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Adeptus Mechanicus Report: Forge World Mjorn



 
 

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Skitarii Adeptus Mechanicus Mjorn

Mjorn Skitarii



Affiliation: Adeptus Mechanicus (Imperium of Man)
Class: Forge World
Orb. Distance: unknown
Temperature: unknown
Gravity: 1.12 G
Population: 290,000,000+
Tithe Grade: Aptus Non
Production Grade: III-Tertius
Ruler: Fabicator-General
Skitarii: Various Classes
Titan Legion: None
Specialty: Genetics and Communications Equipment
Location: Damuterr System, Ishtar Sub-Sector, Segmentum Ultima

 
 
The Imperial Forge World of Mjorn is one of the most influential planets in the Ishtar Sub-Sector of the Segmentum Ultima, and the only Forge World of the sub-sector. Settled long ago by a large Xenarite Explorator Fleet seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world into a distinctly new culture, it has grown rapidly into a major regional industrial powerhouse in the Sector and is known for its aggressive exploration, examination, and destruction of xenos ruins across the galaxy as well as possessing several rare STCs.
 

:HQ: Biosphere :HQ:



A geologically active moon of Blüde Seod loosely described as 'terrestrial'. Mjorn is typified by rugged mountainous terrain, but in the low-lying regions (and several high plateaus) dense forests surround a network of bubbling swamps and interconnecting streams. The gasses produced by these swamps are volatile and poisonous to humans, and have become all the more toxic due to the industrial run-off of Mjorn's production facilities which inhabit the mountains. An unusually large axial tilt causing extreme seasonal changes. Both the northern and southern hemispheres experience harsh winters, with cold nights that can last for weeks or months at a time depending on latitude. The atmosphere is composed mostly of nitrogen and oxygen, but high levels of carbon dioxide and carbon monoxide make it lethal to humans.
 

History




Much of a Forge World is like an immense factory, with industrial complexes soaring into the sky and mine workings burrowing deep into the planetary crust. Forge Worlds build great numbers of complex technologies, like tanks or spacecraft parts for the Imperial Guard and the Imperial Navy. They are ruled by the Adeptus Mechanicus, whose training and research facilities are located there, along with the grand cathedrals to their deity, the Omnissiah, in which the ruling Archmagi of the Tech-priests enact the grandest, most complex rituals to honour the Machine God.
 
Founded by a large Xenarite Explorator Fleet from the Forge World Incendius Lux seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world. The threats their fleet had faced from Drukhari pirates and Ork Freebooters was not to be dismissed as they traveled to the ends of known space in M34. Founding themselves on a small moon reach in resources in easy reach of the wealth of knowledge in the form of ancient wrecks that orbited the same planet as the moon they named Mjorn, the tech-priests and skitarii had their work cut out for them as the world was deadly to those not prepared for it. 
 
In M35, during the Nova Terra Interregnum the Imperium was riven by civil war, at its height the Moirae Schism split the Mechanicus in twain, adding fuel to the inferno. Incendius Lux, long split between two conflicting factions named the Temple Solaris and the Xenarites, descended into civil war. Shortly after the conclusion of that war, the Damuterr System was colonized and rendered compliant; with Incendius Lux overseeing the creation of Mjorn from it's origins as a outpost that it had been, a Forge World built upon a moon orbiting a Gas Giant rich in extractable resources named Blüde Seod in the native tongue, it shared its orbit with the moon designated Luna Sangua, that would eventually become home to a shrouded Navigator House that would prove crucial to further exploration out into the Eastern Fringes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would soon be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the "Blood Gate". 
 
The planet they founded their Explorator outpost on was rich in resources but even more importantly was rich in alien ruins. To make matters all the more enticing for the explorers was the moon they were setting up revolved around a resource rich gas giant that had centuries of wrecks of ancient origins in it's upper atmosphere which was just ripe for research and exploitation. The founders of Mjorn started their world as a research station but as their production needs increased and other worlds in the subsector were settled they expanded their production capabilities. The more they expanded the more and more they needed to produce until finally they were a fully fledged Forge World in their own right. But never did the leaders of the world leave the mentality of research and exploration in which brought the founders there in the first place. 
 
In M35, the planet of Dumizid while the abhuman population was tested by the stringent examination of Genetor bio-scrutiny, entire tribes were isolated and some Felinids were even killed and meticulously dissected to check for consistency. Following a campaign of scientific control eventually the Genetors of the Magos Biologis from Mjorn were satisfied with their findings and reported to the Adeptus Administratum that the Felinids of Dumizid were not only stable subspecies, but were also a deliberate alteration of the human form. Theorising that the abhumans may in fact be a holdover from a project from the dark age of technology the Mechanicus unreservedly sanctioned the Felinids of both Dumizid and after a similarly through series of tests the Felinids of Carlos McConell as well.
 
By the time of M37 Incendius Lux and a now established and independent Mjorn were again ready to send a new wave of Explorator missions into the fringes. The fleets of Mjorn soon discovered an ancient Knight World named Tarakon, whose ruling House Fásacha had long served as the protector of the bleak planets that existed on the other side of the Sanguis Portus. Mjorn quickly struck an alliance with the House, and the Departmento Munitorum took advantage of the fact that hardened soldiers were drawn to Tarakon by House Fáscaha from across the fringes to form the Lunar Venatorii Cavalry Regimentum, and quickly established training academies and Schola Progenium facilities on Versliaus, Tarakon’s moon.
 

Opening of the Cicatrix Maledictum(0 ICM.M42)



Great Rift Opens and the Noctis Aeterna cuts off the systems of the Ishtar Sub-sector from each other and the wide galaxy. As darkness descends across the Sub-sector a variety of threats threaten to see it burn in the fires of war. Corruption and Heresy surges within the ranks of the local Ecclesiarchy and Mechanicus. The Frontier Worlds erupt into chaos as House Fásacha and the Lunar Venatorii struggle to repel a tide of Drukhari, Ork Freebooter, Chaos, and Harlequin raiders. Orks from the nearby Charadon Empire emerge near the Contrador system sparking continuous naval battles. Finally, the Bloodmoon chapter sees the Great Rift as the herald of the fulfillment of the Prophecy of Blood, and fervently seek to identify and defeat signs of the prophecy.
 

A Dangerous Discovery(5+ ICM.M42)



The Tech-Priests of Mjorn discover an inactive Webway portal deep within the Void Research station, Droch Fhiul, after a series of violent quakes. Research and experimentation occurs immediately.
 

Opening of the Blood Gate(81+ ICM.M42)



Elements of the Mechanicus forces aboard ''Droch Fhiul'' are corrupted. These Hereteks then manage to use the inactive webway gate and arcane rituals and to open a warp rift aboard Droch Fhiul. Inquisitor Adam Clarke who had previously infiltrated Droch Fhiul desperately attempts to hunt down the Hereteks and close the Warp Rift, while a force from the Bloodmoon Hunters chapter boards the station eager to hunt for clues as to the prophecy.  Although the Inquisitorial forces and Bloodmoon Hunters suffer massive casualties. A large scale investigation and purge is conducted across Mjorn. Inquisitor Adam Clarke plays a major role in these investigations, finding substantial vaults of Xenos tech, although secretly he manages to smuggle out several choice artifacts including recovered fragments of the Droch Fhiul Webway gate.

Politics, Culture, & Dogma




Mjorn's founders has established a ethic of spreading the power and beliefs of the Imperium as they see it. The do so by collecting new knowledge and technologies from the areas surrounding them. Forge World Mjorn leadership is a strong proponent of Exploration and home to Radical Followers of the Xenarite Doctrine with an overarching goal is to collect all knowledge in the galaxy and with it improving human technology by understanding the advance alien technology. Mjorn however is not an overt power within the sector but is much more subtle than most of it's fellow Forge Worlds. In the grand scheme of the Cult Mechanicus, Mjorn is considered a minor player as it's main exports are civil engineering equipment especially vox networks and vox scramblers. But it's influence in the sector is large thanks to close ties to the premier Astra Militarum formations of the Lunar Venatorii and the Knight World of [[Tarakon]], also it oversees the Mining Clans of Blüde Seod as part of it's power base. 
 
Mjorn also trains large numbers of Tech-Adepts for the various worlds in the sector providing them a network of agents and representatives throughout the region. Artificers of the Bloodmoon Hunters receive additional training on Mjorn which allows them to influence the techmarines in the doctrine of the Xenarites. Between providing expertise across the frontier and it's specialized production of certain kinds of equipment and Research has made the Minor Forge World more powerful than its size and production grade would suggest. Mjorn's power was vast enough to have direct control of a portion of the Schola Moon of Verliaus and place a major naval production facility next to the naval training grounds in the skies above. This allows Mjorn to apply influence to have local Mechnaicus representatives loyal to them rival the Adminstratum in areas. 
 
A large amount of knowledge, resources, and artifacts has been harvested from the frontier worlds in the areas surrounding Ishtar Subsector as Mjorn has produced many an Explorator Fleet to recover artifacts and bring back to Mjorn where it gets brought to the deep underground research Vaults. Mjorn beliefs and focus has resulted in many expeditions and conflicts with the T’au, Pirates, and Necrons. It has committed many forces to help fight in Explorator efforts, Controlling the Fringes, and invading and defending against the T’au, Pirates, and Necrons. Sending out many Explorator fleets into the Wilderness Zones and Fringes and have made strong allies and supports of local Rogue Traders also increase their influence.
 
Rather than being fully indoctrinated into the Imperial Cult, even the lowliest member of Mjorn’s society is brought up to venerate the spirits of the machine and to know and trust the basic rites of tech-propitiation. Although forge world born citizens know that the Emperor is their god and saviour, they see the Imperial Creed through the lens of Cult Mechanicus doctrine. As a result, they can be surprisingly—and sometimes dangerously—ignorant of the common teachings and practices of the Ecclesiarchy, often failing to offer its clerics the level of deference they expect. 

Factions of Mjorn




*Xenarites - The Largest and most active faction but also the most secretive is the Xenarites. Mjorn Xenarites continue to pursue of forbidden xenos technology. Such is their curiosity, they wage war against the alien races of the galaxy not to conquer or exterminate, but to study. High in the ruling class do these Xenarites exist. The offices Fabicator Locum and Magos Juris both have high ranking Xenarites among them. The Xenarites are dedicated to the study and exploitation of alien technology, a policy which most Tech-priests off of Mjorn find highly offensive. Aware of the antipathy of their colleagues, the Xenarites pursue a policy of covert study, often despatching cohorts of Skitarii to garrison alien sites and bringing artefacts back to Forge World Mjorn for study as prescribed by Mechanicus doctrine. It is not unusual for Xenarite expeditions to come under attack from alien populations, planetary garrisons, even the Skitarii Legions of other Forge Worlds. Open war with Imperial authorities is not unknown -- these regrettable occurrences have only served to drive the Xenarites deeper underground.
 
*Organicists - Organicists are those who see biological enhancement using genetic engineering as equal to the more common cybernetic enhancements for which the Tech-priests of the Mechanicus are best known. This faction on Mjorn is the second only to the Xenarites and there are many a Biologis who skirts the lines between the two factions. For Genetics is a major standpoint of Mjorn itself and as such these see it as more important then their work into electromagnetic research. Oddly enough sub-factions of this group have gone steps further trying to combine Genetics and Bionics in new ways creating a slew of Skitarii specialists that are not seen anywhere else. These experiments and delving into the human genome rarely sees the light of day as it is considered to be the hidden power of Mjorn. 
 
*Imperio-Cognosticians - The members of the Imperio-Cognosticians Mjorn Chapter staunchly believe that those who toil quietly, for the betterment of the Omnissiah, can serve the Quest for Knowledge just as well as the more vainglorious adepts who dash about the stars seeking ancient secrets. Members of the Imperio-cognosticians see great benefit to the Omnissiah and, indeed, the Imperium itself, in the daily duties every member of the Mechanicum, from the High Fabricator to the lowliest menial, performs. This group is one of the smaller but growing in power factions on Mjorn, for it defies the work of Explorators who bring back much lost knowledge. 
 
*Levelists - These rare progressive adepts believe that the Omnissiah never intended that the Mechanicus be the last repository of all technological knowledge, to be hoarded and parcelled out to the rest of humanity in tiny packets. Levelists believe that the dusty gates of the Machine God should be opened wide, and that all of Mankind should be allowed the full spectrum of the Omnissiah’s bounty. This is another but interestingly supported faction on Mjorn. For it was members of the Mjorn off-shoot of this faction that bought the quiet power of Mjorn has within the subsector. With helping the likes of the Vox Adepts of Lunar Venatorii or Providing Neural Programming to the leadership of the Cogger Hives, Mjorn has it's fingers in many military and civilian sectors of Ishtar Subsector. Further few has realized that such technology has been used in subtle ways to influence things in their favor. Of course, these populist, egalitarian views horrify the vast majority of the Adeptus Mechanicus. Most adepts, in their own unique ways, are devoutly loyal to their conception of the Omnissiah, and feel that the very eyes of the uninitiated upon the mysteries of the Cult Mechanicus sully those mysteries nearly beyond cleansing. 
 
