Captain Idaho Posted August 11, 2019 Author Share Posted August 11, 2019 Cheap transports for Ultramarines seems like a reasonable way to keep our guys alive. An easier prospect for Classic Marines than Primaris due to cheaper costs to transport 10 models. It's kinda frustrating since everyone waited for a cheap transport to overcome some the assault issues of Primaris. Maybe it is a balance issue - can't have EVERYTHING in one army I guess. I think sniper Intercessors will be a great pick as fire support mind. Multiple damage weapons is great and to be able to plink away a couple wounds from a distance even in vehicle a will make a difference. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364626 Share on other sites More sharing options...
Toxichobbit Posted August 11, 2019 Share Posted August 11, 2019 I'll be going full on character killing with them. Or, to be more precise, I'll be using the threat of character killing to dictate my opponents movement. I'll take character kills if I'm given them, but most of the time I think the threat will be better than the execution. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364627 Share on other sites More sharing options...
Kallas Posted August 11, 2019 Share Posted August 11, 2019 Guilliman not getting the Chapter Tactic in a Super Heavy detachment is pants on head idiotic. He can still get it in a Supreme Command Detachment. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364628 Share on other sites More sharing options...
Subtleknife Posted August 11, 2019 Share Posted August 11, 2019 Yea they missed a trick with the transport. They should have made the kit with a choice of open top or closed. Open top carries less but allows the move then disembark. And the close top allows 10 pax carrying capacity but no move then disembark. Or just let primaris in pods...I just have dreams of having my agressors getting out the pod and double shooting due to ultras Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364633 Share on other sites More sharing options...
Toxichobbit Posted August 11, 2019 Share Posted August 11, 2019 Guilliman not getting the Chapter Tactic in a Super Heavy detachment is pants on head idiotic. He can still get it in a Supreme Command Detachment. Yeap. But it's a chunk of points on HQs to do that, limiting it to bigger games (which I'm fine with, I don't like him turning up in small games). But, like Prot said, it's more the principle that Guilliman can be taken and unable to use his own Chapter Tactics. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364639 Share on other sites More sharing options...
Toxichobbit Posted August 11, 2019 Share Posted August 11, 2019 I think it's worth revisiting our WHC spoiled Indomitus power in light of now knowing that Terror Troops on Reavers/Phobos Lt stacks up to -3. 2D6 +2 minus the enemies Ld (at -3 Ld) mortal wounds seems really tasty and easy to set up with a Phobos Librarian. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364676 Share on other sites More sharing options...
Captain Idaho Posted August 11, 2019 Author Share Posted August 11, 2019 I think you're right there. Consider the power can target a unit up to 24" away, so is essentially a character sniper or elite killer of you want as well. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364692 Share on other sites More sharing options...
Toxichobbit Posted August 11, 2019 Share Posted August 11, 2019 Or vehicle ... well not exactly killer, but it'll take a chunk out of one. Mortal wounds are pretty versatile. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364700 Share on other sites More sharing options...
Ishagu Posted August 11, 2019 Share Posted August 11, 2019 Guilliman not getting the Chapter Tactic in a Super Heavy detachment is pants on head idiotic. He can still get it in a Supreme Command Detachment. Not really viable in 90% of games Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364761 Share on other sites More sharing options...
Captain Idaho Posted August 11, 2019 Author Share Posted August 11, 2019 To some players that might not be the case. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364812 Share on other sites More sharing options...
Prot Posted August 11, 2019 Share Posted August 11, 2019 Just a couple of games in and I am really surprised at this. The Intercessors probably won't be the most powerful unit in the competitive meta, but for me it's the home run hit. There's really a valid reason now for taking multiples of them in decent numbers, They're no joke. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364877 Share on other sites More sharing options...
Toxichobbit Posted August 11, 2019 Share Posted August 11, 2019 I've just assembled my 20th Intercessor. Another 25 to go. What you're saying makes me happy :). What loadouts have you tried so far? Not just the bolt rifle variant, but also Sergeant weapons. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364878 Share on other sites More sharing options...
Kallas Posted August 11, 2019 Share Posted August 11, 2019 He can still get it in a Supreme Command Detachment. Not really viable in 90% of games He can still get it in a Supreme Command Detachment. Yeap. But it's a chunk of points on HQs to do that, limiting it to bigger games (which I'm fine with, I don't like him turning up in small games). But, like Prot said, it's more the principle that Guilliman can be taken and unable to use his own Chapter Tactics. I wasn't making a comment on viability; simply that that is an option. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364882 Share on other sites More sharing options...
