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Psychic Awakening 2 Chaos factions


Iron_Within

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SNIP

 

Siege Master: So now Iron Warrior Havocs can move and shoot without penalty and reroll 1s to wound. Pretty decent warlord trait. +1 to wound is no joke. Those Lascannon Havocs are wounding most things on 2+ now. :biggrin.:

 

SNIP

 

I'll stay in my own lane for now with just talking IW and we haven't seen everything yet granted. What I dislike is the typecasting aspect CSM are getting. If this was a loyalist trait, it would apply to everything or to terminator, infantry and bikes etc. Typecasting to havoks only robs utility which is what we need. CSM seems like eldar aspect specializations, except ours are not undercosted, points efficient or broken/cheese enough to properly work out well. 

 

EDIT- this could even be a 1-2 CP strat on its own its that bland. 

 

Apostle of the Dark Council: Very situational. It almost feels like it doesn't fit with Word Bearers with the exception of them lording it over massive cults. I wonder what kind of interactions this would have with cultist swarms. Though I think it would still work with Iron Warriors better as they have/had the trait to auto pass all morale checks. Still, interesting. Just not entirely sure how it will play out.

 

Boosted Dark Apostles don't fit with Word Bearers?

 

This one is incredible, with the only downer being that it's restricted to WBs when all loyalists get access to the same thing. Throw +1 to hit to hit (offensively) and -1 to hit (defensively) on some Havocs, or take the Mark of Khorne and give yourself +2S, +3 attacks & -4 AP on your melee weapon (6x S8 AP-4 3 damage attacks with Cursed Crozius), or give a 30 man blob of cultists a 5+ invul with -1 to hit, add +1 to wound rolls in melee to a unit that also uses VoTLW for +2 to wound in total while simultaneously boosting the DA's own melee abilities, the list goes on. Chances are if you're playing Word Bearers you're already taking a Dark Apostle and if so, this is an absolute must-take.

 

I'll stay in my own lane for now with just talking IW and we haven't seen everything yet granted. What I dislike is the typecasting aspect CSM are getting. If this was a loyalist trait, it would apply to everything or to terminator, infantry and bikes etc. Typecasting to havoks only robs utility which is what we need. CSM seems like eldar aspect specializations, except ours are not undercosted, points efficient or broken/cheese enough to properly work out well. 

 

EDIT- this could even be a 1-2 CP strat on its own its that bland. 

 

 

I suppose. If it was a strat though it would only affect one unit. I can actually see this being really good in that dev detatchment that BrainFireBob mentioned. Rerolls to hit and wound of 1 now. Not bad at all if you ask me.

 

 

Boosted Dark Apostles don't fit with Word Bearers?

 

This one is incredible, with the only downer being that it's restricted to WBs when all loyalists get access to the same thing. Throw +1 to hit to hit (offensively) and -1 to hit (defensively) on some Havocs, or take the Mark of Khorne and give yourself +2S, +3 attacks & -4 AP on your melee weapon (6x S8 AP-4 3 damage attacks with Cursed Crozius), or give a 30 man blob of cultists a 5+ invul with -1 to hit, add +1 to wound rolls in melee to a unit that also uses VoTLW for +2 to wound in total while simultaneously boosting the DA's own melee abilities, the list goes on. Chances are if you're playing Word Bearers you're already taking a Dark Apostle and if so, this is an absolute must-take.

 

 

AHA! You took the bait! :D

 

Seriously though. Thank you for pointing this out. I had bought into the "cultists are garbage" group but you did open my eyes. Things may not be as bad as we thought then. Sure it looks like another band-aid from the teaser. But you never know. :D I had completely forgot about the Cursed Crozius. Hmmm I wonder how a summoning horde army for Word Bearers would work. If you had all for daemon faction models covered this could be pretty cool. 200+ cultists a few apostles summon the daemons you need. Could be interesting.

By the Powers, this was a *preview* article. We've seen, what, 15% of what Chaos is getting in the book?

 

Y'all need to take a few deep breaths and realize that the world isn't ending.

I'm cautiously optimistic that there are interesting options. The NL stratagem is absolutely awesome IMO. Imagine dropping in a big blob of 20 raptors spread across the table. The objective? Lock up 3-4 enemy units in combat because they won't be able to move and get out. 

With this, you can do a couple of things 

1 - Advance your army up in greater safety so you can set up for turn a bigger assault next turn.

2 - You could keep them off objectives.

3 - You could lock them into a section of the board.

 

The Vox would be useful for the deepstrike denial.

