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 *snip*

 

5x Scouts   ( :dry.: )

Speeder Storm

 

My feelings exactly.

 

Out of curiosity, were the Scouts and LSS worth it with their new rules? No ObSec but assault vehicle...did you manage to use the no-overwatch stratagem for the LSS?

 

 

Completely missed it!!   really  like it and will be using  it in the  future! 

 

As for the scouts, as a unit  of 125 points - even with  the  loss of Troops -  they work well for what they offer

 

 

 

Played two Storms today after your helpful advice.  The Suppressing Fire is AMAZING!! Really really good stuff.  I think scouts are naff by themselves, but actually not at all bad with the Storms. 

 

I played a 5th Ed style list. 

 

Sanguinor - Speed of Primarch

Corbulo

Libby - WL (Iron Resolve), Armour Indom, Might of Heroes, Fortress, JP. 

 

5x Tac - Gravcan, Cmbi-Melta, Fist

5x Tac - Gravcan, Cmbi-Melta, Fist

5x Tac - Gravcan, Cmbi-Melta, Axe

 

5x Scouts- CCW

5x Scouts - Bolters

7x SangGuard - 3 Fsts, 2 Axes, 2 Swords.

3x BladeGuard

 

2x Attack Bikes- MM

2x Attack Bikes- MM

 

Razorback - TLHB

Razorback - TLHB

Razorback - TLLC

Speeder Storm

Speeder Storm

Impulsor - Shield.

 

 

 

Im still not sold on the Sang Guard on account of their lack of invul - BUT, their additional attacks coupled with their native -1 to hit is very very good. 

 

Lost to the DA today - 72-82 - to an opponent who hasnt beaten me in 2 years.  He was very chuffed!!  DA are also very, very strong now - and you're going to see a LOT of them at the top tables.   

My favourite use of the Storm has been loaded with bolter scouts and roaming round as an anti-infantry gunboat. Not too expensive and it can zip around to where you need some extra bolter shots or to grab an objective.

 

That was in 8th, I haven’t played 9th yet.

btw- move of the day:

 

Enemy moved within 3" of an objective with his Impulsor - i was holding it with a Razor - i used Unbridled Ardour to HI in, and bring in Sanguinor.  Who then left combat at engaged elsewhere. 

 

Super strong. 

Really nice that scouts can diesmbark after the storm moves too! Gives you a unit that can move 24+ inches and still do an action

Is that how assault vehicles work now? Which other vehcles get that rule? Land Raiders? Storm Ravens? Edited by Quixus

btw- move of the day:

 

Enemy moved within 3" of an objective with his Impulsor - i was holding it with a Razor - i used Unbridled Ardour to HI in, and bring in Sanguinor.  Who then left combat at engaged elsewhere. 

 

Super strong. 

Was this to take the objective for points or fight or what? a little confused. 

btw- move of the day:

 

Enemy moved within 3" of an objective with his Impulsor - i was holding it with a Razor - i used Unbridled Ardour to HI in, and bring in Sanguinor. Who then left combat at engaged elsewhere.

 

Super strong.

I believe you can only use the new Sanguinor trick if the enemy charges you. Perhaps I'm misunderstanding.

 

 

 

 *snip*

 

5x Scouts   ( :dry.: )

Speeder Storm

 

My feelings exactly.

 

Out of curiosity, were the Scouts and LSS worth it with their new rules? No ObSec but assault vehicle...did you manage to use the no-overwatch stratagem for the LSS?

 

 

Completely missed it!!   really  like it and will be using  it in the  future! 

 

As for the scouts, as a unit  of 125 points - even with  the  loss of Troops -  they work well for what they offer

 

 

 

Played two Storms today after your helpful advice.  The Suppressing Fire is AMAZING!! Really really good stuff.  I think scouts are naff by themselves, but actually not at all bad with the Storms. 

 

I played a 5th Ed style list. 

 

Sanguinor - Speed of Primarch

Corbulo

Libby - WL (Iron Resolve), Armour Indom, Might of Heroes, Fortress, JP. 

 

5x Tac - Gravcan, Cmbi-Melta, Fist

5x Tac - Gravcan, Cmbi-Melta, Fist

5x Tac - Gravcan, Cmbi-Melta, Axe

 

5x Scouts- CCW

5x Scouts - Bolters

7x SangGuard - 3 Fsts, 2 Axes, 2 Swords.

3x BladeGuard

 

2x Attack Bikes- MM

2x Attack Bikes- MM

 

Razorback - TLHB

Razorback - TLHB

Razorback - TLLC

Speeder Storm

Speeder Storm

Impulsor - Shield.

 

 

 

Im still not sold on the Sang Guard on account of their lack of invul - BUT, their additional attacks coupled with their native -1 to hit is very very good. 

 

Lost to the DA today - 72-82 - to an opponent who hasnt beaten me in 2 years.  He was very chuffed!!  DA are also very, very strong now - and you're going to see a LOT of them at the top tables.   

 

 

No worries, I'm painting two LSS at the moment and was desperately clinging to anything that might make them worthwhile. :D

 

Nice list! Very shooty, though it is nice to see Razourbacks again.

