Indefragable Posted October 8, 2020 Author Share Posted October 8, 2020 I do feel that for Command Phase buffs that target a single friendly unit, the range should be increased dramatically.. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614114 Share on other sites More sharing options...
Morticon Posted October 8, 2020 Share Posted October 8, 2020 *snip* 5x Scouts ( ) Speeder Storm My feelings exactly. Out of curiosity, were the Scouts and LSS worth it with their new rules? No ObSec but assault vehicle...did you manage to use the no-overwatch stratagem for the LSS? Completely missed it!! really like it and will be using it in the future! As for the scouts, as a unit of 125 points - even with the loss of Troops - they work well for what they offer Played two Storms today after your helpful advice. The Suppressing Fire is AMAZING!! Really really good stuff. I think scouts are naff by themselves, but actually not at all bad with the Storms. I played a 5th Ed style list. Sanguinor - Speed of Primarch Corbulo Libby - WL (Iron Resolve), Armour Indom, Might of Heroes, Fortress, JP. 5x Tac - Gravcan, Cmbi-Melta, Fist 5x Tac - Gravcan, Cmbi-Melta, Fist 5x Tac - Gravcan, Cmbi-Melta, Axe 5x Scouts- CCW 5x Scouts - Bolters 7x SangGuard - 3 Fsts, 2 Axes, 2 Swords. 3x BladeGuard 2x Attack Bikes- MM 2x Attack Bikes- MM Razorback - TLHB Razorback - TLHB Razorback - TLLC Speeder Storm Speeder Storm Impulsor - Shield. Im still not sold on the Sang Guard on account of their lack of invul - BUT, their additional attacks coupled with their native -1 to hit is very very good. Lost to the DA today - 72-82 - to an opponent who hasnt beaten me in 2 years. He was very chuffed!! DA are also very, very strong now - and you're going to see a LOT of them at the top tables. Shaezus, SnorriSnorrison, Karhedron and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614177 Share on other sites More sharing options...
Thoridon Posted October 8, 2020 Share Posted October 8, 2020 My favourite use of the Storm has been loaded with bolter scouts and roaming round as an anti-infantry gunboat. Not too expensive and it can zip around to where you need some extra bolter shots or to grab an objective. That was in 8th, I haven’t played 9th yet. Remtek, Morticon and SnorriSnorrison 3 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614186 Share on other sites More sharing options...
Remtek Posted October 8, 2020 Share Posted October 8, 2020 Really nice that scouts can diesmbark after the storm moves too! Gives you a unit that can move 24+ inches and still do an action SnorriSnorrison and Morticon 2 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614189 Share on other sites More sharing options...
Morticon Posted October 8, 2020 Share Posted October 8, 2020 btw- move of the day: Enemy moved within 3" of an objective with his Impulsor - i was holding it with a Razor - i used Unbridled Ardour to HI in, and bring in Sanguinor. Who then left combat at engaged elsewhere. Super strong. Majkhel and Remtek 2 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614213 Share on other sites More sharing options...
Quixus Posted October 8, 2020 Share Posted October 8, 2020 (edited) Really nice that scouts can diesmbark after the storm moves too! Gives you a unit that can move 24+ inches and still do an actionIs that how assault vehicles work now? Which other vehcles get that rule? Land Raiders? Storm Ravens? Edited October 8, 2020 by Quixus Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614226 Share on other sites More sharing options...
Warhead01 Posted October 8, 2020 Share Posted October 8, 2020 btw- move of the day: Enemy moved within 3" of an objective with his Impulsor - i was holding it with a Razor - i used Unbridled Ardour to HI in, and bring in Sanguinor. Who then left combat at engaged elsewhere. Super strong. Was this to take the objective for points or fight or what? a little confused. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614237 Share on other sites More sharing options...
Hintzy Posted October 8, 2020 Share Posted October 8, 2020 btw- move of the day: Enemy moved within 3" of an objective with his Impulsor - i was holding it with a Razor - i used Unbridled Ardour to HI in, and bring in Sanguinor. Who then left combat at engaged elsewhere. Super strong. I believe you can only use the new Sanguinor trick if the enemy charges you. Perhaps I'm misunderstanding. Morticon, Karhedron and SnorriSnorrison 3 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614240 Share on other sites More sharing options...
BluejayJunior Posted October 8, 2020 Share Posted October 8, 2020 Yeah, Sanguinor only comes in after your opponent charges. And it only can teleport in if it wasn't already on the board. He can't teleport around once he's deployed. Morticon and SnorriSnorrison 2 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614243 Share on other sites More sharing options...