*Mjorn Orthodox - Very few of the Mjorn Orthodox actually exist or rather those that belief conservative values of Mars and other Forge Worlds. The adepts of the Mjorn Orthodox are among the most conservative and traditional members of the Mechanicus. Faithful followers of the Omnissiah, often characterised as excessively orthodox within the Cult Mechanicus, most of the tech-adepts nevertheless afford them great respect for their dedication and the force of their belief. The most fervent members of the Mjorn Orthodox believe that a more firm hand, directly from Mars, is needed to set the Mjorn to rights, although at present all petitions for direct intervention have not garnered any response. Ironically this has never been an actual tradition of Mjorn as the Forge World was formed from Dissidents of Dissidents several times over creating a society that generally values progressive and frontier values.
 
*Sect of Absolute Truth - Not much is known about this minor sect that is a sub-faction of the Xenarites. What is known is that they follow a philosophy of research and expanding knowledge that was used by an Astartes known as 'Alderson', an Iron Hands Master of the Forge, seconded to the Deathwatch. He died sometimes before The War of the Beast and was renown for his experimental technology, though most of his achievements were long lost, having been declared heretical. The Sect preaches that recording data is of utmost importance, if people question how much knowledge of alien technology and civilization should be recorded, they usually use the excuse that the radical Ordo Xenos inquisitors as well as Astartes have used for so long 'know your enemy'. This sect often serves with Radical Inquisitors and on Explorator vessels.


Production Output and Capabilities




As of 50.M35, Mjorn has become a powerhouse provider of arms and equipment on the Eastern Fringe. Many of it's mountain production facilities produce equipment like Carapace Armor, Arc Weaponry, Plasma Weaponry, Melta Weaponry, and Flamer Weaponry as high quality equipment to be supplies to the various fighting arms of the sector. lasguns, flak armor, bolters, bolts, energy packs, tank tracks, explosives, basic refractor fields, bayonets, combat knives, storage crates, and piping are mass produced in quantities that qualify it as a Minor Forge World. 
 
Mjorn specializes in the production of Communication Technologies and Genetic Research above all else, with the prestigious facilities dedicated to full-time research of each subject - often handing out missions to the Skitarii forces to search for relevant data. Their goals are seen as especially important in counteracting the inherent weaknesses of human physiology to allow the species to gather a complete understanding of all knowledge, and, in particular, an understanding of how encryption, decryption, Jamming and neutralization of vox frequencies occur and how to combat such things for their forces. Secondarily, the Forge World is in possession of several rare STCs pertaining to various Imperial vehicle vox systems and flamer-based weaponry and has innovated its own patterns of various lasguns and flamers in particular.
 
Mjorn produces enhanced control systems so a single Adept can handle more Servitors at once, specialized servitor forms, genetically altered designs grown in vats for various purposes. Toxins and Poisons, Anti-Toxins, Gene Therapy and Augmentation, Sensory Augmenting Bionics are various fields of production out of it's main facilities. Below this facility however harbors dark secrets as the Xenarites has deeper research facilities under their main facilities with restricted access where they study the genetics not only of humans but of Xeno races and how to best understand their physiology. Tyranid and Drukhari in particular use interesting genetic developments that have spawned many a research project.
 
Many heretically advanced alien species use arcane encryptions and mechanical systems far beyond the understanding of the Adeptus Mechanicus at the moment. The Mjorn Logis-Engines uses intrusion Machine Spirits, chem dispensers, electromagnetic pulses, and other forceful means to break into alien Cogitator networks and make them accessible to their agents. Creating advanced Vox-Warfare modified Vehicles and Vox Communication Equipment has made Mjorn a rare resource especially when combined with Signal Jamming and Anti-Jamming Equipment for communication flexibility on the battlefield. Data Encryption and Decryption Equipment, Sensory Systems as well as Radar and Telemetry Equipment for Imperial interests has made Mjorn a very specialized source of equipment that is hard to find elsewhere. Radiation, UV, and EMP Shielding, X-Ray Equipment, Night Vision and Thermo-graphic Cameras, Hyper-spectral Imaging Equipment, Infrared Heating and Cooling Equipment, Meteorological Equipment, and Astronomical Equipment all are other advanced units they produce. 
 
Mjorn's facilities are relatively small for a Forge World especially since they are on a moon instead of a full planet. However, Mjorn's efficiency with control systems and with using their research for more efficient biological and technological augmentations has made them a highly skilled group with a production per forge that is greater than their size would suggest. Further though all of this is a cover as the surface mountain Forges are a cover to the deeper forges where giant facilities devoted to research and development are housed. These under-forges are a secret from everyone who isn't read into the deeper mysteries of the cult on Mjorn specifically.

Military Forces




The forge world's military forces consist of a wide variety of types of forces, the mainstay of which is the highly specialized Skitarii Legion Macroclades and their Legio Cybernetica Support. The Military Forces of Force World Mjorn have grown considerably since its founding as a small Mechanicus Outpost. A great many of the forces of the Mjorn war focused pieces use estoric devices like the Cog Occultaris which uses a modular variant of the Sicarian wavelength disruption network. Due to the influence of the Xenarites other more sinister and dangerous weapons are also employed in limited fashion among the troops that are pledged to the Xenarite Magos. Technology like the use of ionizing radiation for gauss-like demoiecularization. Many other defensive forces exist, however:
 

Centurio Ordinatus



Mjorn like many other Forge Worlds has a great device of destruction from long ago. These huge engines of destruction are not attached to any specific Titan Legion or Skitarii army. Instead, they fall under the direct control of a division of the Adeptus Mechanicus known as the Centurio Ordinatus. Armed with a Ulator Class Sonic Disruptor as well as the Electromagnetic Pulse Emitter, Ordinatus Mjorn is a weapon of modulation and power. By using all the best electromagnetic and coding technologies that Mjorn has to offer, this mobile Fortress weapon is the mightiest Mjorn has to offer. 
 

Ordo Reductor



Mjorn carries a small sect of Techpriests who live for the arts of war and revitalize lost war technologies. Known to their fellow adherents in the Machine Cult as the "Bringers of Blessed Ruin", the Ordo Reductor's sacred role is that of the un-maker, slaughterer and breaker; they embody the animus of the Omnissiah, its duality not as a creator or embodiment of knowledge, but as destroyer and bringer of oblivion. The Ordo Reductor were known for being preeminent siege specialists, destroyers and world breakers, having access to many archeotech devices and forbidden technology.
 

Legio Cybernetica



Wary of the power these supreme killing machines could wield if joined together -- power enough to overthrow empires as they had done in the dark times of the Age of Strife -- it was decreed from the beginning that the Legio Cybernetica would be broken down into a myriad of self-contained and relatively small independent units known as "cohorts." Mjorn hosts some of these Cohorts
 

Mjorn Skitarii Legions



To show that its faith in the Omnissiah is pure, its heraldry incorporates the colours of Mars, albeit redistributed. The bulk of Mjorn's Skitarii wear long Dark Green Robes robes, crimson under-plating and burned brass cybernetics. Should such a warrior shed his robe, he could almost pass for one of Mars' cohorts -- a similarity Mjorn has exploited many times. Being a Minor Forge Mjorn hides it advance technology and advances in weaponry with subtle genetic modifications and cybernetics that look to be in worse shape than they are. The functionality is top of the line but look second rate compared to major Forges. In addition because of the specialties of Mjorn their communications systems is second to none. 
 

Divisio Ingeniator



Every Forge World maintains a Skitarii Legion to defend itself and its interests, Mjorn is no different. Divisio Ingeniator is organized into twelve Regiments of twelve cohorts per Forge Temple.  Each Cohort consists of twelve companies. Divisio Ingeniator's duties include maintaining order on Mjorn, manning the planetary defenses, providing security aboard Mjorn's Basilikon Astra vessels, and retrieving technological artifacts from less than willing owners. Because of this Ingeniator has a higher than normal ratio of Rangers in comparison to other classes of Skitarii like Vanguards and Infilitrators. The individual Skitarii of Ingeniator fall in line with the Forge World's core philosophy of quality over quantity. This acts as a force multiplier for an otherwise small formation by the standards of the 42nd millennium. One specific class of Skitarii to note is the Vanguards, who amongst Ingeniator have their Radium weapons configured to make use of electromagnetic radiation which have the effect of poisoning their targets as well as overloading their nervous system unless they are of the Firebat Class in which they use Mjorn Variant Flamers.
 
Mjorn's Skitarii forces all have high end genetic modification as most of the population has undergone some form of gene therapy, further much of the Skitarii forces are vat grown for the purposes of their Mechanicus masters. Some menials who show promise as Skitarii through testing and trials that are engaged by the Cult Leadership or those that gain rare sponsorship are also allowed into the legions of Mjorn. Most Macroclades carry, Skitarii portable Tactical Cogitators designed to enhance a Maniple's independent functioning in low Vox quality environments as well as double as targeting jammers making return fire at the Skitarii inaccurate. They also retain an increased degree of independent thought and personality, while retaining the cold logic and fearlessness of the Skitarii through high quality Cortex Implants produced on Mjorn. These Skitarii legions also have access to Viral Grenades used with low grade viruses that are designed to burn through metabolism in minutes, distracting and slowing a target, before passing out of the and not lingering leaving valuable genetic information intact. As well the Skitarii use a Armor Reinforcement Grenade that acts like blob of putty once thrown at a surface immediately hardens to the strength of steel.
 

74th Mjorn Skitarii



A legion class of Hyspasists that are earmarked for training into specialized classes of Skitarii especially Rangers. Advanced training and Augmentation implementation leads these Hyspasists to be elite among the general troops and selected early into other training cadres. Early Enhancements include Muscular enhancement injections, pulmonary respiratory enhancements, retina-inversion injections, and cochlea enhancement tuning. Mental augmentations are performed to enhance brain functions including enhanced learning capabilities to allow a subject to learn at a faster and higher rate and enhanced motor skills to improve body movements. A pain ward implant to redirect incapacitating levels of pain to other regions of the brain, causing the sufferer to experience that pain as colours, hallucinations, or tastes
 

Mjorn Home Fleet



*Steel of Invention: One of the First Excubition-Class Cruisers built by Mjorn. 
 
*Iron Maiden: The Ark Mechanicus of Forge World Mjorn, originally the very ship that founded the first outpost on Mjorn. As is to be expected, each Ark Mechanicus is filled with some of the most advanced current technology in the entire Imperium. 
 
*Bronze Expanse: A Mechanicus special cruiser made for void warfare but is especially dedicated to using electronic warfare tricks.


Personnel of Note

Skitarii Mjorn Character

Mjorn Skitarii



*Fabicator Locum Raymond Raven: A Magos of the Divisio Digitalis and Divisio Biologis on Mjorn in the Ishtar sub-sector. He is part of the reason that the 487th Lunar Venatorii Cavalry Regiment is so technologically advanced. As the high ranking member of that division, he was able to authorize the creation and training for a Electro-Magnetic Warfare Section in the 487th as a favor his brother who is a Colonel of that Regiment. Arch-Magos Digitalis Raven is the second highest ranking member of the Cult Mechanicus on Mjorn and a firm believer of the Xenarite beliefs. As such he is dedicated to the study and exploitation of alien technology, a policy which most Tech-priests find highly offensive. 
 
*Magos Cyon-Xi Zeth: Magos Juris Cyon is a man full of contradictions that he finds ironically beautiful, when someone remarks upon him. Born and raised on Mjorn, a peculiar Forge World with its Priesthood having more then a mere penchant for developed lateral thought and dabbling in xenos technology, where Cyon was inducted into the Adeptus Mechanicus. Following the ambition of his peers he glared into the starful void in look for answers atop one of many research observatoriums that orbit the Forge World.
 
*Iron Maiden Celes 'Celestia' Ferronica van Alderson: Celes is a curious woman due to the way she grew up on the world of Mjorn, the capital of the Sect of Absolute Truth, Iron Maiden being a title granted by her sect. It goes far enough like many other individuals of the cult to even embrace knowledge that is not meant for regular humans. Considering the indirect Sect founder and main figure of it was 'Alderson' an Iron Hands Master of the Forge, seconded to the Deathwatch. He died sometimes before The War of the Beast and was renown for his experimental technology, though most of his achievements were long lost, having been declared heretical. Celes knows that the importance to record data is of utmost importance, if people question how much knowledge of alien technology and civilization should be recorded, she usually uses the excuse that the radical Ordo Xenos inquisitors as well as Astartes have used for long 'know your enemy'. The Explorator Inquisitor Adam Clarke came across her during a hunt for a runaway traitor.
 
