Raven1 Posted October 14, 2018 Share Posted October 14, 2018 This is what i have been running recently ++ Kill Team List (Deathwatch) [99pts] ++ + Configuration + List Configuration: Matched Play: Kill Team + Leader + Intercessor Sergeant [20pts]: Bolt pistol, Bolt rifle, Leader + Specialists + Intercessor [19pts]: Auto bolt rifle, Bolt pistol, Comms Veteran [18pts]: Combi-plasma, Sniper Veteran Gunner [21pts]: Deathwatch frag cannon, Demolitions + Non-specialists + Watch Sergeant [21pts]: Power sword, Storm shield ++ Total: [99pts] ++ Created with BattleScribe The frag cannon is bananas and is for an absolute beast and must take. More expensive than the infernus but 2d6 with a D2 profile for tougher targets. I run the commo intercessor with a auspex even though its not in battlescribe at the moment and he buffs the Sniper plasma marine. I pick the intercessor as my leader as he can stay the back and i still technically have access to the ld9 for the watch sergeant although if im rolling breaktests he is usually dead. I really like Deathwatch in killteam. The 5 models is fairly frightening as if you lose even one model it hurts. Like today when i rolled all the 1's when firing with my overcharged plasma veteran and lost him on first turn. I did kill my target though...playing Orks it wasnt exactly a 1-1 trade in terms of efficiency lost. Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5173476 Share on other sites More sharing options...
klisof Posted October 14, 2018 Share Posted October 14, 2018 I just realised that if you are playing RAW the auspex is a little strange in deathwatch kill teams. It triggers off the Adaptus Astartes keyword, which DW vets have as a keyword in addition to the Deathwatch faction keyword. Primaris squads on the other hand only have Adaptus Astartes as the faction keyword, which is replaced by Deathwatch in a Fortis kill team. So RAW you can take an auspex in an intercessor or reaver squad in the deathwatch but can only use it to buff a member of the veteran squad Or am i missing something here? RAI it should buff both primaris and veteran marines so hopefully it will be addressed in the next FAQ Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5173664 Share on other sites More sharing options...
Prot Posted October 15, 2018 Share Posted October 15, 2018 Oh man if that’s true, that’s bananas. We have to email GW if that’s the case. Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5173880 Share on other sites More sharing options...
Mordekiem Posted October 15, 2018 Share Posted October 15, 2018 I just realised that if you are playing RAW the auspex is a little strange in deathwatch kill teams. It triggers off the Adaptus Astartes keyword, which DW vets have as a keyword in addition to the Deathwatch faction keyword. Primaris squads on the other hand only have Adaptus Astartes as the faction keyword, which is replaced by Deathwatch in a Fortis kill team. So RAW you can take an auspex in an intercessor or reaver squad in the deathwatch but can only use it to buff a member of the veteran squad Or am i missing something here? RAI it should buff both primaris and veteran marines so hopefully it will be addressed in the next FAQ RAW you are right. Primaris lose AA when they become DW, but DW already have it. I'm guessing that will be addressed in a future FAQ. In the meantime our group will probably just assume they are still marines like their buddies. Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5173881 Share on other sites More sharing options...
Neophyte for your Ryghts Posted February 24, 2019 Share Posted February 24, 2019 Has anyone ever (even thought of?) running 6 naked vets and a watch captain, all with boltguns? I've heard the complainant about low model count, and an extra two dudes seems to counter this. What really makes this stand out for me is that for a mere single point over a standard marine you get access to the ammo rules, which are pretty stellar. It's even worse for my heretic marines, as that point gives you just as much melee clout plus a boltgun (and ammo) over their pistol. Just a thought experiment right now, but clocks in at 100pts and seems a fun and versatile list to run. Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5263270 Share on other sites More sharing options...
noigrim Posted February 28, 2019 Share Posted February 28, 2019 (edited) A heavy bolter and two frag cannons are a must Stalker bolter is good for keeping you leader safe in the back also: stock up on shotguns Edited February 28, 2019 by noigrim Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5266017 Share on other sites More sharing options...
Reyner Posted February 28, 2019 Share Posted February 28, 2019 A heavy bolter and two frag cannons are a must Stalker bolter is good for keeping you leader safe in the back also: stock up on shotguns Really? I thought shotguns were meant to be crap? Yeah wish I had made my Leader with a stalker bolter over the cool sword and bolter. Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5266031 Share on other sites More sharing options...
Murdicus Posted May 26, 2019 Share Posted May 26, 2019 How are people finding elites with Deathwatch? Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5320594 Share on other sites More sharing options...
MasterDeath Posted May 27, 2019 Share Posted May 27, 2019 well, I just read above "for keeping you leader safe in the back". That doesnt really work anymore, as your opponent can shock/outflank 5" away from you and give you a good meltering etc. But thats more a change for all factions. Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5320895 Share on other sites More sharing options...
Panzer Posted May 27, 2019 Share Posted May 27, 2019 Yeah the Leader now has to be someone who can defend himself more than ever unless you play a faction that has enough models to build up a screen like Astra Militarum etc. Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5320905 Share on other sites More sharing options...
Axineton Posted January 25, 2020 Share Posted January 25, 2020 Want to run a Deathwatch 100pt team at my next game next week. Can I get any feedback on this list? Not used DW for over a year and only ever used a Fortis kill team. So this will be new to me. ++ Kill Team List (Deathwatch) [99pts] ++ + Configuration + List Configuration: Matched Play: Kill Team + Leader + Intercessor Sergeant [21pts]: Bolt pistol, Bolt rifle, Power sword . Leader + Specialists + Intercessor [19pts]: Bolt pistol, Bolt rifle . Comms Veteran Gunner [18pts]: Boltgun, Infernus heavy bolter . Sniper Veteran Gunner [21pts]: Boltgun, Deathwatch frag cannon . Demolitions + Non-specialists + Intercessor [20pts]: Auspex, Bolt pistol, Bolt rifle ++ Total: [99pts] ++ Created with BattleScribe Link to comment https://bolterandchainsword.com/topic/349451-kill-team-tactica-deathwatch/page/2/#findComment-5467334 Share on other sites More sharing options...
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