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As I stare at my Death Company, all with bolters <eyes narrow>, thinking about what to replace those bolters with. Bolt pistols? Hand flamers? Inferno pistols? Obviously probably a bit of a mix, but I don't feel like having to do this all over again.

It seems like the hive mind constantly switches between DC's optimal use being lawn-mowing of hordes (chainswords + hand flamers) and suicide anti-scary duty (thunder hammers and/or inferno pistols). 

 

With the captain you still lost a couple to overheating? 40%+ casualties from overheating?

1s happen, especially over a few turns.

 

It was worth the trade. The squad deleted a Dreadknight with a single volley so Overcharging justified the risk. Against lower value targets, I don't overcharged.

 

I was also running a Jump Sanguinary Priest with Selfless Healer so I was able to do some resurrection magic.

Plasma Inceptors are just good right now. Bit sad that the bolter versions may as well not exist currently, since even not-overcharged the plasma is more efficient, especially vs units of 6+ models, where the anti-horde option of the bolters should be better.

 

In other news, heres to hoping that our supplament has some fluff about all the successor chapters... Looks at Devastation of Baal and realizes that they're all dead canonically.

Ouch.

 

So much for Charnel Guard ever getting fleshed out.

Plasma ones will see a price hike I'd guess. Tbh these days i tend to just use models I like, what is actually good will change from month to month

Not all successors are dead, a few were indeed wiped. Most were decimated but survived. All had primaris reinforcements

 

 

So much for Charnel Guard ever getting fleshed out.

 

A recent White Dwarf (454) ha a short story my AD-B featuring Primaris Charnel Guard (alongside Angels Numinous and Red Seraphs) so while they largely got wiped, the Indomitus crusade replaced/reinforced them.

Edited by Xenith

Chapters that got wiped or *to the last squad* or whatever and replaced by primaris influx that won't ever become immersed in the culture of their primogenitor chapters become new chapters using old colors.

They arent the same except in the most superficial manner.

 

Between Dante becoming the Nihilus Warden and all the successor chapters pretty much being wiped out and replaced, we basically have the Ninth Legion returned in all but name. They're starting from scratch, more or less, and the primary role model that all the new recruits are going to be looking at is the BA in general, and Dante in particular.

That isnt BAD, from an in-universe perspective, but the breadth of variation in BA successors is realistically dead.

That variation will eventually return as the successors rebuild, re settle chapter homeworlds and create a new history, but in-universe right now, BA successors are the Ninth Legion reborn as it was right after Guilliman broke them apart.

<snip>

 

Hidden Content

2000pts ish

 

HQ:

Captain

-Jump Pack

-Twin Lightning Claws

-SIW: Master-Crafted

-WLT: The Imperium’s Sword

 

Astorath

 

Sanguinor

 

TROOPS:

Incursors x 5

-Haywire Mine

 

Incursors x 5

-Haywire Mine

Incursors x 5

-Haywire Mine

 

 

ELITES:

Sanguinary Guard x 9

-5x fists, 4x swords,

 

Death Company x 10

-Jump packs

-Power Fist + bolt pistol x 3

-Chainsword and bolt pistol x 7

 

FAST ATTACK:

Inceptor x 3

-Plasma

 

Inceptor x 3

-Plasma

 

Scout Bikes x 3

-Sgt Storm Bolter

 

HEAVY SUPPORT:

Eliminators x3

-Bolt Sniper Rifles

 

Eliminators x3

-Bolt Sniper Rifles

 

Eliminators x3

-Bolt Sniper Rifles

 

 

 

 

So my first game of 9th is tomorrow. 

 

With the above, I’m torn on HQ’s. Captain Blender should be fun to use and keeps the SG up to max killiness, but a <Chief Apothecary > Sang Priest can give them the sweet 6+++, AssDoc, guaranteed heals, and free revives. But the Capt also buffs the Inceptors.

 

Sanguinor descending from the heavens in wrath seems wondrous, especially with Incursors and Eliminators up in the opponent’s face early. I’d like to make him WL for that sweet always fight first ability. Seems gloriously unfair for him to fly in and fight first....but the SG are gimped without him around. 

Edited by Indefragable

Sanguinor descending from the heavens in wrath seems wondrous, especially with Incursors and Eliminators up in the opponent’s face early. I’d like to make him WL for that sweet always fight first ability. Seems gloriously unfair for him to fly in and fight first....but the SG are gimped without him around.