An overall trend I'm seeing here is that Chaos is ending up with a ton of buffs that can be stacked up, but on a limited number of units. There's a lot that can be done for a small number of large units with lots of character support. We've had this for awhile with possessed and oblits, and now we're getting even more of it.

 

Imagine 10 EC terminators with +1T from combat drugs and 5+++ FNP power from a sorc. Or 10 Word Bearers next to their Apostle running a 9" aura and double praying.

Imagine 10 EC terminators with +1T from combat drugs and 5+++ FNP power from a sorc. Or 10 Word Bearers next to their Apostle running a 9" aura and double praying.

Okay, I'm imagining.... I'm imagining them having a 33% chance of getting into combat from deep strike... Then getting shot up by AP-2 overwatch hitting on 4's before being obliterated by space marine fire the next turn.

 

Imagine 10 EC terminators with +1T from combat drugs and 5+++ FNP power from a sorc. Or 10 Word Bearers next to their Apostle running a 9" aura and double praying.

Okay, I'm imagining.... I'm imagining them having a 33% chance of getting into combat from deep strike... Then getting shot up by AP-2 overwatch hitting on 4's before being obliterated by space marine fire the next turn.

Hahahaha right. Chaos needs better army wide legion traits, mono army bonuses, and legion bonuses based off those bonuses. A couple new warlord traits, relics and strats won't fix the passive bonuses applied to every unit that the loyalist got. It's better then nothing, but a band-aid at best.

I think the major disappointment here isn't what was shown, it's that the core issues remain unaddressed. Take the IW Trait shown for instance. That's actually a pretty good trait. But it does nothing to fix the issues with CSM in regards to army building or the fact most of our units just aren't that good. Which severely hinders army building and pushes soup and other ways of playing that never focuses on the Marines themselves.

 

So basically these cool traits and stuff are getting dragged down by the army's overall flaws not because they're bad at all.

 

Something to keep in mind.

World Eater "Leaks" posted on Reddit:

 

 


Scorn of Sorcery - 1CP Use during enemy psychic phase. Block enemy spell on a 4+ is a world eaters unit is within 24” of the enemy magician.

Kill! Maim! Burn - 1CP Use during Fight phase, before you consolidate with a world eaters unit from your army. The unit can move 6” instead.

Apoplectic Frenzy - 1CP Use during deployment, when you set up a world eaters infantry unit. At the start of the first battle round but before the first turn begins, move the unit 9” (cannot get within 9” of an enemy unit).

Wild Fury - 1CP Use during Fight phase, select a world eaters unite from your army. Until the end of that phase, improve their melee weapons AP by 1.

Skulls for the Skull Throne! - 1CP Use during Fight phase, when an enemy character is killed by your world water character in close combat. Gain D3 CP

Stoke the Nails - 1CP Use during Fight phase, when a world eaters infantry or biker unit (not you, cultists!) is chosen to fight. Death to the False Emperor rules triggers on everything. Imperial unit trigger Death to the False Emperor on a 5+.

Red Butchers - 2CP Before the battle, one world eaters terminator unit gets +1S and the Blood for the Blood God rule (fight twice in close combat). Use only once.

Blood for the Blood God! - 2CP Use during Fight phase, after an enemy unit is destroyed as the result of an attack made by a world eaters model in your army. Until the start of the next turn, all friendly world eaters units automatically pass morale tests.

 

Know absolutely nothing about the source/reliability, could very well be fake, so be sure to apply sodium. Just posting for discussion's sake

If they're reliable they're not rumours anymore...they're facts... :wink:

 

Unsure if this is a language barrier thing or you're just trying to be funny but no, they're really not. Reliability = consistency, not certainty.

 

Example of a reliable rumour monger/reliable rumours: the French rumours that were 100% correct on every aspect of PA they predicted, some oldschool rumour mongers who were correct more often than not

Example of an unreliable rumour monger/unreliable rumours: Ishagu, the WE "leaks" I just posted above

 

But you're ignoring something important. Primaris are Primaris, and Chaos Space Marines are just Space Marines.

 

Even if CSM got this crazy big update, it's not going to change the lot in life of the average marine, and their range on the battlefield. Just watch. Eldar, Dark Eldar, and Space Marines are going to be the true kings of the battlefield for years.

 

 

Primaris free loyalists are still better than the mess of Chaos marine supplements, balanced non-tournament eldar and dark eldar armies are in a completely lower league to the new marine codex and chaos can deal with them fine, the way chaos can spam autocannons they're a thematic dark eldar army's nightmare.

