Lucky_Lee Posted April 7, 2019 Share Posted April 7, 2019 Titans and big ol tanks. How do we kill them reliably? Any Chaos dex is fine. I just want to know what options I can use to fill out my list. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/ Share on other sites More sharing options...
Panzer Posted April 7, 2019 Share Posted April 7, 2019 Mass shooting with help of VotLW and Endless Cacophony usually. Lascannons and Obliterators mainly. Also recently a Lord with Thunderhammer and the Chainlord build. If you manage to get the charge a Fist Helbrute can deal some good damage to those as well and potentially kill them if you've softened them beforehand already. Other than that ... bring your own super heavy in form of Renegade Knights. ^^ Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5292685 Share on other sites More sharing options...
BolterZorro Posted April 7, 2019 Share Posted April 7, 2019 ...and probably you can add the Daemons engines new things with the boosted DE and LoD Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5292707 Share on other sites More sharing options...
Vykes Posted April 7, 2019 Share Posted April 7, 2019 Hmm, coming from the FW side of things, the Hellforged Land Raider Proteus and its 6 las cannons can do some damage, as can the Vindicator laser destroyer with its flat 6 overcharge damage on each shot. Going for the heavier options, the Cerberus with its Malignatas cannon can be ruinous (with its 4+D6 damage stats and AP "HAH!" stat... land Raider in cover gets NOTHING). Going truly ridiculous is the Falchion and it's anti-titan cannons. So when legit titans show up, the Falchion isn't the worst choice in the world. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5292714 Share on other sites More sharing options...
Cryptix Posted April 7, 2019 Share Posted April 7, 2019 No love for the Sicaran with Doom Laser? It can do some work with a lot of the natural leadership malii Chaos already has. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5292721 Share on other sites More sharing options...
Brother Aiwass Posted April 7, 2019 Share Posted April 7, 2019 Titans and big ol tanks. How do we kill them reliably? Any Chaos dex is fine. I just want to know what options I can use to fill out my list. Falchion. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5292722 Share on other sites More sharing options...
Tallarn Commander Posted April 8, 2019 Share Posted April 8, 2019 I've dealt the most damage to super heavies with: -Defilers, Blood Slaughterers, and Maulerfiends (as BolterZorro notes the new Daemonforge detachment means my best knight killers just got better) -Overcharging plasma squads shooting 5 plasmas using Endless Cacophony, VotLW, and/or prescience (usually Chosen in Rhino) -Winged Daemon Prince with Daemonic Axe Out of all of these Deffy the Defiler is my best unit vs super heavies. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5292851 Share on other sites More sharing options...
Lord Rust Posted April 8, 2019 Share Posted April 8, 2019 Brass Scorpion Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5293146 Share on other sites More sharing options...
Mekhitar Posted April 8, 2019 Share Posted April 8, 2019 VotLW + exalted champ + zerkers with fist and axes. Add in a Lord and prescience for maximum damage. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5293169 Share on other sites More sharing options...
Subtle Discord Posted April 8, 2019 Share Posted April 8, 2019 Hellforged Rapier Batteries are a very low cost weapon that can have some nice punch. Set them up with Conversion Beamers in a corner and keep them protected, and their 'explosion after a kill' special rule lets them switch to heavy/elite infantry units and still have a role on the table. Throw a Kytan at something and it will be cut in half; it's something of a glass cannon but it really is a Super-Heavy killer. Add the Soulforged Pack stratagem/s to it and it's close to unstoppable until it's absolutely dead. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5293189 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted April 8, 2019 Share Posted April 8, 2019 To add to the great ideas above... Hellforged Contemptor. 2 Chainclaws, with a Soulburner in each. Run it Renegade, buff it up with hit bonuses, and it can advance, fill the target full of mortal wounds, and then charge with tons of Damage 4 attacks. Has an outside chance at wrecking a Knight in a single turn (shooting + CC). Also, tons of Smites or ally in a Khorne Daemon Prince with the Skullreaver axe. Optionally, lower its leadership with our various shenanigans and hit it with either Cacophonic Choir or (hilariously) Treason of Tzeentch. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5293191 Share on other sites More sharing options...
techsoldaten Posted April 10, 2019 Share Posted April 10, 2019 Chosen with 4 Thunderhammers (which is now legal.) That's 8 S8 AP -3 3D attacks base for a relatively cheap unit that can benefit from most psychic powers, Stratagems and transports. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5293945 Share on other sites More sharing options...