*Magos 'IN364': Leader of the Magos Biologis maniple of Mjorn that worked with Rogue Traders and proposed owing to the abhuman heritage of the Felinid residents of the world of Dumizid, that the worlds be left alone until holdover knowledge from the golden age of technology could be fully recovered. Discovered genetic processes that lead to various Gene Therapy techniques used by the priests of Mjorn.
 
*Magos Donover Thet is a notable member of the Adeptus Mechanicus that hails from the forge world of Mjorn, serving as the Head of Industry for Velara. He is also a member of the radical and secretive sect known as the Xenarites, whose primary focus is on studying and using alien technology. 
 
*Enginseer Lukas Brecher: Trained on the forge world of Mjorn, Lukas was assigned to work alongside the '''18th Cogger Hive Guard Mechanized Infantry Regiment''', in their invasion of a string of asteroids and planets controlled by Ork Pirates. He spent almost a decade alongside them, ministering to the vehicles and flyers of the troops and he gained a reputation as a man who gets the job done no matter how much he’s being shot at. When the war was finally finished and the Orks were driven from the system Lukas was assigned to construct a forward operations base on a remote planet in Segmentum Ultima and to assist the Magos’ who controlled the base. His skills at repair and maintenance are noteworthy and his desire to advance in the Cult Mechanicus means he will endeavour to show his best side.
 
*Theta-Xi 285 AKA 'Karinitha': A Magos with frequent dealings with those outside the Mechanicum came looking for someone who could be an basis for a Skitarii Protector to act as his guard. Finding her to be a suitable subject at the age of 14, the Magos promply took her and subjected her to the necessary procedures to elevate her to Skitarii-hood, but with a particular bent towards making the augmentations relatively unobtrusive to the untrained eye, as befitting the Magos's dealings.
 
*TA-251 AKA 'Terna Atheros': Once a humble scholar on the Hive World of Cogger, as an humble Adept of the Administratium before one day during work, a group of rebels stormed the main building with a view to take hostages so that they could force change to better the lot of those in the Underhive, with the hostages having the notable member of a Magos of the Ordo Reductor. She managed to escape from the grips of the rebels, and after fighting for hours she managed to by enough time for the Arbites to arrive. In the light of her actions, Terna was inducted into the ranks of the Ordo Redutor as a Thallax, being renamed TA-251.
 

Forges, Data-Vaults, & Extraction Sites




Forge Temple Voltanius



Temple Voltanius is a base of operations of Biologis Research on Mjorn. The Forge Temple, facing north was located near a large cliff-side at the top of the mountain that hides the Xeno and Biologis Research within. The Xeno Biology Research is located east of the Forge Temple Silo. A thick wall surrounded the base protecting it from the outside with an additional wall along with a built-in checkpoint located at the entrance of the silo leading to the Xeno Biology Research below. A lift system was built across the mountain side all the way down to the base surrounding the mountain as well as an underground tram system to allow easy travel between. Another elevator and a ventilation system was also built inside the mountain, leading all the way to the large chamber containing the more research facilities.
 
One Research Lab is located on the second floor of the main building on top of the sphere at Central Hall. The lab was attached to another hall with a decontamination chamber. The lab housed a control panel that controlled the lab's machinery, an assembly station used to specifically put together the remains as well as another workstation and a control panel of the Assembly station, used to harness the information within. A large room with a view to the mountain top through the roof-top, the laboratory was mainly used for brain scans and other neurological experiments. 
 
The Artifact Analysis room was a laboratory containing two floors, the upper mainly for maintenance along with an entrance to the crossover bridge and the downstairs contained a medium-sized research site. In the middle was a some kind of analysis tool possibly used to study any artifacts.
 

Forge Temple Grad



Grad was a significantly immense base. There are ten major areas of the base. They are the central weapons lab (which was further subdivided into three areas: The East Wing, the main hangar, and the West Wing), the southeast portion, the southwest portion (containing the base prison), the northeast area (containing a provisions storehouse), the northwest area, Grad sewers, Grad Runway South, Grad Runway, Grad Rail Bridge, and  Grad Rail Bridge North. Aside from these main areas, there were also buildings located to the south of the area. In addition, there are large buildings to the south, east and west portions of the base that are for storage or communications purposes, due to radio towers being positioned in close proximity as well as at least one truck being parked in the south. Around the southeast perimeter are some water containers. Also, Forge Temple Grad contained at least two underground vaults. The research facility is protected by electrified fences, with attack dogs stationed near the entrance, with a wall further guarding the premises. Inside the research facility grounds are the facility itself, an armory, and a sealed off building. The research facility itself was approximately two stories tall, with the first floor and second floor containing a courtyard, libraries, store rooms (one of which to store provisions such as rations), and a restroom. The basement of the facility was also split into two: the western portion of the basement was primarily composed of the main office, various offices for the scientists, a guard room, and a break room; the eastern section of the basement housed a prison facility.
 

Forge Temple Xantle



The base of operations for the Xantle Forge Temple is nicknamed the "ant farm" by the some menials that work there. It is here some of the Magos of Mjorn manage resources, research projects, facilities and various other undertakings. Xantle is made up of numerous facilities that are responsible for managing and supplementing the base's important strategic and research functions. Features a rotating hologram of Mjorn. In this room they scan for incoming contacts through the satellite network and for astronomic readings. Laboratories allows Magos to research and In this room they peruse the research archives, detailing previously completed projects. Magos manage their Skitarii, including equipping and customizing the troops, managing their skills and creating new soldiers in the Barracks. There is also a Memorial Cogs and Actuators inscribed with the names of the fallen that power a huge machine that fills the chamber with light dedicated to those who have lost their lives in the line of duty. Dozens of additional facilities are housed in the base underneath the existing static locations. Built over steam vents thermal generators supply Power. Using a unique communications rely on a supra-dimensional wave which travels almost instantaneously. This relay allows the Mjorn Magos to trace the source of detected communications.
 

Forge Temple Pansgate



The facility formally known as Pansgate is the main center for all human explorator activities on Mjorn and contains the moon's main spaceport. It is in a constant state of siege from both the toxic environment and dangerous animals. The area is surrounded by a large, pentagonal security fence. Slightly more than a third of the site is taken up by the shuttle runway, VTOL pads, hangars, equipment storage areas, and garage structures. A similar area is occupied by the armor bay, vehicle storage sheds, and a light industrial plant mainly used for fabricating parts for mining equipment and ammunition for base defense. The refinery complex takes up the western side of the facility. The remainder of Pansgate is composed of administrative structures such as: a barracks for Skitarii staff, studio-style apartments for technicians and mine workers, an airtight condominium for senior staff, as well as research modules, Habitat Modules, and Ops Center structures. 
 
Situated at the north end of the facility, is a five floored module contains most administrative centers, as well as the main entrance. This module contains the Operations Center, the nexus for communications and operational control for Explorators on Mjorn. Fortified tunnels connect the center to the communications array, with three large antennae and a space resonator for communications outside the local system, and five smaller antennae for accessing Mjorn-net communications and geolocation satellites. The ground floor is a detention facility, as well as a training area. An indoor firing range exists with numerous weapons on racks to each side. There are four different sections, with bullet holes visible on the back wall. The fourth floor is devoted to supplies, services and administration, while the fifth is devoted to laundry and the gym, as well as recreational and ablution facilities.
 
Designed for security and rapid force deployment, the Skitarii facilities are the core of Pansgate defenses. Housed inside its large, fortified hanger, its munitions stockpile is believed to be one of the largest concentrations of light to medium weaponry on Mjorn. The Skitarii facilities are protected by meter-thick walls of concrete and fused local rock. Its doors are made from reinforced, magnetically actuated titanium alloy. The roof is constructed of three-meter-thick reinforced concrete with a surface layer of glassified local rock for additional strength and protection. Its specifications are believed to be sufficient to resist physical assault by the largest known megafauna with a safety margin. Much of the Skitarii Facilities were originally designated for mining equipment storage, civilian vehicle parking and maintenance, and additional recreational facilities. Instead, the fabricators that were brought out for mining equipment maintenance were repurposed to make ammunition and razor wire; the mining machines themselves were used to dig defensive earthworks. Major weapon towers at each apex provide heavy munitions defense against surface and air intrusions by large hostile wildlife, while four smaller towers spaced 250 meters apart along each side handle intrusions by smaller life forms, including burrowing attacks. A cleared, thirty-meter-wide strip surrounds the base, which is regularly patrolled by automatic plant-clearing machinery that keeps any fauna at bay through regular administration of acidic mining byproducts.
 

Droch Fhiul



(Research Station)
Research stations provide a stable base of operations to Tech-priests, scribes, Adepts, Servitors, and the small armies sometimes necessary to support them in these often remote locations. Though Tech-priests and scholars are often the core of these stations, there are also guards, codifiers, and support staff who make sure that the station as a whole runs smoothly. Situated in the Asteroid field between Parva Rubrum and Blüde Seod, this research station answers to Forge World Mjorn. Droch Fhuil researches the stable Loci of the '''Sanguis Portus''' in the Damuterr system and provides navigation assistance to the ships traveling to the Nexus side that Tarakon system is located in. The Warp Portals are phenomenon that has baffled the minds of Mjorn for a very long time.  
 
During an incursion on Droch Fhiul Research Station, where Artificer Erxandros was assigned to support a squad of his brothers from the Bloodmoon Hunters investigating the Prophecy of Blood, he was left as the only survivor bound to service of Ordo Machinum Inquisitor Adam Clarke.
 
Droch Fhiul has four giant planetary Defense Lasers, each protected in turn by hardened ceramite silos and Void Shield generators. The amount of firepower was further supported by 72 Autocannon and Lascannon interceptor emplacements, an overlapping network of defence bastions and Proteus-class bunkers.
 
The Imperial garrison deployed on Droch Fhiul is also formidable. In addition to the cybernetic Skitarii bodyguard of the outpost's Adeptus Mechanicus commander, it boasts 6 full wings of the Imperial Navy's Thunderbolt fighters, 3 Endeavour-class Light Cruisers, a squad of Bloodmoon Hunters including an Artificer leader, and an entire regiment of the Astra Militarum known as the '''352<sup>nd</sup> Lunar Venatorii Dragoon Regiment'''.
 

Anshar and Kishar Station



(Research Station)
A small Orbital Research Station some distance away, monitors the Binary planets collecting data for Research to be sent to Mjorn. Due to the administration of the Research station the planet's belong to the Aquila while the station is Mechanicus. Occasional raids against the insectoid natives of the binary planet for the dangerous gases and components for Phospherex. This small research station has a Skitarii legion assigned to it.

Forge World Patterns



Mjorn has many patterns of both ancient and newer make. The Techpriests of the Forge World are foremost researchers and scientists before they are manufacturers, and due to this they utilize many things that are unique or rare outside the Ishtar Subsector. Mjorn Pattern Skitarii Classes are a series of genetic and mechanical experiments with the results being turned into manufacturing lines for their own forces with also had some success in producing gene therapies and other Mjorn Augmentation Patterns. Mjorn Pattern Las Weapons are variants on Lucius built patterns known for Mjorn's use of whisper modules and the ability to modify outputs giving soldiers the ability to use what is best for the situation, while the Mjorn Pattern Flamer Weapons are recovered ancient STCs that Mjorn uses to great effect. Mjorn Pattern Electromagnetic Technologies are a culmination of Xenarite studies and recovered STCs from various frontier worlds. 

Patterns for Space Borne Assets



Technical Specifications of Excubition-Class Cruisers



Approximately 5 km long, .8 km abeam at fins and Approximately 26 megatonnes. It still fits into the Cruiser class for it is a small ship. A Mezoa Pattern Theta-7 Drive is a massively powerful and hugely space-intensive plasma drive designed purely for speed is among the fastest for it's size. Excubition-class Cruiser is equipped with Secondary Reactors and uses the additional power from augmented plasma reactors to rapidly increase its speed for a limited amount of time. Multiple manoeuvring thrusters draw immense power, but offer impressive performance nonetheless. Excubition-class Cruiser uses Mjorn Macrocannon Broadside Pattern. This leads to a devastating broadside for Macrocannon heavy cruisers. Armories were located throughout the ship, holding a selection of weapons and their requisite ammunition. Eight docking bays allowed a number of dropships, Interceptors, combat vehicles and Tanks to be carried. Honeycomb launch structures cluster along the vessel’s keel, ready to spit drop pods full of assault forces on helpless planets below. Jovian-pattern Landing Bays are equipped with dedicated launch ports for launching attack craft and magnetic guidance coils for steering them safely back on board after a mission. The absence of an outer exposed landing bay is believed to make the Jovian pattern less prone to damage or catastrophic depressurization. Excubition-class Cruiser features Mjorn Pattern Electromagnetic Armor and an interlinked network of hundreds of miniature laser turrets scattered across a vessel’s hull. The lasers, while not powerful individually, act in concert to shoot down incoming ordinance and small craft. The ship’s hull and structural supports are ribbed with powerfield generators, which can greatly reinforce the vessel’s structural integrity as long as they are powered. Twin, multiple-layered void shields that have had their frequencies adjusted to better brush aside stellar debris and detritus and are equipped with an extensive network of rapidly charging capacitors and a redundant set of shield projectors. This combination enables the void shields to rapidly cycle, even after an overload.
 

