Jolemai Posted May 1, 2019 Share Posted May 1, 2019 (edited) Welcome to part three of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Forge World and Forge World Legends comprise parts five and six. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Scout Squad What are you thoughts here folks? How best would you use your Scouts? To compliment a list, or to build a list around? Will the Chapter Approved and current Warzone changes affect your list(s)? Will you be running multiple units? MSU of full squads? Do you make use of the Combat Squads special rule? Footslog or transport? Are you making use of Concealed Positions or Outflank? What weapons and equipment are you taking and does the above affect how you run them? Are you buffing this unit? If so, how? Stratagems of note? Over to you Edited October 6, 2022 by Jolemai Updated! Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/ Share on other sites More sharing options...
Jolemai Posted May 1, 2019 Author Share Posted May 1, 2019 Should you want your model on display here (or on another thread from the series), then submit a photo here please. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5305409 Share on other sites More sharing options...
BrotherAetherick Posted May 1, 2019 Share Posted May 1, 2019 They are the best way to get 5 cp and frustrate your opponent being unable to shoot your characters because they are hiding in a building. I only keep them MSU with bolters, although knives is reasonable for blood angels if you have loads of assault elements and want to keep the pressure on starting turn 1. They also work as excellent back field objective holders as they only cost 55 points and you arn't missing much if they arn't shooting for a turn and are hiding on an objective instead. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5305434 Share on other sites More sharing options...
Spagunk Posted May 1, 2019 Share Posted May 1, 2019 I've actually used these a lot recently and here is my take:When they work, they work. When they don't, they fall just as quick as normal marines. What I mean is that I had a game where I was dropping mortal wounds like crazy from a squad of 5. They had camo cloaks and so were a pain to get out of cover. You can add in a heavy bolter for more mortal wounds via the strat so it makes them a definite threat. However, if you're up against someone who is going to be doing -3 or -4 AP already, they die just as easily (looking at you, dark eldar!!!). So it really depends on what you're looking to do:Camo cloaks whenever possible. It's worth it to make them 2+ save in cover.Close combat scouts are decent for a cheap assault unit but are hard to transport unless you use their abilities to move into position early on. They actually punch way above their weight when you add in buffs so don't dismiss them easily.Snipers are very swing-yHaving some extra mortal wounds is always nice (if you can hit that is). Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5305530 Share on other sites More sharing options...
Karhedron Posted May 2, 2019 Share Posted May 2, 2019 Scouts are great and I always run at least one squad per Battalion (which in practice means I usually run 2 squads). They are cheap, provide CPs and give me ObjSec which are reason enough to take them. However their deployment rules mean you can get more mileage out of them than just this. You can deploy them forward to threaten assault. You can use them to snag distant objectives if the deployment/mission calls for it. You can use them to put a defensive screen in place. You can use them to provide protection for characters like Captain Smash in case you want them charging forwards or UWOFing early on. I use pistol/CCW Scouts since those are the models I have. They synergise nicely with Red Thirst and I even have one Searg with a power fist since I converted the model back in 3rd edition (when converting meant cutting metal ). The new Bolter Discipline rule is making me take a fresh look at Bolter+Heavy Bolter Scouts (possibly with camo cloaks). These look particularly good for nabbing objectives outside your deployment zone and being just tough enough to hold them until help arrives. I can see Infiltrators overlapping Scouts to some extent but currently they cost twice as much as a Scout for the same killing power so I am happy to keep running my Scouts unless/until Infiltrators come down significantly in price. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5305695 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 2, 2019 Share Posted May 2, 2019 They are great for board control and pushing back the opponent. I go with the melee centric build because of Red Thirst. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5305851 Share on other sites More sharing options...
shanewatts Posted May 2, 2019 Share Posted May 2, 2019 Bolt pistol and CC weapon are the build to beat for me because of the red thirst synergy. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5305862 Share on other sites More sharing options...
The Unseen Posted May 2, 2019 Share Posted May 2, 2019 Cc/pistol scouts punch well above their weight class, but are still super fragile. I run a mix of bolter squads and cc squads, as bolters make better midfield objective holders, and the cc scouts get used as screens and turn 1 assault threats, which means they die too fast to hold objectives for long. Sniper scouts are pretty awful, especially when compared to intercessors. My lists generally run 2 cc scout squads, 2 bolter squads, and 2 squads of intercessors for either a double battalion or brigade list, for close, midfield, and backfield respectively. My opponents have learned to fear what scouts on the charge can do. Throw a stormbolter on the sarge, and you get 8 bolter shots within 12", and then 11 red thirst attacks, which is enough to put a sizable dent in any light infantry unit. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5305946 Share on other sites More sharing options...
Spagunk Posted May 2, 2019 Share Posted May 2, 2019 Cc/pistol scouts punch well above their weight class, but are still super fragile. In one circumstance, I had a Shroud of Sacrifice saving their bacon. They are fragile but benefit probably more by adding some boosts. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5306033 Share on other sites More sharing options...
Vermintide Posted May 2, 2019 Share Posted May 2, 2019 Who doesn't love scouts? BA do them better than anyone else arguably. I take a large squad deployed aggressively, with knives to get an early charge. I find this a good way of clearing chaff or pinning down a carelessly deployed enemy unit. I've seen many BA players waste valuable squads of things like Death Company or Sanguinary Guard flying into a blob of cultists, then inevitably getting shot off the board next turn. They might not be the most threatening unit on the table, but for cheap troops choice, they're pretty deadly. It does kind of sadden me to see them used as a cheap CP token, and just camp on objectives the whole game, but it's undeniably a pretty solid strategy this edition. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5306052 Share on other sites More sharing options...
tychobi Posted May 4, 2019 Share Posted May 4, 2019 Scouts are the best troops we have. Versatile blue collar heroes I never leave my scouts at home. I usually run bolter, shotgun, and choppy scouts and somehow my shotgunners punch above weight so often they are now targets in my local games! My snipers are for friendlies now but add ranged punch especially with a missile launcher. Full utility of scouts is very complex to tease out and takes experience but is super rewarding. Scouts rock! Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5306827 Share on other sites More sharing options...
