Stupidity Posted October 3, 2020 Share Posted October 3, 2020 I'm my codex pic, it says you can teleport a unit if the monolith hasn't moved this turn, so no unfortunately. Yes the nightbringer is the if I interpret its French name correctly. oof... and there goes any reason to buy a monolith. LOW and still a pointlessly horrible transport... Any chance the Monolith can infiltrate or something? Because it's hard to imagine anyone thinking that was a good idea. Drop pods can land troops T1 but Monoliths have to wait until T3? My hopes rest on Night Scythes now. Oh! what does the Ghost Ark carry now? Still capped at 10 warriors? Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610500 Share on other sites More sharing options...
Nusquam Posted October 3, 2020 Share Posted October 3, 2020 2+ armor in the age of eradicators, knights,, and and the multi melta buff only goes so far. Im glad I put in for a few doomstalkers at my flags but my monolith is sitting out the 4th edition in a row. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610526 Share on other sites More sharing options...
01RTB01 Posted October 3, 2020 Share Posted October 3, 2020 I don't think the monolith needs to. Let's see the whole picture before we write it off. Looking at the contents page of the dex I believe that classic standard Destroyers are in as lokhust destroyers too. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610531 Share on other sites More sharing options...
Nusquam Posted October 3, 2020 Share Posted October 3, 2020 As much as I would like it to be great, starting at 3CP and no Dynastic Traits is hard sell. 6CP if you take 2 other LoW just to get a trait. There isnt avoiding that. Which i find odd considering it has a new kit. Taking spearheads for 3CP is common place but you get traits and a lot of slots. Almost tempted to get a 3rd doomstalker for comparison 01RTB01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610554 Share on other sites More sharing options...
01RTB01 Posted October 3, 2020 Share Posted October 3, 2020 Spyders now elites Lokhust and heavy lokhusts both heavy support Triarch Praetorians now fast attack (unless they always were?) Warriors and immortals up in points and immortals have to pay extra for tesla. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610581 Share on other sites More sharing options...
Brother Navaer Solaq Posted October 3, 2020 Share Posted October 3, 2020 (edited) Spyders now elites Lokhust and heavy lokhusts both heavy support Triarch Praetorians now fast attack (unless they always were?) Warriors and immortals up in points and immortals have to pay extra for tesla. Triarch Praetorians were elite in 8th. spyders were heavy in 8th. They were not used often, for friendly games i would have one tag along side a monolith. The point increase for the tesla seem to me a way to push players to guass blasters? The rumour links for guass blasters already make it IMO seem better than tesla carbines? Edited October 3, 2020 by Mechanicus_Adept Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610582 Share on other sites More sharing options...
Shas Oh Dear Posted October 3, 2020 Share Posted October 3, 2020 (edited) New necrons battle report up on tabletop tactics. Confirms a lot of the leaks so far. Also a big buff to gauss reapers. Edited October 3, 2020 by Shas Oh Dear Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610765 Share on other sites More sharing options...
Get Thokt Posted October 3, 2020 Share Posted October 3, 2020 (edited) Very unfortunate for Monoliths not being able to disembark its troops when it drops down. That was one of several issues it had in 8th. It'll need to be stationary for 2 turns (minimum turn 3) for any disembarking. I haven't checked the stats yet, but does it live up to GW's claim of it standing up to Knights? The Dimensional Corridor stratagem is still at the beginning of the turn Edited October 3, 2020 by Get Thokt Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610778 Share on other sites More sharing options...
Ahzek451 Posted October 3, 2020 Share Posted October 3, 2020 Monoliths do not have an invuln but receive a 2+. Low slot. Ehhh....GW why? Seems like the canoptek wraiths are better than the new destroyer wraiths. Can anyone confirm if Szeres is tied to a dynasty? Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610837 Share on other sites More sharing options...
01RTB01 Posted October 3, 2020 Share Posted October 3, 2020 Afaik he's not tied to dynasty :D Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610861 Share on other sites More sharing options...
Stupidity Posted October 3, 2020 Share Posted October 3, 2020 Monoliths do not have an invuln but receive a 2+. Low slot. Ehhh....GW why? Seems like the canoptek wraiths are better than the new destroyer wraiths. Can anyone confirm if Szeres is tied to a dynasty? Agreed and hes always his own dynasty but doesn't break protocols/codes or whatever. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610872 Share on other sites More sharing options...
NTaW Posted October 3, 2020 Author Share Posted October 3, 2020 (edited) Reading reviews, seeing leaks, and checking the GW site is leading me to believe that the heavy gauss cannon is no longer an option for (now Lokhust) Destroyer squads. I guess everyone's current Heavy Destroyers now have gauss destructors? It's not a bad statline at all but I've straight up used the HGCs from the Stalker kit on mine so the conversion wasn't a 'counts as' scenario. Don't take that as negativity though, everything I've seen so far (mostly the surprisingly in-depth Goonhammer review) has been quite positive and I'm looking forward to the day I get to roll dice using the new Codex. I'm very stoked for my Nightbringer that's for sure. Edited October 3, 2020 by NTaW Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610987 Share on other sites More sharing options...
crimsondave Posted October 3, 2020 Share Posted October 3, 2020 In depth review of codex from MWG. It's 4 hours long (yes, 4 hours) but it's time stamped. Very good overview if you skip around a little bit. I don't have 4 hours to kill to watch the whole thing. https://www.youtube.com/watch?v=d33TgEvQmSo Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5610994 Share on other sites More sharing options...
