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Realized I hadn't posted my heretic astartes kill team here yet.

 

In the Works in Progress forum, there is  thread for people to create killteams based on the Badab War (http://www.bolterandchainsword.com/topic/361428-back-to-badab-a-badab-war-community-log-kill-team-edition/?p=5466243) - that's when there was a multi-chapter war centered around the Astral Claws, who later fled to the Maelstrom and became the Red Corsairs.  I decided to do a kill team of pirates using the Heretic Astartes rules - their story is that in the latter part of the war, what's left of a squad of Astral Claws get rescued off of a crippled imperial warship that they had boarded by pirates from the  Emperor's Bounty and join them them in pirating.

 

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Here's the space marine portion of the killteam - they are all specialists, from left to right: combat, leader, heavy, sniper.

 

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I wanted to depict them as late war pirates, already operating out of and being supplied from the maelstrom - so, as kind of proto-red corsairs.  I've tried to depict this by mixing imperial and chaos marine parts, putting battle damage on the imperial parts, and doing the chaos parts red with black trim to show what they are to become.

 

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Below are just the pirates.

 

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Don't know when/if I'll ever get a chance to play them as a killteam, but they were fun to paint. .

Edited by Dr_Ruminahui
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  • 4 weeks later...
After a several year long hiatus from the hobby, this post (my first on this forum) marks my return.  My roommate took an interest in kill team, and I kind of took off with it myself.  So I went out and bought a box of tactical marines, and turned eight of them into a kill team.  I chose salamanders simply because I think Vulkan's lore is cool.

Kill team full

Tactical marines

Specialists

 

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Hello, my first post here, so please tell me if I'm doing anything wrong and I'll do my best to sort it out. :smile.:

 

I'm not very fond of GW:s box art colour schemes and the "eavy metal" way of painting, but prefer to go my own way. Those are inspired by the Dark Souls character Artorias of the Abyss.

 

The left guy with OSL is the zealot Julius the Unstoppable. He is swinging his blade into a melee fight, with his spear fully activated. He doesn't feel pity or remorse, and he will not stop. Ever. Until all enemies are dead.

 

In the middle we have the combat specialist Henry the Old Slayer. It's fully plausible that he's the best melee fighter in the galaxy. Normally the oldest and most skilled fighter becomes the leader, but he has no interest in leading, just slaying. His molten spear has the shape of a banner, but make no mistake - it's a lethal weapon.

 

To the right is the leader Armitage the Courageous. A young fighter with a burning heart and an enormous presence - when he enters the room it becomes silent and he has everyone's attention by simply existing. His tactical skills, courage and loyalty to the Empereor makes him a natural leader.

 

My custodes Kill Team

Henry the Old Slayer

Armitage the Courageous

Julius the Unstoppable

 

Here is a small video clip of the OSL guy, since he looks better when twisting him around a bit: https://imgur.com/gallery/LGaABv7

Edited by lotusgromball
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  • 6 months later...

It's so great to see how much renewed interest the new KT edition brings to my favourite wargame. :smile.:
And, looking at you guys' beautiful teams, I can't stop thinking about doing another one xD

 

Here's my finished SW team - and I just realized I haven't even uploaded my BA team yet.... well. :smile.:

 

Finished Group

 

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Our group plays an old edition version of KTs combined with combat patrol(4th/5th) so my team may look a bit different from what new players see. 

 

in the old rules you start at 250 points,  had to have 5-12 members and you could take entries from any part of the codex but you were limited to 40 points of wargear per models unit entry, 1 leader model, no named characters, monsterous creatures, or flyers, but light vehicles (up to a combined AV of 33) could be taken.  also 3 models can have a special skill so long as it does not change it's unit type or weapon stats.