Captain Idaho Posted August 11, 2019 Author Share Posted August 11, 2019 Just a couple of games in and I am really surprised at this. The Intercessors probably won't be the most powerful unit in the competitive meta, but for me it's the home run hit. There's really a valid reason now for taking multiples of them in decent numbers, They're no joke. I'm thinking Primaris will work best with a mini horde 30-40 Intercessors as a base for an all Primaris army. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364893 Share on other sites More sharing options...
mel_danes Posted August 12, 2019 Share Posted August 12, 2019 I run 3 full squads of intercessors, every time I go full primaris. 2 bolt rifle, with power sword sgt, 1 with auto bolt rifle, with power fist sgt. The Auto crew jold backfield waiting for da' jump or some other backfield trick. They get work done. Just finished a 5 man Stalker crew for backfield MSU. Looking forward to the new book. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364967 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 12, 2019 Share Posted August 12, 2019 Never go full Primaris . :D Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5364996 Share on other sites More sharing options...
General Strike Posted August 12, 2019 Share Posted August 12, 2019 Just a couple of games in and I am really surprised at this. The Intercessors probably won't be the most powerful unit in the competitive meta, but for me it's the home run hit. There's really a valid reason now for taking multiples of them in decent numbers, They're no joke.I'm thinking Primaris will work best with a mini horde 30-40 Intercessors as a base for an all Primaris army. I was actually considering getting ten more marines for this. Just drop the Repulsor I have and bring more bodies. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365010 Share on other sites More sharing options...
Commander Krag Posted August 12, 2019 Share Posted August 12, 2019 Sorry if I missed it, but do we know if you can take two of the successor traits and still use the supplement? Or will you have to use the ultras tactic to use the book? Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365017 Share on other sites More sharing options...
Joukernaut Posted August 12, 2019 Share Posted August 12, 2019 I reckon it's the latter of the two. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365064 Share on other sites More sharing options...
phoenix01 Posted August 12, 2019 Share Posted August 12, 2019 Any word on the Tyrannic War Veterans? Squad size? Special rules other than Bane of Tyranids? Restrictions? Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365199 Share on other sites More sharing options...
Captain Idaho Posted August 12, 2019 Author Share Posted August 12, 2019 I heard 4 to 10 squad size but not sure on the weapons or stats. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365200 Share on other sites More sharing options...
L30n1d4s Posted August 12, 2019 Share Posted August 12, 2019 They are basically Sternguard with 4-10 squad size, no war gear options, and the Bane of Tyranids rule, as you note. That means that, with Chaplain Cassius in support to give them the +1 to Hit for shooting attacks, Tactical Doctrine active (for -1 AP on their Special Issue Bolters), and the Sternguard special stratagem to also add +1 to Wound (they have the "Sternguard" Key Word, IIRC), shooting at a Carnifex a squad of 10 has 20 x S4 AP-3 D1 shots at 30", which averages out to 19-20 hits, 14-15 wounds, and 12-13 Unsaved Wounds after armor saves... pretty tasty against basically any Tyranid targets! Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365208 Share on other sites More sharing options...
Captain Idaho Posted August 12, 2019 Author Share Posted August 12, 2019 Ouch. I'm quite looking forward to a frontline Chaplain so he can utilise +1 to wound most efficiently as possible too Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365223 Share on other sites More sharing options...
Kallas Posted August 12, 2019 Share Posted August 12, 2019 Sorry if I missed it, but do we know if you can take two of the successor traits and still use the supplement? Or will you have to use the ultras tactic to use the book? Yes, you can. If you have the Inheritors of the Primarch tactic, however, you get greater access to certain parts (eg, Relics, and certain Stratagems which are more effective with the Codex Discipline Tactic). If you don't have the IotP tactic, you can only take Special Issue Wargear and not the Relics (with the exception of one from a Stratagem). Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365246 Share on other sites More sharing options...
L30n1d4s Posted August 12, 2019 Share Posted August 12, 2019 But you can use the "parent" Chapter's WL Traits, Psychic Powers, and Stratagems no matter what Tactics you select, as I understand it. Link to comment https://bolterandchainsword.com/topic/357553-ultramarines-supplement/page/5/#findComment-5365281 Share on other sites More sharing options...
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