Seahawk Posted October 3, 2020 Share Posted October 3, 2020 Its a lot easier to just read goonhammers review: https://www.goonhammer.com/codex-necrons-the-goonhammer-review/ Interrogator-Chaplain Ezra, Tyriks, Sandlemad and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611021 Share on other sites More sharing options...
Fajita Fan Posted October 3, 2020 Share Posted October 3, 2020 I'm my codex pic, it says you can teleport a unit if the monolith hasn't moved this turn, so no unfortunately. Yes the nightbringer is there if I interpret its French name correctly. Whew Otherwise I was going to Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611025 Share on other sites More sharing options...
01RTB01 Posted October 3, 2020 Share Posted October 3, 2020 Worth noting you can: 1. Pull a unit through monolith traditionally if it hasn't moved 2. Through a Strat if the unit was already on the table 3. Through a Strat if the unit was in reserves. It'll cost CP but it's still doable if you deep strike the monolith Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611043 Share on other sites More sharing options...
Stupidity Posted October 3, 2020 Share Posted October 3, 2020 (edited) Worth noting you can: 1. Pull a unit through monolith traditionally if it hasn't moved 2. Through a Strat if the unit was already on the table 3. Through a Strat if the unit was in reserves. It'll cost CP but it's still doable if you deep strike the monolith By "It" do you mean dropping troops turn 2 (Turn it deepstrikes)? because otherwise its transport ability is worthless. Edited October 3, 2020 by Stupidity Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611137 Share on other sites More sharing options...
WickedJester1013 Posted October 4, 2020 Share Posted October 4, 2020 (edited) Any one else find it odd they kept the old destroyers and destroy lord? Edited October 4, 2020 by WickedJester1013 atropos_priest 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611199 Share on other sites More sharing options...
01RTB01 Posted October 4, 2020 Share Posted October 4, 2020 Worth noting you can: 1. Pull a unit through monolith traditionally if it hasn't moved 2. Through a Strat if the unit was already on the table 3. Through a Strat if the unit was in reserves. It'll cost CP but it's still doable if you deep strike the monolith By "It" do you mean dropping troops turn 2 (Turn it deepstrikes)? because otherwise its transport ability is worthless. I do. On its own it can't pull troops in from reserves until turn 3 if the monolith deepstrikes. However, you could drop two monoliths in turn two, pull one troops unit in from reserve via a strat and another could pull in a unit that was already on the table. Doable I think... Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611233 Share on other sites More sharing options...
Atrus Posted October 4, 2020 Share Posted October 4, 2020 That's a hefty 8cp minimum investment as well as 2 LoW. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611274 Share on other sites More sharing options...
Fajita Fan Posted October 4, 2020 Share Posted October 4, 2020 LOL I’m just having memories of 3rd edition with a monolith smashing down disgorging warriors and swearing to myself. 01RTB01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611376 Share on other sites More sharing options...
Miek Posted October 4, 2020 Share Posted October 4, 2020 It's really weird that they'd design a brand new monolith but leave it broken... Perhaps if no one buys it they'll fix it..? Anyways, there is so much good stuff, I'll have a hard time deciding what to paint/print/buy next! Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611384 Share on other sites More sharing options...
Ahzek451 Posted October 4, 2020 Share Posted October 4, 2020 (edited) I think it's kinda weird that a lot of the new models are not as...exciting and good? And a few of the existing ones are. The nightbringer and death marks? Ace. The monolith, reanimator, ohydan destroyers, flayed ones, etc. Meh? And the poor obelisk, will you ever shine? Edited October 4, 2020 by Ahzek451 Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611408 Share on other sites More sharing options...
NTaW Posted October 4, 2020 Author Share Posted October 4, 2020 Any one else find it odd they kept the old destroyers and destroy lord? A little, but I'm happy for it. Sort of a rug pull on existing Heavies but the new weapon statline and +1w should help with the sting. The existing Lord upgrade kit isn't too bad and you can make a pretty good conversion with the Lychguard/Praetorian kit so I guess they didn't feel the need to move on that resculpt just yet. 01RTB01 1 Back to top Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611430 Share on other sites More sharing options...
01RTB01 Posted October 4, 2020 Share Posted October 4, 2020 It's really weird that they'd design a brand new monolith but leave it broken... Perhaps if no one buys it they'll fix it..? Anyways, there is so much good stuff, I'll have a hard time deciding what to paint/print/buy next! If it were heavy support it'd be a no brainer for me. It's got improved dakka, more wounds, better save. People will buy them because they look amazing, myself included. As one of the models that brought me back to crons I'm not backing out now :D Taking the protocols which enables 6" pre game move and vehicles to withdraw and dakka 3 of them could march up the table and cause issues. Link to comment https://bolterandchainsword.com/topic/364076-an-ancient-evil-awakens/page/31/#findComment-5611447 Share on other sites More sharing options...
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