Boldthreat Posted November 14, 2018 Share Posted November 14, 2018 This is one of the issues I do actually have with the Primaris currently. It’s great that they only release rules for miniatures and kits that are available. However it’s frustrating that I cannot give my Intercessor Sgt a chainsword... or a power fist... but that option is available to Blood Angels and Imperial Fists (allegedly) respectfully. That’s frustrating. It comes across as poorly planned. Surely we all will get chainswords and power fists... but it will more than likely be a separate kit to buy. And while I love all Lt releases, i want a generic kit that is always available and I can choose which loadout goes on him. I’m sure there are valid business reasons for this, but it’s frustrating. Thankfully we have EBay, because I’m not buying a box set just to get the LT model I want. I’m just being fussy. Love the Primaris, but getting frustrated with how they are being released to us. I want more and fully realized products. Power Fists and Chainswords and etc should not be locked behind chapter upgrade kits. If they are a thing they should have been in the intercessor kit. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191510 Share on other sites More sharing options...
Marshal Rohr Posted November 14, 2018 Share Posted November 14, 2018 Its not just sergeant options. No Veteran Squads or Command Squads kills the two most individualized units in the old codex. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191597 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 14, 2018 Share Posted November 14, 2018 There is a special edition Primaris Captain with a power fist and plasma pistol... you convert one easily. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191610 Share on other sites More sharing options...
Schlitzaf Posted November 14, 2018 Share Posted November 14, 2018 Its not just sergeant options. No Veteran Squads or Command Squads kills the two most individualized units in the old codex. Company Veterans still exist. I mean they alongside Honor Gaurd need to be allowed to take larger squads. But they still exist Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191623 Share on other sites More sharing options...
Spinsanity Posted November 14, 2018 Share Posted November 14, 2018 Its not just sergeant options. No Veteran Squads or Command Squads kills the two most individualized units in the old codex.Company Veterans still exist. I mean they alongside Honor Gaurd need to be allowed to take larger squads. But they still existThat wasn't in question...Primaris Vets and Primaris HG don't exist. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191631 Share on other sites More sharing options...
Lemondish Posted November 14, 2018 Share Posted November 14, 2018 There is a special edition Primaris Captain with a power fist and plasma pistol... you convert one easily. The annoying part isn't the conversion - its the selection of wargear at the list building stage. You aren't given the option to add a plasma pistol or a power fist to a Captain, you're required to take the entire bundle of wargear. You can't go with a power fist and bolt pistol, or power fist and flavour of bolt rifle, or plasma pistol and sword (an option available to a DA lieutenant, but not to the captain). You can't do any of this even though the ability to make such a model exists within the Primaris line. The inconsistencies don't stop there. Some marine chapters can take sergeants with chainswords, while others cannot. One can take a lieutenant with a plasma pistol, but most cannot. It doesn't impact Deathwatch much because sergeants gain access to both melee options while lieutenants aren't an available unit type. Despite being an ardent supporter of only including wargear options if they're part of that unit's kit, I believe the 'no model, no kit' philosophy is a bit too strict right now. If a kit exists with certain options, it isn't enough to just provide those options as one 'bundle'. They should be added to a list of available wargear options for that character. I'd rather be able to take either a power sword or a power fist on the captain, swap the bolt pistol for a plasma pistol, or even drop that rifle entirely if I so choose. Its annoying that it does not happen that way. I definitely don't want kits to go to the opposite extreme, though. I do not like opening things up without restriction for entire units. HQs, unit leaders, and single model units are different, though. I do not want another unit to emulate the DW Kill Team, where 90% of the weapons in the kit are ignored in 40k because the best wargear option for them is a combination of weapons found in two separate kits. But at the same time I don't like the current extreme where wargear options are available only when a single model exists with those specific pieces, and you're locked into that. I think that's what was meant by inconsistent and annoying. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191644 Share on other sites More sharing options...
Panzer Posted November 14, 2018 Share Posted November 14, 2018 Yeah the lack of Primaris Veterans is striking. I don't think they need to have lots of customizaton options. I'm fine with Veterans with more or less fix loadouts like the rest of the Primaris units. I only really want the HQ options to have more options. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191645 Share on other sites More sharing options...
Guest MistaGav Posted November 14, 2018 Share Posted November 14, 2018 There is a special edition Primaris Captain with a power fist and plasma pistol... you convert one easily. ... I think that's what was meant by inconsistent and annoying. Yea pretty much this. Instead of the chapter sprues which add a few flimsy looking trinkets I would rather they put the effort into an actual weapons and accessories sprue instead. They are looking at selling the latest Warlord titan sprue from AT separate now and I wish they would look at doing the same here. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191655 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 14, 2018 Share Posted November 14, 2018 I’m sure it’s all coming down the road. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191681 Share on other sites More sharing options...
