Zephaniah Adriyen Posted April 30, 2019 Share Posted April 30, 2019 Whoooooo, boy. I built myself a WYSIWYG Slamguinius because I have a friend who just does not stop with the cheese. We're talking Drukhari aerial lists and such. Sooooo, I built a Slamguinius out of secondhand parts and - get this - bits given to me by said friend. He gave me a Thunder Hammer and a Jump Pack. Without me asking for anything specific, he gave me a Blood Angels Jump Pack with an Iron Halo on it. In other words, exactly what I needed. (On the off chance you read this, thank you, by the way. Big help.) Now to the good stuff. Chapter Master Slamguinius is exactly what he is: a Slamguinius. -1 army CP to give him Death Visions and some such points for a Storm Shield, which gives him the tankiest saves: 3+/3++/6+++, with 5 attacks. Give him a Thunder Hammer for lots of wounds and great AP, although you're paying for it in a point of WS and (get this) more than a whole Primaris Intercessor. Put a Librarian w/Jump Pack next to him (with Force Staff for helping melee) and cast Unleash Rage on the tanky lad for an extra attack. Feel free to use Smite or Blood Boil as your other spell for the turn to soften up the target or use Quickening to help the Librarian make the charge. Run a Sanguinary Priest with Jump Pack with him and use it to up his strength by 1 (giving his attacks Strength 10 because Thunder Hammers give x2 Strength and are essentially better Power Fists) and keep him up if he loses wounds by healing him. Priest can also take shots at the same target as the other two HQs. Slamguinius also adds 1 to his wound rolls on any turn where he charges or gets charged, which is nice. Tack on Artisan of War for an extra damage on his hammer and use your Relic slot for The Angel's Wing, which makes it so he NEVER takes Overwatch. Run them with a squad of Reivers for extra melee, run them in a Supreme Command separate from the main army, and boom, instant deepstrike death if you make your charges. Use to target backfield artillery, tanky Warlords or pretty much anything you need to delete in one turn, save 10+ wound Knight-equivalents (Lord of Skulls, Gorkanaut, etc). Although such a Knight drops in 2-3 turns with good dice anyway, so if you really want to tie up a Lord of War in melee, send in the Command Squad of Slamguinius. Edit: fixed how Strength is calculated. Also, have a Command Squad of Slamguinius list made by me around this idea. http://www.bolterandchainsword.com/topic/355647-smash-squad/ Edit 2: fixed how Strength is calculated AGAIN. Also factored in a few things based on replies and the above thread. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/ Share on other sites More sharing options...
dice4thedicegod Posted May 1, 2019 Share Posted May 1, 2019 Don’t forget to red rampage! Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5304972 Share on other sites More sharing options...
Brother Cruoris Posted May 1, 2019 Share Posted May 1, 2019 Isn't it str 9 on a TH with the priest buff? Multiplier is added first then the +, or am I wrong? Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5304985 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 1, 2019 Author Share Posted May 1, 2019 Don’t forget to red rampage! Explain? Isn't it str 9 on a TH with the priest buff? Multiplier is added first then the +, or am I wrong? Oh, huh. I'm not sure, actually. I feel like it should be bonus, then multiplier, since the bonus is added to base STR, and the multiplier multiplies STR. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5304997 Share on other sites More sharing options...
Mostwanted Posted May 1, 2019 Share Posted May 1, 2019 Don’t forget to red rampage! Explain? Isn't it str 9 on a TH with the priest buff? Multiplier is added first then the +, or am I wrong? Oh, huh. I'm not sure, actually. I feel like it should be bonus, then multiplier, since the bonus is added to base STR, and the multiplier multiplies STR. Brother Cruoris is correct. The strength bonus is added after the multiplier. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305008 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 1, 2019 Author Share Posted May 1, 2019 Don’t forget to red rampage!Explain? Isn't it str 9 on a TH with the priest buff? Multiplier is added first then the +, or am I wrong? Oh, huh. I'm not sure, actually. I feel like it should be bonus, then multiplier, since the bonus is added to base STR, and the multiplier multiplies STR. Brother Cruoris is correct. The strength bonus is added after the multiplier. Alright. Still Strength of 9, which is unreal for a single model. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305010 Share on other sites More sharing options...
dice4thedicegod Posted May 1, 2019 Share Posted May 1, 2019 Don’t forget to red rampage! Explain? 1cp to add d3 attacks when you charge Makes him captain smashier Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305019 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 1, 2019 Author Share Posted May 1, 2019 Is that a "once only" or "all of battle" thing, and what's the faction for it? Edit: Whoop, found it. I guess in an emergency (targeting big unit) or if I have a lot of CP to use. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305021 Share on other sites More sharing options...
Jolemai Posted May 1, 2019 Share Posted May 1, 2019 Other points of note: * Angel's Wings relic (or sometimes, the Hammer of Baal) is a worth addition * Gift of Foresight or Artisan of War are useful too depending on the situation (note that AoW doesn't work with HoB) Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305023 Share on other sites More sharing options...
Panzer Posted May 1, 2019 Share Posted May 1, 2019 Don’t forget to red rampage!Explain? Isn't it str 9 on a TH with the priest buff? Multiplier is added first then the +, or am I wrong? Oh, huh. I'm not sure, actually. I feel like it should be bonus, then multiplier, since the bonus is added to base STR, and the multiplier multiplies STR. Brother Cruoris is correct. The strength bonus is added after the multiplier. Alright. Still Strength of 9, which is unreal for a single model. Nah, it's Strength 10. Let me explain. It's true that it's still multiplication before addition. However you have two parts that get calculated separately. First you apply modifier directly to the statline of a model, in this case the +1S from the priest which buffs him to S5. Then you apply modifier from weapons, so in this case Sx2 from the hammer which buffs his now S5 to S10. It's different from how it used to be in 7th where all modifier got thrown into the same pot at once. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305062 Share on other sites More sharing options...
