Hatarus Posted April 16, 2018 Share Posted April 16, 2018 why didn't they just revert the changes to the Commissar so it worked like it used to most other codexies have a way to make their models fearless for now, though i do admit the price drop is Nice and it only cost Fluffy Infantry lists Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057418 Share on other sites More sharing options...
Ranulf Posted April 16, 2018 Share Posted April 16, 2018 Happy about Commissars - Leadership bubble and risky moral mitigation. Combined with the points drop, I'm super happy. Command points - Obviously the goal is to make stratagems a bigger part of the game. That's an insane amount of CP. One pet peeve of mine wasn't addressed, (and likely never will be given it's been 20+ years since the first dex dropped) namely a Lasgun option for Infantry Squad Sergeants. Come on GW, a Guardsman with a Chainsword? What's he going to do with it? Open tinned rations? -Ran Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057432 Share on other sites More sharing options...
Tirak Posted April 16, 2018 Share Posted April 16, 2018 Well if you play Elysians your sergeants now come with under barrel grenade launchers on their lasguns. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057434 Share on other sites More sharing options...
duz_ Posted April 16, 2018 Share Posted April 16, 2018 I can't think I've read a book that ever mentions Sgts having chainswords... Lasguns on the other hand... Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057442 Share on other sites More sharing options...
Tirak Posted April 16, 2018 Share Posted April 16, 2018 Hey, don't you go taking the chainswords from my sergeants XD. My Catachans make great use of them! Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057443 Share on other sites More sharing options...
Mileposter Posted April 16, 2018 Share Posted April 16, 2018 All sergeants want to be Commissars anyway. They're practicing. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057444 Share on other sites More sharing options...
TheShredder Posted April 16, 2018 Share Posted April 16, 2018 Commissar thing is nice. 0-3 rule . . . Yeah, don't worry, I didn't want to use my HWSs anyway. Get stuffed, GW. You used more than 3 in a list?? I haven't even used 1 this edition (or last...) Although I feel the 0-3 might be heavy handed, its for primarily tournament play, which really needed to be addressed because otherwise they'll just keep playing whack-a-mole. I think it will be good for the scene in general Yep, I've frequently used 6. Because I enjoy playing all-infantry lists and HWSs are a big part of them. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057470 Share on other sites More sharing options...
librisrouge Posted April 16, 2018 Share Posted April 16, 2018 0-3 of each dataslate is a bit vexing in light of only one this, for me, Leman Russ. Often, if I field them, I find myself wanting to field 4-5. Oh well. Glad I own 10. Some can be tank commanders. You can still do 3 squads of leman russes (9 russes total), plus 3 tank commanders, plus Pask. 13 Leman Russes without breaking the rule of three! Right, they come in squadrons. I’ve got to remember that. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057497 Share on other sites More sharing options...
Withershadow Posted April 16, 2018 Share Posted April 16, 2018 Are Inquisitors now only able to be taken as auxiliary or a supreme command of all Inquisitors? Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057513 Share on other sites More sharing options...
Withershadow Posted April 16, 2018 Share Posted April 16, 2018 I also really hate the rule of 3 I usealy play 4 CC (i mean he is the only good HQ choice we have) So makes me this to a spamlist player? I think not! In addition it limits the way you could list build. No mass Infantry anymore, no Tank army anymore,.... I'am really happy that this nonsense only effects organized play. So i can still play fluffy and good Guard lists in my local Community You can still run tons of Infantry, still run tons of tanks, and we have more than 1 good HQ. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057516 Share on other sites More sharing options...
CaptainMarsh Posted April 16, 2018 Share Posted April 16, 2018 My Scions are sliced and diced. My all-infantry regiment is similarly bruised by these changes. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057517 Share on other sites More sharing options...
Altasmurf Posted April 16, 2018 Share Posted April 16, 2018 Personally I love the max 3 limitation. It leads to much more varied lists. For guard the only person i really feel sorry for is anybody using multiple heavy weapon squads. I don't have an issue with any other restricted units. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057537 Share on other sites More sharing options...
crimsondave Posted April 16, 2018 Share Posted April 16, 2018 My Scions are sliced and diced. My all-infantry regiment is similarly bruised by these changes. How? Scions are troops. Infantry squads are troops. What is in your list that got hurt? Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057538 Share on other sites More sharing options...
