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Codex: Space Marines 2.0 speculation & discussion


Guest Triszin

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The main problem with FW units is that they are neither listed in your Codex, nor on the Games Workshop webshop nor are they to be seen in stores (mainly speaking about shelves but as we had to learn not too long ago many stores don't even allow to use them in games!). So for people who are more or less new to the hobby it's something completely separate from the army they decided to pick up. To use those units they'd need first learn about such a thing existing, and then to actively look for it in a separate webshop and buy a separate book to get the rules (though the Indexes are fairly cheap right now at least).

 

At least these days the rules for 40k get written by GW as well so that's not an issue anymore unlike it was in the past.

Remember that the main intended demographic remains younger people who quite possibly dont have a debit card. It absolutely is a barrier, just one us older folk have forgotten about.

 

Direct only can be ordered in cash from store.

 

I'd have them ALL T8 and 2+ save, WS and BS 2+ and let things like Ironclads be T9.

It won't even break the game since they're just not that powerful.

 

 

I'd personally rather they simply ignore the penalty for moving and firing heavy weapons. I know it feels like it's identical - in both cases you'll be hitting on 3s while moving after all - but there's a key distinction. 

 

When you're faced with a decision is to stay put and hit on 2s or move and take a penalty you see a noticeable benefit for sitting put and firing from a static gunline. It promotes a single purpose build for the unit. I know everybody seems to take issue with multi-purpose units, but it's really a worthwhile endeavor if only the rules promoted it. Today, they do not. 

 

However, if the unit always hit on 3s (target permitting) no matter if it moved or not, then you benefit from moving almost all the time...and a lot of these Dreads really should be moving. I think it's just a cleaner way to boost the Dread by encouraging a more aggressive, mobile style. I feel like it's a unit that really should be behaving aggressively, especially given the most iconic builds. 

 

Totally agree on the T and Sv suggestions. Either that or they should drop a significant amount in price.

Can't fault your logic there. The game definitely needs more dynamic movement etc.

 

I would perhaps add to your suggestion (no modifier) that the Lieutenant stats WS2+ BS3+ would work as it encourages Dreads to get close and also ties in with the hero of the Chapter theme.

 

Plus the T bonus ;)

The main problem with FW units is that they are neither listed in your Codex, nor on the Games Workshop webshop nor are they to be seen in stores (mainly speaking about shelves but as we had to learn not too long ago many stores don't even allow to use them in games!). So for people who are more or less new to the hobby it's something completely separate from the army they decided to pick up. To use those units they'd need first learn about such a thing existing, and then to actively look for it in a separate webshop and buy a separate book to get the rules (though the Indexes are fairly cheap right now at least).

 

At least these days the rules for 40k get written by GW as well so that's not an issue anymore unlike it was in the past.

I agree, I’m not at all suggesting there aren’t barriers to using FW stuff, there are lots of them. I just don’t agree that a lack of debit cards is one of them.

 

@Blindhamster Even younger players generally have access to a parent/guardian (in fact that’s probably where most of their hobby spend comes from) who can order something with their debit card. In the UK, debit cards are pretty standard from 16 years old.

 

I find it hard to imagine that any family (at least in the uk) pays for most of their child’s hobby/toy/sport supplies in cash, as opposed to an electronic method given how much stuff is bought online.

 

As I said, there are lots of barriers to FW (especially the cost) but not the fact that you need a debit card to buy it.

 

 

I'd have them ALL T8 and 2+ save, WS and BS 2+ and let things like Ironclads be T9.

It won't even break the game since they're just not that powerful.

 

I'd personally rather they simply ignore the penalty for moving and firing heavy weapons. I know it feels like it's identical - in both cases you'll be hitting on 3s while moving after all - but there's a key distinction.

 

When you're faced with a decision is to stay put and hit on 2s or move and take a penalty you see a noticeable benefit for sitting put and firing from a static gunline. It promotes a single purpose build for the unit. I know everybody seems to take issue with multi-purpose units, but it's really a worthwhile endeavor if only the rules promoted it. Today, they do not.

 

However, if the unit always hit on 3s (target permitting) no matter if it moved or not, then you benefit from moving almost all the time...and a lot of these Dreads really should be moving. I think it's just a cleaner way to boost the Dread by encouraging a more aggressive, mobile style. I feel like it's a unit that really should be behaving aggressively, especially given the most iconic builds.

 

Totally agree on the T and Sv suggestions. Either that or they should drop a significant amount in price.

Can't fault your logic there. The game definitely needs more dynamic movement etc.

 

I would perhaps add to your suggestion (no modifier) that the Lieutenant stats WS2+ BS3+ would work as it encourages Dreads to get close and also ties in with the hero of the Chapter theme.

 

Plus the T bonus ;)

That is a pretty good option, too.

 

I often forget about this with the Lts as I play almost exclusively Primaris and the poor bugger can only carry a sword.

I don't think there's room for him to be anything but a Reiver Lieutenant, from the skull face plate, the crossed blades skull on the chest, the heavy bolt pistol, etc.

 

EDIT: There's some interesting profiles in the back... What's the guy who's the third from the right? he looks like he's holding a stick... possibly has a back banner? There's already what looks like the shadowspear style witch to the extreme right... so what's this guy all about? Another witch?

To me it looks like there's two eliminators on the right, something very reminscient of the shadowspear witch... and a guy with a stick, who i don't feel is an eliminator sargeant

 

on the left we have what I presume are the full kit versions of infiltrators

Options seem to be:

  • Another Librarian (why?)
  • Chaplain (though as mentioned, that would be an unusually long Crozius)
  • Ancient (Banner to staff positioning looks all wrong)
  • Techmarine (not nearly techy enough)
  • Champion (with a stick? Not likely)

With none of those seeming to be persuasive, maybe the "named character" option is correct. Maybe it really is Tigurius.

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