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Some new information was posted on the Necrons Facebook Group which sounds promising. It's third-hand information now, so you'll have to judge the veracity yourself, but interesting if true:

 

 

From a discord group:

“As you may be aware (or not), some people received the new Codex early. In my local gaming group, someone did receive the new Codex Necrons early. He gave me a couple of informations and I thought it would be nice to share it here :
Quantic Shield : is now a 5+ invulnerable save and on top of that, you ignore unmodified wound roll of 1/2/3.
Doomstalker : has a 4+ invulnerable save. It can overwatch à la T'au, which means he get to shoot at ennemy units which charged a friendly unit within 6" of the Doomstalker. He can fire at it with the "big profile" of its weapon (forgot its name). Does not have QS.
Canoptek units : they now all have RP.
Rites of Reanimation : each Necron unit can only be targeted once by Rites of Reanimation. Select a Necron unit : D3 Necron Warriors are revived or 1 model if it's not a Necron Warriors unit.
Monolith is 380 points with 4 "mini Death Rays". Silent King is 450 and Ctan of the Void Dragon is 350.
Don't know anything else, sorry. He wants to keep it "as a surprise" for our next game (he does play Necrons). According to him, the changes "are legion".”

I dig all of it so far. Rites could have been so much worse, I think another source of +1 to RP would not be affective as it would still not help out MW units. But this..I can work with this. This is more or less what I was hoping for. 

 

QS, ignore 2's and 3's. But why put in 1? It's unmodified, isn't 1 always a fail anyway?

 

Doomstalker seems more legit. 

 

I'm kindof of shocked that canoptek will get RP. Something I had dreamed about for awhile but would have never geussed GW would pull the trigger on as it was somewhat unique to them that they could not repair. I would just assume they would have living metal. 

Edited by Ahzek451

https://www.warhammer-community.com/2020/10/02/codes-in-your-codexes/

 

Not much new information here but it does show that Skorpekhs are coming down in points and will be bigger than 3 man groups

Interesting that there's only one of the big weapons allowed, fingers crossed on a multipart kit down the road.

Monolith is 380 points with 4 "mini Death Rays". Silent King is 450 and Ctan of the Void Dragon is 350.

Those are pretty pricey. I wonder if the Monolith has finally got some sort of Invulnerable save. The Void Dragon is nice according to the rules but 350 points is more than I was expecting him to weigh in at. Silent King is about where I expected.

 

https://www.warhammer-community.com/2020/10/02/codes-in-your-codexes/

 

Not much new information here but it does show that Skorpekhs are coming down in points and will be bigger than 3 man groups

Interesting that there's only one of the big weapons allowed, fingers crossed on a multipart kit down the road.

One per three models, if you have 6 skorpekhs you get 2 of the reap-blades.

 

https://www.warhammer-community.com/2020/10/02/codes-in-your-codexes/

Not much new information here but it does show that Skorpekhs are coming down in points and will be bigger than 3 man groups

Interesting that there's only one of the big weapons allowed, fingers crossed on a multipart kit down the road.

Ophydian destroyers are the same, I wouldn't expect another kit at all.

 

 

https://www.warhammer-community.com/2020/10/02/codes-in-your-codexes/

 

Not much new information here but it does show that Skorpekhs are coming down in points and will be bigger than 3 man groups

Interesting that there's only one of the big weapons allowed, fingers crossed on a multipart kit down the road.
One per three models, if you have 6 skorpekhs you get 2 of the reap-blades.

Hurray for reading comprehension!

 

Thanks for clearing that up for me.

Monoliths are Lords of War now. Wraiths confirmed at 4++.

 

There's a cool stratagem for 2CP that allows a C'tan to ignore invuls for a round.

 

Dynasty warlord traits:

Mephrit : +1 attack and +1 strength (warlord)
Nephrekh : -1 to hit the warlord
Nihilakh : At the start of the combat phase, if this warlord is in range of an enemy unit, he can fight first in this phase
Novokh : Each time the warlord makes a melee attack, an unmodified wound roll of 6 deal one additional mortal wound.
Sautekh : As long as this warlord is one the battlefield, when you use one CP to use a stratagem, roll a D6. On 5+, you get the CP refunded.
Szarekhan : When you assign command protocols, you can chose 4 of them instead of 5, and one of those 4 can be assigned to two rounds instead of one.

 

Royal Court:
• If the silent king is in your army, he must be the warlord.
• If not, if you have a Phaeron, he must be your warlord
• If not, if you have a Tetrarch (from French, Overlord?) he must be your warlord
• If not, if you have a Dynasty character, he must be your warlord
• If not, choose warlord normally

Dynastic Agents and Star Gods
• Dynastic Agents and C’tan shards can be included in necron detachments without preventing them from getting dynastic codes
• Dynastic Agents and C’tan shards Never get dynastic codes