Akrim Posted April 16, 2018 Share Posted April 16, 2018 No mass Infantry anymore, no Tank army anymore,.... * Look below the restrictions table it doesn't effect Troops. And as mentioned, we have squadrons. Allow me to ninja the thread. Does the 9" restriction only apply when disembarking after having moved more than 20" or no matter when and how you disembark with this rule? The 9" restriction is when using the Grav Chute Insertion (IE Moving "20) - otherwise you treat it as a normal transport vehicle. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057557 Share on other sites More sharing options...
Danny Cyanide Posted April 17, 2018 Share Posted April 17, 2018 The beta rule for deep strike will hurt my Elysians a fair bit, but I'm really glad to see that Commissars are back! Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057567 Share on other sites More sharing options...
duz_ Posted April 17, 2018 Share Posted April 17, 2018 Just read this one: Q: Some Characters have aura abilities, such as a Commissar’s Aura of Discipline or a Chaplain’s Spiritual Leader, that allow nearby friendly units to use the character’s Leadership characteristic instead of their own. There are also lots of abilities that modify Leadership characteristics. Could you explain how these rules interact and in what order I should apply the substitution and any modifications? A: You modify the Leadership characteristic first, then you use the character’s Leadership characteristic instead (this means that the modification will not affect the unit unless the character’s Leadership has also been modified) Means my Mordians dont get to add one to Commissar or Banner buffs :(Edit: Banner should still work as its +1. However Commissars wont. Im ok with that :) Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057659 Share on other sites More sharing options...
Danny Cyanide Posted April 17, 2018 Share Posted April 17, 2018 Just to go a little deeper on my last post: The beta rule for deep strike really hampers the Elysian list. The ability to deep strike was the trade off for not having tanks, artillery, heavy weapons in squads, Las Canon teams, psychers. Plus their cost of 5ppm instead of 4ppm. They are a very restrictive list due to their defining feature of bring drop troops, and losing the ability to deep strike and shoot at close range, there is really no reason left to take them. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057678 Share on other sites More sharing options...
Gibbous Posted April 17, 2018 Share Posted April 17, 2018 Saint Celestine... kinda sucks that I won't be able to include her. Other than that... not that big of deal. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057681 Share on other sites More sharing options...
Chris521 Posted April 17, 2018 Share Posted April 17, 2018 Just read this one: Q: Some Characters have aura abilities, such as a Commissar’s Aura of Discipline or a Chaplain’s Spiritual Leader, that allow nearby friendly units to use the character’s Leadership characteristic instead of their own. There are also lots of abilities that modify Leadership characteristics. Could you explain how these rules interact and in what order I should apply the substitution and any modifications? A: You modify the Leadership characteristic first, then you use the character’s Leadership characteristic instead (this means that the modification will not affect the unit unless the character’s Leadership has also been modified) Means my Mordians dont get to add one to Commissar or Banner buffs Edit: Banner should still work as its +1. However Commissars wont. Im ok with that Too bad the banner doesn't get the ordo prefectus keyword. But with the price decrease there isn't too much to complain about there. Still though, commissar tank will get the +1, since they are <Regiment> Another bit that I haven't seen mentioned anywhere is that abilities and stratagems that are used before the battle happen before deployment. This would have an effect on the the grand strategist warlord trait since the warlord isn't be the field. With that and the extra command points from Battlions and Brigades, I think a lot fewer people will be running that trait. We just have so many. Creed + Kell (plus warlord trait) the other hand, could really pick up the slack on our new shortage of commanders. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057686 Share on other sites More sharing options...
Withershadow Posted April 17, 2018 Share Posted April 17, 2018 I saw that but can’t find the citation again. Help? Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057724 Share on other sites More sharing options...
domsto Posted April 17, 2018 Share Posted April 17, 2018 I also really hate the rule of 3 I usealy play 4 CC (i mean he is the only good HQ choice we have) So makes me this to a spamlist player? I think not! In addition it limits the way you could list build. No mass Infantry anymore, no Tank army anymore,.... I'am really happy that this nonsense only effects organized play. So i can still play fluffy and good Guard lists in my local Community You can still run tons of Infantry, still run tons of tanks, and we have more than 1 good HQ. I know that Troops are not effected by this Rule but you can't run more than 3 Comany Commander to Order them, or you can't run more than 3 HWTs to support them,or you can't run more than 3 Commissars to Moral boost them,... the List goes on And for Tanks Swadrones aren't that great. you just get all the disadvantage(must be deployed close together, only takes 1 HS slot so filling Detachments is hard) for no advantage And well a Tank Commander is also really nice but he isn't a very Good HQ choice more a BS upgrade for the Tank. all the other HQ choices in the Codex(Primaris Psyker,Lord Commissar,....) have only limited Synergy's with the other units. I might overreact a little bit to this Anti-Spam rule but i don't like the Idea of being punished for a crime i didn't commit. 4 CC for example i wouldn't call this a spam but a fluffy list Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057740 Share on other sites More sharing options...
