Kaiju Soze Posted April 16, 2018 Share Posted April 16, 2018 The big changes: Tide of Traitors is now once per battle. Chosen get more weapon options (melee weapons for all the squad) Killshot now adds 1 to the damage, not just damage rolls (so works with the autocannon). Edit to add: Helbrutes can also apparently take 2 of each melee weapon. Hello, 11 attack twin-scourge 'brutes. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/ Share on other sites More sharing options...
Iron-Daemon Forge Posted April 16, 2018 Share Posted April 16, 2018 The big changes: Chosen get more weapon options (melee weapons for all the squad) I've not read though them all yet. But just wanted to check, does this mean Chosen are ok to take Bolter, Bolt Pistol & Chainsword. Or is this just more aim that combat weapon like Power Sword, Power Fist, etc....? Also the Chaos Index & Forge World faq are up. Siege dreadnought, contemptor & Dredo (sp?) Dreadnought are not allowed to use the fire frenzy command card. Sparta ignore the -1 to Heavy Weapon when moving & shooting. Not sure if that a new thing, just saw it was in the colour text. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5056867 Share on other sites More sharing options...
Scourged Posted April 16, 2018 Share Posted April 16, 2018 As per the faq for Index: Chaos, and further clarified in the main rules faq - Warptime no longer works on units brought in as reinforcements. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5056875 Share on other sites More sharing options...
Kaiju Soze Posted April 16, 2018 Author Share Posted April 16, 2018 The big changes: Chosen get more weapon options (melee weapons for all the squad) I've not read though them all yet. But just wanted to check, does this mean Chosen are ok to take Bolter, Bolt Pistol & Chainsword. Or is this just more aim that combat weapon like Power Sword, Power Fist, etc....? Any model in the unit can have an item from the melee list. So, the first one. Also, taking a plasma pistol only replaces the bolt pistol (though you can not have plasma pistol & combi-weapon). Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5056893 Share on other sites More sharing options...
Bloody Legionnaire Posted April 16, 2018 Share Posted April 16, 2018 I am very pleased with the spartan changes! Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5056918 Share on other sites More sharing options...
WarriorFish Posted April 16, 2018 Share Posted April 16, 2018 Ok, now I'm more interested in Chosen... a future project perhaps! I note that you can summon daemons without losing your Legion Trait (but not if they start on the board), that's something. Summoning still doesn't feel amazing though. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5056977 Share on other sites More sharing options...
Dragonlover Posted April 16, 2018 Share Posted April 16, 2018 I literally just bought a second fire Raptor after finalising a list. Really not sure what do now with that. Dragonlover Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5056978 Share on other sites More sharing options...
techsoldaten Posted April 16, 2018 Share Posted April 16, 2018 I am very pleased with the spartan changes! Yep. It should never have had a penalty for shooting heavy weapons as a Lord of War. Makes it much more cost competitive with a Land Raider. The Kharybdis Assault Claw took a big hit though, now you can't use Warptime on it. Costs about the same as a Land Raider but doesn't have the wounds / save to survive a round of shooting. I get it that GW is trying to blunt the impact of alpha strikes, but this cripples the KAC. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057008 Share on other sites More sharing options...
techsoldaten Posted April 16, 2018 Share Posted April 16, 2018 I literally just bought a second fire Raptor after finalising a list. Really not sure what do now with that. Dragonlover How was it affected? Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057014 Share on other sites More sharing options...
Lord Abaia Posted April 16, 2018 Share Posted April 16, 2018 As per the faq for Index: Chaos, and further clarified in the main rules faq - Warptime no longer works on units brought in as reinforcements. Where are you seeing this? I just checked and the Index: Chaos FAQ has not been updated since last September. I've read the Big FAQ, the updated Codex: CSM FAQ, and I just read the 9/2017 Index: Chaos FAQ. The first two make no mention of warptime, and the last one still says that you specifically can target a unit brought in as reinforcements. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057045 Share on other sites More sharing options...
civsmitty Posted April 16, 2018 Share Posted April 16, 2018 As per the faq for Index: Chaos, and further clarified in the main rules faq - Warptime no longer works on units brought in as reinforcements. I'm not seeing this anywhere. In the Index it confirms you can, and neither the CSM or Summary makes mention of it. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057050 Share on other sites More sharing options...