 

Unfortunately, per the rare rules section, the player whose turn is taking place still gets to select the first unit to fight if he has units that have charged. So the fight first warlord trait on The Sanguinor when used during his new Miraculous Savior ability amounts to a free interrupt and not a true fight first. Since The Sanguinor can be declared a target for having performed a Heroic Intervention it's entirely possible you're presenting your opponent with a new and more valuable target for the unit you've Intervened into. This has me somewhat less excited about the new ability. I'll be genuinely happy to be proven wrong though.

 

I think the real value is just the threat of being able to do it in the first place. Hopefully it'll make your opponent make some mistakes or behave too cautiously and not actuate their game-plan.

 

<snip>

 

Hidden Content

2000pts ish

 

HQ:

Captain

-Jump Pack

-Twin Lightning Claws

-SIW: Master-Crafted

-WLT: The Imperium’s Sword

 

Astorath

 

Sanguinor

 

TROOPS:

Incursors x 5

-Haywire Mine

 

Incursors x 5

-Haywire Mine

 

Incursors x 5

-Haywire Mine

 

 

ELITES:

Sanguinary Guard x 9

-5x fists, 4x swords,

 

Death Company x 10

-Jump packs

-Power Fist + bolt pistol x 3

-Chainsword and bolt pistol x 7

 

FAST ATTACK:

Inceptor x 3

-Plasma

 

Inceptor x 3

-Plasma

 

Scout Bikes x 3

-Sgt Storm Bolter

 

HEAVY SUPPORT:

Eliminators x3

-Bolt Sniper Rifles

 

Eliminators x3

-Bolt Sniper Rifles

 

Eliminators x3

-Bolt Sniper Rifles

 

 

 

So my first game of 9th is tomorrow. 

 

With the above, I’m torn on HQ’s. Captain Blender should be fun to use and keeps the SG up to max killiness, but a <Chief Apothecary > Sang Priest can give them the sweet 6+++, AssDoc, guaranteed heals, and free revives. But the Capt also buffs the Inceptors.

 

Sanguinor descending from the heavens in wrath seems wondrous, especially with Incursors and Eliminators up in the opponent’s face early. I’d like to make him WL for that sweet always fight first ability. Seems gloriously unfair for him to fly in and fight first....but the SG are gimped without him around.

Hintzy said it, the Sanguinor won’t actually be fighting first against charging opponents. You can think of it as a free interrupt, since your opponent can select the charging unit first, after which you could use the Sanguinor to use his “fight first” ability. I think.

 

Also, the ‘Nor won’t be buffing SG too much anyways. His aura is only useful in prolonged combats, which is not where we prefer to be at all.

The Chief Sanguinary Priest will set you back 145 points, but oh is he broken enough to be worth it. Slap armour Indomitus on that boy and watch him fly away, resurrecting golden boys left, right and centre. :)

The Chief Sanguinary Priest will set you back 145 points, but oh is he broken enough to be worth it. Slap armour Indomitus on that boy and watch him fly away, resurrecting golden boys left, right and centre. :smile.:

I can vouch for this. I have already played this guy in a list that had SG, Plasmaceptors and MM Attack Bikes. He was worth his points for the resurrection ability alone. But as a Warlord he is also useful for triggering Heirs of Azkelon. Late game I needed to split up my forces to deal with threats on both flanks. The Priest went with the SG while the Captain went with the Plasmaceptors.

 

I do agree with Armour Indomitus. This guy needs protection if you want to run him on the front lines.

As I stare at my Death Company, all with bolters <eyes narrow>, thinking about what to replace those bolters with. Bolt pistols? Hand flamers? Inferno pistols? Obviously probably a bit of a mix, but I don't feel like having to do this all over again.

 

I'd wait until the supplement drops before doing anything drastic with models, it's all likely to change again in 2 months. 

Chapters that got wiped or *to the last squad* or whatever and replaced by primaris influx that won't ever become immersed in the culture of their primogenitor chapters become new chapters using old colors.

They arent the same except in the most superficial manner.

 

Between Dante becoming the Nihilus Warden and all the successor chapters pretty much being wiped out and replaced, we basically have the Ninth Legion returned in all but name. They're starting from scratch, more or less, and the primary role model that all the new recruits are going to be looking at is the BA in general, and Dante in particular.