Technical Specifications of Pavise-Class Corvettes



Approximately 1.4 km long, .3 km abeam at fins and Approximately 6.1 megatonnes. Corvettes are specialist Escort craft, usually slightly smaller and less powerful than true Frigates, but slower and more heavily armoured than Raiders. Typically constructed rapidly in times of war, Corvettes utilize simple components and rugged designs. Pavise-Class Corvette features Mjorn Pattern Electromagnetic Armor, in addition the ship’s hull and structural supports are ribbed with powerfield generators, which can greatly reinforce the vessel’s structural integrity as long as they are powered. To further increase the rugged survivablity of the small vessel Adamantium Armor was increased greatly. A interlinked network of hundreds of miniature laser turrets scattered across a vessel’s hull. The lasers, while not powerful individually, act in concert to shoot down incoming ordinance and small craft. With Four Corvette Grade Laser Broadside in addition to its Spinal Mounted Twin Mass Driver Cannons, the vessel excels at Fleet Defense. 
 

Mjorn Macrocannon Broadside Pattern



The Mjorn Broadside Pattern is a set of rotating Macrocannons. Mjorn produces these to be interwoven with other macrocannon patterns in a broadside for a more flexible fire pattern. The Mjorn Rotary Macrocannon 'rapid fires' shells from their loading rooms making for a heavy throw weight for light number of cannons. The fire pattern of Mjorn Macrocannon Broadside Pattern is a nightmare of logistics for the gun crews but using highly automated advanced processes each gun crew balances a three type of shell fire pattern that utilizes a pattern that is for crushing through armor and disabling ships. Leading with shells designed specifically to fire shells tipped with powerful melta-charges that detonate with furious heat. The explosion is is then followed with alternative shells contain an adamantium core that cuts through the heaviest known forms of starship armour. The end of the pattern is through the hole punched by the initial volley is a volley of fire that shoots a "shell" of highly-charged, ionized deuterium atoms. These particles cause minimal physical damage to their targets. Instead, they are intended to overload and shut down power transfer systems throughout the target vessels. This pattern has three loading chambers, each one servicing two of the six barrels and loads it with the right type of shell.
 

Mjorn Pattern Electromagnetic Armor



Uses advanced Electromagnetic technology discovered by Mjorn that incorporates a distributed array of small shield generators. When the outer hull plates are hit, sensors within the armor trigger the nearest generator, creating an intense, transient energy shield effect localized on the point of impact. This kind of Novel use of electromagnetic energy and generators is installed on various variants of ships including but not limited to Cruisers, Corvettes, and Furies.
 

Astra Militarum Patterns and Research



Lunar Venatorii Patterns



Lunar Venatorii Cavalry Regiments are provided by Forge World Mjorn as part of their standard supply several months of Gene Therapy Treatments giving them Venatorii-Class Biological Strength and Stamina Enhancements. These enhancements allow for Lunar Venatorii to move more easily around the battlefield as well as allow for extended operations behind enemy lines. Corneal Implants for boosted perception and massively increased night vision. Nerve cells were super-myelinated to speed up reflexes, these is one of the standard genetic and biological enhancement lines that Mjorn produces. Cardiac Implants for strengthening cardio-vascular tissue and increasing maximum heart-rate to safely allow massive adrenaline flow without the risk of stroke or heart attack. Biological and genetic upgrades for increased muscular density and flexibility in the abdomen and legs, allowing for increased strength, stamina, control, and range of motion. 
 
Mjorn also provides to the Lunar Venatorii, the Venatorii-Class Combat Bike with Baffled Engine with mounted Storm Bolter.  Venatorii Carapace Battle Dress components were designed by Mjorn and given as templates to the factories on Tarakon. Anti-Wicking Body Suit that extends up to jawline, Flak-Weave Combat Pants, Armored Gloves, traditional Cavalry Boots, Carapace chest, back, shin plates, Flak-Weave Duster Coat w/ rank epaulets, enclosed Rebreather Mask, traditional Cavalry Hat w/ rank braids, and Gear Bandolier to hold power packs, combat knife, frag grenades, uplifting primer, combat rations, and medical supplies.
 
Electro-Vox Warfare requires an in-depth knowledge of the ins and outs of battlefield communication such as broadcast frequencies, electronic attack, cryptography, power generation, maintenance, and the dizzying array of communications gear fielded across the galaxy, electronic warfare is typically the purview of Operators, Tech-Priest Enginseers, and the occasional astute and tech-savvy Guardsman. No matter where they fight, these Guardsmen are equipped with some of the most sophisticated listening and broadcasting equipment issued by the Departmento Munitorum. This is where Mjorn comes in as a producer of this specialized equipment and trainer of the specialized operators of the Lunar Venatorii.
 
Mjorn Pattern Vox Warfare Variant Communication Trojan has a specialized Vox Warfare package takes up some of the traditional carrying capacity, this suite of communications and cryptography equipment is for the highly advanced Electro-Vox warfare for countering other technology based enemies. Mjorn Pattern Vox Warfare Variant Marauder Vigilant is modified with specialist Electronic Warfare Equipment similar to the Vox Variant Trojan for air operations.
 

Cogger Hive Guard Patterns



Neural Programming



Cogger Hive guard undergo a variation of mind wiping known as Neural Programming that is for the mass use of training their soldiers. The general Cogger Hive Guardsmen has had their brain reorganized for certain traits, but all who undergo the process share two things in common: they reshape the guardsmen's memories (layering new memories over the old ones), and they enforce obedience (to different levels dependent on how the process took.). Neurally augmented soldiers can shift loyalties if their commanders do so as well. Guardsmen gain technical and combat skills during Neural Programming by receiving experience through altered or new memories. New personnel are trained quickly in this manner. Some of these new memories are often repeated among various guardsmen, making it easy for commanders who have not undergone the process to recognize those who have gone through the process. A subject endures multiple sessions in a Neural Programming tank where they were "programmed" with knowledge and skills needed for the desired occupation. The procedure tended to leave the subject disoriented for a period of time afterward. 
 
The effects of the Neural Programming, especially the repeated process, was shown to grant resistance to the psychic domination in some subjects. It is conjecture by how much or what portion of the process causes this effect. Neural Programmed soldiers possess little or no initiative, often react poorly to changing battlefield conditions and tend to lack the depth of personality one might find in an ordinary human. Unique talents and expertise are largely wiped away. However, Cogger Hive Guard commanders preferred "obedient" over "improvisational". In addition, Neural Programmed soldiers are known to react badly to antagonizing behavior such as pranks or exploiting their willingness to accept hazardous duty assignments with fatalities having occurred in the past.
 

Forge World Relations


Mjorn Mechanicus Symbol


*Ordo Machinum: With the Ordo Mechanicumm a complicated relationship that is more of a game of cat and mouse and who is who can be get easily confused has formed with the Inquisition representative known as Adam Clarke. The years spent as a servant of many Xenarite Faction Magi has given Adam a unique insight to how the political structures of the Cult work. He wasn't privy to their secrets of craft and knowledge but he had attended many meetings as one Magi's guard or another. Mjorn specifically tries to hide their deeper secrets from him and he investigates their Hereteks and tries to uncover them. As one of "The Judicators of the Forge", the Ordo Machinum. His concentration is to scrutinize the Adeptus Mechanicus. Specifically, he is concerned with the reintegration of recovered STC variants into the Imperium's armies and the rare adoptions of alien technologies into established Mechanicum protocols.

Edited by TechCaptain
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Good job. A population of 29,000,000 seems low for a forge world, though. May I suggest raising it to at least 2,900,000,000? Hell, in the Ciaphas Cain novel The Greater Good, a forge world is described as having a population of 20,000,000,000- yes, 20 BILLION.

It is a bit low. I didn't have a good head for the numbers of a Forge World as they variate a lot depending on their production values. The idea is the entire subsector in which this Forge World is in and the Space Marines are in have problems with relatively low populations as it is a Subsector on the Frontier with only a few worlds being old or highly developed. 

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With such a low population, it's likely entire continents on the forge world are dark, due to lack of industrial work being carried out, due to lack of workers to work those industries. This can be a good motivation for your characters: Inquisitor Clarke and his co-conspirators seek a cure for whatever devastated the forge world's population (a plague from Nurgle? a Drukhari bioweapon? radioactive waste in the forge world itself?), and/or cloning technology to repopulate and rebuild the forge world to restore its productivity.
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With such a low population, it's likely entire continents on the forge world are dark, due to lack of industrial work being carried out, due to lack of workers to work those industries. This can be a good motivation for your characters: Inquisitor Clarke and his co-conspirators seek a cure for whatever devastated the forge world's population (a plague from Nurgle? a Drukhari bioweapon? radioactive waste in the forge world itself?), and/or cloning technology to repopulate and rebuild the forge world to restore its productivity.

Good Ideas, The original idea is Mjorn is a Research Station that got upgraded to Forge World Status as they produce a lot of information and they would be productive enough to supply the Subsector. It's real power comes from a more subtle source of favors and loyalties that it has gain trading high technology and information for those that work with them. I can definitely up the population, just by how much I don't know. Also the Forge World is also suppose to be small in size, as the world is more a inhabitable moon of a Gas Giant. 

 

Their main production is in Genetic Modifications, Electromagnetic Technologies, and Explorator Fleets recovering Tech from various frontier worlds as well as Xeno sources. 

 

Edited by TechCaptain
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The Lasgun, also sometimes referred to as a Lasrifle, is a directed-energy antipersonnel weapon used by the military forces of the Imperium of Man, and it is the most common and widely-used type of laser weapon in the galaxy. Mjorn Pattern las Weapons are noted for their increased accuracy and would the ability to change the spectrum of beams fired to make them near invisible. The built in suppression of Mjorn Patterns make them highly coveted by covert operation units. Mjorn patterns are alterations to Lucius Pattern standards using techniques in spectrum usage that are unique to Mjorn Tech-priests as well as recovered STCs for different power packs or parts.

 

Las Patterns

The Mjorn Pattern M1 Power Pack is the basic power pack for all Mjorn unique Pattern las weaponry, the power-pack includes a quick recharge generator using High voltage capacitor feeds back into the rotating battery pack that are built into all las designs. A '''Mjorn Pattern M1 Power Pack''' works by having several firing chambers arranged in a circle in a cylindrical block that are brought into alignment with the firing mechanism and barrel one at a time. As each energy camber is align the others charge giving the firer much longer length of time of usage before replacement. This provides a low power capacity per power cell in the pack and a low shot rate for las designs but ability for continuous precise fire over a long engagement.

 

M416 and M416c are lasgun and lascarbine variants respectively produced by Mjorn that are provided to various Astra Militarum units. The '''M23 Whisper Laspistol''' is the standard laspistol of the region also produced exclusively by Mjorn. These Variants of las weaponry operate in the 21 megathoule range, but is designed to draw from a Mjorn Pattern M1 Power Pack. Additional heat sink rings lining the exterior of the barrel as well as is notable for its heavily reinforced energy transfer capacitors, general durability in a wide variety of planetary environments, and superior heat dissipation qualities.

 

M417 Hellgun and M26 Hellpistol are standard productions used by the Lunar Venatorii Regiments whom they are in good relations with. These 'hell' weapons operate in the 28 megathule range and includes a sophisticated advance sight, incorporating an 4x magnification to further increase the weapon's precision, and a low-light infra-scope for nighttime-operations. Additional heat sink rings lining the exterior of the barrel as well as is notable for its heavily reinforced energy transfer capacitors, general durability in a wide variety of planetary environments, and superior heat dissipation qualities. At its maximum capacity, the M417 and M26 can be calibrated up to the sixty megathule range and holds enough potential energy that it is warm to the touch.

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Flamers, also known as "Flame Guns", are Flamer Weapons that come in a wide variety of designs and patterns, but all are ideal for flushing out enemies in cover and putting groups of foes to the torch with projected flame. The two most common variants of Flamers either have a detachable fuel canister under the barrel, or a hose connecting to a backpack canister.

 

Mjorn pattern flamers features a long, narrow barrel and nozzle connected by a sturdy cable to a fuel canister worn on the user's back. This design grants an increased fuel reserve, while keeping the weapon itself light. This makes it a perfect choice for squads requiring high mobility. It has earned it a reputation for reliability and efficiency. This highly advanced pattern uses force-compression technology similar to that of a plasma weapon to create a super-heated thermal-incandescent blast that burns far hotter and with greater fuel efficiency than that of a usual flamer.

