Lucky_Lee Posted December 26, 2018 Share Posted December 26, 2018 I'm currently building a double battalion of Thousand Sons. I'm about to purchase 3 predators for my army, at the moment they will be the sole Monster/Vehicle hunters. How good is the Kill Shot Stratagem? What are the optimal configurations? If any of you guys have experiences using it I would love to hear from you. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/ Share on other sites More sharing options...
Raven1 Posted December 26, 2018 Share Posted December 26, 2018 Ok so if you are going for optimal, i would run the helverins with the autocannons. They are better for the points. I used to run triple pred. Auto/lascannon predators and they really under perform for their points. I would get the strategem off maybe once or twice a game because once your opponent takes out one or locks ut in combat then your out of luck Maybe with CA2018 but im not sure my version got changed. I feel vehicles are a bit of a liability this edition. If you are going for theme over viability by all means go ahead, but if want something optimized there are more viable alternatives. Triple demon princes would do better anti-tank. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5223533 Share on other sites More sharing options...
Are Verlo Posted December 27, 2018 Share Posted December 27, 2018 +1 to what Raven1 said. If you can afford it FW has some decent options. Chaos contemptors or Levi dreads can do good. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5223574 Share on other sites More sharing options...
Lucky_Lee Posted December 27, 2018 Author Share Posted December 27, 2018 Ok so if you are going for optimal, i would run the helverins with the autocannons. They are better for the points. I used to run triple pred. Auto/lascannon predators and they really under perform for their points. I would get the strategem off maybe once or twice a game because once your opponent takes out one or locks ut in combat then your out of luck Maybe with CA2018 but im not sure my version got changed. I feel vehicles are a bit of a liability this edition. If you are going for theme over viability by all means go ahead, but if want something optimized there are more viable alternatives. Triple demon princes would do better anti-tank. So having an exalted sorcerer chilling with the preds couldn't tip the edge in their favor? Rerolling 1s then having use of prescience/temporal manipulation/glammer/weaver of fates? Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5223588 Share on other sites More sharing options...
The Yncarne Posted December 27, 2018 Share Posted December 27, 2018 So having an exalted sorcerer chilling with the preds couldn't tip the edge in their favor? Rerolling 1s then having use of prescience/temporal manipulation/glammer/weaver of fates? Nope. You’re just spending more points for minimal benefit - saddling an exalted sorcerer with babysitting duties, and subjecting yourself to possible wounds on the sorcerer when the preds are reduced to zero wounds. Personally, I think the best way to take care of vehicles and monsters is mortal wound spam followed up with a prince with darmonic strength and/or claws. If I played in a competitive meta, I’d pull out my pair of helverins. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5223603 Share on other sites More sharing options...
Tokugawa Posted December 27, 2018 Share Posted December 27, 2018 Ok so if you are going for optimal, i would run the helverins with the autocannons. They are better for the points. I used to run triple pred. Auto/lascannon predators and they really under perform for their points. I would get the strategem off maybe once or twice a game because once your opponent takes out one or locks ut in combat then your out of luck Maybe with CA2018 but im not sure my version got changed. I feel vehicles are a bit of a liability this edition. If you are going for theme over viability by all means go ahead, but if want something optimized there are more viable alternatives. Triple demon princes would do better anti-tank. So having an exalted sorcerer chilling with the preds couldn't tip the edge in their favor? Rerolling 1s then having use of prescience/temporal manipulation/glammer/weaver of fates?Enemy pop one predator, then no Killshot strategem available. Then you have 2 subpar tanks left. Who can't kill 1 predator in turn1? Almost every competitive army can do that. Some don't(maybe pure hordes list), but they also don't care about lascannons at all. So it became a gamble: if 1) You go first, 2) Opponent have high-value targets which are vehicle or monster, 3) These targets start on the battlefield, not deepstriking. then, killshot preds are super awesome.How about the success rate? Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5223605 Share on other sites More sharing options...
