Alexonian Posted September 13, 2020 Share Posted September 13, 2020 real pleased about the flayed ones, really odd though with another new destroyer unit and nothing on the classic destroyers Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5600789 Share on other sites More sharing options...
SpiritFox22 Posted September 13, 2020 Share Posted September 13, 2020 While I definitely like the fact that the destroyer cults are getting such a massive expansion, I really want to know where the Ophydian's are gonna be slotted. Are they Troops (doubtful), Elites (likely), or what? Flayed ones however I'm still heavily on the fence for, yes I like the model, but if the only thing they get to boast is an increase to AP-1 I still have 0 reason to ever look at them in the elite slot besides as meh GEQ/MEQ killing. I'm really hoping they are a troop option for the new codex because as an Elite they fall flat against the other options in the current one. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5600804 Share on other sites More sharing options...
Stupidity Posted September 14, 2020 Share Posted September 14, 2020 But where's the Canoptek Troop Option? But ya, Flayed ones as elites are lackluster. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601055 Share on other sites More sharing options...
01RTB01 Posted September 14, 2020 Share Posted September 14, 2020 Not sure whether I've said here or elsewhere but the speed of necrons could be ferocious. Skorpekhs, ophydian, scarabs, Praetorians, stalkers, tomb blades. Rapid board swarming/ deep strike potential... Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601067 Share on other sites More sharing options...
Stupidity Posted September 14, 2020 Share Posted September 14, 2020 Hilariously, fast attack has been the strongest detachment for Necrons for all of 8th. It is just every other detachment they suffered with (Heavy, Elite, Flyer, Troop, Lord of War). Dread 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601090 Share on other sites More sharing options...
Marshal Loss Posted September 14, 2020 Share Posted September 14, 2020 (edited) Information on Reanimation Protocols from the latest White Dwarf: "The way in which Reanimation Protocol works for Necrons has changed in the latest codex. Now, they can reanimate after each enemy attack, making them extremely tough to kill off unless you destroy the entire unit in one go. As we found out, James's Necron Warriors were suspiciously good at staying on their feet....The Reanimation Protocol rules can be found on page 80 of Codex: Necrons" Edited September 14, 2020 by Marshal Loss Sarges, Tyriks and 01RTB01 3 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601400 Share on other sites More sharing options...
Seahawk Posted September 14, 2020 Share Posted September 14, 2020 SPLOOSH. That's all I ever wanted for RP. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601413 Share on other sites More sharing options...
Hathor42 Posted September 14, 2020 Share Posted September 14, 2020 Really good for destroyers if they come back with full wounds ontop of living metal. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601449 Share on other sites More sharing options...
Mr4Minutes Posted September 14, 2020 Share Posted September 14, 2020 (edited) Finally being able to take your RP rolls no matter what! If you can still buff it to a 3+++, stick a 20 man warrior blob on a couple of objectives. A 3+++ rerolling 1s after every unit attacks it is going to be infuriating lol. Bonus if we can get a 5++ on them as well. I can’t wait! Edited September 14, 2020 by Mr4Minutes Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601704 Share on other sites More sharing options...
Get Thokt Posted September 15, 2020 Share Posted September 15, 2020 (edited) It is still very vague at this point on what RP actually. Are we always rolling for dead models after every attack (RP rolls potentially accumulating the more enemy units that target the unit), or do we just roll for each model just one time (pretty much an extra save roll). Edited September 15, 2020 by Get Thokt Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601745 Share on other sites More sharing options...
SpiritFox22 Posted September 15, 2020 Share Posted September 15, 2020 It is still very vague at this point on what RP actually. Are we always rolling for dead models after every attack (RP rolls potentially accumulating the more enemy units that target the unit), or do we just roll for each model just one time (pretty much an extra save roll). I think its basically an extra save roll like in 7th Ed except its slightly "worse" at a 5+++ to get and applies after the units shooting/melee is done. Makes Necrons less susceptible to getting wiped out in any specific phase and imo is gonna let us focus on whatever aspect of combat we prefer. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601782 Share on other sites More sharing options...
Bloody Legionnaire Posted September 15, 2020 Share Posted September 15, 2020 (edited) While I get that we still don’t have the codex yet to be able to consider the finer details, units like Szeras and Reanimators can be used together to generate 3+ RP? That’s pretty good, no? Edited September 15, 2020 by Bloody Legionnaire Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601840 Share on other sites More sharing options...
angrom Posted September 15, 2020 Share Posted September 15, 2020 (edited) From what I can understand and when we connect the dots with previous statements from GW regarding the reanimation protocol I think it will be working that way: 1) After an enemies unit is finished shooting or punching the models killed by the current action can revive if there is still models left in the unit (This is already very different from a normal FnP as a death star unit can still easily one shot a necron unit in one shooting or melee denying any FnP or reanimation) As such if another unit shoots/punch your unit afterward only casualties cause by this new round of shots or punch can be saved with the FnP. 2) During the Necron command phase if a unit is damaged but still alive all previously killed models can try to be reanimated as usual as well as potential targeted reanimation buff effects. This has several implications: 0) now we finally can see some value in the canoptek reanimator and why it is so expensive 1) Our units are still as vulnerable as before to a big burst from a deathstar that can overkill a unit in one phase 2) Maximizing our unit size will still be a major thing to consider for reanimation. 3) Our units are now immensely more durable against several small unit size grinding. 4) Question mark to know if the base value for reanimation will remain at 5+ (I think so) 5) Necrons will become a sort of anti-meta army as in 9th most armies will prefer plenty of small unit size to mitigate blast/ attrition/ lack of stackable buffs and to score many objectives at once. 6) Necrons will become the undying kings of small formats (crusade & <1000 pts). 7) I highly suspect that the cryptek buff to reanimations will become a targeted ability rather than an aura to mitigate the snowball effect. 8) as such you opponent will still be able to avoid targeting reanimation buffed units to focus on something else. Edited September 15, 2020 by angrom Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601843 Share on other sites More sharing options...
