Brother Scorpirus Posted November 21, 2019 Share Posted November 21, 2019 Brothers, I come seeking your insight on a full primaris Templar force. I'm happy to pepper in a unit or two of non-primaris, but I would like the majority to be our glorious-sized brethren. I don't need to be winning tournaments, but I would like to at least be competitive enough to win a good few hard-fought games. Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/ Share on other sites More sharing options...
Schlitzaf Posted November 21, 2019 Share Posted November 21, 2019 Yes; you don’t lose anything for us by going Primaris. Well you lose moslty Tide Crusaders. Sense new supplement rules have removed Faux Devi, and weakened significantly midfield support Crusaders (8-11 man strong).* All of our core rules are usable by Primaris. You have some overlap with gene strategem and assault doctrine. But what makes Templar’s strong now is true regardless of Primaris or not. The main thing you lose is access to certain relics. *Assuming despite not Primaris, you would be willing to run our 3 Characters and Ceno’s. Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/#findComment-5431870 Share on other sites More sharing options...
Brother Scorpirus Posted November 21, 2019 Author Share Posted November 21, 2019 Yes; you don’t lose anything for us by going Primaris. Well you lose moslty Tide Crusaders. Sense new supplement rules have removed Faux Devi, and weakened significantly midfield support Crusaders (8-11 man strong).* All of our core rules are usable by Primaris. You have some overlap with gene strategem and assault doctrine. But what makes Templar’s strong now is true regardless of Primaris or not. The main thing you lose is access to certain relics. *Assuming despite not Primaris, you would be willing to run our 3 Characters and Ceno’s. I'd be more than happy to run the characters! What kind of Templar would I be if I wasn't willing to run Helbrecht and Grimaldus haha. Any insight on list building and weapon loadouts? Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/#findComment-5431877 Share on other sites More sharing options...
Schlitzaf Posted November 21, 2019 Share Posted November 21, 2019 It depends really; it’s hard to go wrong persay. With Primaris given multitude of options. My main suggestion, is build a brigade. Almost every Primaris Unit has a solid utility or otherwise. And you’d be able to fill a brigade reasonably enough. Which by nature will end up giving a well rounded force. Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/#findComment-5431882 Share on other sites More sharing options...
Hammerfest Posted November 21, 2019 Share Posted November 21, 2019 I just posted the list I’m working towards in this topic: http://www.bolterandchainsword.com/topic/359907-reawoken-crusade/?do=findComment&comment=5431887 The only reason I’m taking a dreadnought there is because I’ve got the old BT dreadnought from FW still knocking around on sprues here, and fielding an ancient to supervise all these new marines seemed like a decent enough excuse to finally slap some paint on him. Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/#findComment-5431895 Share on other sites More sharing options...
Medjugorje Posted November 21, 2019 Share Posted November 21, 2019 Aggressors are good because with a stratagem they can advance + shoot + charge as normal. With a Gravis Captain with the WL-Trait +1 to advances and charges it could be a very good thing. Make him a High Marshal could work. A Phobos Captain with 4++ Relic and 3 Invictors force the enemy to shoot at this enemy first so that you have enough time to come close. 3x 5 Intercessors with Hammer give you few CP and 3 allrounder units. I think Primaris are even stronger then normal Marines except Vanguards and Assault Terminators. Primaris BT (Warhammer 40,000 8th Edition) [103 PL, 2,000pts] 2x Battallion (Imperium - Space Marines) No Force Org Slot **Chapter Selection**Selections: Black Templars Categories: No Force Org Slot HQ Captain in Gravis ArmorSelections: Boltstorm gauntlet, Master-crafted power sword, Warlord Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, Mk X Gravis, Primaris, HQ, Warlord (+1 for adv. + charge) Captain in Phobos ArmourSelections: Camo cloak, Master-crafted instigator bolt carbine Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Captain, HQ (4++ Relic) Lieutenants in Phobos ArmorCategories: HQ Lieutenant in Phobos ArmourCategories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Phobos, Primaris, Lieutenant Occulus Bolt Carbine and