SnorriSnorrison Posted October 8, 2020 Share Posted October 8, 2020 *snip* 5x Scouts ( ) Speeder Storm My feelings exactly. Out of curiosity, were the Scouts and LSS worth it with their new rules? No ObSec but assault vehicle...did you manage to use the no-overwatch stratagem for the LSS? Completely missed it!! really like it and will be using it in the future! As for the scouts, as a unit of 125 points - even with the loss of Troops - they work well for what they offer Played two Storms today after your helpful advice. The Suppressing Fire is AMAZING!! Really really good stuff. I think scouts are naff by themselves, but actually not at all bad with the Storms. I played a 5th Ed style list. Sanguinor - Speed of Primarch Corbulo Libby - WL (Iron Resolve), Armour Indom, Might of Heroes, Fortress, JP. 5x Tac - Gravcan, Cmbi-Melta, Fist 5x Tac - Gravcan, Cmbi-Melta, Fist 5x Tac - Gravcan, Cmbi-Melta, Axe 5x Scouts- CCW 5x Scouts - Bolters 7x SangGuard - 3 Fsts, 2 Axes, 2 Swords. 3x BladeGuard 2x Attack Bikes- MM 2x Attack Bikes- MM Razorback - TLHB Razorback - TLHB Razorback - TLLC Speeder Storm Speeder Storm Impulsor - Shield. Im still not sold on the Sang Guard on account of their lack of invul - BUT, their additional attacks coupled with their native -1 to hit is very very good. Lost to the DA today - 72-82 - to an opponent who hasnt beaten me in 2 years. He was very chuffed!! DA are also very, very strong now - and you're going to see a LOT of them at the top tables. No worries, I'm painting two LSS at the moment and was desperately clinging to anything that might make them worthwhile. :D Nice list! Very shooty, though it is nice to see Razourbacks again. Had an idea. How feasible would it be to trap part of your opponents army with scouts? Chaff-traps. Two LSS with bolter scouts, zooming up 18", 3" disembark, 6" move and possibly advance right outside of 1 inch. Spread out with just under 2" between the models' coherency. The opponent has to focus on them but can't move forward onto objectives in their turn 1. Perhaps a waste of points, but could help gaining the upper hand on the primary in turn 2... Could also be smarter to use the LSS to actually hold the primary objectives, but hey. Just brainstorming. :) btw- move of the day: Enemy moved within 3" of an objective with his Impulsor - i was holding it with a Razor - i used Unbridled Ardour to HI in, and bring in Sanguinor. Who then left combat at engaged elsewhere. Super strong. I'll have to agree with the frater though, that move with the Sanguinor wasn't quite legal. :P Can only come down in your opponent's charge phase if they finish a charge move within engagement range, not if you heroically intervene. The abilitiy is super powerful though, falling back with such a beatstick in turn 3, charging with savage echoes....yesss. It's nice that they buffed his sword with MW as well. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614320 Share on other sites More sharing options...
Karhedron Posted October 8, 2020 Share Posted October 8, 2020 I am seeing more of this guy in my future. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614331 Share on other sites More sharing options...
Jolemai Posted October 8, 2020 Share Posted October 8, 2020 I just wish mine would stop falling apart. Silverson 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614333 Share on other sites More sharing options...
keeblerartillery Posted October 8, 2020 Share Posted October 8, 2020 (edited) Yeah, Sanguinor only comes in after your opponent charges. And it only can teleport in if it wasn't already on the board. He can't teleport around once he's deployed.ACHkTUALLY At the end of the Heroic Interventions step of your opponent’s Charge phase, if this model has not yet been set up on the battlefield, and if any enemy units finished a charge move within Engagement Range of any friendly Blood Angels units this phase, you can set up this model within Engagement Range of one of those enemy units. This model counts as having performed a Heroic Intervention in the turn it uses this ability. Dang it. You’re right. They have to finish a “charge move” Edited October 8, 2020 by keeblerartillery Morticon 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614342 Share on other sites More sharing options...
Spagunk Posted October 8, 2020 Share Posted October 8, 2020 (edited) It does say that the enemy unit must finish a charge move within engagement range. Not too clear about that. Edited October 8, 2020 by Spagunk Morticon 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614344 Share on other sites More sharing options...
Majkhel Posted October 9, 2020 Share Posted October 9, 2020 I think Mort needs to clarify what he meant by 'bringing in the Snguinor' - it doesn't have to be bringing him in with his Miraculous Saviour ability. After all he used Unbridled Ardour as well (why? Senguinor can HI 6" on his own) But we still definitely can:- Heroically Intervene with him in the enemy charge phase to fight one unit- then leave combat in our movement phase and charge something else. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614700 Share on other sites More sharing options...