Jolemai Posted May 1, 2019 Share Posted May 1, 2019 http://www.bolterandchainsword.com/topic/354903-strength-modifiers-and-interactions/?do=findComment&comment=5288640 Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305065 Share on other sites More sharing options...
Wassa Posted May 1, 2019 Share Posted May 1, 2019 What are peoples opinions on a slam captain on a bike? 14" movement up from 12" and can turbo boost advance, but you lose FLY, deepstrike, and so the stategems UWOF and DoA. However, slightly more tanky with +1 T +1 W. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305121 Share on other sites More sharing options...
redshadow Posted May 1, 2019 Share Posted May 1, 2019 Wow I’ve still been doing this the old way Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305122 Share on other sites More sharing options...
Panzer Posted May 1, 2019 Share Posted May 1, 2019 What are peoples opinions on a slam captain on a bike? 14" movement up from 12" and can turbo boost advance, but you lose FLY, deepstrike, and so the stategems UWOF and DoA. However, slightly more tanky with +1 T +1 W. Not worth it imo. +1T is nice but not being able to use our Stratagems, not being able to get on top of ruins, not being able to jump over terrain and units (now in the charge phase again as well except for terrain!) is just not worth the +2" movement and turbo boost doesn't really matter as you can't charge after doing so anyway. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305128 Share on other sites More sharing options...
Xenith Posted May 1, 2019 Share Posted May 1, 2019 Wow I’ve still been doing this the old way Understandable, seeing as the clarification is in the designer commentary, while RAW in the rulebook you would be S9. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305129 Share on other sites More sharing options...
Panzer Posted May 1, 2019 Share Posted May 1, 2019 RAW it's not S9 either imo but this is really going offtopic now and isn't even remotely relevant since there is a clarification after all. ^^ Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305135 Share on other sites More sharing options...
Morticon Posted May 1, 2019 Share Posted May 1, 2019 It is "remotely relevant" because it is what was being discussed. The English word you're looking for for something that is no longer worth debating on account of a clarification like this is "moot". Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305187 Share on other sites More sharing options...
BluejayJunior Posted May 1, 2019 Share Posted May 1, 2019 What are peoples opinions on a slam captain on a bike? 14" movement up from 12" and can turbo boost advance, but you lose FLY, deepstrike, and so the stategems UWOF and DoA. However, slightly more tanky with +1 T +1 W. Might be useful in addition to the normal Slamguinius, but not as a replacement. The bike loses the ability to go into ruins and doesn't have as much synergy with the BA stratagems. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305214 Share on other sites More sharing options...
shanewatts Posted May 1, 2019 Share Posted May 1, 2019 Slamguinius is capable of killing a knight easily in one turn via death visions, artisan of war, red rampage, and fight again. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305241 Share on other sites More sharing options...
Leonaides Posted May 1, 2019 Share Posted May 1, 2019 Can confirm. Did that, then a chaos lord next turn, then a maulerfiend, then a ravager and finally nailed a de archon with shadowfield when he gunned me down so i used the strat to make a shooting attack with combi melta. I did say he should just stop trying to charge me every time i killed something. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305494 Share on other sites More sharing options...
Omega-soul Posted May 1, 2019 Share Posted May 1, 2019 What are peoples opinions on a slam captain on a bike? 14" movement up from 12" and can turbo boost advance, but you lose FLY, deepstrike, and so the stategems UWOF and DoA. However, slightly more tanky with +1 T +1 W. It's great addition to normal Slamguinius. Always take both. Angels wing for classic one - Hammer of baal on bike - and also make him warlord with GoF - because 5+ FNP reroling 1 with T5 and 6 W makes him really tanky and killy (and also because jump pack one is always on a suicide mission which is a bad for a warlord) Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305515 Share on other sites More sharing options...
Panzer Posted May 2, 2019 Share Posted May 2, 2019 I wish my Captain Smash would perform like that. Last game I threw him against a Knight and he did only 9 damage with fighting twice and red rampage and then he died. :D Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305700 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 2, 2019 Author Share Posted May 2, 2019 My Slamguinius, with this build, made his charge against a squad of Wraithguard, but his secondaries (I only have the Priest and Librarian right now) did not. Slam ate up the Wraithguard's overwatch with his "I cannot take overwatch attacks ever" ability, popped two in the first attack then got incinerated by their super-flamers after getting hit by a spell to reduce his invuln save. After that, I got destroyed, because my list as a whole isn't good, just Slamguinius. For the record, my list sucks because I don't have money to make it good. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305926 Share on other sites More sharing options...
shanewatts Posted May 2, 2019 Share Posted May 2, 2019 Without any buffs from secondary characters you should have killed 4 with one round of swings. Not including fighting again. So it sounds like just a bad day for Slamguinius. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305950 Share on other sites More sharing options...
Zephaniah Adriyen Posted May 2, 2019 Author Share Posted May 2, 2019 My opponent brought, like, twenty of them. Half had the super-flamers, half had the bigger single-shot guns. He also brought a Wraithlord and a Spiritseer. Edit: It was 20, not 10. Link to comment https://bolterandchainsword.com/topic/355644-finally-discovered-the-power-of-the-slamguinius/#findComment-5305975 Share on other sites More sharing options...
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