Kaiju Soze Posted April 16, 2018 Author Share Posted April 16, 2018 As per the faq for Index: Chaos, and further clarified in the main rules faq - Warptime no longer works on units brought in as reinforcements. Where are you seeing this? I just checked and the Index: Chaos FAQ has not been updated since last September. I've read the Big FAQ, the updated Codex: CSM FAQ, and I just read the 9/2017 Index: Chaos FAQ. The first two make no mention of warptime, and the last one still says that you specifically can target a unit brought in as reinforcements. Page 3 of the newly updated Index: Chaos FAQ (16/4/2018). The answer is in magenta, which suggests it's a change from the previous versions. A bit odd to me that it isn't also in the Codex: CSM FAQ. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057055 Share on other sites More sharing options...
Nemerax Posted April 16, 2018 Share Posted April 16, 2018 As per the faq for Index: Chaos, and further clarified in the main rules faq - Warptime no longer works on units brought in as reinforcements. Where are you seeing this? I just checked and the Index: Chaos FAQ has not been updated since last September. I've read the Big FAQ, the updated Codex: CSM FAQ, and I just read the 9/2017 Index: Chaos FAQ. The first two make no mention of warptime, and the last one still says that you specifically can target a unit brought in as reinforcements. They just changed the "Yes" to a magenta "No". Had to check twice as well. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057057 Share on other sites More sharing options...
civsmitty Posted April 16, 2018 Share Posted April 16, 2018 As per the faq for Index: Chaos, and further clarified in the main rules faq - Warptime no longer works on units brought in as reinforcements. Where are you seeing this? I just checked and the Index: Chaos FAQ has not been updated since last September. I've read the Big FAQ, the updated Codex: CSM FAQ, and I just read the 9/2017 Index: Chaos FAQ. The first two make no mention of warptime, and the last one still says that you specifically can target a unit brought in as reinforcements. They just changed the "Yes" to a magenta "No". Had to check twice as well. Of course they did. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057070 Share on other sites More sharing options...
Blackheart1223 Posted April 16, 2018 Share Posted April 16, 2018 It’s in the BRB FAQ as well. Page 5. Basically states that you can’t use an ability, stratagem or psychic power to move a unit that comes in from reserve. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057072 Share on other sites More sharing options...
Scourged Posted April 16, 2018 Share Posted April 16, 2018 Yeah. I barely noticed it too. And in the main FAQ, they point out that, basically if you arrive as reinforcements, you don't get to move at all unless it's to charge. They refer to Warptime specifically as well as similar Tyranid abilities (page 5 of BRB FAQ). Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057078 Share on other sites More sharing options...
civsmitty Posted April 16, 2018 Share Posted April 16, 2018 BRB FAQ, Page 8, "Is the deployment step of a mission considered a 'phase' for the purposes of rules? No" Forward Operatives just got HILARIOUS Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057099 Share on other sites More sharing options...
Lord Abaia Posted April 16, 2018 Share Posted April 16, 2018 Ah. I must have been viwing a cached version of the site. Thats terrible. Well GW just lost a sale on those 5 warptalons I was going to add to my existing squad. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057104 Share on other sites More sharing options...
Kaiju Soze Posted April 16, 2018 Author Share Posted April 16, 2018 BRB FAQ, Page 8, "Is the deployment step of a mission considered a 'phase' for the purposes of rules? No" Forward Operatives just got HILARIOUS Didn't we already know this? Though you're not wrong. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057119 Share on other sites More sharing options...
SanguinaryGuardsman Posted April 16, 2018 Share Posted April 16, 2018 As per the faq for Index: Chaos, and further clarified in the main rules faq - Warptime no longer works on units brought in as reinforcements. I wouldnt mind this change if psychic buffs also did not apply to units making shooting attacks on the first turn. Then this warp time change would be sensible. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057121 Share on other sites More sharing options...