WickedJester1013 Posted September 15, 2020 Share Posted September 15, 2020 I hope they are not taking the lazy way out and going back to the FnP type “reanimating”. Curious, are the current reanimating rules on pg80? Or is that referencing the new codex? Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601845 Share on other sites More sharing options...
angrom Posted September 15, 2020 Share Posted September 15, 2020 It is indeed quite weird for them to make reference to a codex line for a rule from a codex which does not exist yet (at the release of the white dwarf). Also the reanimation protocol in our current codex is page 80 as stated in the white dwarf. What are the odds for the new reanimation protocol in the new codex to be by coincidence on the same page ?? (very low). This and other things are reinforcing my previous statement that we will still get a reanimation phase at our command phase on top of the FnP effect. But that also means that model that fled still cannot reanimate and that you still need to be more that 1" from enemy to do so (Potential for wrapping a necron unit to deny reanimations) Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601855 Share on other sites More sharing options...
Atrus Posted September 15, 2020 Share Posted September 15, 2020 I'd say it's referencing the new codex. Really need to see the full rule, but I'm thinking myself that it'll just be a FNP roll. Want to be wrong, but anticipating that kinda flavorless cop out. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601859 Share on other sites More sharing options...
angrom Posted September 15, 2020 Share Posted September 15, 2020 I'd say it's referencing the new codex. I don't think so, again what are the chances that the rule will be on the exact same page in the same order when we know that the new codex will be significantly bigger and the new codex organization tend to out all the special rules and ability together toward the end of the codex now? Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601863 Share on other sites More sharing options...
Sarges Posted September 15, 2020 Share Posted September 15, 2020 (edited) I'd say it's referencing the new codex. I don't think so, again what are the chances that the rule will be on the exact same page in the same order when we know that the new codex will be significantly bigger and the new codex organization tend to out all the special rules and ability together toward the end of the codex now? Well, they also reference new Command Protocols and Stratagems. So, from a quick skimread, in no particular order Reanimation looks to be an extra save of some kind when a model dies - can't be taken if the unit is wiped out by a single set of 'attacks'. Protocol of the Eternal Guardian gives light cover if you don't move +/ unknown. Protocol of the Hungry Void give extra AP for melee attacks +/ unknown. Plasmactye is NOT part of the Skorphek destroyer unit, moves as a seperate unit. Command Protocols turn off when your last 'Noble' dies No QS on the reanimator (I had hope) Stratagem names + vague descriptions Disintegration Capacitors - improves shooting, not clear what but feels like strength or AP Relentless Onslaught - Improves shooting, feels like number of shots. Equipment - No descriptions Nanoscarab Casket Quantum Orb - Cyrptek Arcana Taken from the latest White Dwarf Edited September 15, 2020 by Sarges Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5601883 Share on other sites More sharing options...
Stupidity Posted September 15, 2020 Share Posted September 15, 2020 (edited) A lot of people being wildly optimistic and thinking we get the FNP lite and the old RP. I imagine if the current RP survives 9E it will be activated by strategems and the resurrection orb exclusively. The Reanimator still isn't worth the 110 price tag, it just dies way too easily. Hopefully there's some way to protect it in the codex. Also safe bet the Protocol of the Undying Legion has a RP+ option to it. Edited September 15, 2020 by Stupidity Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5602054 Share on other sites More sharing options...
Mr4Minutes Posted September 15, 2020 Share Posted September 15, 2020 Coincidentally the new codex is the same size as the current one. GW stated on the stream that it’s 120 pages, which is the same page count of the current codex. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5602183 Share on other sites More sharing options...
Dread Posted September 16, 2020 Share Posted September 16, 2020 Hmm? So less fluff, more units? That'd work. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5602416 Share on other sites More sharing options...
Tyriks Posted September 16, 2020 Share Posted September 16, 2020 Hopefully the fluff is just all new. I have all the old codices and it honestly feels like they lose more fluff than they gain from 5th onwards Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5602454 Share on other sites More sharing options...
Daimyo-Phaeron Lenoch Posted September 16, 2020 Share Posted September 16, 2020 (edited) You know you may be right...I only have my 8th Ed Dex with me rn, so I can’t check, but it feels like we lost fluff in the transition from 5th/6th Ed codex to the 7th Ed one. ...Blast it, now I’m nostalgic. Thanks, Tyriks. - _- :teehee: Edited September 16, 2020 by Daimyo-Phaeron Lenoch Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5602464 Share on other sites More sharing options...
Get Thokt Posted September 16, 2020 Share Posted September 16, 2020 With custom dynasties, new datasheets, maybe s name generator, it certainly means we lost pages of fluff... Which is a shame. I always wanted to know more about the Dynasties that weren't really fleshed out in 8th. Namely Thokt. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5602484 Share on other sites More sharing options...
Ahzek451 Posted September 16, 2020 Share Posted September 16, 2020 Or maybe more stuff is crammed in a page. Get your magnifying lense out. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/24/#findComment-5602692 Share on other sites More sharing options...
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