That isnt BAD, from an in-universe perspective, but the breadth of variation in BA successors is realistically dead.

That variation will eventually return as the successors rebuild, re settle chapter homeworlds and create a new history, but in-universe right now, BA successors are the Ninth Legion reborn as it was right after Guilliman broke them apart.

I disagree. Only a handful of chapters were actually wiped out. And most of those hadn't even been named previously. The successors all took a hit, but there are enough survivors to teach any new Primaris their chapter culture. And I don't think most chapters were there in full strength anyway. Most would at least have a token force back on their homeworlds in order to  protect it and ensure its survival and protect their genestocks. 

It is assuming a lot to say they are essentially the 9th Legion again and I don't think the current lore that is written supports that. 

I disagree. Only a handful of chapters were actually wiped out. And most of those hadn't even been named previously. The successors all took a hit, but there are enough survivors to teach any new Primaris their chapter culture. And I don't think most chapters were there in full strength anyway. Most would at least have a token force back on their homeworlds in order to protect it and ensure its survival and protect their genestocks.

It is assuming a lot to say they are essentially the 9th Legion again and I don't think the current lore that is written supports that.

The Carmine Blades, Flesh Eaters, Blood Drinkers, and BA are *almost* wiped out, along with pretty much every successor chapter being reduced to below half strength minimum, and the Charnel Guard (my successor chapter of choice) are destroyed, Knights of Blood are all dead and explicitly won't be rebuilt with primaris thanks to their cursed name, and the Angels Excelsius, Golden Sons, Angels Penitent, Sanguine Host, Angels Glorious, Burning Blood, Brothers of Jarad, and the Blood Wings are either wiped out or *Status Unknown* so presumably have very few original members left.

 

All of those chapters are essentially completely made up of primaris marines who have had 200 years of indomitus crusading on top of many being plucked from the time of the Scouring to develop their own ideas and ways of doing things, save for maybe some chapter command elements left of the successors firstborn marines.

 

My chosen successor chapter explicitly doesn't even have that, theyre listed as *destroyed*. Could I head canon that a small force of them survived somewhere?

Sure, but not many, and definitely not something like a full company, as those not being present for what amounts to the end times for the BA successor chapters wouldve probably been remarked on.

 

So I can either break away from Canon completely, or I can switch to primaris only on the battlefield (as remaining veterans are going to be to busy and to valuable to risk active duty) and consider that most of my fluff for my company and its exploits throughout 8th are stories told to the new recruits

 

If an organization, any organization, is cut down to below half its original size, and is then restocked with new blood, at best your getting a fusion between the old way and whatever the new blood brings, you aren't somehow magically going to get all the new blood to be exactly like the old vets who are gonna be a smaller fraction of the organization that is only going to grow smaller over time.

And that's for chapters that still have any surviving originals at all.

 

Just because GW doesn't literally write "all BA successor chapters are now at least 50% Primaris" doesn't make it any less true from looking at what they did write, which is massive losses followed immediately by similarly massive reinforcments from the indomitus crusade.

Edited by The Unseen

For one, there are many Chapters that have endured near-total losses, or homeworld changes or similar momentous events throughout their millenia of service. Some of those were First-Founding Chapters as well (anyone read the War of the Beast series?). Heck, even the Legions of old all lived through that - created by the Emperor from Terrans, then res-shaped by their Primarchs, then slowly the Terrans died out and were replaced by new recruits. This destroy-rebuild cycle is a constant theme in the 40k universe as well as a continuous feel of decline.

We may just as well accept the Primaris influx as a decline in the ways of a Chapter. I have no problems with that. It has it's own depths. We may imagine Primaris struggling with the weight of expectations placed upon them by the Firstborn. We may imagine the Firstborn wanting a better future for their Primaris brethren (like in "The Great Work" novel).

And again - a "Chapter destroyed" status is often just an assumption. There can be chapter ships PRESUMED lost in the Warp that may reappear to bring with them a small stock of gene-seed that can be used to build new Firstborn, because: needs-must. A necessity of war does not throw away a perfectly good Astartes recruit only because he's not Primaris.

And canon lore is still broad and very much a subject to a player's choices.

Had my first game of 9th yesterday. 

 

Huge shoutout to my opponent (someone I had never played before) for being gracious and patient as I crash-coursed my way through the nuances and changes, including reading the Secondaries in detail for the first time ever. 

