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Master Ciaphas' Illuminations of War & Death
Master Ciaphas posted a topic in + ARTISANS' WORKSHOP +
Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas- 203 replies
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Evening everyone, I used to be an active member on here quite a few years ago now under a similar name. Unfortunately I've had to make a new account (I'll edit all my details and stuff later), however it's not a bad thing to start fresh! So without further ado, here's my finished FW Imperial Space Marine. I've had him a few years now and he has been both a Black Templar and an Ultranarine, however I wanted to finally do the model justice so spent a day repainting him. Heavily weathered, I wanted to show him as being the front line soldier he should be. As always, I hope you like. Cos
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From the album: Model previews
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- Alpha Legion
- Contemptor
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FW Dreadnought Power Claw (2)
SWORD BROTHER RYAN posted a gallery image in Black Templars & Descendants
From the album: Elites
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From the album: Pictures
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- Horus Heresy
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From the album: Elites
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From the album: Elites
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Warhammer Community post Basically, we're getting some doors for a Deimos-pattern vehicles and for our Primaris Repulsors. Have to say, they look pretty cool and I'll probably get them in due course. Wonder if the Deimos ones will fit the Sicaran chassis for times when they run without sponsons?
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- Forge World
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From the album: Astartes Consul's Imperial Fists
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- Imperial Fists
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From the album: Iron Hands
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From the album: VII Legion - Imperial Fists
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Just curious if anyone else is incorporating an Acastus Knight Porphyrion into their current Chaos list? Most the opponents I face (loyalist and traitor) role out a lot of Knights, Sicarans, Fellblades, Cereberus, Kytans, and Brass Scorpions (faction respective). I'm just curious how this large quad laser toting lad will equalize the field, or not. Would love to hear tactics if anyone is using one.
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From the album: Astartes Consul's Imperial Fists
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From the album: Works in Progress
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From the album: Predators (Raven Guard Successors)
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- Raven Guard
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From the album: Predators (Raven Guard Successors)
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- Raven Guard
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From the album: Predators (Raven Guard Successors)
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- Raven Guard
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From the album: Predators (Raven Guard Successors)
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Lets Talk Forgeworld
HYBRIDHAWK6 posted a topic in + ADEPTUS ASTARTES / LOYALIST LEGIONES ASTARTES +
Hello fellow Watchmen/Battle-brothers So today I want to talk about Forge World, but more specifically three units that i have been looking at. With Deathwatch being a low model count faction the aim of the game has to be efficiency somewhere so we can actually run with a chance of winning. Tarantula Turrets :- Coming with Twin linked Heavy bolter or TL Assault Cannons at 30/31 points respectively these look like a complete steal. T5 W5 can be a pain to get rid of and is BS3+! The draw back is HB must attack nearest infantry first. Lascannons must attack nearest Tanks first. Assualt cannon and Multiamelta variants do not have any "must attack" rules attached. Stormbird : Actually hoping someone will come out of nowhere and give a good verdict on this one but i have been recommended it for 8th edition as it works like the Stormravens currently. Fire Raptor : Of the two Birds this is the one that i am eyeing up the most. coming in at 400 points this thing has 2 Quad Heavy bolters and Megabolter and hellstrike Missles. The reason I like the sound of it is because it makes the corvus look bad in terms of raw firepower and carries around the same surviability while taking no penalty for flying around due to the machine spirit rules. So I am hoping to create discussion about these units. -
Hi! New to this section of the site. I'm not really an Adeptus Mechanicus player. My hobby experience is mostly in Astartes (BT specifically), but some Admech models/Imperial Knights really stood out for me, and I ended up collecting them. I currently have a playable force of House Hawkshroud Knights that I'm slowly working on, but... I searched and scrolled through the Admech threads, and... is nobody building the FW Warlord Titan? I know (from personal experience) that it's a very large and expensive model, but I have to say that I'm a little surprised. I got one recently after years of dreaming of this model. Yeah, I could have picked up the smaller plastic version, but the massive model on the tabletop was the idea that got stuck in my mind. I kind of wanted to show off the model as I build it, but it didn't feel right to put it in my existing BT thread, or the progress I've made on my Knightly House. So, first off, am I even in the right place for this? And if so, would anyone be interested in watching as I either complete this behemoth model or just bungle the whole thing?