Danny Cyanide Posted April 17, 2018 Share Posted April 17, 2018 But you could run 3 company Commanders and 3 platoon Commanders for 9 orders per turn, 3 Commissars and 3 Lord Commissars for a total of 6 and with their price drops that wouldn't be too pricy. If you wanted to use a few of your additional control points, you could also have 3 Commissar tanks, for a total of 9 Commissars. I had noticed that all Commissars except the Elysians got a price reduction, so I sent this email tonight: Hello rules team, First I want to say that it's so great to have a GW that actually wants to interact and dialogue with its customers. I played 40k from 3rd edition until the beginning of 6th and have just recently come back to 8th to discover a much more community oriented company! I do have a couple of items to bring up right away from the big faq that just dropped though, First, I believe that Elysian Lord Commissars were missed when it came to point adjustments. Their rules were changed in the Imperial Armour faq, but in the big faq only Astra Militarum Commissars, Astra Militarum Lord Commissars, Death Korps Commissars and Death Korps Death Rider Commissars recieved point drops. I'm fairly confident that this was an oversight so I thought I'd bring it up. Second, I'd like to address the Tactical Reserves Beta rule from the perspective of an Elysian player: The beta rule for deep strike really hampers the Elysian list. The ability to deep strike was the trade off for not having tanks, artillery, heavy weapons in squads, Las Canon teams, psychers. Plus their cost of 5ppm instead of 4ppm. They are a very restrictive list due to their defining feature of bring drop troops with the ability to deep strike and shoot at close range from the get go. Without this ability there is really no reason left to pay the points premium and accept the additional list restrictions to take them. I really hope that this is taken into consideration when refining this rule. I hope that they can be given the same kind of exception that genestealer cult are seeing, and that Grey Knights and Thousand Sons recieved from the Psychic Focus rule! They were given a pass as the rule basicly invalidated their core design feature as an army, and I believe that this new Beta Rule does the same to Elysians. Once again, thanks for listening and continually working in making 40k a better game! Steffan Hartwick Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057749 Share on other sites More sharing options...
Plasmablasts Posted April 17, 2018 Share Posted April 17, 2018 Are Inquisitors now only able to be taken as auxiliary or a supreme command of all Inquisitors? Or as Vanguard with Acolytes, Jokaero and/or Daemonhosts. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057751 Share on other sites More sharing options...
Plasmablasts Posted April 17, 2018 Share Posted April 17, 2018 Saint Celestine... kinda sucks that I won't be able to include her. Other than that... not that big of deal. Could still take her in a detachment with Adeptus Ministorum units, such as Priests and Crusaders. Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057752 Share on other sites More sharing options...
Frater Cornelius Posted April 17, 2018 Share Posted April 17, 2018 No mass Infantry anymore, no Tank army anymore,.... * Look below the restrictions table it doesn't effect Troops. And as mentioned, we have squadrons. Allow me to ninja the thread. Does the 9" restriction only apply when disembarking after having moved more than 20" or no matter when and how you disembark with this rule? The 9" restriction is when using the Grav Chute Insertion (IE Moving "20) - otherwise you treat it as a normal transport vehicle. So, what you’re saying is that I cheated when I hovered 19” and dropped the Bullgryns 4” away from the enemy? That sounds unsavoury :D —— By the way, this gives Wyvern a reason to exist. You can take 3x3 HS Mortar Teams now at 2000, whereas Wyvern laugh at those restrictions with squadrons ;) Edit: Oh, and Valkyries will now we really important for Scions, seeing as you can not deep strike outside of your deployment zone on T1. A 40” move will being the Plasma dudes where they need to be ;) Link to comment https://bolterandchainsword.com/topic/346283-commissars-are-back-guard-and-the-big-faq/page/3/#findComment-5057782 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.