 

It was a game of many firsts for me. Not only my first of 9th Ed, but also the first 40k game I've had since early March, first time I've used BA since then, and the first time I've ever fought another BA army. For the last part, its surprising given I've played for 6+ years now yet this is the first BA opponent I've had. 

 

My list:

Hidden Content

 

2000pts

 

HQ:
Captain

-Jump Pack

-Lightning Claw x 2*=

-Special Issue Wargear: Master-Crafted on the Lightning Claws (Note: we agreed to just say all his attacks are +1D rather than splitting between MC-LC attacks and non-LC attacks)

-Hero of the Chapter: The Imperium's Sword

 

Astorath

-Warlord: (Speed of the Primarch, which I forgot to utilize)

-Mantra of Strength

-Canticle of Hate (which I forgot to apply the one time it went off) 

 

The Sanguinor

 

TROOPS:
Incursors x 5

-Haywire Mine

 

Incursors x 5

-Haywire Mine

 

Incursors x 5

-Haywire Mine

 

ELITES:

Death Company x 10

-Jump Packs

-Power fist + bolt pistols x 3

-Chainsword + bolt pistols x 7

 

Sanguinary Guard x 9

-Power fists + Angelus boltguns x 4

-Encarmine sword + Angelus boltguns x 4

-Encarmine axe + Angelus boltguns x 1 (because of modeling convenience)

 

FAST ATTACK:

Inceptors x 3

-Plasma

 

Inceptors x 3

-Plasma

 

Scout Bikes x 3

-Sgt Storm bolter (modelling convenience)

 

HEAVY SUPPORT:
Eliminators x 3

-Bolt sniper rifles

 

Eliminators x 3

-Bolt sniper rifles

 

Eliminators x 3

-Bolt sniper rifles

 

Opponent's List:

Hidden Content

2000pts

 

HQ:
Chaplain

-Jump pack

-Inferno pistol

-Master of Sanctity

-Wise Orator

-Canticle of Hate

 

Sanguinary Priest

-Jump pack

 

The Sanguinor

-Warlord with Speed of the Primarch

 

TROOPS:

Assault Intercessors x 5

 

Intercessors x 5

-Auto bolt rifles

 

Intercessors x 5

-Auto bolt rifles

 

ELITES:

Death Company x 6

-Jump packs

-Chainsword + inferno pistols x 6

 

Judiciar

 

Redemptor Dreadnought

-Fragstorm launcher

-Mini Gatling cannon

-Heavy Dreadnought Gatling Cannon

-Icarus Rocket Pod

-Redemptor Fist

 

Sanguinary Guard x 6

-Encarmine axe + Angelus boltguns x 3

-Encarmine sword + Angelus boltguns x 3

 

Bladeguard x 3

 

FAST ATTACK
Inceptors x 3

-Assault bolter

 

HEAVY SUPPORT:
Eradicators x 3

-Melta rifles x 3

 

Hellblasters x 5

-Plasma Incinerators

 

DEDICATED TRANSPORTS:

Impulsor

-Shield dome

 

Impulsor

-Shield dome

 

 

Mission:

Priority Targets. Basically, we each pick an OBJ in our deployment zone and it is worth +3VP at the end of the player's turn if they hold it, and +5VP at the end of the turn if the player holds both. 

 

Secondaries:

 

Me: 

1. Priority Target (mission secondary)

2. Assasinate (+3VP for each enemy Character killed)

3. Kill stuff (don't know what it's called, but one where you count every model destroyed, then for every 10 models you get 1VP, with models with 10+ wounds counting as 1VP). 

 

Opponent:

1. Priority Target (mission secondary)

2. Assasinate (+3VP for each enemy Character killed)

3. Engage on All Fronts (+VP for having a unit in each quadrant of the board). 

 

Pics of board at deployment, but prior to first turn, as well as my army, and my attempt at scoring:

Hidden Content

1

1.1

Army

Scoring

 

Result: 

My win, 59-31

 

I scored 30 for the Primary (5+10+15), 11 for Priority Target (3+3+5), 12 for Assassinate (3VP x 4 kills), and 7 for killing things ( I wiped his army, with the number of models divided by 10 = 1VP each, though the Impulsors and Redemptor were +1VP each). I don't know if I scored any of that right, but I wiped out his army and had units on or on their way to every objective at the bottom of T4. 

