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Rules preview for Iron Father Feirros


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Because in Master of Mankind, it's revealed that bionics can't properly interface with power armor and just armor-plating your bionics restricts movement and function.

MoM doesn't take place in the "modern" Cawl age, however, and it is very easy to hand wave technological upgrades to make Primaris-level armor easily integrate with bionics/cybernetics.
Which is a bit of lazy writing to be entirely honest. "Everything has gone down the drain, no one knows how or why it works, everything is antiquated and falls apart, we're doomed...well, until that guy over there came along. Now we can do absolutely everything again.". Kind of like Movie Scientists - yeah sure, that guy surely got his PhD at the age of 13, and can learn any field in a matter of hours to save the world. Asteroid impact? Give me 5 minutes, I'll fix that. Black hole? Okay, make it 10 minutes.

 

For bionics, MoM also introduced the psychological aspect they display for their foes - that guy was maimed and mutilated, and still got back up to fight on. Half his face blown off? Whatever. Limbs missing? Just tacked on new ones, they'll work. Are you sure you want to face such a foe?

 

As for a MotF not replacing everything with bionics, I guess it's rather down to two reasons:

1. It's part of the internal conflict - compulsively replacing everything and shutting down any illogical thinking vs. remaining human to a degree. Having a faceless emotionless "character" defeats the purpose of a unique, named character - we can use the generic ones for that.

2. GW needs a justification for each character to turn primaris, no matter how paper-thin. There's no way to improve the weak fleshy bits when those were dumped some centuries ago.

 

Considering that guy still only has few visible non-bionic parts left, it doesn't matter all too much in the end.

[...] since adult cannons, lascannons, heavy bolters, HKMs [...]

Autocorrect for the win - now we have adult cannons, not just the small ones. :biggrin.:

Sound positively slanneshi to me

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Honestly...this is really starting to seem a bit unfair here guys.  It really is.  I'm happy Iron Hands got really good rules, but at this point, along with the rumor that Iron Hands can turn dreads into characters that can use relics...it is just kinda depressing for other chapters.  A bit more parity would have been nice.  The sad thing is, if the nerf hammer comes down, which I don't see how it won't eventually at this point, all chapters are gonna suffer pretty hard.  Again, it's awesome that Iron hands are gonna be awesome, it's just that the power differences seem quite perplexing.  Also, it seems Iron Hands are also going to get their own version of savior protocols.  Wow.  Can someone please explain to me how I'm supposed to fight all this?

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Honestly...this is really starting to seem a bit unfair here guys. It really is. I'm happy Iron Hands got really good rules, but at this point, along with the rumor that Iron Hands can turn dreads into characters that can use relics...it is just kinda depressing for other chapters. A bit more parity would have been nice. The sad thing is, if the nerf hammer comes down, which I don't see how it won't eventually at this point, all chapters are gonna suffer pretty hard. Again, it's awesome that Iron hands are gonna be awesome, it's just that the power differences seem quite perplexing. Also, it seems Iron Hands are also going to get their own version of savior protocols. Wow. Can someone please explain to me how I'm supposed to fight all this?

The relics thing depends on how the IH relic section is worded. Because vehicles can't use any C:SM relics.

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Well realistically, with Feirros having a 5" move and the best buffs being confined do 3", it's only going to be a couple vehicles in a small area of the board that will be harder than adamantium plated ceramite.

 

Ob-sec board control and baiting out defensive stratagems will be the tools for dealing with iron hands from what I'm seeing.

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Well realistically, with Feirros having a 5" move and the best buffs being confined do 3", it's only going to be a couple vehicles in a small area of the board that will be harder than adamantium plated ceramite.

 

Ob-sec board control and baiting out defensive stratagems will be the tools for dealing with iron hands from what I'm seeing.

 

Yeah, I think you're right.  God help anyone playing kill point games against Iron Hands though.  lol.

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Honestly...this is really starting to seem a bit unfair here guys. It really is. I'm happy Iron Hands got really good rules, but at this point, along with the rumor that Iron Hands can turn dreads into characters that can use relics...it is just kinda depressing for other chapters. A bit more parity would have been nice. The sad thing is, if the nerf hammer comes down, which I don't see how it won't eventually at this point, all chapters are gonna suffer pretty hard. Again, it's awesome that Iron hands are gonna be awesome, it's just that the power differences seem quite perplexing. Also, it seems Iron Hands are also going to get their own version of savior protocols. Wow. Can someone please explain to me how I'm supposed to fight all this?

I think this is far too early to say definitively.

 

This guy isn't exactly anything but a big buff bot after all. He's not that impressive in shooting or melee compared to units with similar points costs and his only real offensive buff is very limited. Everything else is really just defensive, but truly only against weapons above AP -3, or AP -4. The mobility these units gain from the Chapter super doctrine is also pretty limiting since this guy only has a 5" move. He'll definitely keep things alive so folks will need to strike hard and direct. You finally need a plan for how to deal with these armies, but that doesn't mean there isn't a way to win.

 

Iron Hands will be strong because it's the easiest plug and play marine army. That doesn't make them the best.

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It's not a realistic number, I wouldn't get too attched to it.

Seems much more realistic now...69958795_480797676093785_354239526230976

6 PL matches Captain in Gravis Armour.

It also has the Techmarine keyword, so that's awesome.

Likely an oversight or something that'll be faq'd soon. Feirros doesn't 'match' a Gravis Captain, he outclasses them, so he's more akin to pl 8-9? I'd expect him to get changed, the dissonance between the pl and what he brings to the table is just too great.(It gets especially poignant if the rumored 110 point cost that's been thrown around is true. A Gravis captain is 108 points, I can't really see all the advantages Feirros has over the GC being worth just 2 points?)