 

There is also a wound chart and upgrade chart based on XP from every game played that carries on through the campaign

 

My current team ( i use 3)

.librarian in terminator armor storm shield/force sword -skill-it will not die/wound-horrible scars-model causes fear

.vanguard veteran with power fist/storm shield-skill feel no pain

.scout with heavy bolter/cammo cloak-skill-relentless/wound-bitter enmity(hatred) specific rival kill team member

.sternguard veteran 1-wound-bitter enmity(hatred) specific rival kill team

.sternguard veteran 2

 

I will try to remember to take close up pictures in future-

 

Edit-here are 2 of them

 

 

 2kQImBZ.jpg

 

 

GtrnM8d.jpg

 

 

The other 2 kill teams i have on stand by

.master of the forge with full harness (it will not die)

.assault marine with plasma pistol (feel no pain)

.sternguard veteran 1

.sternguard veteran 2

.razorback with storm bolter, las/plas turret, extra armor, dozer blade (the other kill team swaps this for a land speeder typhoon) (power of the machine spirit)

Edited by mughi3
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  • 4 weeks later...
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Eyy, finished a one-off project for Kill Team as well. This is ruleswise a counts-as Thousand Sons Warpcoven for Kill Team 21, but aesthetically a test in mashing something Unification Wars themed from my bitz box.

Rise, horrors of the Old Night! Death to the False Emperor, for Terra belongs to the proper philosopher kings!

Whole gang, vibin':

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The Three Kings, psionic gene-engineered horrors from the various domains of the Ursh, who were known to utilize various groups of warrior-psychics and mages in their ranks:

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Particularily happy with the psi-sword of the last fella.

Dancer of the Apocalypse:

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Champion of the Lost, a brave and deranged warrior who has slain a Null Maiden of the Thunder Legions at the behest of her sorcerous masters and taken their gear as trophies:

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Pew-Pew XIII, a mind-wiped servitor worth less than the guns it bears:

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Atomic Blyat, hero of the new order (at least in their own head):

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Icon of Sin:

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I'm very happy with how they tuned out, as well as always loving working with reds. The aesthetic chaos of the Unification theme is... tempting. Though this is only a off-the-cuff side project, it might lure me to continue under its siren song. After all, representing the Thunder Legions with counts-as Custodes teams wouldn't take more than a handful of models...

 

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Heya. Here's my newly finished Krieg Kill team. 19 men in total. (one man defected into another regiment as a test paint scheme and I was too lazy to repaint him)

 

Krieg1

Krieg2

Krieg3

Krieg4

Krieg5

Krieg6

Sniperkrieg

Sniperkriegfront

 

I hope you like these models as much as I like the sculpts. I think GW hit it out of the park with this kit. Loved it so much I got two sets, so almost every specialist. It pays to be prepared. :D

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  • 2 months later...

More Unification madness!

This time counts-as Harlequins.

 

The Dancing Circuit of the Church of the Ravenous Spark, M29, dancing on the glowing ashes of Old Earth. Before their eventual demise before the Thunder Legions, their arcane mastery over reality-bending quantum field technologies was feared far and wide amongst the warlords of the era.

 

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  • 5 months later...

Technobarbarism of Old Earth, vol. III, painted!

The Veteran Guardsmen are a joy to play KT with, but man if it didn't feel like a slog to get them finished. I put some "good enough" tabletop slop on them on one June afternoon to have them ready for some demo games, but it took two months after that to return to them. The simple underlighting covered by translucent red was good for the first speed painting goal, but felt somewhat lacking when approached properly, sapping my motivation a bit. It happens, but at least two days of work later they are finally done and playable. Note to self, this was not a favored workflow of mine.

Anyway. The tax collecting bullies of a minor no-name warlord have come for your shoes, citizen! Cough up or prepare to get wrecked!

Extort softly and carry a big gun: plasma, flamer and grenade launcher.

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Mortar spotter, melta and sniper.

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The most trustworthy command group: a friendly doctor, an encouraging leader and his softspoken HR executive.

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The special grunts: bossman's strong brother (known as "the Handle" for the bit he carries around, inexplicably proud of it) and the agitator, always ready to read their victims the reasons they are to be immediately de-shoefied.

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The regular grunts. At the end of the day, fancy guns won't get you far without the riflemen kicking down the doors.

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