MeltaRange Posted October 9, 2019 Share Posted October 9, 2019 Is anyone using Inceptors? I haven't seen too much buzz here since the codex, even though the received a price drop (bolter version) while going up to 3 wounds, and also will typically be coming in turn 2, the same turn that many marine armies will be in Tactical Doctrine for a sweet -2AP. Still too expensive? I really love them, and use 2x5 in many games. Anyone have any thoughts on them? Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/ Share on other sites More sharing options...
MajorNese Posted October 9, 2019 Share Posted October 9, 2019 They're great. I've been using them with RG, 6 Inceptors (I don't have more) with Shrike, deep striking turn 2 with tac doctrine, dish out quite a lot of dakka. Now I'm building 3 more... Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404361 Share on other sites More sharing options...
Panzer Posted October 9, 2019 Share Posted October 9, 2019 I use them all the time. They were great before, though a bit squishy, and now they are obviously even better. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404390 Share on other sites More sharing options...
ImperialTuba Posted October 9, 2019 Share Posted October 9, 2019 I was completely unaware that Gravis units got an extra wound until reading this post. This is great new for me. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404429 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 9, 2019 Share Posted October 9, 2019 Plasma all the way. They can delete Knights. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404486 Share on other sites More sharing options...
Subtleknife Posted October 9, 2019 Share Posted October 9, 2019 Yep love the plasma variant, they dont require a delivery method and you can reliably ensure they dont get shot off the board before you get to use them. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404670 Share on other sites More sharing options...
Lemondish Posted October 10, 2019 Share Posted October 10, 2019 My biggest issue with the plasma is the swingy number of shots and the high potential that I blow up a 3 wound T5 model without a captain babysitting them. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404707 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 10, 2019 Share Posted October 10, 2019 Ultras have a strat to reroll 1s. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404710 Share on other sites More sharing options...
SydonianDragoon404 Posted October 10, 2019 Share Posted October 10, 2019 They have an 18'' range, bring a jump pack captain with them if you have to if you can't find a re roll or a dreadnought somewhere. Otherwise, gotta risk it for that biscuit! Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404726 Share on other sites More sharing options...
Lemondish Posted October 10, 2019 Share Posted October 10, 2019 Ultras have a strat to reroll 1s. And I have exploding sixes on the bolt ones :D Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404860 Share on other sites More sharing options...
Subtleknife Posted October 10, 2019 Share Posted October 10, 2019 My biggest issue with the plasma is the swingy number of shots and the high potential that I blow up a 3 wound T5 model without a captain babysitting them. To be fair because it is 2d3 per model the number of shots hasnt been particularly swingy when I have used them. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404885 Share on other sites More sharing options...
Lemondish Posted October 10, 2019 Share Posted October 10, 2019 My biggest issue with the plasma is the swingy number of shots and the high potential that I blow up a 3 wound T5 model without a captain babysitting them.To be fair because it is 2d3 per model the number of shots hasnt been particularly swingy when I have used them. The low end is guaranteed at 6 shots for a 3 man squad. But it could go up to 18. It's probably just my couple of bad experiences that colour the impression I have of the plasma, but they often drop, average barely 9 shots, and by the end of it one or two are dead from blowing up. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404892 Share on other sites More sharing options...
MajorNese Posted October 10, 2019 Share Posted October 10, 2019 Well, that's the impractical part about plasmaceptors - unless you overcharge, the bolter versions will give you roughly the same anti-vehicle firepower per point as the plasmaceptors, but more wounds and more anti infantry. I'll stick with bolterceptors. Auspex Scan on a large unit with Shrike nearby is brutal, RG have a strat to give the good old Storm of Fire bonus (6s to wound = AP improved by 1) stacking with doctrines for a turn, making them even more of a threat to everything with armour. And Shrike synergizes well - he can easily keep up, is shielded by the squad, can charge over their heads without overwatch and let them reroll charges too. In exchange they do hit a lot better due to CM buff... Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404920 Share on other sites More sharing options...
Subtleknife Posted October 10, 2019 Share Posted October 10, 2019 My biggest issue with the plasma is the swingy number of shots and the high potential that I blow up a 3 wound T5 model without a captain babysitting them.To be fair because it is 2d3 per model the number of shots hasnt been particularly swingy when I have used them.The low end is guaranteed at 6 shots for a 3 man squad. But it could go up to 18. It's probably just my couple of bad experiences that colour the impression I have of the plasma, but they often drop, average barely 9 shots, and by the end of it one or two are dead from blowing up. Yeah or maybe I was lucky. My last game I think my lowest was 9 and the majority sat around the 12 mark. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5404930 Share on other sites More sharing options...
