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Inquisition Troops Choice Idea


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Here's an idea for the Inquisition troops choices when the dex drops. What do you guys think?

 

All Ordos - Convert Acolytes as a troops choice instead of elites as they are now. Also allow them to take Tempestus Scions as an elites choice. Both gain the <ordo> keyword.

 

Ordo Hereticus - Can take Battle Sisters as an Troops Choice. They gain the <ordo hereticus> keyword. They gain the "Quarry of the inquisition" rule.

 

Ordo Malleus - Can take Grey Knight Terminators as a Troops Choice. They gain the <ordo malleus> keyword. They gain the "Quarry of the inquisition" rule.

 

Ordo Xenos - Can take Deathwatch Kill Team as a Troops Choice. They gain the <ordo xenos> keyword. They gain the "Quarry of the inquisition" rule.

 

Ordo Specialist - Can take Battle Sisters, Grey Knight Terminators, and a Deathwatch Kill team as a Troops Choice. They gain no keyword. They gain the "Quarry of the inquisition" rule.

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I don't recall who suggested it but I like the idea of acolytes being represented by two units: acolytes and minions.

 

Acolytes remain an elites choice but gain a variety of better wargear options including armor and accessories. They also retain quarry and authority of the inquisition. These guys would be more elite (better Ld, BS, and WS) and represent the specialists and interrogators that are an inquisitors inner circle.

 

Minions would be troops choices and represent the low lifes, gangers, tribal warriors, ex-guardsmen, and general rigmarole that inquisitors often surround themselves with. They'd have much more limited wargear options, generally stuck to a 5+ save, and no bodyguard ability. They'd probably lack quarry but would have the <Ordo> keyword and Authority of the Inquisition. Disposable resources of the inquisition but survivors may someday find themselves in an acolyte squad.

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I don't recall who suggested it but I like the idea of acolytes being represented by two units: acolytes and minions.

 

Acolytes remain an elites choice but gain a variety of better wargear options including armor and accessories. They also retain quarry and authority of the inquisition. These guys would be more elite (better Ld, BS, and WS) and represent the specialists and interrogators that are an inquisitors inner circle.

 

Minions would be troops choices and represent the low lifes, gangers, tribal warriors, ex-guardsmen, and general rigmarole that inquisitors often surround themselves with. They'd have much more limited wargear options, generally stuck to a 5+ save, and no bodyguard ability. They'd probably lack quarry but would have the <Ordo> keyword and Authority of the Inquisition. Disposable resources of the inquisition but survivors may someday find themselves in an acolyte squad.

This is great. Minions could perhap have 0-1 Acolytes in the unit to represent one of the Inquisitor's trusted operatives being sent to ensure that these chaff valuable contributors carry out their particular task.

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What they could have done was made inquisitors able to be an HQ in any imperial detachment and not break the detachments keyword, a la fabius Bile/Cypher. This would have been fluffy and awesome.

 

Agreed and they very well might have this when their codex is released.

 

I want them to have the Adeptus Arbites. 

They should have access to all Ordos and be able to command them without issues towards stratagems.

For the cost of 1 command point they should be able to take a unit from any Imperial codex and allow that unit to use stratagems from it's own codex.

Edited by Aothaine
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I think I suggested the two-tier split into Acolytes (envisaged with stats similar to Platoon Commanders, 1-6 per unit, Character if single model) and Henchmen (with Guard Veteran stats, 5-10 per unit, similar choices to Vets, but no heavies, except heavy stubber, plus las/auto pistol and chainsword options). Not sure about Quarry for Henchmen: would be very strong with BS3+ but is useless if you don’t have the right target.

 

Would agree with Scions/Stormtroopers, but suggest they be Troops, as per Codex: Astra Militarum.

 

Agree with option to incorporate the appropriate Chamber Militant units, but suggest, rather than gaining keywords, they can be mixed with their respective Ordo units in detachments without losing the benefits of being in

“pure” detachments.

 

I’d like the option to include the assorted Imperial weirdness we’ve previously had in our Codices, such as Crusaders, DCAs, Arcoflagellants, Priests, Enginseers and Psykers, into Inquisition detachments.

 

Yes, I agree with ability to add an Inquisitor to other Imperial detachments without upsetting keyword benefits, but I’d also like to be able to build full Inquisition detachments/armies!

Edited by Plasmablasts
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I think you folks have covered pretty much all the bases. I like everto thing I see here and agree with inquisitorial stormtroopers as a generic troop choice available to all Ordos. Maybe give them some different options and a modest conversion pack to differentiate them from regular IG Scions?

 

For dirt cheap cultist-type troops I wouldn’t mind seeing Redemptionists. Those guys were a mainstay in my Sister’s of Battle armies back in Codex: Chapter Approved days.

 

I wouldn’t mind seeing the return of an apothecary type unit.

 

Oh, and of course, more options for customizing inquisitors!

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I'm converting a few.

Scion with berets, cut the lasgun cables and the antenna and light on the armour and no backpack.

Add some grenades/knife/ammo packs to the belt. Bam instant Stormtrooper. Just waiting for rules tbh.

I also need a male plastic inquisitor.

Edited by Sete
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I like Nicodemus Doloroso’ssuggestion for an apothecary. An Inquisitorial Warband should be an eclectic mix of different specialists. How about:

 

Medicae - the medic/apothecary-type character;

 

Icon-bearer - maybe a Ld penalty aura?;

 

Orbital support liaison officer - able to call up an orbital bombardment or a strafing run?

 

Bounty hunter - sniper rule

 

And, of course, Jokaero and Daemonhosts to become Characters .

 

Any thoughts on heavy support? We have Land Raiders available, but how about Gun Servitors? I’d suggest a profile closer to Kataphrons than to the current Servitors.

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    One thing I would like to see come back is to include grenade launchers as a special weapon option for the acolytes, along with shotguns. They could take them in the Third Ed. codices but it was dropped in later editions.

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This was pretty much how Daemonhunter and Witchhunter armies ran back in 3rd Ed. I ran my DH with GK Termies backed up by Kasrkin =I= Stormtroopers riding in black and red =I= Rhinos.

 

Grey Knights didn't exist as a stand alone Codex - they were lumped in with Ordo Malleus Inquisitors, Inquisitorial Stormtroopers and Assassins.

 

Likewise, the SoB were attached to the Ordo Hereticus along with Priests, Arco-Flagellants, Inquisitorial Stormtroopers and Assassins. 

 

When (if) a new Inquisition 'Dex drops I want - nay, need GW to return to the old Inquisitorial Henchmen system. Back when the B&C first opened an Inquisitor/Grey Knight forum (the first non-marine section of the B&C!) one of the big discussion point that was always coming up was creating and converting miniatures/personalities to fit the six archetypes listed in the book. 

 

+ One of the old threads from 2004 survived in the archives: + The Inquisitorial Librarium +  - It's mostly just missing images now...

 

-Ran

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IMO an Inquisitor and his acolytes should be a vanguard. Acolytes would be elite slot characters, and you would be able to take a number per slot (similar to lieutenants). 

 

Troops should be Inquisition Stormtroopers (whatever you call them, they'd be similar to Scions) and basically IG infantry without the vox or heavy weapon.

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I think that the inquisition should just be able to slot in to any non-astartes (save grey knights for ordo malleus) imperial army without busting the faction rules. I really want to use Inquisitors with my IG, because they're psykers an they can shoot and punch things too.

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