Panzer Posted May 4, 2019 Share Posted May 4, 2019 If Scouts had up to date models I'd take them even in my Primaris list to be honest. They are just that good and we still didn't get any definite information that Primaris don't do Scout duty for a while. :teehee: (though to be fair if Infiltrators were like 5ppm cheaper there wouldn't be a Scout problem for me) t-dog1996 1 Back to top Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5306950 Share on other sites More sharing options...
t-dog1996 Posted May 4, 2019 Share Posted May 4, 2019 (edited) I love Scouts, they make creating cheap battalions wonderfully easy so we can actually have command points AND have points to spend on our awesome Elites and HQs as well. It's a shame the models are so out of date. Although that doesn't stop me using them, I'm really hoping that Space Marine Heroes series 3 is Scouts. Edited May 4, 2019 by t-dog1996 Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5307384 Share on other sites More sharing options...
Zebulon Posted May 4, 2019 Share Posted May 4, 2019 I’ve modelled a 5-man Scout Squad using Scion bodies with Scout arms and Orlock heads that will be making an appearance in the ETL if possible. They are armed as follows: Sgt Bolt Pistol & Chainsword 1 x Bolter 2 x Shotgun 1 x Bolt Pistol & Combat Blade Not sure how optimal that loadout is but I used the spares I had which would make a legal unit... t-dog1996 1 Back to top Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5307406 Share on other sites More sharing options...
t-dog1996 Posted May 4, 2019 Share Posted May 4, 2019 I’ve modelled a 5-man Scout Squad using Scion bodies with Scout arms and Orlock heads that will be making an appearance in the ETL if possible. They are armed as follows: Sgt Bolt Pistol & Chainsword 1 x Bolter 2 x Shotgun 1 x Bolt Pistol & Combat Blade Not sure how optimal that loadout is but I used the spares I had which would make a legal unit... That sounds interesting. You have a picture? However, with that loadout the unit would be versatile and cheap but somewhat confused in purpose, unable to truly shine at range or in cc. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5307420 Share on other sites More sharing options...
Karhedron Posted May 5, 2019 Share Posted May 5, 2019 It's a shame the models are so out of date. I still run my old metal Scouts as I like them better than the current plastic ones. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5307537 Share on other sites More sharing options...
Jolemai Posted May 5, 2019 Author Share Posted May 5, 2019 Anymore tactics folks? Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5307544 Share on other sites More sharing options...
keeblerartillery Posted May 5, 2019 Share Posted May 5, 2019 I like using mine in conjunction with an aggressive play style. One squad of cc scouts, two squads of bolters (HB to flavor for stratagem). I infiltrate to help get that sweet 1st turn charge, if I go first, and then have a Libby dread, smash captain, a VanVets squad, scout bikers and 3 units of scouts in the opponents face turn one. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5307662 Share on other sites More sharing options...
Xenith Posted May 6, 2019 Share Posted May 6, 2019 Thoughts on sergeant loadouts? Codex wise they can get 2x pistols or pistol and melee, however with the index they can still get combi weapons, right? Combi bolter power sword? Shotgun+powerfist? Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5308143 Share on other sites More sharing options...
CaptainHelion Posted May 7, 2019 Share Posted May 7, 2019 I have power fists on some of my Sgts, and they are always a lot of fun. A Power Sword or Axe might be a better option in terms of assault, but I haven't done any maths on it, so I couldn't say for sure. But I can definitely say they're very fun to use. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5308603 Share on other sites More sharing options...
Hintzy Posted May 7, 2019 Share Posted May 7, 2019 (edited) The sergeant can retain their boltguns and take a melee weapon. I just have a boltgun/chainsword on all three of mine. Simple, cheap, reasonably effective. Edited May 7, 2019 by Hintzy Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5308609 Share on other sites More sharing options...
Panzer Posted May 7, 2019 Share Posted May 7, 2019 They can retain their boltguns and take a melee weapon. I just have a boltgun/chainsword on all three of mine. Simple, cheap, reasonably effective. That's not a legal loadout. You have to trade the Boltgun if you want the Chainsword. So it's either Boltgun/Bolt Pistol or Chainsword/Bolt Pistol (well the chainsword is actually a combat knife but whatever, same rules for now). Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5308700 Share on other sites More sharing options...
Hintzy Posted May 7, 2019 Share Posted May 7, 2019 I apologize, I forgot to add "sergeant" to my above post in response to the few posts above mine about sergeant loudout. I'll fix that for clarity. Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5308707 Share on other sites More sharing options...
Majkhel Posted May 7, 2019 Share Posted May 7, 2019 I also like to keep my Sergeants cheap (Boltgun and Chainsword). My scouts tend to be a launch&forget MSU weapon and as such they perform admirably and heroically. Although I'm thinking about expanding the choppy squad for better overwatch resistance. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5308776 Share on other sites More sharing options...
Kaese Posted May 7, 2019 Share Posted May 7, 2019 10 ccw scouts can be quite scary if you can cast unleas rage on them. 31 attacks combined with red thirst can be a nice suprice, when your opponent focuses on targets with bigger reputation. Link to comment https://bolterandchainsword.com/topic/355666-unit-of-the-week-scout-squad/#findComment-5308901 Share on other sites More sharing options...
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