Tyriks Posted October 14, 2018 Share Posted October 14, 2018 I just started playing KT with my local group this weekend. The wording of Reanimation Protocols came up multiple times. It says: When an Injury roll is made for this model, on an unmodified roll of 6 the model is not taken out of action and does not suffer a flesh wound. Instead it is restored to 1 wound with no flesh wounds. I read that as saying if, for example, my Necron Immortal is shot and wounded by your model, when you roll to injure it and you roll a 6 that this injury does nothing and I would then remove any Flesh Wounds I already have. One of my opponents felt that I was supposed to be rolling a separate die and trying to get a 6, not going off of his Injury roll against me. Another opponent felt that this simply means I don't get any additional Flesh Wounds, but not that any I already had would go away. How do others read this? Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/ Share on other sites More sharing options...
Panzer Posted October 14, 2018 Share Posted October 14, 2018 Your interpretation is the right one. If the injury roll is a 6 you the model is back to 1 flesh wound. Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5173774 Share on other sites More sharing options...
Kallas Posted October 14, 2018 Share Posted October 14, 2018 Your interpretation is the right one. If the injury roll is a 6 you the model is back to 1 flesh wound. Indeed. It is very potent when it at happens! Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5173841 Share on other sites More sharing options...
Prot Posted October 15, 2018 Share Posted October 15, 2018 To add to that I’ve had games with my death Guard Flail ( pre nerf) where I have rolled 3 sixes in the course of the game! I looked it up and we are always forced to take the highest result! That’s pretty awesome for the Necron player and reminds me of their 40k Shields. Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5173874 Share on other sites More sharing options...
CradleToGrave Posted October 15, 2018 Share Posted October 15, 2018 Your interpretation is the right one. If the injury roll is a 6 you the model is back to 1 flesh wound. But the rule clearly states that no flesh wound is taken, and the model is restored to 1 wound with no flesh wounds. Why would there be 1 flesh wound on the model? Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5173897 Share on other sites More sharing options...
Panzer Posted October 15, 2018 Share Posted October 15, 2018 Your interpretation is the right one. If the injury roll is a 6 you the model is back to 1 flesh wound.But the rule clearly states that no flesh wound is taken, and the model is restored to 1 wound with no flesh wounds. Why would there be 1 flesh wound on the model?Argh you're right of course. That's what I get for typing fast. I meant to say back to one wound without flesh wounds, not back to one flesh wound! Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5173908 Share on other sites More sharing options...
CradleToGrave Posted October 15, 2018 Share Posted October 15, 2018 Your interpretation is the right one. If the injury roll is a 6 you the model is back to 1 flesh wound.But the rule clearly states that no flesh wound is taken, and the model is restored to 1 wound with no flesh wounds. Why would there be 1 flesh wound on the model?Argh you're right of course. That's what I get for typing fast. I meant to say back to one wound without flesh wounds, not back to one flesh wound! Ah,zero worries! Glad that I wasn't messing it up this whole time. Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5173911 Share on other sites More sharing options...
CradleToGrave Posted October 28, 2018 Share Posted October 28, 2018 "Reanimating" this topic for something I read in another forum about RP, and it being a negative point for Necrons. It was the idea that, since your opponent performs the Injury rolls, if a 6 pops up, they can just reroll it via Stratagem and pretty handily negate RP from happening. While this may be true, they need to use CP to do this. This limits their options afterward, as it burns their CP resources. This could change what they can do later in turn. Obviously you're losing a model that would've been restored to full, which hurts, but would you feel as though the opponent's CP loss somewhat compensates (not fully, but better than nothing?) Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5180513 Share on other sites More sharing options...
Tyriks Posted October 28, 2018 Author Share Posted October 28, 2018 Not really that much different than spending a CP on a failed wound roll. I don't have the commander book yet but some of those options look like you could get your commander to only get taken out of action on a 5 (and not at all if obscured) so I am not too upset about how it works. Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5180517 Share on other sites More sharing options...
thewarriorhunter Posted October 29, 2018 Share Posted October 29, 2018 If I could burn a CP to remove an opponent's model I'd do it without hesitation. I've played against my son's necrons and the RP really hurts. One time I had two of his models an two FW each and rolled 6's for both of them on the injury roll. That was very demoralizing for me but great for him. Link to comment https://bolterandchainsword.com/topic/350602-reanimation-protocols/#findComment-5181322 Share on other sites More sharing options...
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