 

 

Thoughts:

Hidden Content

-this felt very good for a number of reasons. For a number of personal reasons (fatherhood first and foremost) I do not get to play often, and with Covid cases on the rise in my state, I may not get to play again for some time. I just wanted to get a game in and rip the bandaid off the learning curve of 9th. I went in wanting to play 9th, wanting to play BA, wanting to play BA the way I like with units I like, and wanting to win doing so. I'm competitive, but by no means a WAAC person. However, knowing this could be the only game of 40k I get in for the foreseeable future I wanted my swan song to be a victory. Mission accomplished.

 

-this felt especially good considering how well I had to perform to pull it off. Getting up to speed on 9th lightning-fast, having to scan, absorb, and decide on Secondary missions after seeing them for the first time (I don't have Chapter Approved, so was looking over my opponent's copy). Having to deal with a much smaller board, etc.... All things considered I feel that this was one of the best games I've ever played. 

 

-I had heard that Secondary selection is a huge deal (perhaps more so than in the previous ITC format), and that doing more OBJ and Action-based secondaries are what the cool kids are doing these days. However, I am glad I stuck with my gut and went for more "killy" Secondaries as that is where my experience lies, especially using my style of BA army, the matchup seemed to favor that (he had 4x characters), and in a BA vs BA fight, there would be blood so I might as well go all-in on spilling more. 

 

-My "Decapitation" style of play was risky from the beginning, especially since I had virtually no anti-tank, but my experience over the years has taught me that footwork is the most important part of boxing, and BA are boxers. He played clean and neat, putting Impulsors into the middle to grab the center objective while the Redemptor and Hellblasters trundled up trying to kill stuff. His Sanguinor and Sanguinary Guard started in Orbit, and his Eradicators outflanked. In contrast, my whole army other than the Sanguinor (because if you're not gonna use his cool new rule, go home) started on the board, ready to pounce. I essentially used the Starbust method that worked well in past editions: a solid overlapping line of units that shoot as the enemy closes and then use mobility to charge at the time and place of my choosing. Footwork. 

 

-My list is designed to kill characters and slice up elites. It is way too light on AT, but that's for me to work around and the idea is to go for the jugular. This worked well since he deployed his characters defensively, out of LOS and far back to keep them away from the Eliminators...which worked to my advantage since it allowed me to dump shots into other targets (such as his Hellblasters, Bladeguard, and even vehicles). You shape the field with the Eliminators then pounce with melee while using plasma Inceptors as the QRF. 

 

-Eliminators did work. They almost wiped his Hellblasters in a single go and though they whiffed on the Eradicators and could not count a single unit as destroyed by their hand, the number of wounds they caused and models they killed was perhaps the decisive factor. All while sitting on OBJ, in cover giving them Sv2+ and -1 To Hit due to the terrain rules. Native BS2+ on a S5 AP-2 D:2+1MW on 6's gun is just plain dirty. They only got one scalp (Judiciar), but the total number of wounds scored over the course of the game rates them as possible MVPs for me. 

 

-Incursors worked just about as well as I wanted them to. They were the Everyman: doing no single thing particularly well, but able to score wounds with Ignores Cover shooting, cause damage with AP-1 melee attacks, start anywhere on the board to provide pressure and distracts, and they even killed 1.5 Death Company with a Haywire Mine. The lone surviving Sgt who killed a Chaplain in a 2nd round of combat gets a posthumous medal (he got blown away by Intercessors after). 

 

-Captain Blender setup did well at what he is setup to do: singlehandedly taking down multi-wound small units. In this case he claimed the Eradicators. 

 

-I am definitely going heavy on Dreadnoughts in another list. I kept forgetting they get -1D and that almost hurt me VERY bad when my Sang Guard fought his Redemptor for 2 rounds. 

 

-2/6 Inceptors blew themselves up to Overcharged plasma. Go big or go home, but considering the number of shots they fired over the game (one squad rolled max number of shots, 18!) that's very good. I may not use them ever again, however, just because of the flying bases. They suck. They're terrible. 3 of my dudes fell apart from the bases. 

 

-I felt I did a great job utilizing (or not using) CP and never felt under pressure with how many I had (BIG difference from 8th). Surprisingly, Smoke Grenade was my most used one. But all the little things like knowing when to pop 5+++ for DC and the re-roll To Wound for Angelus boltguns from the SG made a big difference. 

