01RTB01 Posted September 28, 2020 Share Posted September 28, 2020 Quad death rays on the monoliths it is then! They should suitably murder enemy armour. I like the fact that res protocols kick in in between each enemy unit shooting now. Means we'll be able to resurrect Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608026 Share on other sites More sharing options...
Tyriks Posted September 28, 2020 Share Posted September 28, 2020 Monolith and Void Dragon look great. Protocols being planned out before the game starts AND needing to be within 6" of a character sucks. I'm guessing they'll really only matter turn one and maybe two. RP is a let down. It'll probably matter more than it currently does which is saying almost nothing Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608043 Share on other sites More sharing options...
Ahzek451 Posted September 28, 2020 Share Posted September 28, 2020 I'm reaaaaaly hoping there are other pieces to the puzzle that we have not seen yet. But our new reanimation rule barely even exists for our multi-wound unts. Ironically, which makes up the bulk of our new destroyer releases. atropos_priest and 01RTB01 2 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608049 Share on other sites More sharing options...
NiftyVT Posted September 28, 2020 Share Posted September 28, 2020 I'm reaaaaaly hoping there are other pieces to the puzzle that we have not seen yet. But our new reanimation rule barely even exists for our multi-wound unts. Ironically, which makes up the bulk of our new destroyer releases. Yeah, new reanimation is hot garbage as it is right now. Maybe somethings missing that we will see in the codex but I doubt it. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608081 Share on other sites More sharing options...
01RTB01 Posted September 28, 2020 Share Posted September 28, 2020 I really don't get the hate on RP. Before I could wipe a unit in a phase, it doesn't come back Now, you get a chance after each units take a shot or otherwise. I'm failing to see why this is an issue... FinalCookie 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608090 Share on other sites More sharing options...
Mr4Minutes Posted September 28, 2020 Share Posted September 28, 2020 Out of the gate there’s some really positive and some potentially real negative changes to be codex. It’s still just a slice, so I’m still holding out some optimism for the codex. An example could be that our big multi wound models are all gettin the living metal rule. That’s a good bump to counterbalance the RP changes. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608091 Share on other sites More sharing options...
Ahzek451 Posted September 28, 2020 Share Posted September 28, 2020 (edited) Here is hoping there is a new rule or command or perhaps if rites of reanimation allows a unit to roll for downed necrons to get back up at the start of the turn or something along those lines. Allowing those multi-wound units a better attempt at getting back up. Maybe I'm giving GW too much credit, but this could be a sneaky way to tease us with something that requires more gears to work. And possibly better than what we imagined. GW staffer about to post today's necron article: "Watch this, these guys are going to lose it". "If only they knew". Edited September 28, 2020 by Ahzek451 Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608102 Share on other sites More sharing options...
Daimyo-Phaeron Lenoch Posted September 28, 2020 Share Posted September 28, 2020 I don’t think GW’s marketing team is that competent. :P That said, I’m open to them being that competent. I’d be pleasantly surprised. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608116 Share on other sites More sharing options...
Captain Idaho Posted September 28, 2020 Share Posted September 28, 2020 I really don't get the hate on RP. Before I could wipe a unit in a phase, it doesn't come back Now, you get a chance after each units take a shot or otherwise. I'm failing to see why this is an issue... • It takes longer to do in practice. If you wipe out a unit now, you don't have to roll at all, whilst in the new Codex you will. If it takes more than 2 units firing to kill a unit in a turn it takes more time to complete, more dice rolled and more book keeping. • Multi-wound models have such a low chance of coming back it is negligible having it. • If a unit is whittled down in number and then not attacked, it'll never reanimate again. There goes the theme of reanimation. Tyriks and atropos_priest 2 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608128 Share on other sites More sharing options...
Sarges Posted September 28, 2020 Share Posted September 28, 2020 Now it makes sense why they didn't want to reveal protocols sooner, with all that fancy multiwound destroyers coming along the way. Though I still hope to see some nice synergies and extra rules, e.g. we know that Szeras will be able to make two Rites of Reanimation insead of one. But WHO can make it once and what is it? Any cryptek or maybe only technomancer? What will the Reanimation Orb and Ghost Ark do now? Reanimation shenanigans from the Silent King and/or Void Dragon? We know only a piece of the whole puzzle. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608131 Share on other sites More sharing options...
WickedJester1013 Posted September 28, 2020 Share Posted September 28, 2020 It might not be the full picture, but it is enough of a look to get a general feel. Sarges the other things you mentioned might indeed be good combos but I personally don’t like the idea that an army wide rule needs help to make it better. What they gave us was a feel no pain with extra steps. It’s a :cusstier version of the 7th Ed rule. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608177 Share on other sites More sharing options...
Sarges Posted September 28, 2020 Share Posted September 28, 2020 Can't deny that the main rule looks weird at best and benefits warriors the most. Especially after they've stated that the new warriors models look damaged because thematically they have the weakest reanimations. Tyriks 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608207 Share on other sites More sharing options...
Shas Oh Dear Posted September 28, 2020 Share Posted September 28, 2020 I would be shocked if there's not a strat that modifies your reanimation pool for a unit when it's attacked. That would fix a lot of reanimation protocols issues at face value. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608236 Share on other sites More sharing options...