Kite Senet Posted April 16, 2018 Share Posted April 16, 2018 Gosh darn it, I just realized the new Battle Brothers rule ruins my Fallen army! I can't play Codex: Dark Angels stuff with Cypher, since they only have Imperium in common... Actually, how are you supposed to be able to play Cypher? The rule cuts out all of his faction keywords except "Fallen", which basically means he and the Fallen can only ever be played in minimum size Fallen Vanguard detachments with no other units? This seems like a major oversight... Edit: Nevermind, it's a beta rule. Hopefully they'll iron out that particular issue before it releases. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057125 Share on other sites More sharing options...
SanguinaryGuardsman Posted April 16, 2018 Share Posted April 16, 2018 As per the faq for Index: Chaos, and further clarified in the main rules faq - Warptime no longer works on units brought in as reinforcements. Where are you seeing this? I just checked and the Index: Chaos FAQ has not been updated since last September. I've read the Big FAQ, the updated Codex: CSM FAQ, and I just read the 9/2017 Index: Chaos FAQ. The first two make no mention of warptime, and the last one still says that you specifically can target a unit brought in as reinforcements. Page 3 of the newly updated Index: Chaos FAQ (16/4/2018). The answer is in magenta, which suggests it's a change from the previous versions. A bit odd to me that it isn't also in the Codex: CSM FAQ. This is probably because the rule change affects Nids and Eldar also. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057136 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted April 16, 2018 Share Posted April 16, 2018 Gosh darn it, I just realized the new Battle Brothers rule ruins my Fallen army! I can't play Codex: Dark Angels stuff with Cypher, since they only have Imperium in common... Actually, how are you supposed to be able to play Cypher? The rule cuts out all of his faction keywords except "Fallen", which basically means he and the Fallen can only ever be played in minimum size Fallen Vanguard detachments with no other units? This seems like a major oversight... Yeah....they need to errata Shadowy Allies, because right now the wording makes it impossible to use in Matched Play because of the new Keyword issue. Otherwise....yeah, Vanguard. And for your Fallen, you can still use them with DA in their own Vanguard Detachment. The Keyword restriction is only WITHIN detachments. BRB FAQ, Page 8, "Is the deployment step of a mission considered a 'phase' for the purposes of rules? No" Forward Operatives just got HILARIOUS Didn't we already know this? Though you're not wrong. We did. And in addition, things like Forward Operatives are specifically exempted from the "no Reserves on 1st turn" rule because of how they work. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057208 Share on other sites More sharing options...
Kite Senet Posted April 16, 2018 Share Posted April 16, 2018 Gosh darn it, I just realized the new Battle Brothers rule ruins my Fallen army! I can't play Codex: Dark Angels stuff with Cypher, since they only have Imperium in common... Actually, how are you supposed to be able to play Cypher? The rule cuts out all of his faction keywords except "Fallen", which basically means he and the Fallen can only ever be played in minimum size Fallen Vanguard detachments with no other units? This seems like a major oversight... Yeah....they need to errata Shadowy Allies, because right now the wording makes it impossible to use in Matched Play because of the new Keyword issue. Otherwise....yeah, Vanguard. And for your Fallen, you can still use them with DA in their own Vanguard Detachment. The Keyword restriction is only WITHIN detachments. Ah, that makes sense. Unfortunately I don't have any actual Fallen models at the moment...the DA/Fallen force was just to give myself an excuse for me to buy Know No Fear for the Death Guard when I couldn't find anyone who would split it with me, and of course there aren't any Primaris Fallen. I was able to excuse a chapter of Primaris working with Cypher as the Dark Angels failing to let the new guys in on their secrets, but I haven't really found any good source of Dark Angels regular space marine models since Dark Vengeance left shelves. Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057251 Share on other sites More sharing options...
Panzer Posted April 16, 2018 Share Posted April 16, 2018 I find the Helbrute entry a bit odd. It comes only with one Fist by default so can only replace that one anyway. I didn't think it's possible to juggle with the loadout like that (trading the ranged weapon for a fist and then trading that one for another melee weapon). Tho if that's how it's intended I kinda want a double Scourge Helbrute now ... 10 S8 AP-2 D2 attacks hitting on 3+ lol Link to comment https://bolterandchainsword.com/topic/346285-the-big-faq-chaos-changes/#findComment-5057261 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.