 

GW balances the game around non-optimised lists, that's the best way to play the game. You can't expect to have thematic fights with just the best units on each side because that's not how the theme is supposed to look anyway.

 

Last tournament I went to was a modified highlander event with no spamming, I took an optimized Black Templar list and lost 4/5 games to stuff like Tyranids, mixed daemons and that supposedly useless SoB beta codex, only winning a single game against pure primaris ultramarines because my opponent had only been in the hobby for a month. If you want to have fun in 40k then that sadly is more about the community around you then what rules anyone can write to put on sale.

 

 

Daemonic Whispers: Pretty awesome! There are others similar to it but they only give 1 CP this one gives D3. I love it! :biggrin.:

 

 

No they all give d3 starting with a dark eldar haemonculus trait, some miss the free re-roll or have the re-roll and some other bonus but the genestealer cults four armed emperor warlord trait is literally identical.

 

If they're reliable they're not rumours anymore...they're facts... :wink:

 

Unsure if this is a language barrier thing or you're just trying to be funny but no, they're really not. Reliability = consistency, not certainty.

 

Example of a reliable rumour monger/reliable rumours: the French rumours that were 100% correct on every aspect of PA they predicted, some oldschool rumour mongers who were correct more often than not

Example of an unreliable rumour monger/unreliable rumours: Ishagu, the WE "leaks" I just posted above

 

 

It was not 100% serious, but is something from someone that has been proven correct 100% really called a rumour?

 

 

No they all give d3 starting with a dark eldar haemonculus trait, some miss the free re-roll or have the re-roll and some other bonus but the genestealer cults four armed emperor warlord trait is literally identical.

 

Ohhh maybe I was mis-remembering. I thought they gave 1 cp and a free reroll. My bad. Ohhh I know what I was thinking of. Spend 1 CP to give someone a warlord trait and make them a character then use that warlord trait to grab the cp back. It was for Imperial Knights. My apologies. It is still good though.

 

It was not 100% serious, but is something from someone that has been proven correct 100% really called a rumour?

 

The skeptic in me knows not to trust anyone 100% until they have proof to back it up. My whole life I was taught that 1 = 1 and not 1 = 0. But algebra has proved me wrong.

 

https://www.pleacher.com/mp/mhumor/onezero2.html

 

 

It was not 100% serious, but is something from someone that has been proven correct 100% really called a rumour?

 

The skeptic in me knows not to trust anyone 100% until they have proof to back it up. My whole life I was taught that 1 = 1 and not 1 = 0. But algebra has proved me wrong.

 

https://www.pleacher.com/mp/mhumor/onezero2.html

 

 

Heck, I never trust these rumour-mongers 100%, but others seem to be all to ready to believe anything they read. It's really up to each one of us how we want to deal with rumours but I'd advise caution in every case. There are malicious people out there that prey on our hope (and remember our hope is for Tzeentch and Tzeentch alone, praise be)...

 

It was not 100% serious, but is something from someone that has been proven correct 100% really called a rumour?

 

It varies based on context. "Rumour" can have negative connotations but really by definition it just means an unverified account. When something is confirmed to be true, it is no longer a rumour.

 

To put it simply: our French source has been demonstrably reliable. He/she provided rumours that seemed plausible based on corroborating evidence and his/her own spotless track record, which was itself built up over time. Now that they have been confirmed, they are no longer rumours. But no matter how reliable a rumour monger may be, any information they provide to the community is unverifiable until confirmed by GW. This doesn't mean that information shouldn't be discussed, but it also doesn't mean that people need to go around shouting out "I don't trust rumours" like they're stuck in a loop, which is what some people seem overly fond of doing. Context is all-important here, and rumours must not be evaluated in a vacuum. It is when they are looked at in a vacuum that things begin spinning out of control as you often see on N&R topics.

 

 

 

Heck, I never trust these rumour-mongers 100%, but others seem to be all to ready to believe anything they read.

 

And this is where I take issue with your posts. Where exactly are you seeing this? There is a stark difference between people saying "these rumours come from a reliable source, let's discuss them as hypotheticals" and "these rumours are 100% true because this guy is never ever wrong". I've never said anything like that, and nobody in this forum from what I've seen has either. If people want to discuss rumours, let them do so without feeling the need to be sanctimonious. Advising caution is all well and good when it isn't done ad nauseum in a highbrow fashion.

 

Anyway this is getting very off-topic, and I've said my piece.

 

edit: wonky phone formatting

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