Kinstryfe Posted July 19, 2018 Share Posted July 19, 2018 Sorry if it's been discussed before, but I went back a few pages and didn't see a topic like this. I'm a hobby hoarder and am finally using some of the myriad of Blood Angels parts I've acquired getting MkIV jump packs to make a successor chapter army to slot into my other random Imperial options. I'm thinking of going heavy Death Company mostly because I have absurd amounts of tacticals and common Marine units already, and they give me a chance to get fun with the color schemes. I also have a friend who plays them a ton and they seem fun to play with. That said, what are the best/fun Death Company loadouts? Jump packs seem nearly essential for the low cost. Are Bolter and Chainsword DC any good or usable? I have the parts for a decent squad of them, and could field them as either jump packs or in a rhino for something unorthodox. Any advice or ideas would be appreciated. Thank you, loyal sons of the IXth. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/ Share on other sites More sharing options...
Karhedron Posted July 19, 2018 Share Posted July 19, 2018 Bolter + Chainsword with Jump Pack are great for the majority of your DC. They are cheap, will cut through hordes and chaff at great speed and can even threaten tougher targets though shear weight of attacks. Having said that,Ido like to equip about 1 model in 3 with a Thunder hammer for when I need to deal witb seriously heavy targets 3 Hammers in a 10-man squad only increase the price by around 20% but allow you be much more flexible. Even Knights will lose a lot of wounds when attacked by these guys. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5126644 Share on other sites More sharing options...
superwill Posted July 19, 2018 Share Posted July 19, 2018 Hey buddy! Yeah DC are one of our best units for sure. Consensus seems to be that a squad of 10ish with bolters and chainswords, and 3-5 hammers, is probably the most common (and effective) build. Running more than 10 leaves them vulnerable to suffering from their low leadership. Less than 10 and you don’t really make the most of the CPs you’ll want to pump into them (for DoA, FF, UWoF, Vengeance for Sanguinius, fighting twice etc). Some people like to sprinkle in some power weapons. Personally I would rather more hammers, but if you’ve got some leftover points it’s not a bad option. Hope some of that helps ☺️ EDIT: Took too long typing, but pretty much what the dude above said Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5126647 Share on other sites More sharing options...
Kinstryfe Posted July 19, 2018 Author Share Posted July 19, 2018 Thanks both of you. I'll probably build a ten man Bolter squad with some hammers for regular use, and look at what I evidently randomly built awhile ago and either re-arm them (literally) or see if there's some fun to be had with other options either sprinkled in or as a second squad (or more). Thanks again :) Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5126650 Share on other sites More sharing options...
Jolemai Posted July 19, 2018 Share Posted July 19, 2018 You can also check the Resources thread pinned at the top of the forum :) http://www.bolterandchainsword.com/topic/344308-unit-of-the-week-death-company/ Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5126916 Share on other sites More sharing options...
lash144 Posted July 19, 2018 Share Posted July 19, 2018 Also: Always run Lemartes with them. His buffing is absolutely worth it, plus he is pretty good in CQC himself. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5126957 Share on other sites More sharing options...
Indefragable Posted July 19, 2018 Share Posted July 19, 2018 Unless you have a special purpose for them in mind, DC w/ bolter & chainsword (heh) and jump pack are one of the most universally useful builds you can have in the game. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5126983 Share on other sites More sharing options...
durdle-durdle Posted July 19, 2018 Share Posted July 19, 2018 I love bolter/chainsword jump death co. A squad is typically only 1/20th of my total army points but does a great job on chaff. After using them several times, i’ve come to decide as far as thubder hammers go, they should be tooled for a job. If you want to kill chaff, dont bring a hammer. If you want to bring a hammer, bring like 3 and a couple bodies. Throwing in one doesnt make you all that well rounded. You might kill a small or badly wounded vehicle, but i wouldnt count on it, with only 2 attacks base and a -1. On the charge, about 3 will do some work though. I never take bolt pistols. Bolt pistols only matter in protracted combats, and i either win or lose my combats in one game turn. The bolter also gives you options if you cant reliably make a charge to do some shots as far out as 24” too, and can soften or even do a second target within 12” pretty well. Inferno pistols are a taste kind of thing. I dont like then personally, but i can see the uses. Edit: caveat to thunder hammers. Unless you take a big squad (10+), in which case a couple hanners is a fine choice. I just dont find it worth it in a base size squad. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5127044 Share on other sites More sharing options...