Hintzy Posted October 9, 2020 Share Posted October 9, 2020 I think Mort needs to clarify what he meant by 'bringing in the Snguinor' - it doesn't have to be bringing him in with his Miraculous Saviour ability. After all he used Unbridled Ardour as well (why? Senguinor can HI 6" on his own) But we still definitely can: - Heroically Intervene with him in the enemy charge phase to fight one unit - then leave combat in our movement phase and charge something else. My understanding was he HI'd his transport into his opponent's in order to be within engagement range to then bring in Sanguinor. Morticon 1 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5614762 Share on other sites More sharing options...
Morticon Posted October 10, 2020 Share Posted October 10, 2020 (edited) noooope- Im a cheaty cheaty mc cheaty pants!!! I re-read the rule- I focused on the "enemy units in engagement range" - rather than " if any enemy units finished a charge move within Engagement Range" - so - totally illegal move on my part. I think Mort needs to clarify what he meant by 'bringing in the Snguinor' - it doesn't have to be bringing him in with his Miraculous Saviour ability. After all he used Unbridled Ardour as well (why? Senguinor can HI 6" on his own) But we still definitely can:- Heroically Intervene with him in the enemy charge phase to fight one unit- then leave combat in our movement phase and charge something else. Hintzy - got it right, above. I thought the condition to bring him in is being in engagement range, rather than the enemy making a charge move. So....for clarity sake- dont be doing that Edited October 10, 2020 by Morticon Warhead01 and Majkhel 2 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615033 Share on other sites More sharing options...
Morticon Posted October 10, 2020 Share Posted October 10, 2020 Yeah, Sanguinor only comes in after your opponent charges. And it only can teleport in if it wasn't already on the board. He can't teleport around once he's deployed. Yup yup - initial move to bring him in was illegal. But, he was off board- as he will always be. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615036 Share on other sites More sharing options...
Rhavien Posted October 10, 2020 Share Posted October 10, 2020 Hey brothers. Could someone explain to me how we can equip the libby dread with the biomantic sarcophagus relic? It is stated, that named characters and vehicles can never get a relic, but then we have the sarcophagus listed that can only be given to libby dread models, but he IS a vehicle... Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615122 Share on other sites More sharing options...
Jolemai Posted October 10, 2020 Share Posted October 10, 2020 (edited) The relic overrules the restriction. In this instance, the restriction is the basic rule and the relic is the advanced rule. Advanced > basic. Edited October 10, 2020 by Jolemai Morticon, Karhedron and Quixus 3 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615125 Share on other sites More sharing options...
Rhavien Posted October 10, 2020 Share Posted October 10, 2020 Don't get me wrong, I would never argue with anyone about this as the intend is clear, but there are that kind of people out there. The relic doesn't say that it can be taken by libby dreads, but it's only for libby dread models. That's another restriction on top of those already given. Compare that to gleaming pinions. It's jump pack model only. Does that mean I can give it to a plain assault marine with jump pack? Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615176 Share on other sites More sharing options...
Indefragable Posted October 10, 2020 Author Share Posted October 10, 2020 I think there’s wording somewhere that says only characters can be given relics/SIW unless specifically mentioned otherwise (so,e Strata/Relics say you can give stuff to Sgts). Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615265 Share on other sites More sharing options...
Rhavien Posted October 10, 2020 Share Posted October 10, 2020 I think there’s wording somewhere that says only characters can be given relics/SIW unless specifically mentioned otherwise (so,e Strata/Relics say you can give stuff to Sgts). Here's the rule: If your army is led by a Blood Angels Warlord, you can, when mustering your army, give one of the following Relics of Baal to a Blood Angels Character model in your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. Named characters and Vehicle models cannot be given any of the following Relics. I think GW did make an opsi here. RAW the dread is not able to take the relic. Sarcophagus only says "Librarian Dreadnought model only." For my understanding this only restricts the models who can take the relic further and does not allow to ignore the "no vehicle" part. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615390 Share on other sites More sharing options...
Blindhamster Posted October 10, 2020 Share Posted October 10, 2020 I dunno. Seeing as librarian dreadnought only means only that model, specific overrules generic. Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615401 Share on other sites More sharing options...
keeblerartillery Posted October 10, 2020 Share Posted October 10, 2020 Sneak buff guys - suppressors now stop overwatch if they score a hit, not just kill a model! Majkhel and Silas7 2 Back to top Link to comment https://bolterandchainsword.com/topic/364080-ba-and-9th-ed/page/41/#findComment-5615451 Share on other sites More sharing options...
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