 

So yeah, unless I'm completely overvaluing Feirros' abilities here, I would still not get used to that number....

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I'll just straight up say it: as of now Iron hands seem straight up broken. lol. They are so much better then everyone else it's kinda comical. Please don't take offense guys, I'm not trying to be salty. What I don't understand is why did G-Mans aura get nerfed if they were going to hand out this kind of stuff? Honestly, Iron Hands would still be heads and shoulders above Ultras even if G-Man had his old aura. Congrats guys, I'm happy for you! It's a good time to be an Iron Hand, and honestly Iron Hands deserve to be on top for once. Just be prepared for incredible amounts of salt from people, as an Ultra player who used G-Man I know what it's like to have people salty over your rules. lol.

I definitely wouldn't say broken. Crazy strong, yes for sure. Characters fill the gaps that space marines (especially vehicles) have, ie: invulns and reducing damage. There's plenty of synergy but once you kill the characters, the whole plan falls apart. Snipers will be the bane of IH I think, as we have no way of passing off wounds etc

 

Just as with DE and GSC, they're very strong but have hard counters

Wait until you see the stratagem "Cogitated Martyrdom"

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I'll just straight up say it: as of now Iron hands seem straight up broken. lol. They are so much better then everyone else it's kinda comical. Please don't take offense guys, I'm not trying to be salty. What I don't understand is why did G-Mans aura get nerfed if they were going to hand out this kind of stuff? Honestly, Iron Hands would still be heads and shoulders above Ultras even if G-Man had his old aura. Congrats guys, I'm happy for you! It's a good time to be an Iron Hand, and honestly Iron Hands deserve to be on top for once. Just be prepared for incredible amounts of salt from people, as an Ultra player who used G-Man I know what it's like to have people salty over your rules. lol.

I definitely wouldn't say broken. Crazy strong, yes for sure. Characters fill the gaps that space marines (especially vehicles) have, ie: invulns and reducing damage. There's plenty of synergy but once you kill the characters, the whole plan falls apart. Snipers will be the bane of IH I think, as we have no way of passing off wounds etc

 

Just as with DE and GSC, they're very strong but have hard counters

Wait until you see the stratagem "Cogitated Martyrdom"

I've seen it, and again, there's plenty of counters same with drones and any cult unit

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I'll just straight up say it: as of now Iron hands seem straight up broken. lol. They are so much better then everyone else it's kinda comical. Please don't take offense guys, I'm not trying to be salty. What I don't understand is why did G-Mans aura get nerfed if they were going to hand out this kind of stuff? Honestly, Iron Hands would still be heads and shoulders above Ultras even if G-Man had his old aura. Congrats guys, I'm happy for you! It's a good time to be an Iron Hand, and honestly Iron Hands deserve to be on top for once. Just be prepared for incredible amounts of salt from people, as an Ultra player who used G-Man I know what it's like to have people salty over your rules. lol.

I definitely wouldn't say broken. Crazy strong, yes for sure. Characters fill the gaps that space marines (especially vehicles) have, ie: invulns and reducing damage. There's plenty of synergy but once you kill the characters, the whole plan falls apart. Snipers will be the bane of IH I think, as we have no way of passing off wounds etc

 

Just as with DE and GSC, they're very strong but have hard counters

Wait until you see the stratagem "Cogitated Martyrdom"
I've seen it, and again, there's plenty of counters same with drones and any cult unit
Well, you specifically cited snipers as being a "bane of IH" which is a joke with the inclusion of this strat
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That strat is limited to one unit to be the meatshield. Declared at the start of the shooting phase, so you are free to snipe any other characters in the meantime.

And since multidamage is turned into individual MWs, there is no overkill - a single Eliminator shot can kill up to 4 single-wound models. Shouldn't be too hard to remove that one unit.

 

Yes, IH are clearly strong, but it boils down to a very straight-forward approach. There are ways to get around it, but trying to counter it with the same approach probably won't work.

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That strat is limited to one unit to be the meatshield. Declared at the start of the shooting phase, so you are free to snipe any other characters in the meantime.

And since multidamage is turned into individual MWs, there is no overkill - a single Eliminator shot can kill up to 4 single-wound models. Shouldn't be too hard to remove that one unit.

 

Yes, IH are clearly strong, but it boils down to a very straight-forward approach. There are ways to get around it, but trying to counter it with the same approach probably won't work.

I guess if you're playing your first game ever and just blindly put all your characters in range/los of snipers, and don't hide or put any in transports...

 

Single wound models? I guess but I mean 10 intercessors around your Iron Father with this strat is the BEST anti sniper ability in the game so yeah saying their "bane" is snipers is silly. They are arguably the best equipped to deal with snipers of any army in the entire game.

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That strat is limited to one unit to be the meatshield. Declared at the start of the shooting phase, so you are free to snipe any other characters in the meantime.

And since multidamage is turned into individual MWs, there is no overkill - a single Eliminator shot can kill up to 4 single-wound models. Shouldn't be too hard to remove that one unit.

 

Yes, IH are clearly strong, but it boils down to a very straight-forward approach. There are ways to get around it, but trying to counter it with the same approach probably won't work.

I guess if you're playing your first game ever and just blindly put all your characters in range/los of snipers, and don't hide or put any in transports...

 

Single wound models? I guess but I mean 10 intercessors around your Iron Father with this strat is the BEST anti sniper ability in the game so yeah saying their "bane" is snipers is silly. They are arguably the best equipped to deal with snipers of any army in the entire game.

 

Poor a decent amount of fire power into a 10 man intercessor squad, IH or not, they will go down. As Nese said this has to be used at the start of shooting, you can either bait out this strat or kill the intercessor squad 

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