Kallas Posted October 10, 2019 Share Posted October 10, 2019 Yeah or maybe I was lucky. My last game I think my lowest was 9 and the majority sat around the 12 mark. 12 is the average for a three-man squad, so not particularly lucky! Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405030 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 10, 2019 Share Posted October 10, 2019 For whatever reason I tend to roll high... have nuked a knight several times... can’t do that with the exploding Bolters. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405052 Share on other sites More sharing options...
Subtleknife Posted October 10, 2019 Share Posted October 10, 2019 Yeah or maybe I was lucky. My last game I think my lowest was 9 and the majority sat around the 12 mark.12 is the average for a three-man squad, so not particularly lucky!I am well aware of the average. My comment is more that I haven't rolled 6 shots etc a load of times....so I shall stick with my previous statement thank you! Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405069 Share on other sites More sharing options...
MeltaRange Posted October 10, 2019 Author Share Posted October 10, 2019 I haven't tried this, but I've been thinking about giving a very Inceptor heavy force a go. Probably using Indomitus Crusaders with a Banner of Ultima Founding toting Ancient riding in an Impulsor so he can position himself to plant the banner for a Turn 2 drop. The Terminator Ancient is also interesting. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405245 Share on other sites More sharing options...
The Unseen Posted October 10, 2019 Share Posted October 10, 2019 If Plasma only exploded on a natural 6, and/or just caused mortal wounds, the plasma ones would be great. But overcharging Inceptors is just asking to roll dice horrifically slowly (each model has to be rolled seperately) and also have a decent chance of throwing a lot of points away, even with a captain reroll. But the bolter ones are very solid Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405324 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 11, 2019 Share Posted October 11, 2019 Wrong on all counts regarding plasma and they are much more resilient now with the new stratagems. I say this based on many many games. Sure some will often die but never the whole unit. I’ve found a squad of five to be perfect. The Bolter variant is good too but is superfluous for my list. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405473 Share on other sites More sharing options...
Lemondish Posted October 11, 2019 Share Posted October 11, 2019 Wrong on all counts regarding plasma and they are much more resilient now with the new stratagems. I say this based on many many games. Sure some will often die but never the whole unit. I’ve found a squad of five to be perfect. The Bolter variant is good too but is superfluous for my list. There's a small bit of a strawman here. I don't think anybody was worried too frequently about the whole unit exploding. For me, even a single Inceptor killing itself is often too many, especially for the cost of the unit and its babysitters. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405521 Share on other sites More sharing options...
Joukernaut Posted October 11, 2019 Share Posted October 11, 2019 For whatever reason I tend to roll high... have nuked a knight several times... can’t do that with the exploding Bolters. I love inceptors, both the bolter as wel as the plasma variants. I must say though that killing an undamaged knight in one turn with a plasma squad is extremely lucky and is not something you should bank on. without support 6 inceptors have 24 shots on average, hitting with 16. then they will wound with 8 and the knight will save 2-3 on his regular save or 4 if he rotates his ion shield. So if the knight doesn't rotate you're looking at 5-6 wounds and 10-12 damage on average. If the knight rotates his shields, you're doing 4 wounds and 8 damage. So nowehere near enough to kill a knight. Obviously the numbers would go up if you add in a lieutenant and a chaptermaster, but still not enough to reliably kill a knight. Perhaps with the ultramarine relic "the seal of oath" you have a more decent chance, but I still don't think it lets you kill a knight reliably. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405543 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 11, 2019 Share Posted October 11, 2019 What if the Knight was already weakened though... say it had lost 10 wounds ? Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405713 Share on other sites More sharing options...
Joukernaut Posted October 11, 2019 Share Posted October 11, 2019 The odds would be better, but as you can see in the math above, a knight with 10 wounds taken off still cannot be reliably taken down by 6 plasmaceptors. Add in some buffs and your chances go up, but it’s still not a sure thing, especially if he rotates the ion shields. I did some quick math, but even when you use the seal of oath and use a CP to reroll a 1 shot to a 3 shots, and rounding everything in favour of the shooter, you still only do 9 wounds and 18 damage on average to a knight that’s rotating ion shields. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405740 Share on other sites More sharing options...
Joukernaut Posted October 11, 2019 Share Posted October 11, 2019 So they are definatey usefull, but as I said before, don’t count on them to finish the knight. Make sure you have some more guns or the plasmaceptors are dead the turn after. For me they are better used to kill elite infantry, or vehicles of T7. Link to comment https://bolterandchainsword.com/topic/359073-how-do-you-use-inceptors/#findComment-5405741 Share on other sites More sharing options...
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