Lemondish Posted November 14, 2018 Share Posted November 14, 2018 Yeah the lack of Primaris Veterans is striking. I don't think they need to have lots of customizaton options. I'm fine with Veterans with more or less fix loadouts like the rest of the Primaris units. I only really want the HQ options to have more options. I'd love for the current Primaris limitations to be lifted across all books and forces, and each time they throw in a new model with a new set of wargear options, it gets added to the list for almost everybody, though I can see how that would get iffy with units like Haldor... I imagine the next step for Primaris will be to continue down the same path they are on now. Stick with the Legion concept where every member of the squad carries the same weapon and performs the same role, and keep the units separated by purpose. They'll also likely continue to introduce unique and exclusive weapons for most squads rather than providing access to old stuff. This gives them flexibility when balancing points costs without affecting other units. Case in point - while Intercessors, Reivers, and Hellblasters may currently share the same basic points cost per model, they didn't start out that way, and they all carry unique weapons that are mostly exclusive to those units and those units alone. A shift to the cost and stats of a plasma incinerator doesn't affect anybody but Hellblasters, unlike a shift to the cost of a plasma gun would. Nobody else uses boltstorm gauntlets, or auto bolters, or bolt rifles etc, unlike with vanilla marines where a boost to the boltgun would cascade across entire armies and units. Primaris are self contained individual units where each body and weapon can be pointed differently and each weapon is a unique part of that unit's kit. Adding Veteran that can pick and choose options across the entire range would undo a big part of that balancing flexibility I feel. But the squad leaders and HQs are where the customization can happen easily without it causing much of an issue. That's one place they can kind of let their hair down. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191682 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 14, 2018 Share Posted November 14, 2018 Like I said Deathwatch solves all your problems. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191689 Share on other sites More sharing options...
Lemondish Posted November 14, 2018 Share Posted November 14, 2018 Like I said Deathwatch solves all your problems. If by solve, you mean ignores half the problem by not even having lieutenants as a unit option, then sure DW does nothing for the captain issue I mentioned. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191693 Share on other sites More sharing options...
Panzer Posted November 14, 2018 Share Posted November 14, 2018 Like I said Deathwatch solves all your problems. Except that I don't want to play a Deathwatch army. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191700 Share on other sites More sharing options...
Race Bannon Posted November 14, 2018 Share Posted November 14, 2018 Counts-as solves some issues across the board, yet not really with Primaris, I suppose. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191704 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 14, 2018 Share Posted November 14, 2018 Like I said Deathwatch solves all your problems. If by solve, you mean ignores half the problem by not even having lieutenants as a unit option, then sure DW does nothing for the captain issue I mentioned. Deathwatch does not need Lts due to Mission Tactics... in fact it is a waste of points and an HQ to take one even if you could . Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191730 Share on other sites More sharing options...
Lemondish Posted November 14, 2018 Share Posted November 14, 2018 Like I said Deathwatch solves all your problems. If by solve, you mean ignores half the problem by not even having lieutenants as a unit option, then sure DW does nothing for the captain issue I mentioned. Deathwatch does not need Lts due to Mission Tactics... in fact it is a waste of points and an HQ to take one even if you could .I feel like you're either accidentally missing my point or you're intentionally trying to be insulting here. I'm not sure if it's a subtle sign you don't agree or if I'm just not making myself clear. I'll try and be as clear as possible: 1) Deathwatch does not fix the arbitrary limitations on wargear options for captains, 2) its frankly worthless to even bring them up in a thread discussing lts when they don't even have them, and 3) the message "just play Deathwatch" is both unhelpful and serves only to rudely dismiss the actual issue. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191773 Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 14, 2018 Share Posted November 14, 2018 People say that Primaris squads each mate is armed identical all the way to the teeth. So like I said you can have a squad of Intercessors and add in some plasma and power fists... and these are really great squads too . I am sure GW will eventually address customization eventually - I would not get bothered about it . Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191774 Share on other sites More sharing options...
UnkyHamHam Posted November 14, 2018 Share Posted November 14, 2018 People say that Primaris squads each mate is armed identical all the way to the teeth. So like I said you can have a squad of Intercessors and add in some plasma and power fists... and these are really great squads too . I am sure GW will eventually address customization eventually - I would not get bothered about it . So we should all just sit and wait, and be content? I for one am glad we have a place like this to discuss things, toss out ideas, and sometimes vent. It feels like in your world everything is peachy. That's great. But just don't expect the rest of the world to roll over and conform to your attitude. On topic, I'm kind of hoping the Primaris DO eventually get that level of customization. Also, hoping for some new interesting side arms and power weapons outside the classic wargear. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191793 Share on other sites More sharing options...
