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Best Way to Set Up Deathwatch for Kill Team?


BloodWolves

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Ah, i thought you could choose any specialism, my bad. Updated list:

 

Watch Sergeant - Power weapon and Combi Melta = 21 (Leader - Resourceful)
Black Shield - Power Weapon and Boltgun = 18 (Combat - expert fighter)
Veteran - Power Weapon and Boltgun = 16 (comms - scanner)
Veteran - Stalker Bolter = 16 (Sniper - Marksman)
Veteran - Boltgun = 14
Veteran - Shotgun = 15
 
I'm limited in my selection my the models i already have, i don't have a black shield with a storm shield sadly. I also don't have any infernus bolters, i do have frag cannons though and they are on my roster. I suppose is it worth paying the 21 points to get a frag cannon and only a 5 man team instead of 6 and then have 8 points unused?

Hey guys,

I played a few games of killteam last night with my deathwatch for the first time! I played against DE and also harlequins, lots of eldar trickery!

 

My team for the first game consisted of,

 

Intercessor sarge - bolt rifle, bolt pistol and chain sword.

Vet gunner coms specialist- frag cannon

Black shield zealot - power sword and storm shield

Reiver sarge, combat, - heavy bolt pistol, combat knife and grapnel launcher

Vet w/ combi melta

 

I pretty easily beat the DE, he was running lots of Wyches, along with kabalite warriors, can’t remember the specialisms, but the black shield’s 3++ invulnerable save was super important against his leader, and frag cannons were really effective also.

 

It was a draw against the harlequins but I had killed 5/6 of his team and then he hid the last one until the game ended...pretty cowardly lol. Again the frag cannon was super effective, killed 3 models on overwatch alone lol.

 

Against eldar I found I wasn’t using hellfire rounds as much because of them

Being T 3, I actually found I was using the dragon fire round a lot against the Harlie’s due to their 4++ invuln.

 

Anyways was a lot of fun and deathwatch have a lot of good options and tricks up their sleeves!

My DW Kill-Team composition that's been rather successful lately, ready for both shooting and melee.

 

- Watch Sergeant: Combi-Melta, Power Maul (Leader)

- Blackshield: Storm Shield, Power Maul (Combat)

- Veteran Gunner: Frag Cannon (Heavy)

- Veteran Gunner: Infernus Heavy Bolter (Demolitions)

- Veteran: Combi-Melta, Power Maul

 

Typically Sarge and melta Vet go in one side and Blackshield and FC Vet go in another side of the table and IHB Vet goes into middle. Sarge and melta Vet use SIA when in long range and melta when in closer range and mauls when in close combat, very devastating pair. Same applies to Blackshield and FC Vet that advance from cover to cover and can both grab objectives and defend objectives. IHB gives fire support where needed. Have learned so far that SS is a must and mauls have been good enough so far. What do you think?

How is the Combi melta working? I am seriously considering them as well to increase injury roll results which are my biggest problem.

 

My DW Kill-Team composition that's been rather successful lately, ready for both shooting and melee.

 

- Watch Sergeant: Combi-Melta, Power Maul (Leader)

- Blackshield: Storm Shield, Power Maul (Combat)

- Veteran Gunner: Frag Cannon (Heavy)

- Veteran Gunner: Infernus Heavy Bolter (Demolitions)

- Veteran: Combi-Melta, Power Maul

 

Typically Sarge and melta Vet go in one side and Blackshield and FC Vet go in another side of the table and IHB Vet goes into middle. Sarge and melta Vet use SIA when in long range and melta when in closer range and mauls when in close combat, very devastating pair. Same applies to Blackshield and FC Vet that advance from cover to cover and can both grab objectives and defend objectives. IHB gives fire support where needed. Have learned so far that SS is a must and mauls have been good enough so far. What do you think?

How is the Combi melta working? I am seriously considering them as well to increase injury roll results which are my biggest problem.

 

 

Well, combi-melta is a bit tricky to use effectively due to very short range (same problem as in 40k). However, with good planning and careful measurement you can arrange yourself a situation where you can move  6" and then shoot 5-6" melta and two vengeance shots. This is much better than to try get 11" charge first and then try to make the kill with just 2-3 (maul) attacks. Yes, I'm comparing melta to charge/close combat, because capitalising that D6 damage is that situational. This is actually why I have two combi-melta Vets in my Kill-Team and this also gives me the chance to use Rival Chapters strategem just before shooting to secure the hits. I'm still developing/testing good/best uses for combi-melta but this tactic works and it's been very effective way to grab objective or kill something big and nasty.

Yes I think rival chapters is pretty big. I use it in CC mostly. Either with my leader and Black Shield or my Reiver and Black Shield.

 

I’m starting to think of just using multiple Frag Cannons with the Impact Round for Damage 2. The flame4 is. I’ve for groups but you’re still only rolling once on the injury chart.

 

I think a plasma gun would be great but if you can make a melta hit it should be a good chance of taking a guy out of action. I k is a lot of Astartes are using a missile launcher just for this reason.

I have redesigned my Kill Team as follows:

 

Intercessor Sergeant - Bolt Rifle & Chainsword /Leader

Reiver Sergeant - Bolt Carbine, Grapnel Launcher & Combat Blade /Veteran

Black Shield - Storm Shield & Power Sword /Zealot

Veteran - Frag Cannon /Demolitions

Veteran - Combi-Melta

 

I have found I enjoy this game a lot more than 40k... it has the immersion like 30k did back when it was popular and the games seem cinematic how they play out. Played in a four way game this evening - the Primaris Marines did some real work.

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