 

Flamer Patterns

Mjorn uses five variations of canisters. One variation uses the Balefire pattern shared with them by the Inquisition. A brutally effective flamer used against Orks and other xenos with natural regeneration, this Flamer uses highly refined promethium fuel mixed with a number of radioactive compounds to both burn and irradiate foes. Only rarely deployed due to the collateral environmental damage it causes. They are particularly effective in controlling and eradicating Ork infestations.

 

Another flamer canister produced by Mjorn is a variant to the Nightfire. Purely a terror weapon, the Nightfire uses refined promethium blended with toxic chemicals. Used only by specialist assault troops in full protective gear, it not only burns but also poisons the surrounding air with noxious smoke. Foes who manage to survive the initial flames find themselves gasping for air once the toxins reach their lungs.

 

Hellfire variants of canister are flamers based off of Hellfire Bolts which incorporate mutagenic acids into the promethium mixture to make it very effective at melting through hard chitin and carapaces, it is commonly used to eliminate Tyranids and other Xenos with extensive natural protection.

 

Using a psychically impregnated form of Promethium that burns hotter and more fiercely Mjorn also produces a Psychically nullifying flame canister to be used with its flamer patterns known as Hexfire for it's blue burning flames. These weapons are among the most effective in the imperial arsenal, as they are capable of forgoing the enemy's heretical armour, their cowardly cover, and their Warp-spawned magics.

 

Another frightening pattern of canister to be used in the Mjorn Flamer patterns uses a mixture of highly corrosive industrial residue and toxic waste contained under high pressure. The effects of the mixture on flesh are truly horrific and all but the best armour is little protection from the burning poison. The moniker this variation is called when seen Shadowfire. By utilizing corrosive chemicals that leave any survivors with debilitating injuries and lingering sickness, it is said to leave a shadow on those that have been affected.

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The details on Mjorn's unique flamer patterns demonstrate good imagination, and are welcome for that reason. How do those details translate to in-game Profiles and Special Rules? Let the weapons double the number of Wounds inflicted if the player rolls a 6 on the Damage dice?
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The details on Mjorn's unique flamer patterns demonstrate good imagination, and are welcome for that reason. How do those details translate to in-game Profiles and Special Rules? Let the weapons double the number of Wounds inflicted if the player rolls a 6 on the Damage dice?

That is a great question,one I unfortunately don't have a good answer. Until engine war Skitarii didn't even have a flamer option and I haven't had much experience making stats and rules. I have another asking for help and advice for rule generation for my unique patterns, characters, and heck my chapter. If you have some suggestions of where to start of what these things should look like I would love it.

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The Skitarii (sing. Skitarius), also known as the Tech-Guard and the Legiones Skitarii, are the cybernetic military forces of the Adeptus Mechanicus of the Imperium of Man. To a man, the Skitarii are warriors born. Most Skitarii are born into the service of the Mechanicus either as natural-born human Menials of the Cult Mechanicus who are cybernetically-enhanced specifically to serve as Skitarii or they are genetically-engineered clones or vat-born humans who are cybernetically enhanced from the moment of their accelerated "birth," much like certain types of Servitors. Others are repurposed from mind-wiped convicts or warriors handed over as punishment for failure or desertion. The Skitarii of Mjorn are considered chosen of their respective Magos.

 

Mjorn whose second specialty is in the area of genetic engineering has over the millennia experimented and modified the genetic code of humanity to purpose grow their skitarii in new ways. This genetic manipulation is extensive throughout Mjorn culture and livelihood. Mjorn Tech-priests seek to improve humanity through technology and genetic understanding. Mjorn Augmentation Patterns are used to enhance the standards that are provided to variant classes of Skitarii that Mjorn makes use of. These variants of Skitarii are pinnacles of Genetic and Mechanical augmentation that Mjorn uses subtly to increase their ability to fight the dangers pressing against humanity and the Forge World specifically.

 

Skitarii Class Patterns

Covenant Class Skitarii

Covenant Class Skitarii are trained in the art of stealth, able to move within plain sight amongst the lay folk throughout the sector. Most candidates are those who have proven both faithful and capable of using the skills of the Adeptus Mechanicus to deadly effect or are crafted that way. So it is that these disguised agents roam the sector, maintaining voidships, repairing Cogitators, unjamming weapons, and occasionally slaughtering their unsuspecting prey. The methods by which a Covenant Skitarii can kill are varied; some value a clean kill at a distance, while others prefer to slay with elaborately created traps or carefully scripted malfunctions. They might stalk his target for months or years at a time, gathering ever more information to be filed away for his grim purpose. Infinite possibilities for murder unfold before a member of the Covenant Class, and finding the best one for an enemy of the Omnissiah is simply his role in the greater Quest for Knowledge.

 

Both women (A-variants) and men (B-variants) genotype had been selected and shaped for physical attractiveness and for as much in the way of libidinal energy and submissiveness in the genetic code for missions requiring infiltration of imperial society. Developing Covenant Class are subjected to rigorous training which was called the "Class-Test developmental process". Covenant Class prove to be rather intelligent and independent compared to other Class types. Mechanical and most other types of augmentation to this class of Skitarii is fashion in a way to be undetectable by mere observation and in some cases against certain scanners. Ears replaced with cybernetic sonic processing upgrades that allows automatic volume and interference control, filtering of desired sound waves, and integral vox system with encryption/decryption suite. Synth muscle Bionic Arm replacements with integrated Fine Manipulators, Shock Gloves and concealed Widower Wrist Casters for covert assassination. A complex network of micro-servos and subskin synth-flesh dispensers installed in the face to allow the Skitarii to adjust their facial features at will, altering shape and texture in a matter of moments.

 

Spartan Class Skitarii

This Class of Skitarii are bred to do heavy manual labor, so they were designed to be physically strong and muscular. Biological and genetic upgrades for increased muscular density and flexibility in the abdomen and legs, allowing for increased strength, stamina, control, and range of motion. Cybernetic Arms with enhanced pneumatic pistons and synth muscle fibers. Anaconda-class Mechahendrite with Fine Manipulators, Data Plugs, and Plasma Cutter are also generally integrated. Advanced material grafting onto skeletal structures to make bones virtually unbreakable. Some or all of the bones are wrapped with a lattice of plasteel to strengthen them and prevent damage. This implant is commonly provided for fingers, forearms, shins, and ribs both to offer a stronger punch as well as grant more protection in combat. Protein complex is injected intramuscularly to increase tissue density and decrease lactase recovery time. Platinum pellet containing human growth hormone catalyst is implanted in the thyroid to boost growth of skeletal and muscle tissues. Submergence and boosted blood vessel flow beneath the rods and cones of the subject's retina to produces a marked visual perception increase. Alteration of bio-electrical nerve transduction to shielded electronic transduction for 300% increase in subject reflexes. Anecdotal evidence of marked increase in intelligence, memory, and creativity. Additional musculature and bone protecting the internal organs from any risk of direct contact.

 

Firebat Class Vanguard Skitarii

A specially bred and designed enhanced Skitarii Vanguard variant that Mjorn produces. These enhanced visual receptors of high quality which include a Cybernetic Eye with Targeting Matrix, Medical readouts and Integrated Omnispex. Circulatory system Bionic replacement w/ dual artificial pump system with redundancies and self restart contingency, synthetic blood substitute w/ enhanced nutrient and oxygen storage and minor repair nanites, reworked flow cables for more efficient distribution of oxygen and nutrients, and enhanced synth-blood scrubber with triple layer toxin screener and Lung and Esophagus Bionic Replacement with Lingua-technis Screecher, Toxin Filter, Oxygen Bellows, and Enhanced Blood Enrichers, Dual Gastro-intestinal Tract and Stomach Bionic Replacement with secondary Toxin Filter, and efficiency enhanced Nutrient intake and waste disposal for increased performance, more efficient nutrition intake and processing, durability and longevity, and resistance to foreign substances and pathogens for functions under extreme conditions as well as a Microbead Installation that is modified to work even in low vox quality areas. Toxin and Heat Resistant Implants are incorporated after the general genetic manipulation for increased adaptability to augmentation and other general genetic template basic infusions. Luminen Capacitors and Internal Reservoir additional power consumption needs. The skin of the Firebat is wholly unique--whereas we might find 10 to 20 layers of the interwoven cells in a typical human--the outermost epidermal layer of the Firebat is nearly three times that thickness in any given area of their body, with an unusual capacity for both absorption and retention of moisture. Working in conjunction with armor specifically designed to support this function by pulling moisture from the surrounding atmosphere, the Firebat is essentially immune to the oppressive heat generated by their own weaponry.

 

Beyond the Variation of Gender marked as A or B variant, this class of Skitarii has three variation of standard armament. Balefire, Nightfire, or Hellfire classes of the Firebat Class denote which variant of [[Mjorn Pattern Flamer Weapons|Mjorn Pattern Flamer Weapon]] the Skitarii is assigned. The Skitarii then undergoes extended treatment for counteracting radiation, toxins, or acid burns to extend life of use of this class.

 

Spectre Class Ranger Skitarii

A specially bred and designed enhanced Skitarii Ranger variant that Mjorn produces. Tactical Analysis and Response Cortex Implants for advanced detection abilities and good judgment as well as analysis and counter tactics enhancment. Standard for this class of skitarii is Ocular sight upgrades of technological origins. These enhanced visual receptors of high quality which include Omnispex readings, Full Spectrum Scanning including Electromagnetic Waveform and Ultraviolet Readings, Radiation meters, Range finder, Auspex, Medical readouts, Target highlighting, Preysense, Thermal Night vision with Telescopic zoom and tagging functions all recorded to a installed cogitator implant for retrieval and download. Circulatory system Bionic replacement w/ dual artificial pump system with redundancies and self restart contingency, synthetic blood substitute w/ enhanced nutrient and oxygen storage and minor repair nanites, reworked flow cables for more efficient distribution of oxygen and nutrients, and enhanced synth-blood scrubber with triple layer toxin screener and Lung and Esophagus Bionic Replacement with Lingua-technis Screecher, Toxin Filter, Oxygen Bellows, and Enhanced Blood Enrichers, Dual Gastro-intestinal Tract and Stomach Bionic Replacement with secondary Toxin Filter, and efficiency enhanced Nutrient intake and waste disposal for increased performance, more efficient nutrition intake and processing, durability and longevity, and resistance to foreign substances and pathogens for functions under extreme conditions as well as Ears replaced with cybernetic sonic processing upgrades that allows automatic volume and interference control, filtering of desired sound waves, and integral vox system with encryption/decryption suite. Cybernetic Arms with enhanced pneumatic pistons and synth muscle fibers with incorporated shock gauntlets. Biological and genetic upgrades for increased muscular density and flexibility in the abdomen and legs, allowing for increased strength, stamina, control, and range of motion. Integrated Vox-Torc, Cybermantle and Potentia Coil Bionic Enhancements with an Automatic Combat Stimulant Injection System.

 

Unlike other Classes of Ranger Skitarii this class is armed with Perinetus-Pattern "Solo" Mark II Boltgun with Drum Mag Stable and Underslung Magazine Fed Grenade Launcher as well as Scare Gas Censers for increase flexibility and psychological warfare usages.

 

Kalisia Class Huscarl Skitarii

Bred to be personal servants and guards, created in a multitude of slight variants. The "-86b" variant, for example, was designed with acrobatic enhancements. The duty of the Huscarls was to protect their commander in the heat of battle and make sure that no debilitating harm came to him. This class is among the technical combat breeds and are often trained in martial arts. This class combines the most advanced genetic and bionic enhancements available to the tech-priest that authorized the creation. Compound applied to the exterior surface of all muscles, allowing them work harder without tearing the Huscarl's skeleton apart. Corneal Implants for boosted perception and massively increased night vision. Nerve cells were super-myelinated to speed up reflexes, bones were lengthened and joints were reinforced. Many organs were modified or otherwise replaced. Artificial Platelet Injections for enhancing the body's ability to slow bleeding and clot wounds. Cardiac Implants for strengthening cardio-vascular tissue and increasing maximum heart-rate to safely allow massive adrenaline flow without the risk of stroke or heart attack. Mounted inside the forearm is a long blade, which can spring from a skin vent along the back of the hand to act as a shortsword or dagger, an ideal surprise for a foe who believes an individual unarmed. An emergency life support system built into the chest and wired into the spine, intended to sustain fragile flesh when it fails. It can oxygenate blood via electrolytic microfabric implanted in the lungs, keep blood circulating via backup pumps, and send necessary electrical stimulus to the rest of the body when it senses catastrophic injury.

