. Means if I encounter tau or ig commanders at the weekend, I can try and pick them off, and the Eversors work as blenders on bigger squads Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5264672 Share on other sites More sharing options...
MajorNese Posted February 26, 2019 Share Posted February 26, 2019 I think he is talking about firing multi-damage weapons directly at the drone unit to force multiple FNP rolls. Obviously you can still kill only one drone per shot. You're right, that way should work, I interpreted it as taking multiwound damage off the battlesuit. It's just a shame to waste multi-damage weaponry on drones, I guess skitarii would work well for that. And rangers countering fire warriors with their more useful stats and identical range. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5264764 Share on other sites More sharing options...
Focslain Posted February 27, 2019 Share Posted February 27, 2019 I think he is talking about firing multi-damage weapons directly at the drone unit to force multiple FNP rolls. Obviously you can still kill only one drone per shot. You're right, that way should work, I interpreted it as taking multiwound damage off the battlesuit. It's just a shame to waste multi-damage weaponry on drones, I guess skitarii would work well for that. And rangers countering fire warriors with their more useful stats and identical range. H3llfi5h got it. Generally when fighting drone covered riptides a better method is: If S is <8 fire at the drones, weapon S equal to or greater then 8 fire on the suit. Fire weapons in order of weakest to strongest. So as an example an AGC requires a 5+ to wound a riptide, then he gets his save, followed by the drone save then the drone FNP (and only one save at that), while if you fired at the drone directly your wounding on 3+ and a failed save means 2 FNP rolls they have to pass, better chance of a failure. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5265265 Share on other sites More sharing options...
hermanista Posted February 27, 2019 Author Share Posted February 27, 2019 Question now, as I haven't got to them yet - still painting the skitarri and priests first. Which combo of 3 assassins should make the cut? Battybattybats 1 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5265352 Share on other sites More sharing options...
hermanista Posted February 27, 2019 Author Share Posted February 27, 2019 In other news Tonight has been painting legs - all that effort that won't really be seen/covered with weathering pigments when added to their resin bases. My knights will have support from brave and definitely loyal followers of the Bladed Omnissiah, even if they sport a strange bladed cog motif Focslain and Battybattybats 2 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5265534 Share on other sites More sharing options...
hermanista Posted February 28, 2019 Author Share Posted February 28, 2019 So decision is made, a sensible man would take an AdMech or guard battalion with his knights and play to the meta because it's the sensible and right thing to do. I however am neither a sensible or right person, I'm a knight player. That's what go me to my mid table obscurity in tournaments bigger than 16 players before, it can do it this time again!!! I don't need 32 meatheads or 17 rusty half-men to be mediocre on a 40k battlefield, my 7 knights can do that all by themselves like real heroes! Huzzah! 2k list then has no little men, instead I'll run my standard list. Krast shd Lancer Warlord, traits/relic undecided atm Crusader with RFBC and headsman/first knight or ion bulwark 2x Warglaive Vulker she Naked crusader 2x helverin Traits/relics/Warlord can change between rounds at this weekend's tournament. Battybattybats, Focslain and Stray 3 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5266309 Share on other sites More sharing options...
synthaside Posted March 1, 2019 Share Posted March 1, 2019 Good luck SirMay blessings of the Void dragon fall upon you and your beautiful machines of war.Based on my experience it's very possible to place very highly with the right build of knights in fact pure knights were doing very well at the heats where people had built anti Infantry spam lists ... I think the sensible move is to take out their threats early , If you go first especially in Official Warhammer world's chapter approved eternal war games format. Its quite hard to guarantee first strike against knights ... they are very very strong in the kill more mission and the hold objectives with Characters mission .Lets not speak of said said anti invuln mission where the total number of models in the middle count :-) or the one that Fly counts as super objective secured. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5266521 Share on other sites More sharing options...
hermanista Posted March 1, 2019 Author Share Posted March 1, 2019 (edited) This is for an itc tournament so slightly different missions/secondaries. They may hurt a bit, but it'll be a laugh and I get to play with my favourite models at least Edited March 1, 2019 by hermanista Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5266526 Share on other sites More sharing options...
hermanista Posted March 1, 2019 Author Share Posted March 1, 2019 Here we go then... The illustrious House of Hearts from the Knights of Ni. Out went the little men, in comes the seven samurai and fingers crossed for luck. It's a tweaking of my normal list, first tournament of running the dual detachment properly - Krast and Vulker. Let's see what the weekend brings Battybattybats, Subtle Discord, MajorNese and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5266989 Share on other sites More sharing options...
Bjorn Firewalker Posted March 3, 2019 Share Posted March 3, 2019 Beautiful work on those Knights. I appreciate the fact you converted each Armiger Helverin to bear two twin autocannons- to me the standard Helverin always looked like it's begging for its foes to outgun him. Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5267760 Share on other sites More sharing options...
hermanista Posted March 3, 2019 Author Share Posted March 3, 2019 Beautiful work on those Knights. I appreciate the fact you converted each Armiger Helverin to bear two twin autocannons- to me the standard Helverin always looked like it's begging for its foes to outgun him. Cheers man, They need more work painting wise, these were just a quick fix so more will be done for the next tournament in April. So day ones results I went 1-2 When I looked through BCP two lists stuck out as "I don't fancy playing them" I played both in a 28 player event... dammit... First mission vs double Castellan, gallant and a battalion each of AdMech and guard. Took out the gallant before it moved and the warllrd castellan but the other didn't go down. Lost 31-16 Second round beat a Raven guard+ guard combo 27-24 Round three vs Abbadon, arhiman and their 200 mates. Mucked up my shooting round 1 and then a few other moments in the opponents favour did for me - with hindsight him getting treason off on one crusader who shot the other crusader down a bracket and then kicked the lancer down a bracket was funny but frustrating. Think I might be in with a shout painting wise though, we'll see later. I do have some pictures, including my seven Spartans vs nearly 200 models that I'll add in tonight. Let's hope for two wins today to finish 3-2 Battybattybats 1 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5267843 Share on other sites More sharing options...
hermanista Posted March 3, 2019 Author Share Posted March 3, 2019 Well, I didn't get my 3-2... I didn't get 2-3 either... Round 4 saw me against Girlyman and round 5 vs a Shadowsword and his mates... ho hum, lol. Lots learned about ITC gaming, I can see what mistakes I made from lost selection and beyond, however I stick to the #playitpainted commitment and won't break that. But on that front, at least this happened to soften the blow somewhat. Which is quite nice. Third painting award for the knights now, one GT nomination and wins in two events Stray, frosteldar, H311fi5h and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5268426 Share on other sites More sharing options...
Stray Posted March 3, 2019 Share Posted March 3, 2019 Congrats on best painted Herm - really well deserved buddy! What are your thoughts on ITC vs GW/Vanilla tournaments now you've experienced both? Link to comment https://bolterandchainsword.com/topic/345486-hermanistas-knights-mechanicus/page/13/#findComment-5268485 Share on other sites More sharing options...
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