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Adeptus Mechanicus Report: Forge World Mjorn Mjorn Skitarii Affiliation: Adeptus Mechanicus (Imperium of Man) Class: Forge World Orb. Distance: unknown Temperature: unknown Gravity: 1.12 G Population: 290,000,000+ Tithe Grade: Aptus Non Production Grade: III-Tertius Ruler: Fabicator-General Skitarii: Various Classes Titan Legion: None Specialty: Genetics and Communications Equipment Location: Damuterr System, Ishtar Sub-Sector, Segmentum Ultima The Imperial Forge World of Mjorn is one of the most influential planets in the Ishtar Sub-Sector of the Segmentum Ultima, and the only Forge World of the sub-sector. Settled long ago by a large Xenarite Explorator Fleet seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world into a distinctly new culture, it has grown rapidly into a major regional industrial powerhouse in the Sector and is known for its aggressive exploration, examination, and destruction of xenos ruins across the galaxy as well as possessing several rare STCs. Biosphere A geologically active moon of Blüde Seod loosely described as 'terrestrial'. Mjorn is typified by rugged mountainous terrain, but in the low-lying regions (and several high plateaus) dense forests surround a network of bubbling swamps and interconnecting streams. The gasses produced by these swamps are volatile and poisonous to humans, and have become all the more toxic due to the industrial run-off of Mjorn's production facilities which inhabit the mountains. An unusually large axial tilt causing extreme seasonal changes. Both the northern and southern hemispheres experience harsh winters, with cold nights that can last for weeks or months at a time depending on latitude. The atmosphere is composed mostly of nitrogen and oxygen, but high levels of carbon dioxide and carbon monoxide make it lethal to humans. History Politics, Culture, & Dogma Factions of Mjorn Production Output and Capabilities Military Forces Personnel of Note Mjorn Skitarii *Fabicator Locum Raymond Raven: A Magos of the Divisio Digitalis and Divisio Biologis on Mjorn in the Ishtar sub-sector. He is part of the reason that the 487th Lunar Venatorii Cavalry Regiment is so technologically advanced. As the high ranking member of that division, he was able to authorize the creation and training for a Electro-Magnetic Warfare Section in the 487th as a favor his brother who is a Colonel of that Regiment. Arch-Magos Digitalis Raven is the second highest ranking member of the Cult Mechanicus on Mjorn and a firm believer of the Xenarite beliefs. As such he is dedicated to the study and exploitation of alien technology, a policy which most Tech-priests find highly offensive. *Magos Cyon-Xi Zeth: Magos Juris Cyon is a man full of contradictions that he finds ironically beautiful, when someone remarks upon him. Born and raised on Mjorn, a peculiar Forge World with its Priesthood having more then a mere penchant for developed lateral thought and dabbling in xenos technology, where Cyon was inducted into the Adeptus Mechanicus. Following the ambition of his peers he glared into the starful void in look for answers atop one of many research observatoriums that orbit the Forge World. *Iron Maiden Celes 'Celestia' Ferronica van Alderson: Celes is a curious woman due to the way she grew up on the world of Mjorn, the capital of the Sect of Absolute Truth, Iron Maiden being a title granted by her sect. It goes far enough like many other individuals of the cult to even embrace knowledge that is not meant for regular humans. Considering the indirect Sect founder and main figure of it was 'Alderson' an Iron Hands Master of the Forge, seconded to the Deathwatch. He died sometimes before The War of the Beast and was renown for his experimental technology, though most of his achievements were long lost, having been declared heretical. Celes knows that the importance to record data is of utmost importance, if people question how much knowledge of alien technology and civilization should be recorded, she usually uses the excuse that the radical Ordo Xenos inquisitors as well as Astartes have used for long 'know your enemy'. The Explorator Inquisitor Adam Clarke came across her during a hunt for a runaway traitor. *Magos 'IN364': Leader of the Magos Biologis maniple of Mjorn that worked with Rogue Traders and proposed owing to the abhuman heritage of the Felinid residents of the world of Dumizid, that the worlds be left alone until holdover knowledge from the golden age of technology could be fully recovered. Discovered genetic processes that lead to various Gene Therapy techniques used by the priests of Mjorn. *Magos Donover Thet is a notable member of the Adeptus Mechanicus that hails from the forge world of Mjorn, serving as the Head of Industry for Velara. He is also a member of the radical and secretive sect known as the Xenarites, whose primary focus is on studying and using alien technology. *Enginseer Lukas Brecher: Trained on the forge world of Mjorn, Lukas was assigned to work alongside the '''18th Cogger Hive Guard Mechanized Infantry Regiment''', in their invasion of a string of asteroids and planets controlled by Ork Pirates. He spent almost a decade alongside them, ministering to the vehicles and flyers of the troops and he gained a reputation as a man who gets the job done no matter how much he’s being shot at. When the war was finally finished and the Orks were driven from the system Lukas was assigned to construct a forward operations base on a remote planet in Segmentum Ultima and to assist the Magos’ who controlled the base. His skills at repair and maintenance are noteworthy and his desire to advance in the Cult Mechanicus means he will endeavour to show his best side. *Theta-Xi 285 AKA 'Karinitha': A Magos with frequent dealings with those outside the Mechanicum came looking for someone who could be an basis for a Skitarii Protector to act as his guard. Finding her to be a suitable subject at the age of 14, the Magos promply took her and subjected her to the necessary procedures to elevate her to Skitarii-hood, but with a particular bent towards making the augmentations relatively unobtrusive to the untrained eye, as