Mr4Minutes Posted September 28, 2020 Share Posted September 28, 2020 So, bare with me here, but I think the multi wound argument is a bit of a red herring. At pure number crunch just for the new RP rule, it is statistically worse. But, I think, when we consider how the units interact in game, the results are actually positive. Even more so when we consider how we use the units under the current RP rules. Firstly, 9th still being incredibly killy, we were never really leaving our multi wound models sitting out in the wind unprotected. With the old RP, if you left your 6 man destroyer squad in the open, it’s going to die before your turn and you get zero chance to reanimate. This won’t be changing with the new codex. However, with the new RP, assuming the unit firing can’t completely wipe the unit in one volley, we get at least some chance to reanimate our destroyed multi wound models. Is it as good as a straight 5+? No. But I can only imagine the points increase on the Skorpekh Destroyers if they came with a 5+ fnp that returned the model back with full wounds. For single wound models this is just straight up a huge improvement. 20 warriors buffed by a cryptek are now getting a 4+++ with rerolls of 1. Good luck shifting that, especially in cover. If my mathhammer is right, it’ll take 20 MEQ heavy bolters, attacking from the same unit, to completely remove a 10 man Immortal unit in one volley and deny RP. And that’s without a cryptek. And we still have relics, warlord traits and stratagems to potentially buff RP even more. Who’s to say there isn’t a reroll failed RP rolls? Or additional ways to bring back lost models? Maybe an Ork Green Tide equivalent? Silver tide? I’m optimistic the new codex is going to bring a number of new options and strategies to take full advantage of the new RP rule. FinalCookie, SteveAntilles, 01RTB01 and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608240 Share on other sites More sharing options...
WickedJester1013 Posted September 28, 2020 Share Posted September 28, 2020 (edited) I think the rule would be better if you could at least return a weakened model. Really crappy when you need to roll 3 5+ to return one dude. If you roll 2/3 5+ then you at least get a wounded model back would be nice at least. Your not wrong that it might be misleading and turn out to be really strong. We still have to see the full rules and actually play games. Maybe the reanimating walker dude(forgot his name) will actually see a lot of play now. And would love to see ghost arks become strong. Silver tide is looking like the best option right now. Hopefully something can help all the new multi wound dudes. Edited September 28, 2020 by Daimyo-Phaeron Lenoch Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608259 Share on other sites More sharing options...
Kaldoth Posted September 28, 2020 Share Posted September 28, 2020 I feel like the salt from 8th edition reanimation is seeping into the outlook on 9th. I get being upset about 3W models not benefiting from reanimation as much as warriors... But then again, warriors and immortals were absolute garbage in 8th. We needed that 5+ to get our destroyers back up because they were the only unit that was worth anything in our codex. We have seen -vast- improvements in overall 9th edition game mechanics, improvements in our own troops, plus we still don't know what's in the rest of the book. I'm personally fine with our 3W models not getting back up easily if it means my troops are actually gonna be the backbone of my army again. FinalCookie, Mr4Minutes and 01RTB01 3 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608280 Share on other sites More sharing options...
atropos_priest Posted September 29, 2020 Share Posted September 29, 2020 It's such a convoluted rule for something that is still just worse than 5+ FNP. Fajita Fan 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608326 Share on other sites More sharing options...
Kaldoth Posted September 29, 2020 Share Posted September 29, 2020 Situationally it is. Depends on the weapon really. A D6 damage weapon on a 6 would require 6 5+ FNP saves if the model taking the wounds didn't make any armor saves against it. In our case, it's just the wounds characteristic of the model that took the damage and died. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608330 Share on other sites More sharing options...
Mr4Minutes Posted September 29, 2020 Share Posted September 29, 2020 It’s also a lot easier(speculating) to get it up to a 4+. I think my concern is the new command protocols. Having to pick all 5 turns before the game begins is difficult. How are we to track the right order? Pen and paper? New cards? And then being tied to our expensive (and currently limited) character options. It creates an obvious weakness and need to protect characters. It also could lead to an either gun line play style or Death Star play style. Looking forward to more previews. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608341 Share on other sites More sharing options...
01RTB01 Posted September 29, 2020 Share Posted September 29, 2020 Difficult yes but no different to marine equivalents in that respect, iirc they auto move to the next doctrine. At least with ours then can be a plan. Keeping track - new cards have them in. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608343 Share on other sites More sharing options...
Fajita Fan Posted September 29, 2020 Share Posted September 29, 2020 (edited) Cryptek must buff RP in the new book. I also don't understand why this seems written to look more complicated (e.g wordy) than it needs to be, why not just make it FNP (5+) and move on with life? This just seems needlessly complicated looking when you combine with the new way wounds are allocated to multiwound models. Photo of a player tracking a mixed tactical squad firing at a multiwound Necron unit: Edited September 29, 2020 by Fajita Fan Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608353 Share on other sites More sharing options...
Tyriks Posted September 29, 2020 Share Posted September 29, 2020 It's not a FNP because they thought having the models actually die and then get back up was more appropriate than having them not fall down in the first place SteveAntilles 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608354 Share on other sites More sharing options...
Fajita Fan Posted September 29, 2020 Share Posted September 29, 2020 Fine, then just make it a flat 5+ to regenerate any wounds lost in a given attack (minus, say, mortal wounds that vaporize their atoms or something). Are marine players really going to chuck their model cases if Necrons get a flat buff? That would actually work more like a Vampire Counts army in WHFB with the corpse cart. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608358 Share on other sites More sharing options...
Fajita Fan Posted September 29, 2020 Share Posted September 29, 2020 (edited) Decided not to wait and magnetized an Annihilation Barge gun on the roof to make a Doosmday stalker. I think the actual model’s gun is too big so this feels more proportional to something with such skinny legs. The stock head was oddly small so I grafted a torso on there. Edited September 29, 2020 by Fajita Fan Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608364 Share on other sites More sharing options...
Get Thokt Posted September 29, 2020 Share Posted September 29, 2020 Let's wait to see what Technomancers and Resurrection Orbs do in 9th. There is still much to know about this codex. Also, the very small rule reveal for Space Marines leaves me thinking that they'll be nerfed to a point where Marine players will be pissed when their codex is released. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/27/#findComment-5608366 Share on other sites More sharing options...
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