 

Had an idea. How feasible would it be to trap part of your opponents army with scouts? Chaff-traps. Two LSS with bolter scouts, zooming up 18", 3" disembark, 6" move and possibly advance right outside of 1 inch. Spread out with just under 2" between the models' coherency. The opponent has to focus on them but can't move forward onto objectives in their turn 1. Perhaps a waste of points, but could help gaining the upper hand on the primary in turn 2...

Could also be smarter to use the LSS to actually hold the primary objectives, but hey. Just brainstorming. :)

 

btw- move of the day:

 

Enemy moved within 3" of an objective with his Impulsor - i was holding it with a Razor - i used Unbridled Ardour to HI in, and bring in Sanguinor.  Who then left combat at engaged elsewhere. 

 

Super strong. 

I'll have to agree with the frater though, that move with the Sanguinor wasn't quite legal. :P Can only come down in your opponent's charge phase if they finish a charge move within engagement range, not if you heroically intervene. The abilitiy is super powerful though, falling back with such a beatstick in turn 3, charging with savage echoes....yesss.

 

It's nice that they buffed his sword with MW as well.

Yeah, Sanguinor only comes in after your opponent charges. And it only can teleport in if it wasn't already on the board. He can't teleport around once he's deployed.

ACHkTUALLY

 

At the end of the Heroic Interventions step of your opponent’s Charge phase, if this model has not yet been set up on the battlefield, and if any enemy units finished a charge move within Engagement Range of any friendly Blood Angels units this phase, you can set up this model within Engagement Range of one of those enemy units. This model counts as having performed a Heroic Intervention in the turn it uses this ability.

 

Dang it. You’re right. They have to finish a “charge move”

Edited by keeblerartillery

I think Mort needs to clarify what he meant by 'bringing in the Snguinor' - it doesn't have to be bringing him in with his Miraculous Saviour ability. After all he used Unbridled Ardour as well (why? Senguinor can HI 6" on his own) 

 

But we still definitely can:
- Heroically Intervene with him in the enemy charge phase to fight one unit
- then leave combat in our movement phase and charge something else.

I think Mort needs to clarify what he meant by 'bringing in the Snguinor' - it doesn't have to be bringing him in with his Miraculous Saviour ability. After all he used Unbridled Ardour as well (why? Senguinor can HI 6" on his own)

 

But we still definitely can:

- Heroically Intervene with him in the enemy charge phase to fight one unit

- then leave combat in our movement phase and charge something else.

My understanding was he HI'd his transport into his opponent's in order to be within engagement range to then bring in Sanguinor.

noooope- Im a cheaty cheaty mc cheaty pants!!! 

 

 

I re-read the rule- I focused on the  "enemy units in engagement range" - rather than " if any enemy units finished a charge move within Engagement Range" - so - totally illegal move on my part. 

 

 

I think Mort needs to clarify what he meant by 'bringing in the Snguinor' - it doesn't have to be bringing him in with his Miraculous Saviour ability. After all he used Unbridled Ardour as well (why? Senguinor can HI 6" on his own) 

 

But we still definitely can:
- Heroically Intervene with him in the enemy charge phase to fight one unit
- then leave combat in our movement phase and charge something else.

 

Hintzy - got it right, above.  I thought the condition to bring him in is being in engagement range, rather than the enemy making a charge move. 

 

 

So....for clarity sake- dont be doing that :whistling: :blush.:

Edited by Morticon

Yeah, Sanguinor only comes in after your opponent charges. And it only can teleport in if it wasn't already on the board. He can't teleport around once he's deployed. 

Yup yup - initial move to bring him in was illegal. But, he was off board- as he will always be. 

Hey brothers. Could someone explain to me how we can equip the libby dread with the biomantic sarcophagus relic? It is stated, that named characters and vehicles can never get a relic, but then we have the sarcophagus listed that can only be given to libby dread models, but he IS a vehicle...

The relic overrules the restriction.

 

In this instance, the restriction is the basic rule and the relic is the advanced rule.

 

Advanced > basic.

Edited by Jolemai

Don't get me wrong, I would never argue with anyone about this as the intend is clear, but there are that kind of people out there.

The relic doesn't say that it can be taken by libby dreads, but it's only for libby dread models. That's another restriction on top of those already given. Compare that to gleaming pinions. It's jump pack model only. Does that mean I can give it to a plain assault marine with jump pack?

I think there’s wording somewhere that says only characters can be given relics/SIW unless specifically mentioned otherwise (so,e Strata/Relics say you can give stuff to Sgts).

Here's the rule:

If your army is led by a Blood Angels Warlord, you can, when

mustering your army, give one of the following Relics of Baal to

a Blood Angels Character model in your army instead of giving

them a Relic from Codex: Space Marines. These are considered

to be Chapter Relics for all rules purposes.

Named characters and Vehicle models cannot be given any of

the following Relics.

 

I think GW did make an opsi here. RAW the dread is not able to take the relic.

 

Sarcophagus only says "Librarian Dreadnought model only." For my understanding this only restricts the models who can take the relic further and does not allow to ignore the "no vehicle" part.

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