Jump to content

Recommended Posts

I'm my codex pic, it says you can teleport a unit if the monolith hasn't moved this turn, so no unfortunately.

 

Yes the nightbringer is the if I interpret its French name correctly.

 

oof... and there goes any reason to buy a monolith. LOW and still a pointlessly  horrible transport...

Any chance the Monolith can infiltrate or something? Because it's hard to imagine anyone thinking that was a good idea.  Drop pods can land troops T1 but Monoliths have to wait until T3?

 

My hopes rest on Night Scythes now. 

 

Oh! what does the Ghost Ark carry now? Still capped at 10 warriors?

As much as I would like it to be great, starting at 3CP and no Dynastic Traits is hard sell. 6CP if you take 2 other LoW just to get a trait. There isnt avoiding that. Which i find odd considering it has a new kit.

 

Taking spearheads for 3CP is common place but you get traits and a lot of slots. Almost tempted to get a 3rd doomstalker for comparison 

Spyders now elites

 

Lokhust and heavy lokhusts both heavy support

 

Triarch Praetorians now fast attack (unless they always were?)

 

Warriors and immortals up in points and immortals have to pay extra for tesla.

Triarch Praetorians were  elite in 8th.

 

spyders were heavy in 8th. They were not used often, for friendly games i would have one tag along side a monolith. :tongue.:

 

The point increase for the tesla seem to me a way to push players to guass blasters? :huh.:

The rumour links for guass blasters already make it IMO seem better than tesla carbines?

Edited by Mechanicus_Adept

Very unfortunate for Monoliths not being able to disembark its troops when it drops down. That was one of several issues it had in 8th. It'll need to be stationary for 2 turns (minimum turn 3) for any disembarking.

 

I haven't checked the stats yet, but does it live up to GW's claim of it standing up to Knights?

 

The Dimensional Corridor stratagem is still at the beginning of the turn

Edited by Get Thokt

Monoliths do not have an invuln but receive a 2+. Low slot. Ehhh....GW why? Seems like the canoptek wraiths are better than the new destroyer wraiths.

 

Can anyone confirm if Szeres is tied to a dynasty?

 

Agreed and hes always his own dynasty but doesn't break protocols/codes or whatever. 

Reading reviews, seeing leaks, and checking the GW site is leading me to believe that the heavy gauss cannon is no longer an option for (now Lokhust) Destroyer squads. I guess everyone's current Heavy Destroyers now have gauss destructors? It's not a bad statline at all but I've straight up used the HGCs from the Stalker kit on mine so the conversion wasn't a 'counts as' scenario.

 

Don't take that as negativity though, everything I've seen so far (mostly the surprisingly in-depth Goonhammer review) has been quite positive and I'm looking forward to the day I get to roll dice using the new Codex. I'm very stoked for my Nightbringer that's for sure.

Edited by NTaW

In depth review of codex from MWG.  It's 4 hours long (yes, 4 hours) but it's time stamped.  Very good overview if you skip around a little bit.  I don't have 4 hours to kill to watch the whole thing.

 

https://www.youtube.com/watch?v=d33TgEvQmSo

Worth noting you can:

 

1. Pull a unit through monolith traditionally if it hasn't moved

 

2. Through a Strat if the unit was already on the table

 

3. Through a Strat if the unit was in reserves.

 

It'll cost CP but it's still doable if you deep strike the monolith

Worth noting you can:

 

1. Pull a unit through monolith traditionally if it hasn't moved

 

2. Through a Strat if the unit was already on the table

 

3. Through a Strat if the unit was in reserves.

 

It'll cost CP but it's still doable if you deep strike the monolith

 

By "It" do you mean dropping troops turn 2 (Turn it deepstrikes)? because otherwise its transport ability is worthless.

Edited by Stupidity

 

 

Worth noting you can:

 

1. Pull a unit through monolith traditionally if it hasn't moved

 

2. Through a Strat if the unit was already on the table

 

3. Through a Strat if the unit was in reserves.

 

It'll cost CP but it's still doable if you deep strike the monolith

By "It" do you mean dropping troops turn 2 (Turn it deepstrikes)? because otherwise its transport ability is worthless.

I do. On its own it can't pull troops in from reserves until turn 3 if the monolith deepstrikes. However, you could drop two monoliths in turn two, pull one troops unit in from reserve via a strat and another could pull in a unit that was already on the table.

 

Doable I think...

I think it's kinda weird that a lot of the new models are not as...exciting and good? And a few of the existing ones are. The nightbringer and death marks? Ace.

 

The monolith, reanimator, ohydan destroyers, flayed ones, etc. Meh?

 

And the poor obelisk, will you ever shine?

Edited by Ahzek451

Any one else find it odd they kept the old destroyers and destroy lord?

A little, but I'm happy for it. Sort of a rug pull on existing Heavies but the new weapon statline and +1w should help with the sting. The existing Lord upgrade kit isn't too bad and you can make a pretty good conversion with the Lychguard/Praetorian kit so I guess they didn't feel the need to move on that resculpt just yet.

It's really weird that they'd design a brand new monolith but leave it broken... Perhaps if no one buys it they'll fix it..?

 

Anyways, there is so much good stuff, I'll have a hard time deciding what to paint/print/buy next!

If it were heavy support it'd be a no brainer for me. It's got improved dakka, more wounds, better save.

 

People will buy them because they look amazing, myself included. As one of the models that brought me back to crons I'm not backing out now :D

 

Taking the protocols which enables 6" pre game move and vehicles to withdraw and dakka 3 of them could march up the table and cause issues.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.