Servitor Patterns

Chainbreaker Combat Servitor Pattern

Chainbreaker Organic parts are large, bipedal mammals of simian origin that resemble large gorillas with a mix of ursine and rhinoceros genes. They have thick, gray skin, and are covered with matted, black, tan, or brown fur-like hair and some have short, black, or brown colored beards. Standing at approximately 274 centimetres (9 ft 0 in) tall, being taller and more muscular in the torso and limbs than a human, and having the same weight and height as an average male polar bear. Heavily muscled and possessing animalistic brutality and strength, this servitor class relies on close combat to defeat their enemies. On one side it mounts a cannon of advanced design. Their potential for dealing death does not end there, for on the other side of their torso bears secondary weapon systems that can hurl nearby enemies back with roaring gouts of flame. Those that somehow survive this blistering array of firepower would do well to flee quickly. Though the torso and head of the Chainbreaker Combat Servitor hints at its fleshy past, the rest of its frame is a titanium-laced fortress of metal and plasteel that turns aside bullet and blade alike. Cybernetically reinforced to fit their role as close assault operatives with integrated protective field generator. Tightly bundled coils of vat-grown muscle give the Servitor its incredible speed and dexterity, and its arms each mount massive servo-fists that can pummel apart even the hardiest enemies.

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Mjorn Pattern Augmentation Technology is a form of technology that is unique to the forge world of Mjorn. The Mjornian Priesthood has a specialty in using the genetics as well as electromagnetics in their technologies. This specialty has lead to the creation of patterns long thought lost in using electromagnetic currents and various genetic or mechanical bionic augmentation. Forge Mjorn as a minor Forge World at the edge of known space is highly advanced thanks to it's close proximity to the Tau Empire and their Xenarite factions has learned some of the secrets of the advanced technology to produce solely Human technologies.

 

Many of the Augmentations are exclusive to the Magos of Mjorn. In this fashion they are only seen with the Mjorn Skitarii and their allies. Much are options Mjorn Tech-priests use for the Mjorn Pattern Skitarii Classes that are unique to that Forge World. The Organicist faction of Mjorn is responsible for many of the Genetic and biological enhancements, a sub-sect of them however work with their Electromagnetic focused brethren to create the wonders of augmentation they have.

 

The Electro-priests of Mjorn are fanatical warrior Tech-priests who is able to wield powerful blasts of electricity as a weapon, which makes him a valuable member of the Mechanicus' Battle Congregations. On Mjorn they have discovered other ways to channel and develop the Motive Force of Electoos to further the Quest for Knowledge in developing some of the more exotic patterns of Mjorn.

 

Augmentation Patterns

 

General Augmentation Patterns

Olympian-class pneumatic piston and synth muscle Bionic Arm replacements and Anaconda-class Mechahendrites are two types of general production patterns in which Mjorn is known for Augmentation of humans. Eye replacement with bionic ocular upgrades with targeting matrix, full spectrum biometric and medical scanner, telescopic magnification with rangefinder and biometric tagging capabilities, and Electromagnetic, Ultraviolet, and Night vision alternate vision modes are common among the tech-priests and their chosen on Mjorn.

 

General Mjorn Heavy World Genetic Modification

Muscle tissue is about twenty-five percent more efficient than a 'pure human's,' and there are a few changes to respiratory and circulatory systems, plus some skeletal reinforcement. The idea was to fit for heavy-grav planets generally, not one in particular, and the genators made the changes dominant, so that every parent would pass them on to every child. Metabolism runs about twenty percent faster to fuel the difference. In General, these modifications granted things as more efficient muscles, enhanced reaction speed, stronger bones, tougher cardiovascular and respiratory systems for an overall better combatant.

 

Posidon Class Graft

Perforating the muscles with micro-fibers increases overall strength and decreases the potential for muscle damage from exertion. Strong synthetic fibers are woven through the skin, dramatically reducing damage taken from most attacks. By reinforcing the skeleton with a synthetic weave, bones can be made almost unbreakable. In the event of bone trauma, a Biologis generated gel that get produced in the spinal column using fibers to act as conduits to allow for improved healing and bone regeneration in a matter of days. It combines several useful applications: a local anesthetic, disinfectant and clotting agent all in one. Once applied, the gel is designed to grip tight to flesh until subjected to a frequency of ultrasound. It is sealable against liquids - most notably blood - as well as contaminants and gasses.

 

Odin Class Bionic Arm Augmentation

The augmentation activates a schedule of coupled, pulsed electric field exposure treatments, which augment and restore the bone marrow cell population. This grants the user the strength to briefly lift and throw very large objects. Heat generated from electroactive polymers in the augmentation enables thermal actuation of the polymers, allowing users to carry larger loads. Transfer of air pressure captured from the rapid contractions of the artificial muscle provide further power to the arm's pneumatic actuators. Ionic, electro-active polymers can be actuated through the diffusion of ions throughout the arm's musculature and thus provide greater dexterity and strength.

 

Hermes Class Bionic Leg Augmentation

The Hermes Class is an augmented artificial limb built on a framework of advanced polymers and lightweight metals. In place of an organic musculature, these augmentations utilize 'myomers'-bunches of electro-stimulated plastic cables that mimic the actions of muscle tissues, but to a greatly strengthened degree. In combination with tiny motors and shock-absorbing liquid polymer buffers, these bionics are capable of far exceeding human physical attributes.

 

Mjorn Rebreather Implant Augmentation

The Implanted Rebreather is frequently coupled with a chemical air filter to prevent acute injury from inhaled toxins or biological agents. The augmentation contains a narrow strip of fiberglass laminated with titanium dioxide (TiO<sup>2</sup>). A drip-feed of energy keeps the TiO<sup>2</sup> electrified such that it continuously breaks apart toxic chemicals, producing water vapor and other harmless molecules. Almost all dangerous inhaled agents can be broken down in this fashion, rendering the user safely immune to a broad spectrum of weaponized toxins.

 

Artemis Nervous System Bionic Augmentation

By activating the "attention" button in the parasympathetic nervous system. While activating the vagus nerve, burst of norepinephrine and acetylcholine flood the motor cortex and enabled rapid learning and re-learning, along with increased bursts of mental focus.

Electro-Priest Exclusive Patterns of Augmentation

Adeptus Mechanicus Discovery Note
Mjorn based Explorator recovered this STC pattern from a wrecked Space Marine strike cruiser that formed part of the Space Hulk designated "Heeart of Darkness." The wrecked ship bore markings for an "VIII Lgion," which the Explorator assumed was a typo, as (heavily censored) Imperial records stated no "VIII Legion" ever existed.

Sulaco Class Bio-Battery Augmentation for Bionic Implantation

The subject's entire respitory, digestive, and cardiovascular systems are removed, and are instead replaced with a series of insulated non-corrosive tubing, teflon filters, pumps, and conductive wires connected to an intensive system of electoos on the surface of the skin. Hydrofluric acid is pumped through the tubing, which when passing through the teflon filters produces high energy wattage when is then used to power the subjects brain and cells, while any excess energy produced is channeled to the Electoos which allows it to be bleed off, as a defensive weapon, or to power any implanted bionics or weapons. This has the side effect of taking away the need for sustenance, sleep, and renders one immune to poisons. However since the acid is rendered neutral by oxygen, any injuries sustained need to be sealed as soon as possible, and replacement transfusions of acid administered to restore peak performance. The acid is primarily a component of a biological "battery", generating a powerful bio-electric charge by means of chemical reaction that provides the augmented person with their energy, replacing the need for traditional respiration and digestion of food altogether. In the chest cavity there is the pumps and oxygen convertors, as well as a place to transfuse more acid. Extending from the pumps are non-corrosive tubing which extends throughout the organic body, teflon filters exist at intervals throughout the piping network which produces wattage. Conductive piping extends from these filters which transports the wattage to essential parts of the body as well as excess to the electoos on the skins surface.

 

Energy Conversion Augmentation

Employing processes similar to those whereby the human digestive system converts organic nutrients from food into electrochemical energy, the augmentation adapts electrochemicals into energy for discrete capacitors, and charging those cells with augmentation-dedicated energy.

 

Discharge Class Projected Energy Pattern Augmentation

The Electrical Discharge System, is capable of firing a 200-milliamp arc of electricity. Useful for incapacitating targets, the high current causes muscular contractions strong enough to clamp down on the heart and prevent full cardiac arrest, leaving the target unconscious but alive. The Discharge Class is powered by aluminum graphite batteries housed within the forearm.

 

Nova Class Augmentation

Used to propel themselves horizontally at great speed across a short distance, whether on the ground or in the air. Achieved this by generating an electromagnetic pulse-wave behind the user, which applies pressure evenly across the user's back.

 

Electromagnetic Decelerator

A variation of the Nova Class Augmentation. This discreet augmentation is surgically implanted in the user's lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate an Electromagnetic Field decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the planet's magnetosphere and slows the user's descent to a manageable velocity, allowing him to fall from up to thirty two feet.

Rare Pattern of Augmentation

 

Pulse Class Projected Energy Blast Pattern Augmentation

Mounted into a Arm Bionic is an invisible deuterium-fluoride laser to generate a wall of concussive force that knocks down targets and displaces objects. It is invaluable in crowd-control scenarios where threats must be neutralized and casualties kept to a minimum. The weapon has a long firing cycle, a short operational range, and a lengthy recharge time. Deutrium fluoride laser operates at about 3.8 µm (infrared region)

 

Psyker Classed Augmentations

Flare-Class Spinal Graft Pattern

Grafted to the spine and affixed by thick cables to heavy metal vambraces, these metre-long poles are designed to conduct psychic energy, allowing a psyker to channel more greedily and aggressively, bleeding away some of the excess power.

 

Neural Recombination

By recombining the soft issue pathways of an individual a Mjornian Priest can give the subject an ability to damage those that attempt to tinker in their head using foul warp sorceries. This doesn't stop it from happening, just makes it more painful for the one who practices in foul arts.

Edited by TechCaptain
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Nostromo Class Bio-Battery Augmentation for Bionic Implantation

The name will draw attention from Inquisitors and Space Marine Chapters with knowledge of the Night Lords Traitor Legion's history. To avoid such attention, how about calling it the "Costaguana" or "Sulaco class" instead, after the setting of Joseph Conrad's novel? To hint at its apparently dark origin, say an AdMech explorator recovered its STC pattern from a wrecked Space Marine strike cruiser that formed part of the Space Hulk designated "Heart of Darkness." The wrecked ship bore markings for an "VIII Legion," which the explorators assumed was a typo, as (heavily censored) Imperial records stated no "VIII Legion" ever existed.

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Nostromo Class Bio-Battery Augmentation for Bionic Implantation

The name will draw attention from Inquisitors and Space Marine Chapters with knowledge of the Night Lords Traitor Legion's history. To avoid such attention, how about calling it the "Costaguana" or "Sulaco class" instead, after the setting of Joseph Conrad's novel? To hint at its apparently dark origin, say an AdMech explorator recovered its STC pattern from a wrecked Space Marine strike cruiser that formed part of the Space Hulk designated "Heart of Darkness." The wrecked ship bore markings for an "VIII Legion," which the explorators assumed was a typo, as (heavily censored) Imperial records stated no "VIII Legion" ever existed.

 

I like the idea and the bit of fluff you came up with. I am definitely adding that.

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Mjorn Pattern Electromagnetic Technology is a form of technology that is unique to the forge world of Mjorn. The Mjornian Priesthood has a specialty in using the electromagnetic spectrum in their technologies. This specialty has lead to the creation of patterns long thought lost in using electromagnetic currents in shielding technologies as well as offensive weaponry that disables vox communication or technology used by advanced xenos like the Tau who Mjorn are in conflict with constantly. Forge Mjorn as a minor Forge World at the edge of known space is highly advanced thanks to it's close proximity to the Tau Empire and their Xenarite factions has learned some of the secrets of the advanced technology to produce solely Human technologies.

 

Electromagnetic Technologies

 

Field inducing Technologies

Ionic Force Field

Ionic Force Fields are developed for cybernetic infantry, designed to reduce incoming damage using ionized gas. Shields regenerate quickly after absorbing damage. Shields are charged via a device named the shield capacitor. These devices can be drained by extended use, these shields can provide protection from projectiles, energy-based weapons and electronic surveillance by means of ionized electromagnetic deflection. Upon impact of external objects, the effect varies, bullets simply bounce off and the absorbed energy creating a corona effect. Weak against Electromagnetic pulses that destabilize the Field of ionized gas. The only sign of a force field deactivating is a slight ripple through the air around it. The field works by creating an electromagnetic field around the user, which would be strong enough to repel all metallic objects, though the user's own weapons and their immediate environment would remain unaffected. The field could deflect bullets, missiles, rail gun shells and other types of weapons away from its intended target. Grenades and other explosives were also disabled, making them appear to be duds. Likewise, it was also capable of resisting even weaponry capable of shorting out most electronic devices, such as chaff grenades.

 

Electrified Discharge Field

A variant on the Ionic Force Field is Electrified Discharge Field. An electric discharge is the release and transmission of electricity in an applied electric field through a medium such as a gas. By using an electrified Ionic Gas, this can create spectacular electric sparks, but also less dramatic forms which may be neither seen nor heard, yet still be large enough to cause damage to sensitive electronic devices. Ionizing radiation creates high-speed electrons in a material and breaks chemical bonds, Intense radio waves can thermally burn living tissue and can cook food in a bubble around the field source.