Lord_Caerolion Posted November 15, 2018 Share Posted November 15, 2018 I don't think Primaris will ever get customization, not to the extent of the old-Marines, or at least not for quite some time. From what we know, it's intended to be that the Primaris are "better", but more static in their equipment and options, compared to the old-Marines, who have worse stats, but can be outfitted as you want them. What we'll probably see is more units being brought out for the Primaris, like a Helfire squad, equipped entirely with Cawl-ified heavy flamers, and new vehicles, etc. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191831 Share on other sites More sharing options...
killersquid Posted November 15, 2018 Share Posted November 15, 2018 It's still the players choice. Some folks like to customize their models, some don't. Everyone's hobby is their own. I don't see what the problem is. I don't think it's games workshops responsibility to make people customize their models. Age of Sigmar, has pretty much no unit customization, and that community has fantastic hobbiests who create amazing looking armies. It's all based on what the players want to do. Back when there was no kits for all units/wargear in a book, I saw a lot of folks proxying the options, but it didn't encourage everyone to convert their own. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191833 Share on other sites More sharing options...
Ratherdashing Posted November 15, 2018 Share Posted November 15, 2018 The thing about a hobby with a game attached is that even diehard hobbyists will typically not hobby in a way that makes them unable to play the game. It may not be GWs responsibility to make people customize, but in this particular case they are preventing people from customizing, at least when it comes to wargear. For many, daresay most people, the game is half hobby and the hobby is half game. So I neither want to play a game where all my pieces look like everyone else's (game with no hobby) nor to model my figures all nicely and be unable to play because none of my interesting wargear options are legal (hobby with no game). Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191853 Share on other sites More sharing options...
Spinsanity Posted November 15, 2018 Share Posted November 15, 2018 The thing about a hobby with a game attached is that even diehard hobbyists will typically not hobby in a way that makes them unable to play the game. It may not be GWs responsibility to make people customize, but in this particular case they are preventing people from customizing, at least when it comes to wargear. For many, daresay most people, the game is half hobby and the hobby is half game. So I neither want to play a game where all my pieces look like everyone else's (game with no hobby) nor to model my figures all nicely and be unable to play because none of my interesting wargear options are legal (hobby with no game).That's basically the one thing keeping me from fleshing out and bringing my Nemesis chapter to life.. They're descended from the remnants of the XIII Legion detroyer cadre, so I'd see them fielding twin-pistol units whenever possible, but since it's no longer an option for almost anyone in the current rendition of the 'dex, I've had to shelve the idea. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191886 Share on other sites More sharing options...
Azekai Posted November 15, 2018 Share Posted November 15, 2018 The thing about a hobby with a game attached is that even diehard hobbyists will typically not hobby in a way that makes them unable to play the game. It may not be GWs responsibility to make people customize, but in this particular case they are preventing people from customizing, at least when it comes to wargear. For many, daresay most people, the game is half hobby and the hobby is half game. So I neither want to play a game where all my pieces look like everyone else's (game with no hobby) nor to model my figures all nicely and be unable to play because none of my interesting wargear options are legal (hobby with no game).That's basically the one thing keeping me from fleshing out and bringing my Nemesis chapter to life.. They're descended from the remnants of the XIII Legion detroyer cadre, so I'd see them fielding twin-pistol units whenever possible, but since it's no longer an option for almost anyone in the current rendition of the 'dex, I've had to shelve the idea. Or just tell your regular opponents about it. "Hey, the double pistol guys count as plasma dudes." Most people love playing with/against well-executed conversions; don't let unimaginative rules-writing hold you back, frater! Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191907 Share on other sites More sharing options...
MARK0SIAN Posted November 15, 2018 Share Posted November 15, 2018 Guy 1: GW is a model company not a game company! Guy 2: GW is now a game company not a modelling company! Customers: can’t we have a bit of both? Guy 1 & 2: Never! Joking aside though, whilst they may not be actively trying to discourage modelling and conversions, I also don’t think it’s at the top of their minds when they’re writing the rules and designing the kits. We’ve already debated the possible reasons for that but I think we would all agree that the more options a model and kit has, the better it is for the customers and it would be nice if GW gave more weight to this than they are doing currently. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191912 Share on other sites More sharing options...
Xenith Posted November 15, 2018 Share Posted November 15, 2018 it is pretty obnoxious to have basically no options Welcome to the Codex. Conform or die. Link to comment https://bolterandchainsword.com/topic/351146-annoying-disparity-in-primaris-options/page/2/#findComment-5191946 Share on other sites More sharing options...
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