Gordon Shumway Posted April 10, 2019 Share Posted April 10, 2019 Hellforged Rapier Batteries are a very low cost weapon that can have some nice punch. Set them up with Conversion Beamers in a corner and keep them protected, and their 'explosion after a kill' special rule lets them switch to heavy/elite infantry units and still have a role on the table. Throw a Kytan at something and it will be cut in half; it's something of a glass cannon but it really is a Super-Heavy killer. Add the Soulforged Pack stratagem/s to it and it's close to unstoppable until it's absolutely dead. Plus, (someone correct me if I am wrong here) you could take a cheap red corsairs spearhead detatchment of three units of rapiers and get the bonus command points as they have the relevant keyword. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5293965 Share on other sites More sharing options...
radionausea Posted April 10, 2019 Share Posted April 10, 2019 They do! Wowsers. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5294021 Share on other sites More sharing options...
ChazSexington Posted April 10, 2019 Share Posted April 10, 2019 Daemon Prince of Khorne with that axe. Heard Jimmy Vasal had used one to kill 3 (!) Knights in a single game on his run to win Adepticon. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5294030 Share on other sites More sharing options...
Frostglaive Posted April 10, 2019 Share Posted April 10, 2019 Hellforged Rapier Batteries are a very low cost weapon that can have some nice punch. Set them up with Conversion Beamers in a corner and keep them protected, and their 'explosion after a kill' special rule lets them switch to heavy/elite infantry units and still have a role on the table. Throw a Kytan at something and it will be cut in half; it's something of a glass cannon but it really is a Super-Heavy killer. Add the Soulforged Pack stratagem/s to it and it's close to unstoppable until it's absolutely dead. Plus, (someone correct me if I am wrong here) you could take a cheap red corsairs spearhead detatchment of three units of rapiers and get the bonus command points as they have the relevant keyword. Now that's just cheeky... I love it! Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5294079 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted April 11, 2019 Share Posted April 11, 2019 The Chosen with 4 Thunderhammers thing is actually kinda fluffy too. Assault Terminators w/Thunderhammer and Stormshield are often used to engage Titans pointblank in loyalist armies (they even had an Apocalypse formation just for the purpose), so why not a rough equivalent in Chaos armies.....and where in the Warp are OUR Thunderhammer Termies? LOL. I know that question has been submitted to GW. We'll see. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5294989 Share on other sites More sharing options...
Panzer Posted April 11, 2019 Share Posted April 11, 2019 Assault Terminators w/Thunderhammer and Stormshield are often used to engage Titans pointblank in loyalist armies (they even had an Apocalypse formation just for the purpose) Eh not really. Maybe last edition but this edition you barely see any Terminators anymore, much less Assault Terminators. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5294992 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted April 12, 2019 Share Posted April 12, 2019 Regarding the Thunderhammer Terminators and Titans, I was talking about fluff-wise, sorry if I wasn't clear, and yes that formation was the last edition of Apocalypse. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5295662 Share on other sites More sharing options...
MegaVolt87 Posted April 13, 2019 Share Posted April 13, 2019 What gets me is the price hikes on the super heavy tanks, while all knights are either points efficient or undercosted. What was so bad with the initial points of things like the fellblade and falchion etc at the initial points? Its like they deliberately over price them points wise to keep them out of the normal game like the warhound titan. If its a knight- this is fine to be here! Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5295925 Share on other sites More sharing options...
Khornestar Posted April 13, 2019 Share Posted April 13, 2019 Forge World rules writers and GW rules writers occupy different galaxies. The fact that they haven't been changed back is even more frustrating, now that GW (supposedly) took the reins from them for rules. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5296209 Share on other sites More sharing options...
Gordon Shumway Posted April 13, 2019 Share Posted April 13, 2019 I think it was GW that changed the points themselves in CA2017. I remember at the time someone asked a FW team member about why they increased the points so much and they said they had nothing to do with it. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5296247 Share on other sites More sharing options...
MegaVolt87 Posted April 14, 2019 Share Posted April 14, 2019 I think it was GW that changed the points themselves in CA2017. I remember at the time someone asked a FW team member about why they increased the points so much and they said they had nothing to do with it. Can't have those players who spent 2-3x + more, took twice as long to assemble model beat in game the way cheaper ($$ and pts) plastic model from GW I guess. Link to comment https://bolterandchainsword.com/topic/355144-chaos-anti-super-heavy-options/#findComment-5296298 Share on other sites More sharing options...
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