 

-The Sanguinor is freaking awesome. We all know that, but it cannot be overstated right now. Getting into any combat you want in your opponent's turn is just dope, especially since he has the beatstickery to do damage (he killed 4/5 DC, 3x Inceptors, a Sanguinary Priest, and 3x Intercessors by his lonesome), but the ability to Fall Back and Charge is amazing. I Heroically Intervened (from SPAAAAAAACE) into his DC that had charged my Incursors tieing up one of his Impulsors, killing 4 of them...then my turn I fell back 12" to his corner objective to to charge in and slay his Sang Priest and Intercessors. Incredible. 

 

-Astorath chopped fools up, but otherwise didn't do anything that a regular Chaplain could have (I completely forgot about Mass of Doom). I really hope the Supplement allows him to take Wise Orator and such considering he technically has the right keywords. 

 

-My opponent let me know afterwards that he goofed and brought "free" Bladeguard since he goofed when calculating the points....so it was essentially my 2000pts vs his 2200pts or whatever. He's a good guy and it was an honest mistake. 

 

-My favorite part of the game was how smart we both played, but especially him. There were few mistakes and no real head scratchers other than where he Outflanked his Eradicators (who ended up killing my Scout bikes and that was it), but his attempt was to push a flank so even that can't be faulted. Dice rolls were statistical overall, with crazy good rolls (like # of plasma shots from Inceptors) eventually evened out by terrible rolls elsewhere. 

 

-I love my opponent's idea of putting Inferno pistols absolutely everywhere. His lone DC attempted to kill Astorath with a lucky inferno shot. In terms of risk-reward, it doesn't get any better than that. 

 

 

Hopefully that does not come off as too arrogant or gloating....I am just proud of how I performed especially given the big picture circumstances. 

Edited by Indefragable

Shortly after the battleforce/patrol box leak it seems the BA tactical squad is giving a 404 on GWs site.

Yes very strange that isn't on the webstore any more. Maybe getting re-boxed? Would be very strange if that has gone for good.

 

So our new Combat Patrol box contains;

Impulsor

Primaris Librarian

Aggressor squad

5 Intersessors

5 Infiltrators/Incursors

Possibly just the one primaris upgrade sprue

I would guess at a Blood Angel decal sheet.

 

Looks good but not to sure how I feel about the half squads of Intersessors and Infiltrators.

Think it's just a temporary reboxing, things like the Corvus Blackstar, the SW venerable dreadnought, and Wulfen are also unlisted right now. So they'll show back up in a bit.

 

It has been unlisted for a few days now I think, it happened quite a bit before the box leaked.

Edited by WrathOfTheLion

Think it's just a temporary reboxing, things like the Corvus Blackstar, the SW venerable dreadnought, and Wulfen are also unlisted right now. So they'll show back up in a bit.

 

It has been unlisted for a few days now I think, it happened quite a bit before the box leaked.

Hope you are right, in early 9th kits went out of stock, not 404.

 

Think it's just a temporary reboxing, things like the Corvus Blackstar, the SW venerable dreadnought, and Wulfen are also unlisted right now. So they'll show back up in a bit.

 

It has been unlisted for a few days now I think, it happened quite a bit before the box leaked.

Hope you are right, in early 9th kits went out of stock, not 404.

 

New box probably means new product code etc

 

Which would mean a new entry on the website.

Am I the only one skeptical of the combat patrol box leak?

Literally nothing except maybe the impulsor in the set really seems...blood Angelish...

 

No SG, or DC, not even assault intercessors?

 

A. the "Start Collecting: Blood Angels" box for years was a Tactical Squad, a Baal Predator, and a Terminator Captain. The Baal was a unique unit, but not unfunctional for most of 8th Ed. The rest just had bling. 

 

B. there have been various packages of SG and/or DC in box sets/online bundles for quite a while. Most of these entry-level boxes are meant to get people started/clear shelf space of stuff, so its rarely gonna be a world burner. Also, they know any BA player will buy some SG and/or DC at some point, so no need to give them away. 

Am I the only one skeptical of the combat patrol box leak?

Literally nothing except maybe the impulsor in the set really seems...blood Angelish...

 

No SG, or DC, not even assault intercessors?

It seems legit. I expect they're keeping it as generic as possible so it still appeals to non-BA players. Neither the DW or SW boxes scream their faction identities either.

 

Speaking cynically, it also softens the blow of the first born phase out.

Edited by Brother_Angelus

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