AnImA8 Posted January 20, 2019 Share Posted January 20, 2019 I’m a little surprised by the lack of activity in here since the new Chapter Approved dropped. Anybody get some good or interesting games in? Any thoughts or comments on how we benefited from the points changes? Did we fare better or worse than other armies in your opinion? Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/ Share on other sites More sharing options...
Krom4095 Posted January 27, 2019 Share Posted January 27, 2019 Sad the lack of input here. I have a small force of Salamanders, but haven't got them on the table yet. I'd think with CA price drops and the new Bolter Discipline beta rule the Sallies would be crushing foes again. Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5242892 Share on other sites More sharing options...
AnImA8 Posted January 28, 2019 Author Share Posted January 28, 2019 Sad the lack of input here. I have a small force of Salamanders, but haven't got them on the table yet. I'd think with CA price drops and the new Bolter Discipline beta rule the Sallies would be crushing foes again. Agreed. I saved about 200 pts with the reduction in costs and was able to fit in a full other squad, so I am pleased. But other races also got their own reduction in costs, so I’m not sure if we gained or lost here. I’m in your boat as well: I’ve got a nascent army that’s not board ready yet. Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5242940 Share on other sites More sharing options...
Krom4095 Posted February 10, 2019 Share Posted February 10, 2019 It's a shame as I have those beautiful FW Salamanders Terminator unit w TH + SS and am just needing a wee bit of a reason to put down my Deathwatch & Custodes to paint them up. Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5253243 Share on other sites More sharing options...
Minsc Posted March 13, 2019 Share Posted March 13, 2019 I've gotten a few games in with the updated costs, and while my meta is not super-competitive, I think (obviously) that CA did us a big service.In my case, I love dreadnoughts, and Salamander-dreads, especially those with few-shot weapons like Twin-Las, Multimelta and even Plasma Cannons, benefit greatly from our chapter tactic - and all the dreads received a big point reduction. My first Salamander-list with CA2018 was a actually a Brigade that contained one of each dread. Something that was previously impossible at 2000 pts.Of course, at the same time I also realized that a brigade is kinda pointless for Space Marines in general since our stratagems are so meh, but that's for a different topic.Another change that struck me as extra Salamander-friendly in CA is the big point reduction on Land Speeders (and on Flamers/Heavy Flamers in general).A Twin-Heavy Flamer Land Speeder went from 114 pts to 78 pts, so a full unit of 3 went from 342 to 234 pts, a massive 108 point cost reduction. Add Flamecraft and you have super fast unit that can fry almost anything. On average they'll do 17,5 wounds to GEQ's and 8,75 wounds to MEQ's. Then charge something to tie it up, then in your next turn (if your opponent didn't disengage), fly away and repeat the process. Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5275488 Share on other sites More sharing options...
SickSix Posted April 5, 2019 Share Posted April 5, 2019 Land Speeders arent Salamander-y at all actually. In their original lore they hardly ever used land Speeders or jump packs. Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5291561 Share on other sites More sharing options...
bolvar Posted April 5, 2019 Share Posted April 5, 2019 Hmm, Land Speeders with multi-melta sounds reasonably salamander enough for me. Is that Salamanders don't use fast units? Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5291581 Share on other sites More sharing options...
Dumah Posted April 5, 2019 Share Posted April 5, 2019 That fluff is dated and, in my opinion, silly. Space Marines of any chapter should be about tactical flexibility and the right tools for the right job. Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5291591 Share on other sites More sharing options...
Johanhgg Posted April 5, 2019 Share Posted April 5, 2019 Im painting up 3 Sally landspeeders w hvy flamers. Fluffy or not, i dont care, but i think the sons of vulkan aint stupid and use whatever the Tactical situation demands. My white scars have Dreadnoughts, would they rather have a great warrior perish? No they would with a saddened heart put him in a Dreadnought-Shell. Same reasoning :) Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5291647 Share on other sites More sharing options...
Minsc Posted April 5, 2019 Share Posted April 5, 2019 Land Speeders arent Salamander-y at all actually. In their original lore they hardly ever used land Speeders or jump packs. They still use them though, just not nearly in the same numbers as some other chapters. While filling two outrider detachments with Land Speeders could be considered "unfluffy", using a single unit in a list isn't, especially if you arm them with Heavy Flamers and/or Multi-meltas. :) Link to comment https://bolterandchainsword.com/topic/353240-how-are-your-salamanders-holding-up-with-the-new-ca/#findComment-5291791 Share on other sites More sharing options...
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