dread05 Posted July 20, 2018 Share Posted July 20, 2018 Ι armed my first dc to the teeth. 2x inferno pistol + power fist, 2x plasma pistol + power sword, 2x thunder hammers. I reckon two of each specialsit is enough, from now on I'll just do bolters and chainswords. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5127622 Share on other sites More sharing options...
tychobi Posted July 20, 2018 Share Posted July 20, 2018 My advice is to pick a role and build squads to achieve your goals. All comers points efficiency/anti infantry? Bolter n chainsword. Anti knight/tank/monster? Thunder hammers. I have a heck of a time getting pistols to pay off especially as you always want to charge Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5127677 Share on other sites More sharing options...
Panzer Posted July 20, 2018 Share Posted July 20, 2018 It's usually enough if you equip only 2-3 in 10 for a specific role (usually Thunderhammers). The rest is just cannonfodder so keep them cheap with Bolter&Chainsword. DC has a huge target above their head and they aren't exactly the most durable unit so expect to lose quite a few as soon as your opponent has the chance to target them. No need to waste points on those who barely get to fight anyway. ;) Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5127728 Share on other sites More sharing options...
Brother Crimson Posted July 20, 2018 Share Posted July 20, 2018 Roll a die: 1-3 bolter/chainsword 4-bolter/power sword 5-powet fist +special pistol 6- thunder hammer Repeat 15 times Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5127803 Share on other sites More sharing options...
Kinstryfe Posted July 21, 2018 Author Share Posted July 21, 2018 Roll a die: 1-3 bolter/chainsword 4-bolter/power sword 5-powet fist +special pistol 6- thunder hammer Repeat 15 times Haha actually, some were already built, so I could probably do just that... Thanks again everyone. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5127905 Share on other sites More sharing options...
Shaezus Posted July 28, 2018 Share Posted July 28, 2018 As others have said, their leadership is now embarrassingly low. Not only do they not have fearless, they don't even have know no fear. A chaplain or lemartes is a must, but if you want to use deep strike or UWoF you'll have to daisy-chain the DC to stay within 6", at best. One hand giveth while the other taketh. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5132431 Share on other sites More sharing options...
Kallas Posted July 28, 2018 Share Posted July 28, 2018 As others have said, their leadership is now embarrassingly low. Not only do they not have fearless, they don't even have know no fear. A chaplain or lemartes is a must, but if you want to use deep strike or UWoF you'll have to daisy-chain the DC to stay within 6", at best. One hand giveth while the other taketh.A daisy chain isn't particularly bad. If your goal is to simply murder one (or maybe two/three) unit(s) of chaff, then you don't need to sacrifice any attacks at all: Basically, one model can hang back just within an inch of another model, that's just within an inch of one of the units. That back model will be within 6" of the supporting character. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5132610 Share on other sites More sharing options...
Damon Nightman Posted July 30, 2018 Share Posted July 30, 2018 I hate taking 10-15 man squads because of the leasership. The last couple guys always end up running away and it's just darn sad Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5133572 Share on other sites More sharing options...
Brother Crimson Posted July 31, 2018 Share Posted July 31, 2018 Sanguinor Warlord isn’t bad with them. Both his WL trait and extra attack are very valuable. It also set him up the board for the sanguinary guard second wave. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5134238 Share on other sites More sharing options...
Indefragable Posted August 2, 2018 Share Posted August 2, 2018 As others have said, their leadership is now embarrassingly low. Not only do they not have fearless, they don't even have know no fear. A chaplain or lemartes is a must, but if you want to use deep strike or UWoF you'll have to daisy-chain the DC to stay within 6", at best. One hand giveth while the other taketh. ...my Codex shows them as having And They Shall Know No Fear. Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5136865 Share on other sites More sharing options...
dread05 Posted August 3, 2018 Share Posted August 3, 2018 They totally have And the shall know no fear :P Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5137129 Share on other sites More sharing options...
Shaezus Posted August 7, 2018 Share Posted August 7, 2018 Hmm so it does too! That's the last time I listen to Winters SEO Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5139881 Share on other sites More sharing options...
Brother Raul Posted August 8, 2018 Share Posted August 8, 2018 Not sure if anyone's mentioned it but shooting rapid fire bolters before the charge is pretty good. Just have to think about what your shooting as you can potentially increase your charge distance Link to comment https://bolterandchainsword.com/topic/348986-death-company-seeking-tips/#findComment-5140675 Share on other sites More sharing options...
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