Panzer Posted December 27, 2018 Share Posted December 27, 2018 If you want to use Killshot you don't go with Lascannons anyway. The Pred Autocannons would be the way to go in that case. However that doesn't change the problems already listed. It's fairly easy for the opponent to remove one Predator so you can't use the Stratagem anymore and Predators itself, while probably the best tank available to Astartes, aren't that great when compared to other tanks like Leman Russ & Co. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5223746 Share on other sites More sharing options...
Marshlands Posted December 27, 2018 Share Posted December 27, 2018 I'd suggest you'd be better looking at Daemonforge on a fiend or defiler. Secondary to that fire frenzy, although personally I don't tend to go this way as the limitation of targeting closest enemy shuts down it's effectiveness too much. For all of the reasons listed above whereas Daemonforge only needs 1 vehicle. With CA2018 there's some significant discounts. I've started using a defiler again and as well as okay shooting (with strat) theyre a massive close combat threat. Also invulns + synergy with daemon powers like flickering flame and the changling If you really want a competitive build was suggested above smite + DPs is the way to go Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5223769 Share on other sites More sharing options...
Raven1 Posted December 27, 2018 Share Posted December 27, 2018 When i ran them i baby sat them with an exalted sorcerer. I would re-roll one aura with prescience and temporal manipulation usually. It can keep a wounded predator alive maybe an extra turn maybe two. The points investment isnt worth it. If you are going to use the exalted sorcerer to buff i would suggest a 20-30-man cultist/Tzaangor (Enlightened) /Rubric blob. Your re-rolls, powers, strategems going way further. Heck i would be willing to bet an exalted sorcerer with Tzaangor enlighted with blades with D2 would do better anti-tank and for cheaper. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5223886 Share on other sites More sharing options...
Skerr Posted December 28, 2018 Share Posted December 28, 2018 Do any of you see lists using killshot in your metas or is it nonexistant? Not just in your lists but in general? I really like it though 3 preds is more than i like to run and the likelihood of not be able to use killshot once a predator is popped has been summarized well all ready. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5224040 Share on other sites More sharing options...
Raven1 Posted December 28, 2018 Share Posted December 28, 2018 Do any of you see lists using killshot in your metas or is it nonexistant? Not just in your lists but in general? Out of the astartes and chaos players in my local area i was the only one, until i stopped. Part of the problem is it seems GW fixed garbage traits and strategems but when your one od the first or borrow heavily from one of the first you are getting that no longer good behind the power curve muck. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5224052 Share on other sites More sharing options...
Panzer Posted December 28, 2018 Share Posted December 28, 2018 I only have one Astartes player in my local group who could theoretically use it (the SW player. Other than him we only have GK, DW and me with mostly Primaris), however he always goes for Razorbacks instead so I never saw him using it either. I think he once tried to use it but I blasted one of his Predators to hell turn 1. :D Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5224130 Share on other sites More sharing options...
Tokugawa Posted December 28, 2018 Share Posted December 28, 2018 Two recently patch also slightly rendered such strategy: Winter FAQ give player who going second access to full army +1 save. CA2018 deployment make player who going second place their whole army after the other player, so they may be able to place their tanks more than 48" away from predators. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5224134 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted January 7, 2019 Share Posted January 7, 2019 For Thousand Sons, think legs, not treads. Forgefiend, Defiler, Contemptor, Leviathan, Vortex Beast. All can hit hard with the combo of buffs we offer, all can be active in both the Shooting and Assault phases with varying degrees of success on the latter (the Forgefiend with Jaws can at least defend itself until rescued by an adjacent character and can actually be scary if the right Daemons happen to be around). Finally, all of them have a built-in invuln save. I find that it really helps when your entire army has at least a 5++. It makes it so that there is nowhere your opponent can go to get kills where you don't have at least a 1/3 chance to stop each hit. My advice is to leave the Predators to the Black Legion. They use them best because Abaddon allows them to move and fire reliably and the BL tends to have massive screens that prevent lockdown, along with extremely heavy-hitting countercharge units (Daemon Princes, Abby, and Helbrutes all in a block) that also enhance long range fire and target saturation. Link to comment https://bolterandchainsword.com/topic/352661-kill-shot-predators-tips-and-help/#findComment-5230051 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.