Custom Dynasties:
• Pick a dynastic tradition and a condition of awakening
• If picked Royal Vassal, do not get condition of awakening
Dynastic Conditions:
o Eternal conquerors:
 All models with this code have OBSEC.
 If a model already had OBSEC, they count as one additional model
o Ruthless hunters
 Essentially bolter drill
 Can rapid fire at max range if infantry model stood still
o Majestic artisans
 Each time this unit is chosen to shoot or fight re-roll one wound roll per unit
o Radiation halo
 All units have the following aura: as long as an enemy unit is within 1 inch of this unit, subtract 1 from its Toughness
o Immovable Phalanx
 Whenever an attack with a wound characteristic of 1 is allocated to an infantry model with this code, and that model did not move, advance or fall back this battle round, add 1 to any armor save against the attack
o Inflexible
 6+ invuln
o Disdain for the codes
 Add one to hit rolls for attacks made against characters
o Ruthless horde
 Re-roll morale tests
o Martial masters
 Each time this unit is chosen to shoot or fight re-roll one hit roll per unit
o Butchers
 Add 1 to charge rolls
o Brocken
 Units benefit from command protocols if they are within 9 inches of a necron character instead of 6
o Royal Vassal
 Get to pick one of the normal dynastic codes
Condition of Awakening:

o The ancients stir
 Add one to Canoptek units
 Canoptik units Can pile in and consolidate 4 inches
o Fight the intruders
 Melee attacks against infantry or bikers auto-wound on unmodified hit rolls of 6.
o Saine paranoia
 Add 3 inches to the range of pistols
o Implacable expansionist
 At the beginning of the first battle round and before starting the first turn, all units with this code can move 6 inches
o Isolationists
 Each time a model makes an attack with a rapid-fire weapon against a target within 12 inches, at one to the strength of the attack
o Noble warriors
 Each time a noble makes a melee attack, reroll all hit and wound rolls of 1
o Interplanetary invaders
 Vehicles can fall-back and shoot at -1 to hit.
 Vehicles can shoot heavy weapons into combat without the normal -1 penalty

Edited by Marshal Loss

Thank you for sharing :biggrin.:

 

Makes sense that monoliths are now LoW choices. However, I don't wish to buy 3, based on assumed cost, 2 would be pushing it. Looks like a doomstalker may be back on the menu!

 

SPRUE PICS UP ON GW NZ too

Edited by 01RTB01

So far the new codex is looking very exciting. A lot of changes. But I don’t think that’s necessarily bad at all.

 

My only salty reaction is the monolith. I feel like he took it really hard coming runner up to the obelisk for worst unit in 8 edition and decided to put all his effort on claiming that award for 9th. I haven’t seen the data sheet yet, but, from the sound of it, it doesn’t sound like it’s gotten much of an overhaul.

So far the new codex is looking very exciting. A lot of changes. But I don’t think that’s necessarily bad at all.

 

My only salty reaction is the monolith. I feel like he took it really hard coming runner up to the obelisk for worst unit in 8 edition and decided to put all his effort on claiming that award for 9th. I haven’t seen the data sheet yet, but, from the sound of it, it doesn’t sound like it’s gotten much of an overhaul.

 

Have you not seen the stats for the mini doom rays?! The monolith is now lethal. LoW for sure but the weapons are awesome IMO, my go to heavy anti tank bod.

 

https://www.warhammer-community.com/2020/09/28/codex-necrons-new-rules-and-units/

 

 

So far the new codex is looking very exciting. A lot of changes. But I don’t think that’s necessarily bad at all.

 

My only salty reaction is the monolith. I feel like he took it really hard coming runner up to the obelisk for worst unit in 8 edition and decided to put all his effort on claiming that award for 9th. I haven’t seen the data sheet yet, but, from the sound of it, it doesn’t sound like it’s gotten much of an overhaul.

Have you not seen the stats for the mini doom rays?! The monolith is now lethal. LoW for sure but the weapons are awesome IMO, my go to heavy anti tank bod.

 

https://www.warhammer-community.com/2020/09/28/codex-necrons-new-rules-and-units/

The guns do look nice. But it’s rumored to be a 380 point load out. And according to the leaks (I haven’t seen the data sheet so they could be wrong) it still has no invuln. So it’s just T8 24W 3+. My opinion (could be wrong) is that at 3cp and 380 points it is way to big of a target. I think, competitively, lists are still tailored to kill a knight in one turn, and knights have the invuln.

 

I’m hoping there’s more to it, and the full rules will show its worth. Just have some doubts on initial leaks.

 

 

 

So far the new codex is looking very exciting. A lot of changes. But I don’t think that’s necessarily bad at all.

 

My only salty reaction is the monolith. I feel like he took it really hard coming runner up to the obelisk for worst unit in 8 edition and decided to put all his effort on claiming that award for 9th. I haven’t seen the data sheet yet, but, from the sound of it, it doesn’t sound like it’s gotten much of an overhaul.

Have you not seen the stats for the mini doom rays?! The monolith is now lethal. LoW for sure but the weapons are awesome IMO, my go to heavy anti tank bod.

 

https://www.warhammer-community.com/2020/09/28/codex-necrons-new-rules-and-units/

The guns do look nice. But it’s rumored to be a 380 point load out. And according to the leaks (I haven’t seen the data sheet so they could be wrong) it still has no invuln. So it’s just T8 24W 3+. My opinion (could be wrong) is that at 3cp and 380 points it is way to big of a target. I think, competitively, lists are still tailored to kill a knight in one turn, and knights have the invuln.

 

I’m hoping there’s more to it, and the full rules will show its worth. Just have some doubts on initial leaks.

Competitively I agree. Thankfully that ain't how I roll :)

01RTB01 I completely agree. It’s still a beautiful looking model(the new one) and I’m planning on getting at least one. And hopefully it’ll still be better then in 8th. I’m actually hoping you’ll actually be able to teleport in units the turn it drops from the sky, like it’s supposed to.

I'm my codex pic, it says you can teleport a unit if the monolith hasn't moved this turn, so no unfortunately.

 

Yes the nightbringer is there if I interpret its French name correctly.

Edited by Miek

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