 

Mjorn Pattern Personal Electromagnetic Armor Field

Using a "fortification" approach to using high-energy batteries and superconductive devices within personal armor to create a Foucault-current effect, essentially a magnetic field that can immobilize metals, even nonferrous ones. The field is triggered by sensors. It is powerful enough to protect against most modern weapons, but there are drawbacks. The currents cause metallic objects to hold their position relative to one another, and although the field only lasts for a split second, it creates resistance that can slow or fatigue the wearer. Without specialized training, a soldier can quickly become exhausted or stumble at the wrong time. A slightly more powerful version is installed on Mjornian Vehicles.

 

Mjorn Pattern Phase Shift Field

By integrating a stealth field based on the phase-shifts observed in the electromagnetic spectrum, this field makes it extremely difficult for the wearer to be detected in the field. Used on Sealed suits that are integrated with mechanically augmented soldiers, this upgraded field to a suit includes internal air supply and recycling systems provide the wearer immunity to poison and airway interruption and is Flame Resistant by providing cooling systems and alien alloy construction confer immunity to environmental fire damage.

Electromagnet Transmission Devices

Electromagnetic Pulse Emitter

The EMP device was a powerful weapon designed on Mjorn. It could create a pulse of EMP energy every ten minutes, draining Ionic Force Field shields and energy and disrupting electronic communications on a planetary scale.

 

Wave Transmission Device

The Wave Transmission Device broadcasts an electromagnetic signal that mentally affected intelligent beings. This signal manifested either as dementia or as a compulsion. This impairment in memory, communication, and thinking is used to disrupt enemies who the carrier wave is experienced as voices or hallucinations. The signal eventually drives them to kill themselves or others around them.

Electromagnetic Detection Devices

Electromagnetic Radome

The Electromagnetic Radome employs the KdV equation to detect the electromagnetic waves resulting from biological reactions, allowing the user to obtain a variety of information about the immediate area, including the positions of enemies. It could even estimate the interior structure of buildings by bouncing electromagnetic waves. Although the radar is completely unaffected by adverse weather, it otherwise had a fragile signal, becoming jammed easily in areas with strong harmonic resonance or in confined spaces.

Electromagnetic Ammunition

Isidore Rounds

Named for an inexplicable computing phenomenon, Isidore Rounds wreak havoc on targeted electronic systems. These rounds capped with a highly combustible mini-charge fracture into wicked micro-shards of a reactive alloy on impact contain disruptive EMP micro burst tech, making them extremely effective against robotic opponents and expand once the target is penetrated, causing great internal damage. With cores containing high tech "smart rounds" that relay detailed tracking data back to the shooter when fired as well give SKitarii and Mjorn allies information for their wars.

Civil Patterns

Magnetic resonators

Magnetic resonators are a tool used in prospecting, displaying sine waves that coincide to the mineral outcroppings in a region. Certain metallic outcroppings are known to give the resonators backscatter, distorting their readings. Used to read electromagnetic returns of the sensors and can also be adjusted to pick up different signals such as mineral composition. By extension, this makes them able to detect laser trips provided one knows the exact mineral composition of what produce them.

 

Mjorn Pattern Memory Diagnostic Machine

This machine is used to access the lateral geniculate, the part of the brain electrical signals are stored as information, blueprints and knowledge. By inserting a needle through the ocular cavity to the LG, this information could be accessed without the need to open the patient's skull.

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Mjorn Power Armour Patterns are those personalised power armour designed and manufactued by the Tech-Priests of the Forge World of Mjorn. These patterns are utilised by the various military forces of the Imperium of Man.

 

Mjorn with it's specialties in genetics and electromagnetism has made strides in improving or adapting technologies to enhance or create patterns of Power Armor for use by their Explorator teams and allied Inquisition.

 

Power Armor Patterns

"Firebat" Scaled Power Armor Pattern

Worn by the warriors of Mjorn, each set of scaled is individually hand-forged from adamantine and ceramite plating and woven with prayers of permanence and micro-etched with fractal incantations of defense. Offering protection equivalent to the finest powered armour, the scaled armor's greatest advantage is that it is designed to interface directly with cybernetic body and draws its power from his potentia coil, never needing to be recharged while worn. Especially known for the Fire wielding Skitarii the Mjorn forces deploy.

 

"Spectre" Power Armor Pattern

“Spectre” Variant to the Ignatus Power Armor is designed to interface seamlessly with existing cybernetic enhancements and coated in Cameoline for decreased visibility. Designed with dampened servos, interlocking lightweight plates, and a muffled power reactor for optimum agility and stealth, at the cost of some measure of protection and energy efficiency. Contains a number of ancillary support systems including automatic nutritional intake and waste management system, onboard medical suite, advanced Vox Caster and Scrambler, Auspex and Omnispex, electronic encryption and decryption suite. “Spectre” consists of an ingenious merging of thick ceramite protective plates and a complex system of muscle-like, electrically motivated fibrebundles to augment the user's movements and strength.

 

"Reaper" Power Armor Pattern

This Power Armor suit is reinforced with both fibrous flexible armor padding as well as various hardened armor plates that protected the areas of the human body that did not flex or bend. The suit was capable of protecting the wearer from both extreme arctic environments and the vacuum of space. The suit also utilized a unique helmet design probably with the intention of exposing as little of the face as possible to the hostile environment. As a result, the helmet did not feature a full size visor, but rather two small view ports - one for each eye. This design was intended to effectively protect the user's face from gunfire, shrapnel and pressure released from exploding ordnance. The suit is composed of several armor plates (Cuirass, greaves, poleyns, vambraces and brassards), a fully head-encapsulating combat helmet, a thick, hermetically sealed, protective bodysuit and a military-grade duty belt bearing miscellaneous equipment as well. The pouches and the other load-bearing features are included. The helmet and armor are covered in a digital camouflage pattern, composed of black and dark grey pixels imposed on a dark red underlayer background while the bodysuit was predominantly black with a protective olive green under-vest and padding.. The movement thrusters are located on the shoulders and lower legs and a folding helmet that could be stored in the suit's Holographic Projectors.

 

"Shade" Suit Pattern

Created with electronic weaving technology using optical fibers. By clinging tightly to the wearer's body, the protective suit could boost resilience and strength, acting as armor and extra muscle tissue to perform such effects. It was designed to mirror the anatomy of a motor system and muscle tissue to enhance the users strength and overall performance, even when the user was greatly weakened. "Shade" suits provide enhanced combat capabilities to the wearer, such as increased strength, resilience, and agility through the use of artificial muscle technology. This type of suit was designed primarily to provide incredible protection against all forms of physical attacks, specifically crushing and ballistic impacts. Muscles tighten and inject a cocktail of performance-enhancing narcotics that are readily absorbed into the blood stream through the wearers skin to increase strength while under duress as well as hyper-accelerate the bloodflow throughout the body, and supply more oxygen to the brain and muscle tissue. Energy supplied to the suit depletes in the process of resisting against incoming fire. "Shade" suit is capable of recording audiovisual and environmental data, allowing the user to document whatever circumstances they encounter. It will also maintain body temperature if it detects critically suboptimal temperatures in the surrounding environment.

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Datafile: Raymond Raven



Title: Fabricator Locum
Languages Spoken: High Gothic, Low Gothic, Lingua-technis, Cant Mechanicus
Roles: Fabicator Locum, Diviso Digitalis Arch-Magos, Magos Biologis
Allegiances: Imperium of Man, Cult Mechanicus, Forge World Mjorn, Xenarites
Gender: Male
Species: Human
Worships: Omnissiah
Relatives: Col. Errmanno
DOB: Classified
Skin Colour: Tan
Hair Colour: Bald



Raymond Raven is an Adeptus Mechanicus Magos of the Divisio Digitalis and Divisio Biologis on Mjorn in the Ishtar sub-sector. He is part of the reason that the 487th Lunar Venatorii Cavalry Regiment is so technologically advanced. As the high ranking member of that division, he was able to authorize the creation and training for a Electro-Magnetic Warfare Section in the 487th as a favor his brother who is a Colonel of that Regiment. Arch-Magos Digitalis Raven is the second highest ranking member of the Cult Mechanicus on Mjorn and a firm believer of the Xenarites beliefs. As such he is dedicated to the study and exploitation of alien technology, a policy which most Tech-priests find highly offensive.

History


The Magos is a master of a technological or scientific discipline, having devoted many years of service to the Omnissiah in that area of study. There are many specialist divisions within the Adeptus Mechanicus known as Divisiones. Magi from these are given a rank containing the specialisation of their Divisio, Raven is a Arch-Magos of the Divisio Digitalis and a Magos of the divisio Biologis. He is second only to the Fabicator General of the Forge World Mjorn, making him effectively Fabricator Locum. The Fabricator Locum is the second highest-ranking individual on the planet of Mars and other Forge Worlds. Arch-Magos Raven in his duties as Fabricator Locum assists the Fabricator General with the governance of Mjorn, including the meeting of production quotas and ensuring the correct devotions to the Machine God are observed at all times.

As a Xenarite he knows of the infamous reputation for the continued pursuit of forbidden xenos technology. Such curiosity, his faction wage war against the alien races of the galaxy not to conquer or exterminate, but to study. He works in secret as do most of the forge world Mjorn on this Xenarite agenda. It is not well known and even less talked about.

Descendant of the Raven family from the planet of Verliaus, the family had a tradition of service that stretched back millennia. The entire Raven Family in the past has been subjugated to various genetic therapies. He had increased metabolic efficiency and enhanced muscle development due to modifications including what was known as an "IQ enhancer", although it seemed to lack the aggressive side effects that could plague some therapy patterns. The cost of the higher metabolism was a need for more energy than humans without such enhancement, requiring (or enabling) consumption of large meals and desserts without gaining weight - but conversely, was also more prone to starvation effects if on reduced diets.

These enhancements which have been modified by the Tech-priests of Mjorn for generations gave gave him the genius IQ. He entered the Schola programs that his family has entered for generations and was quickly recognized as being one of the rare that was beyond the Vox Adept program and got drafted into the Mjorn Priesthood. He quickly worked his way up the ranks as his equally intelligent but less technically inclined brother gained famed in the Wyrm Rider Corps of the Lunar Venatorii.

Personality


As a Techpriest, Raven demonstrated an eager, almost hyperactive nature, and great interest in his fields of research. Raven had a tendency to exaggerate his abilities, which made the Fabicator General take seriously the few times he stated that a project was beyond his skills. Arch-Magos Raven is usually genial, but he has a temper, and his crew know better than "to poke the bear" when he is in one of his moods. He dislikes being in command, preferring to work with tools and a select group of people. Raven has extensive knowledge of technology and units and is quite opinionated on some of them.

Arch-Magos Raven treats his engineering craftsmanship like an art form, immensely pleased with his role in society and in the creation of his weaponry and inventions. It has been commented that once presented with a problem, Raven would not rest until he found a result. Raven views organic beings as machines, simply of being those of a biological nature, and often marvels at the intricacies of xeno biology. Raven has an odd speech pattern, often leaving out conjoining words and ignoring pronouns. In a way, he speaks in the most efficient manner possible, befitting his approach towards genetics.

Raven is well-mannered and is constantly connecting DNA, experimenting on strains and studying the enemies of Mjorn. Raven accepts that true perfection is impossible for humanity to achieve. However, it makes sense on the tactical level for him for humanity to continue chasing perfection regardless for the Emperor is the ideal. Raven sees himself as being personally responsible for the continuation of the humanity. He undertakes each experiment as though the survival of the species depends on it alone, and tolerates no evolutionary backstep. He considers them to be a species needing to be uplifted due to their lack of genetic diversity and proliferation of recessive traits in their gene pool. Raven seems to be obsessed with efficiency. His goal is not to make humanity perfect, since perfection is impossible; instead, he tries to make them as efficient as possible.

Relations


Colonel Errmanno Raven de Sealgair is the regimental commander of the 487th. Raised from the ranks as a Wyrm rider of his home planet, he moved through the ranks until achieving the command. As he was mustered into the guard his brother worked his way into the priesthood of the Mechanicus. By the time Errmanno made Colonel, his brother became an important Magos. This provided an opportunity for his regiment as his brother made sure they were well supplied. Armed with some traditional Skitarii weaponry as a rare sign of brotherhood, Errmanno is armed with a Taser Lance and has a Ceres Pattern Bolt Pistol. Further he is usually garbed with Light Power Armor and has gained a Mordian pattern Power Sword. He has a further array of weapons and devices as benefit of close association with a Magos. Errmanno leads from the front and is generally well received by the men as he doesn't see himself as above them but one of them.
Edited by TechCaptain
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Dataslate: Magos Donover Thet



Title: Head of Industry for Velara (Cult Mechanicus)
Languages Spoken: High Gothic, Low Gothic, Lingua-technis, Cant Mechanicus
Role: Artisan-Magos, Forge Lord on Frontier world Velara
Allegiance: Imperium of Man, Cult Mechanicus, Forge World Mjorn, Xenarites
Gender: Male
Species: Human
Worships: Omnissiah
Relatives: None
DOB: Unknown
Skin Colour: Tan
Hair Colour: Bald
Height: 6’3”


Donover Thet is a notable member of the Adeptus Mechanicus that hails from the forge world of Mjorn, serving as the Head of Industry for Velara. He is also a member of the radical and secretive sect known as the Xenarites, whose primary focus is on studying and using alien technology.