Bolt PistolSelections: Grav-chute, Master-crafted occulus bolt rifle Primaris ChaplainSelections: 5+++ Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Infantry, Primaris, HQ (relic 2 dice for lithany) Troops Intercessor SquadSelections: Bolt rifle Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Troops 4x Intercessor Intercessor SergeantSelections: Thunder hammer Intercessor SquadSelections: Bolt rifle Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Troops 5x Intercessor Intercessor SergeantSelections: Thunder hammer Intercessor SquadSelections: Bolt rifle Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Troops 4x Intercessor Intercessor SergeantSelections: Thunder hammer Scout Squad (one squad must be that strong because of their new stratagem)Categories: Faction: Imperium, Infantry, Faction: Adeptus Astartes, Scout, Scout Squad, Troops Scout SergeantSelections: Combat knife, Power fist 9x Scout w/Combat Knife Scout SquadCategories: Faction: Imperium, Infantry, Faction: Adeptus Astartes, Scout, Scout Squad, Troops Scout SergeantSelections: Bolt pistol, Boltgun 4x Scout w/Boltgun Scout SquadCategories: Faction: Imperium, Infantry, Faction: Adeptus Astartes, Scout, Scout Squad, Troops Scout SergeantSelections: Bolt pistol, Boltgun 4x Scout w/Boltgun Elites Aggressor SquadSelections: 5x Aggressor, Aggressor Sergeant Categories: Faction: Adeptus Astartes, Aggressor Squad, Faction: Imperium, Infantry, Mk X Gravis, Primaris, Elites Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher Invictor Tactical WarsuitSelections: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium Invictor Tactical WarsuitSelections: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium Invictor Tactical WarsuitSelections: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium Reiver SquadSelections: Bolt Carbine, Grav Chutes Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Primaris, Reiver Squad, Phobos, Elites 9x Reiver Reiver Sergeant Bolt Carbine/Heavy Bolt Pistol Dedicated Transport ImpulsorSelections: 2x Storm Bolters, Shield Dome Categories: Dedicated Transport, Faction: Adeptus Astartes, Fly, Vehicle, Transport, Faction: Imperium ImpulsorSelections: 2x Storm Bolters, Shield Dome Categories: Dedicated Transport, Faction: Adeptus Astartes, Fly, Vehicle, Transport, Faction: Imperium ImpulsorSelections: 2x Storm Bolters, Shield Dome Categories: Dedicated Transport, Faction: Adeptus Astartes, Fly, Vehicle, Transport, Faction: Imperium Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/#findComment-5431897 Share on other sites More sharing options...
Brother Scorpirus Posted November 21, 2019 Author Share Posted November 21, 2019 Aggressors are good because with a stratagem they can advance + shoot + charge as normal. With a Gravis Captain with the WL-Trait +1 to advances and charges it could be a very good thing. Make him a High Marshal could work. A Phobos Captain with 4++ Relic and 3 Invictors force the enemy to shoot at this enemy first so that you have enough time to come close. 3x 5 Intercessors with Hammer give you few CP and 3 allrounder units. I think Primaris are even stronger then normal Marines except Vanguards and Assault Terminators. Primaris BT (Warhammer 40,000 8th Edition) [103 PL, 2,000pts] .... Doesn't look too bad at all! My store generally runs up to 1500 points, but I think I could mess with it a bit! What's up with everyone's love of the new warsuits? I don't see many lists without them nowadays. Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/#findComment-5431935 Share on other sites More sharing options...
Palmu Posted November 22, 2019 Share Posted November 22, 2019 They're cheap, reasonably resilient, have good weapons and start 9" from the enemy deployment zone. They're just really good. Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/#findComment-5431958 Share on other sites More sharing options...
Medjugorje Posted November 22, 2019 Share Posted November 22, 2019 They're cheap, reasonably resilient, have good weapons and start 9" from the enemy deployment zone. They're just really good. and have 10" movement. If you have first round with 10" and reroll charges... that hurts. Scouts with Reroll wounds and stratagem to hold the enemy in combat - for sure they arent the only unit which locked in ;) If the enemy starts - you have a relic with 4++ which should be not that bad. Link to comment https://bolterandchainsword.com/topic/360063-full-primaris-army-viable/#findComment-5431974 Share on other sites More sharing options...
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