befitting the Magos's dealings. *TA-251 AKA 'Terna Atheros': Once a humble scholar on the Hive World of Cogger, as an humble Adept of the Administratium before one day during work, a group of rebels stormed the main building with a view to take hostages so that they could force change to better the lot of those in the Underhive, with the hostages having the notable member of a Magos of the Ordo Reductor. She managed to escape from the grips of the rebels, and after fighting for hours she managed to by enough time for the Arbites to arrive. In the light of her actions, Terna was inducted into the ranks of the Ordo Redutor as a Thallax, being renamed TA-251. Forges, Data-Vaults, & Extraction Sites Forge World Patterns Mjorn has many patterns of both ancient and newer make. The Techpriests of the Forge World are foremost researchers and scientists before they are manufacturers, and due to this they utilize many things that are unique or rare outside the Ishtar Subsector. Mjorn Pattern Skitarii Classes are a series of genetic and mechanical experiments with the results being turned into manufacturing lines for their own forces with also had some success in producing gene therapies and other Mjorn Augmentation Patterns. Mjorn Pattern Las Weapons are variants on Lucius built patterns known for Mjorn's use of whisper modules and the ability to modify outputs giving soldiers the ability to use what is best for the situation, while the Mjorn Pattern Flamer Weapons are recovered ancient STCs that Mjorn uses to great effect. Mjorn Pattern Electromagnetic Technologies are a culmination of Xenarite studies and recovered STCs from various frontier worlds. Forge World Relations *Ordo Machinum: With the Ordo Mechanicumm a complicated relationship that is more of a game of cat and mouse and who is who can be get easily confused has formed with the Inquisition representative known as Adam Clarke. The years spent as a servant of many Xenarite Faction Magi has given Adam a unique insight to how the political structures of the Cult work. He wasn't privy to their secrets of craft and knowledge but he had attended many meetings as one Magi's guard or another. Mjorn specifically tries to hide their deeper secrets from him and he investigates their Hereteks and tries to uncover them. As one of "The Judicators of the Forge", the Ordo Machinum. His concentration is to scrutinize the Adeptus Mechanicus. Specifically, he is concerned with the reintegration of recovered STC variants into the Imperium's armies and the rare adoptions of alien technologies into established Mechanicum protocols.
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01100111 01110010 01100101 01100101 01110100 01101001 01101110 01100111 01110011 00100000 01100110 01100101 01101100 01101100 01101111 01110111 00100000 01100001 01100100 01100101 01110000 01110100 01110011 Time is short these days, so sadly my Knight project must remain on hold until I can get some decent free time to devote the attention she deserves. Naturally the hobby can't grind to a complete halt so I'm pinching time to do odd models and such instead and it has been a very welcome change. Having recently finished a shiny new priest model I couldn't resist getting my Skitarii on especially after I was so kindly given a couple. I'm not yet ready to create that Skitarii infantry list I've wanted, so I'm not collecting the army properly as I've plenty of boxes that need doing first. My plan is to use the two troopers as acolytes for the moment but that does leave me with a small predicament: namely I have no Skitarii codex and have no need of one currently. I am a long standing adept of the Omnissiah so I'm fairly well versed but given the Ad Mech have never had a codex before I'm aware that there is a good chance I'm unknowingly out of date on things, or at least missing some new stuff. I just wanted to check to see if there anything in particular I should be aware of before I create my Forge World's background? Like the rest of my armies they are firm allies with my Inquisitor Lord and Marines but I've done nothing more than that I'm only looking for a few pointers but any ideas or suggestions would be welcome too Especially as I have pretty much nothing so far, not even a name! I'm thinking about a yellow/tan/brown colour scheme as something different for me to paint, I also think it'll look pretty cool on the models. Maybe a darker metal used, perhaps more blackish with bronze extras for the rest? Maybe a bit of red too, for example on the shoulder pads. I'm assuming there's nothing special about the guns or something I should know before brush touches paint? Here's my first Skitarii model: Simple yes but I think he looks cool and the kit was nice and easy to assemble too It's unfortunate I'm not too sure on the walkers, but then I did only ever have ideas of an infantry list... wait, getting ahead of myself again forget that
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I do like the new Mortarion and Typhus (Typhon) models, but I am leaning towards using the Forge World instead. Would it be generally accepted to use the Forge World 30k models, as 40k models, instead of the new as long as the bases were similar and they were clearly identifiable on the battlefield? Coming from older editions where FW was generally frowned upon, are others doing this for Death Guard? Have others thought about it? I'm assuming as long as people knew that they were the models represented on the board, bases were similar, and the WYSIWYG matches the wargear represented with the new characters in the Codex, is it ok to use even in sanctioned tournaments? As stated, I do like the new Morty, its just so unwieldy and hard to transport... Thoughts?
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Why are the front of the bolter/bolt pistols upside down in the second upgrade pack https://www.forgeworld.co.uk/en-CA/Space-Wolves-Legion-Grey-Slayers-Upgrade-Pack-2-2018 Why has nobody caught this in the quality control? Compare this to resent miniatures like the custodes shield-captain or the necromunda stuff and I starting to wonder if it's only the wolves where choddy sculpting and bad quality appears.