History

Donover was a young inexperienced factory Artisan on the planet new to the position of responsibility when the civil war started. Keeping his remote factory up and running he played the usual place of the Cult Mechanicus which was neutral in the affairs that didn't impact his domain. It was later discovered due to the out of the way nature of his factory that his factory was one of the last standing on the planet under Mechanicus control and even further that he was the highest ranking left. By the orders of his masters on the nearest Forge World he was to be elevated to Magos and oversee bringing the planet back into line for production, but with those orders came little actual support as this was a back-wood posting to begin with. His specialty in knowing the Velarian hardware made him useful to the planet and little else, due to coming up not on the Forge World but as a Velarian native he hadn't received a chance to learn the more advanced disciplines of the Cult. His Augmentations to date has been light for those of his positions with the obvious ones being his singular Mechadendrite and replaced left arm and eye.

Personality

His Personality is that of an attentive eager young man who uses logic as a bulwark against inefficiency. As a new head of Industry of a fledgling frontier world and his inexperience at command has made interesting developments in how he interacts with individuals. Thet has a tendency to refer to himself as this unit and other people as units for he finds value in everything as resource but people to him as still just biological machines with advanced processors. Thinking of second and third order effects Thet prefers not to use up resources if could extend their use to that degree he doesn't believe in over working his menials and prefers fostering a type of environment to where he can get the best out of the units that work for him. As an Artisan, sometimes called "Constructor," he is a Tech-priest who designs and builds new devices, edifices, spacecraft, weapons, technology and other Imperial military hardware.

Donover has yet to join a faction of the Cult Mechanicus, his position out on a Frontier world and separated from most of his kind has left him isolated and making more relations with his fellow heads of government than his Mechanicus brethren.

Relations

Magos Donover Thet as the Head of Industry on Velara, analyzed the incorporation of the minor noble house, having given them his patronage as more or less the sole representative of the Adeptus Mechanicus on the planet. He had scanned the data of what houses would be serve the Scions of the Machine God, and found a promising one. After the initial visit, which included much more social pleasantries than he would deemed efficient. Still, after a quick lecture on the sin of redundancy, he now found himself with a second base of operations along with the resources of the house and a few new promising tech adepts early in his career on Velara.

*Missionary Eleanor Bennett-Payne has developed a good working relationship with Thet as they collaborated on the new central chapel for the Capital of Velara. Thet provided engineering expertise and labor from his pool of people to build a grand cathedral for the God-Emperor with underground worship centers underneath devoted to the aspect known as the Omnissiah. Her position as the Head of the religion for the planet has made interesting times for the newly appointed officials.

*Colonel Craven Romanov was appointed head of security for Velara. With such a position he continuously works with Thet for arms and supplies to build a coherent force of Planetary Defense Force as well as develop fully armed troops to be given over to the Astra Militarum as the Planetary tithe. The combative nature of the man working to engage in several debates in the halls of the Planetary Governor as they work out what is reasonable in the name of efficiency.

*Governess Jenelia Varkelonus (Formely Baroness) negotiated on the behalf of Thet with the varying groups of Noble Houses that are the elite of Velara for a house to be aligned with his interests as a Baroness. Her acumen in the realm of political and social maneuvering and her support in his endeavors as the Head of industry has been invaluable to him and as such earned a degree of loyalty to her that is not usually seen from the Cult Mechanicus with outsiders. Edited by TechCaptain
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  • 5 months later...

So figured out the power and defense systems for the planet though, I am still figure out how to word it for wiki. Basically The planet's various Forge Temples, Dig Sites, and other facilities are powered via an array of Electromagnetic Generator Towers that harness the planet's Magno Sphere, those same towers can also pulse out Electromagnetic waves in response to an invasion to shut down, Guidance and Communication systems of the invaders and invoke storms to reduce visibility and make traveling through the Atmosphere quite dangerous. This is to divide and isolate the invaders making them easier chunks to deal with for once they land they are attacked by fast moving Cyber-Carnivores and Mechanical Abominations out of the storms and shadows. Letting the Skitarii Mop up.

 

Also:

 

Ranger Simon Yaraka: Born on Droch Fhiul research station run by Forge World Mjorn, Simon was chosen to become one of the Skitarius and distinguished himself in the service of the machine god. There he served at this highly classified station with Radical Inquisitors of the Holy Ordos and Xenarite Techpriests of Mjorn being recognized for his dedication. Often he would be sent on Heretek hunts or Archeotech/STC hunts. Simon got promoted to Ranger and has been further assigned to the Holy Ordos as a sign of favor to those he had worked with. Augmented with an Auspex installed in his brain, eye augments, bionic legs, and subdermal armor, He carries a silenced Galvantic Rifle and a shock maul which is a deviation from the usual patterns. A coded data-slate contains significant noble bloodlines in Askellon Sector showing possible mutation and xenos gene-grafting going back generations was entrusted to him by his Xenarite Master. This information was trusted with him but so was guarding it's secrets.

Edited by TechCaptain
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A coded data-slate contains significant noble bloodlines in Askellon Sector showing possible mutation and xenos gene-grafting going back generations was entrusted to him by his Xenarite Master.

The result of hereteks conducting genetic engineering under the nobles' aegis, the nobles' seeking to enhance their physical abilities and/or longevity beyond that of the peasants they rule over? Or of Genestealer cults infiltrating the noble houses?

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A coded data-slate contains significant noble bloodlines in Askellon Sector showing possible mutation and xenos gene-grafting going back generations was entrusted to him by his Xenarite Master.

The result of hereteks conducting genetic engineering under the nobles' aegis, the nobles' seeking to enhance their physical abilities and/or longevity beyond that of the peasants they rule over? Or of Genestealer cults infiltrating the noble houses?

 

Currently Unknown, So He was suppose to find out in a RPG setting but due to schedule conflicts, I had to drop from that game and I haven't figured out exactly what he was suppose to have found. It was a side story to the main line. Likely was probably something of the Former considering we were dealing with some Dark Eldar stuff and Chaos stuff.

 

Forge World Mjorn Divisio Juris Entry

Date:...............Unknown

Ref:................LGT//TCH679ADI997

Re:.................Adeptus Mechanicus - Mjorn - Machinum Interactions

 

Divisio Juris Investigation: Agents of Mjorn Divisio Juris have recovered Ordo Machinum Inquisitorial Archives. (Methods unknown Investigation required.) Ordo Machinum agents have identified The Sect of Absolute Truth faction of Forge World Mjorn to have increased interactions with the Artificers of the Bloodmoon Hunters. This is acceptable to current goals but this leak of information to outside organizations needs to be identified. The Inquisition noted for Xenarite beliefs and under investigation by Ordo Machinum, pacifying these invesigations are to be considered high priority. The stigma of Stygies VII is bad enough but Mjorn does not have the assets to deal with systemic irrationality of the Inquisition Ordos. Members of Sect been elevated to Inquisitorial assets, this is considered beneficial but all such assets need to be debriefed at regular intervals and identified as possible vulerabilities. Bloodmoon Hunter Artificer on permanent assignment to Inquisition Representative of Ordo Machinum, Identify this member use resources within Bloodmoon Hunters for this effort.

Investigation Status: Logged, Deemed within acceptable bounds, Further Investigations Authorized

Edited by TechCaptain
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Flak Armor Patterns

Ishtar Pattern Flak Armor

A light and relatively simple form of body armour. Used as standard issue body armour, many layers of ablative and impact absorbent material go into making each suit, enough to deflect or negate most low-level attacks such as small arms, shrapnel, and proximity blasts. Cameleoline fabric is incorporated into the outermost layer of Ishtar Rangers' fatigues to enhance their ability to conceal themselves. Mjorn produces the necessary fabric and technologies to integrate the Cameleoline with general STC Flak Pattern Armors making the Ishtar Pattern somewhat unique for their regiments.

Cogger Pattern Flak Armor

This Pattern is the mainstay of the Cogger Hive Guard is designed to use many additional layers and incorporate their rebreather masks. Developed by Mjorn Techpriests, this pattern has a lot of Mechanicus know how built into the varying layers to add protection at the cost of some mobility.

Arali Pattern Flak Armor

This cheap, rugged variation to typical Flak Armor Patterns is specialized for the Arali Siege Sappers. Bulk crafted for the regiments, small variations are enhanced for the officer families with the closest ties to the Mechanicus producers.

Dumizid Felinid Flak Patterns

The Dumizid Felinid Hellcats have several patterns of Flak Armor worn by various clans and variations of Felinid. Mostly these are slight variations of standards. Standardized priestly robes of the Ecclesiarchy are made for the enlarged frame of Lion Pride Solar Priests are worn over flak armor that are equally enlarged from cheap standard materials for basic protection. Tiger Pride Auxillia wear a similar enlarged Flak armor pattern with the addition a Grenade Discharger attached. Cheetah Pride wear specialized Flak weave Fatigues instead of the bulkier armor for ease of their mission set. Snow Leopard Pride wear Flak Armor that is more standard for Imperial Guardsmen for their lack of a need due to their mostly humanoid frame.

Carapace Armor Patterns

Venatorii Carapace Battle Dress

The mainstay of the Lunar Venatorii Cavalry Regiments is an Anti-Wicking Body Suit that extends up to jawline with Flak-Weave Combat Pants are worn with armored gloves and traditional cavalry boots. A Carapace chest, back, and shin plates are worn over these clothes. Over the Carapace is a Flak-Weave Duster Coat with rank epaulets. Covering the head is a enclosed Rebreather Mask and traditional Cavalry Hat with rank braids. Finally over the Duster Coat is a Gear Bandolier for power packs, combat knife, frag grenades, uplifting primer, combat rations, and medical supplies.

Dumizid Felinid Carapace Pattern

The Dumizid Felinid Hellcats have a patterns of carapace Armor worn by the clan variation of Felinid known as Lynx Pride. This enlarged Carapace is made for the bodyguards of important Astra Militarum and Adeptus Mechanicus personnel in the Ishtar Subsector. This is one of the rare time an abhuman gets any such kind of care but this was a mostly a gesture of the importance of their charges.

Additional Las Pattern stuff

Mjorn Issued M416b Long-Lasis a modified standard pattern Lasgun with an XC 52/3 strengthened barrel, which is both longer and thinner than the usual model. The strengthened barrel allows for increased range and greater accuracy. The rifle does not have a charge setting slider, instead employing specialized ammunition known as a hotshot power pack. The standard armament among the sniper cadres for Ishtar Rangers.

Besides the Mjorn unique patterns, the Forge World also produces their own Merovech Pattern Assault Lasgun as a standard for Cogger Hive Guard Mechanized Infantry which makes them excel in close environments off the base STC as well as M-G Short Pattern Lasgun as a standard pattern Lasgun used by the regiments of the Arali Siege Sappers.

For the Dumizid Felinid Hellcats their are variation las weaponry that don't conform to the usual lasgun and laspistol family of patterns. Specifically the las-spears of the cheetah pride clans are a variation created to make use of their unusual skills as pursuit troops. made to match the more feral weapons that is found on Dumizid proper, the Auxilia get replacements of these las-spears to make the troops more effective in the field.
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The armor patterns demonstrate good imagination, but do they have a point beyond that? I'm specifically referring to their in-game impact. Does equipping Ishtar pattern flak armor make an in-game model count as one with a camo cloak- maybe a 5+ Cover Save, superior to what is achievable with a camo cloak alone, due to the armor's cameleoline layer? Does equipping Cogger pattern flak armor provide a 6+ Invulnerable Save, to reflect the "varying layers of added protection" you described?

Tiger Pride Auxillia wear a similar enlarged Flak armor pattern with the addition a Grenade Discharger attached.

Is the grenade discharger meant for smoke grenades with which to conceal the Felinid auxiliary's positions- in-game, provide a 5+ Cover Save on demand, or a 6+ Invulnerable Save if the armor has a machine spirit (onboard computer) that will automatically trigger the grenade discharger the moment it senses an enemy has targeted it?

 

If the grenade discharger is meant to be used offensively, I think it should be fitted to carapace armor instead, as the latter's solid plates can better brace the weapon to absorb recoil and increase accuracy.

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